From da6f3363e6e1137a878025ebc4359b9b9a9aa4b3 Mon Sep 17 00:00:00 2001 From: Vicious Date: Wed, 5 Jul 2006 16:10:05 +0000 Subject: Updated NJ_KAENJIN by Saycyber21 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7539 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 053c85662..060b4c1dd 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,14 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/07/05 - * Merged some skill db data of NJ skills, thanks to RockmanEXE [Skotlex] - * Cleaned up some of the skill logic, so that skills that are casted on - self, but have a unit id (an entry in skill_unit_db) will automatically - re-route themself from a targetted-no-damage-skill to a ground-skill. When - this happens, the effect packet is clif_skill_nodamage rather than - clif_skill_poseffect (this is because that's how the dance/songs/encores - behave). The repercussion this will have on Grandcross and the - self-targetted Ninja skills have yet to be tested. [Skotlex] + * Updated NJ_KAENSIN by Saycyber21 [Vicious] * Updated @refine to take account of MAX_REFINE, thanks to Omega... GM Designer. [Skotlex] - Also optimized the @refine loop for better performance. -- cgit v1.2.3-60-g2f50