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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-04 19:06:46 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-04 19:06:46 +0000
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- Removed status_get_sc_tick, duration and chance are now both handled by status_get_sc_def
- Fixed mob-kill experience getting screwed up when characters who did damage die/logout at the moment the mob dies. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8619 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/04
+ * Removed status_get_sc_tick, duration and chance are now both handled by
+ status_get_sc_def (this means status change duration and success rate
+ both will always follow the very same formula) [Skotlex]
+ * Fixed mob-kill experience getting screwed up when characters who did
+ damage die/logout at the moment the mob dies. [Skotlex]
* Should have fixed "sleep", thanks to Lance for figuring out the error.
[Skotlex]
* SC_REFLECTSHIELD will now be passed to devoted characters at cast-time.