From 02c5517d8590c2169479a90d4c1327e85614c6fb Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 4 Sep 2006 19:06:46 +0000 Subject: - Removed status_get_sc_tick, duration and chance are now both handled by status_get_sc_def - Fixed mob-kill experience getting screwed up when characters who did damage die/logout at the moment the mob dies. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8619 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index e0ce38255..6459e5cc7 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/09/04 + * Removed status_get_sc_tick, duration and chance are now both handled by + status_get_sc_def (this means status change duration and success rate + both will always follow the very same formula) [Skotlex] + * Fixed mob-kill experience getting screwed up when characters who did + damage die/logout at the moment the mob dies. [Skotlex] * Should have fixed "sleep", thanks to Lance for figuring out the error. [Skotlex] * SC_REFLECTSHIELD will now be passed to devoted characters at cast-time. -- cgit v1.2.3-60-g2f50