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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-28 02:41:54 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-28 02:41:54 +0000 |
commit | fd5a6f34813f11dde4d46a7cfa6402ab681f9d28 (patch) | |
tree | 703f15c7f7c43ea3fe2a8ad8c9b3bf0512b3f06c | |
parent | 35542f9ed851da21ca19b63ff1f36ca8c980b9f6 (diff) | |
download | hercules-fd5a6f34813f11dde4d46a7cfa6402ab681f9d28.tar.gz hercules-fd5a6f34813f11dde4d46a7cfa6402ab681f9d28.tar.bz2 hercules-fd5a6f34813f11dde4d46a7cfa6402ab681f9d28.tar.xz hercules-fd5a6f34813f11dde4d46a7cfa6402ab681f9d28.zip |
- Modified clif_skill_nodamage to allow for a NULL source. This is to simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a healing value, but there's no "caster" in sight (Pitcher skills, Blood Drain, Kaahi)
- Updated Kaahi to use clif_skill_nodamage to display amount healed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6335 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 6 | ||||
-rw-r--r-- | src/map/clif.c | 18 | ||||
-rw-r--r-- | src/map/skill.c | 44 |
3 files changed, 25 insertions, 43 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c6791cc98..9197143bc 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,12 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/27
+ * Modified clif_skill_nodamage to allow for a NULL source. This is to
+ simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a
+ healing value, but there's no "caster" in sight (Pitcher skills, Blood
+ Drain, Kaahi) [Skotlex]
+ * Updated Kaahi to use clif_skill_nodamage to display amount healed.
+ [Skotlex]
* Added unlocking ud.target on mob_unlocktarget, fixes mobs chasing you
around while cloaked. [Skotlex]
* Changed the default rate of clone mob skills to 5% modified by
diff --git a/src/map/clif.c b/src/map/clif.c index 8156d9e48..43e3374b5 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4440,28 +4440,28 @@ int clif_skill_nodamage(struct block_list *src,struct block_list *dst, {
unsigned char buf[32];
- nullpo_retr(0, src);
nullpo_retr(0, dst);
WBUFW(buf,0)=0x11a;
WBUFW(buf,2)=skill_id;
WBUFW(buf,4)=(heal > SHRT_MAX)? SHRT_MAX:heal;
WBUFL(buf,6)=dst->id;
- WBUFL(buf,10)=src->id;
+ WBUFL(buf,10)=src?src->id:0;
WBUFB(buf,14)=fail;
- clif_send(buf,packet_len_table[0x11a],src,AREA);
+ clif_send(buf,packet_len_table[0x11a],dst,AREA);
- if(disguised(src)) {
- WBUFL(buf,10)=-src->id;
- clif_send(buf,packet_len_table[0x115],src,SELF);
- }
if (disguised(dst)) {
WBUFL(buf,6)=-dst->id;
- if (disguised(src))
- WBUFL(buf,10)=src->id;
clif_send(buf,packet_len_table[0x115],dst,SELF);
}
+ if(src && disguised(src)) {
+ WBUFL(buf,10)=-src->id;
+ if (disguised(dst))
+ WBUFL(buf,6)=dst->id;
+ clif_send(buf,packet_len_table[0x115],src,SELF);
+ }
+
return fail;
}
diff --git a/src/map/skill.c b/src/map/skill.c index 26fd2b181..578b634b5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1021,8 +1021,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int ; //Not enough SP to cast
else {
battle_heal(bl, bl, 200*tsc->data[SC_KAAHI].val1, -5*tsc->data[SC_KAAHI].val1, 1);
- if(dstsd && dstsd->fd)
- clif_heal(dstsd->fd,SP_HP,200*tsc->data[SC_KAAHI].val1);
+ clif_skill_nodamage(NULL,bl,AL_HEAL,200*tsc->data[SC_KAAHI].val1,1);
}
}
}
@@ -2296,17 +2295,12 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data ) if(src->prev == NULL)
break;
if(skl->target_id) {
- struct block_list tbl;
target = map_id2bl(skl->target_id);
- if(!target && skl->skill_id == RG_INTIMIDATE) {
- target = &tbl; //Required since it has to warp.
- target->type = BL_NUL;
- target->m = src->m;
- target->prev = target->next = NULL;
- }
+ if(!target && skl->skill_id == RG_INTIMIDATE)
+ target = src; //Required since it has to warp.
if(target == NULL)
break;
- if(target->prev == NULL && skl->skill_id != RG_INTIMIDATE)
+ if(target->prev == NULL)
break;
if(src->m != target->m)
break;
@@ -2320,8 +2314,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data ) if (unit_warp(src,-1,-1,-1,3) == 0) {
short x,y;
map_search_freecell(src, 0, &x, &y, 1, 1, 0);
- if (!status_isdead(target))
- unit_warp(target, -1, x, y, 3);
+ if (target != src && !status_isdead(target))
+ unit_warp(target, -1, x, y, 3);
}
break;
case BA_FROSTJOKE: /* 寒いジョ?ク */
@@ -2995,13 +2989,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s int heal = skill_attack( (skillid == NPC_BLOODDRAIN) ? BF_WEAPON : BF_MAGIC,
src, src, bl, skillid, skilllv, tick, flag);
if (heal > 0){
- struct block_list tbl;
- tbl.id = 0;
- tbl.type = BL_NUL;
- tbl.m = src->m;
- tbl.x = src->x;
- tbl.y = src->y;
- clif_skill_nodamage(&tbl, src, AL_HEAL, heal, 1);
+ clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1);
battle_heal(NULL, src, heal, 0, 0);
}
}
@@ -4502,7 +4490,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AM_BERSERKPITCHER:
case AM_POTIONPITCHER: /* ポ?ションピッチャ? */
{
- struct block_list tbl;
int i,x,hp = 0,sp = 0,bonus=100;
if(sd) {
x = skilllv%11 - 1;
@@ -4561,16 +4548,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if(dstsd)
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
}
- tbl.id = 0;
- tbl.type = BL_NUL;
- tbl.m = src->m;
- tbl.x = src->x;
- tbl.y = src->y;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if(hp > 0 || (skillid == AM_POTIONPITCHER && hp <= 0 && sp <= 0))
- clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1);
+ clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
if(sp > 0)
- clif_skill_nodamage(&tbl,bl,MG_SRECOVERY,sp,1);
+ clif_skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1);
battle_heal(src,bl,hp,sp,0);
}
break;
@@ -5200,18 +5182,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in // Slim Pitcher
case CR_SLIMPITCHER:
if (potion_hp) {
- struct block_list tbl;
int hp = potion_hp;
hp = hp * (100 + (status_get_vit(bl)<<1))/100;
if (dstsd) {
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100;
}
- tbl.id = 0;
- tbl.type = BL_NUL;
- tbl.m = src->m;
- tbl.x = src->x;
- tbl.y = src->y;
- clif_skill_nodamage(&tbl,bl,AL_HEAL,hp,1);
+ clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
battle_heal(NULL,bl,hp,0,0);
}
break;
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