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authorsamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-23 18:53:20 +0000
committersamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-23 18:53:20 +0000
commite4b0165923eaade618f8a5139cfc4a780d4021fc (patch)
treeeab1cf93e885ea1ce6d7db4b56f84a9ab69648db
parent6619e19b58fff810cdebc8e00c83a1b5c261214d (diff)
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* Updated "Welding Mask" Quest to the Official one.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10902 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/quests/quests_geffen.txt99
2 files changed, 45 insertions, 55 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index e548871c8..09c3c0b56 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
======
2007/07/23
+ * Updated "Welding Mask" Quest to the Official one. [Samuray22]
* Rev. 10900 Corrected bugs in the Rachel Quests. [L0ne_W0lf]
2007/07/22
* Added a Missing "case 1:" on monster_museum. [Samuray22]
diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt
index 0ce7de54f..34edd26f2 100644
--- a/npc/quests/quests_geffen.txt
+++ b/npc/quests/quests_geffen.txt
@@ -1,9 +1,9 @@
//===== eAthena Script =======================================
//= Quest NPCs related to Geffen
//===== By: ==================================================
-//= kobra_k88
+//= kobra_k88 & Samuray22
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.1 Fixed exploits [Lupus]
//= 1.2 Removed Duplicates [Silent]
+//= 1.3 Updated "Welding Mask" Quest to the Official one. [Samuray22]
//============================================================
@@ -18,70 +19,58 @@
//==============================================================================================//
// Blacksmith: 'Welding Mask' Quest
//==============================================================================================//
-geffen_in,144,166,4 script Blacksmith#01 63,{
+geffen_in,144,166,5 script Blacksmith 63,{
mes "[Blacksmith]";
- mes "Who am I?!........";
- emotion e_gasp;
+ mes "I am the best Blacksmith! Do you know that?";
+ mes "I've been working for 30 years in this hot, bloody Hellfire!";
+ mes " I have been a Blacksmith for many years, I invented something really incredible. Wanna Know about it?";
next;
- mes "[Blacksmith]";
- mes "Iam the one and only Veteran Blacksmith here!! Haven't you heard???";
- mes "I've been working for 30 years in this hot, bloody, Hellfire!";
- emotion e_no1;
- next;
- mes "[Blacksmith]";
- mes "Since I became a Blacksmith, I invented something really incredible..... wanna hear about it?";
- next;
- menu "I'd love to.",-, "Well, not really....",M_No;
-
- mes "[Blacksmith]";
- mes "Blacksmiths are always welding metals under the HOTEST and must grueling conditions!";
- mes "The tremendous heat from the metals is so intense that it almost feels as if your face is going to burn off....";
- emotion e_omg;
- next;
- mes "[Blacksmith]";
- mes "But with my great invention, Blacksmiths no longer have to fear their faces catching on fire! I call it the ^3355FF' Welding Mask'^000000!!";
- emotion e_ic;
- next;
+ switch( select( "Tip", "Not much help to me though...")) {
+ case 1:
mes "[Blacksmith]";
- mes "By wearing this over ones face, one will be fully protected from scorching heat and flying debirs.";
+ mes "As Blacksmith, we melt steel into various metal product with incredible high temperature.";
+ mes "So we have to face the heat and metallic fluid all the time, our face are almost burnt down and sometimes injured during working... ";
+ mes "But with this new item... You don't have to worry any more. Introducing ^3355FF' Welding Mask '^000000 !!";
next;
mes "[Blacksmith]";
- mes "So what do you think? For ^4455FF'50 Steels'^000000 and only ^4455FF2000 Zeny^000000, I can make you one.";
- next;
- menu "Hm.. Not bad. Alright.",-, "No thanks. I'd have no use for it.",sM_No;
-
- mes "[Blacksmith]";
- if(countitem(999) < 50 || Zeny < 2000) goto sL_NotEnuf;
- delitem 999,50;
- set Zeny, Zeny - 2000;
- mes "Great! I'll make one right away.......";
- next;
- mes "~!clonk!~!clank!~!bang!~ ~!clonk!~!clank!~!bang!~";
- next;
- mes "[Blacksmith]";
- mes "Here you are, your very own Welding Mask! It was a pleasure doing buisness with you!";
- getitem 2292,1;
- close;
-
- sL_NotEnuf:
- mes "Listen here.... I said I needed ^4455FF'50 Steels'^000000 and ^4455FF2000 Zeny^000000 to make you a Welding Mask.";
- emotion e_swt;
+ mes "It protect your face from the burning heat.";
+ mes "This is the most wanted item for anyone!";
+ mes "So? If you offer me ^2244FF'50 Steel '^000000 and ^4422FF2000 Zeny^000000, I will make it for you right away!";
+ next;
+ switch( select( "Not bad! I will take one.", "It doesn't seem useful.")) {
+ case 1:
+ if (countitem("Steel") > 49 && Zeny > 1999) {
+ mes "Blacksmith";
+ mes "Great! I will do it right now!!";
+ next;
+ delitem "Steel", 50;
+ set Zeny, Zeny-2000;
+ getitem "Welding_Mask", 1;
+ mes "[Blacksmith]";
+ mes "Now you can enjoy the heat!";
+ mes "Good bye...";
+ close;
+ }
+ mes "[Blacksmith]";
+ mes "Look! You don't have enough steel and zeny. I can't do it!";
+ mes "Do you know about alchemy? It is wHat you need now!";
+ mes "Find the steel and zeny quickly then you can do alchemy.";
+ close;
+ case 2:
+ mes "[Blacksmith]";
+ mes "Uh-uh... You don't know wHat you have missed!";
+ mes "Young man, you should take good care of your face before it gets shrinking.";
close;
-
- sM_No:
- mes "[Blacksmith]";
- mes "Oh man... Your gonna regret not getting one. Trust me sooner or later you're gonna need a ^5555FFWelding Mask^000000.";
- mes "Everybody does.....";
- close;
-
- M_No:
+ }
+ case 2:
mes "[Blacksmith]";
- mes "Well then, stop wasting my time!";
- emotion e_pif;
+ mes "Never mind... I am not ganna waste any more my time talking to you! Leave now! ";
close;
+ }
}
+
//=============================================================================================//
// Eric: Headset Quest
//=============================================================================================//