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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-04 19:34:39 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-04 19:34:39 +0000
commitd7b0f8dbde800e695eff97df1d79087d94158928 (patch)
treee666b02dec511d1fe7b0cf670e5f5945b30c62ac
parentd6d6fdd7aec99a7d3a074b0720a17b00ef1f6c29 (diff)
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revised 1/3 of cities scripts
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10456 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/cities/alberta.txt28
-rw-r--r--npc/cities/aldebaran.txt53
-rw-r--r--npc/cities/amatsu.txt63
-rw-r--r--npc/cities/payon.txt45
5 files changed, 90 insertions, 101 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 62d38a5ff..972c653c6 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2007/05/06
+ * Revised 1/3 of the cities scripts. Thanks to CAHTEXNIK [Lupus]
2007/05/05
* Updated Abyss Lake Entrance Quest to official. [SinSloth]
* Fixed a minor bug in Juperos Ruins History Quest. [SinSloth]
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index 9a74d3313..844c9d5f0 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -12,7 +12,7 @@
//= 1.0 Converted from Aegis 10.4 [DZeroX]
//============================================================
-alberta.gat,97,51,0 script Fabian 84,{
+alberta,97,51,0 script Fabian 84,{
mes "[Fabian]";
mes "Man... When you travel all around";
mes "the world, you'll hear of some";
@@ -37,7 +37,7 @@ alberta.gat,97,51,0 script Fabian 84,{
close;
}
-alberta.gat,53,39,0 script Steiner 100,{
+alberta,53,39,0 script Steiner 100,{
mes "[Steiner]";
mes "Oh...!";
mes "Welcome to Alberta,";
@@ -58,7 +58,7 @@ alberta.gat,53,39,0 script Steiner 100,{
close;
}
-alberta.gat,20,183,0 script Chad 49,{
+alberta,20,183,0 script Chad 49,{
mes "[Chad]";
mes "People say the legendary weapon";
mes "Gungnir never misses its target. I";
@@ -79,7 +79,7 @@ alberta.gat,20,183,0 script Chad 49,{
close;
}
-alberta.gat,189,151,5 script Fisk 100,{
+alberta,189,151,5 script Fisk 100,{
mes "[Fisk]";
mes "Ahoy mate,";
mes "where'd ya";
@@ -116,7 +116,7 @@ alberta.gat,189,151,5 script Fisk 100,{
}
}
-alb2trea.gat,39,50,6 script Fisk#a2t 100,{
+alb2trea,39,50,6 script Fisk#a2t 100,{
mes "[Fisk]";
mes "So you wanna head back to the";
mes "mainland in Alberta, eh?";
@@ -128,7 +128,7 @@ alb2trea.gat,39,50,6 script Fisk#a2t 100,{
}
}
-alberta.gat,131,139,2 script Drunken Old Man 54,{
+alberta,131,139,2 script Drunken Old Man 54,{
mes "[Deagle]";
mes "*^CCCCCCHiccup^000000*";
mes "Wh-what are you";
@@ -198,7 +198,7 @@ alberta.gat,131,139,2 script Drunken Old Man 54,{
}
}
-alberta.gat,58,80,2 script Shakir 99,{
+alberta,58,80,2 script Shakir 99,{
set .@random,rand(1,2);
if (.@random == 1) {
mes "[Shakir]";
@@ -246,7 +246,7 @@ alberta.gat,58,80,2 script Shakir 99,{
}
}
-alberta.gat,62,156,2 script Sonya 102,{
+alberta,62,156,2 script Sonya 102,{
set .@random,rand(1,3);
if (.@random == 1) {
mes "[Sonya]";
@@ -310,7 +310,7 @@ alberta.gat,62,156,2 script Sonya 102,{
}
}
-alberta.gat,93,174,2 script Grandmother Alma 103,{
+alberta,93,174,2 script Grandmother Alma 103,{
mes "[Grandmother Alma]";
mes "Some time ago,";
mes "a derelict ship";
@@ -346,7 +346,7 @@ alberta.gat,93,174,2 script Grandmother Alma 103,{
close;
}
-alberta.gat,195,151,2 script Paul 86,{
+alberta,195,151,2 script Paul 86,{
mes "[Paul]";
mes "Good day~";
mes "Would you like";
@@ -390,7 +390,7 @@ alberta.gat,195,151,2 script Paul 86,{
}
}
-alberta.gat,190,173,4 script Phelix 85,{
+alberta,190,173,4 script Phelix 85,{
set .@weight,MaxWeight-Weight;
if ((.@weight) < 10000) {
mes "[Phelix]";
@@ -570,7 +570,7 @@ alberta.gat,190,173,4 script Phelix 85,{
}
}
-alberta.gat,43,49,5 script Poor-looking Merchant 89,{
+alberta,43,49,5 script Poor-looking Merchant 89,{
mes "[Machen]";
mes "Why...?";
mes "How did my";
@@ -587,7 +587,7 @@ alberta.gat,43,49,5 script Poor-looking Merchant 89,{
close;
}
-alberta.gat,43,244,8 script Tourist 99,{
+alberta,43,244,8 script Tourist 99,{
mes "[Tourist]";
mes "Where am I...?";
mes "...Who am I?";
@@ -619,7 +619,7 @@ alberta.gat,43,244,8 script Tourist 99,{
close;
}
-alberta.gat,165,83,4 script Fastidious Old Man 755,{
+alberta,165,83,4 script Fastidious Old Man 755,{
mes "[Frank]";
mes "My back~";
mes "It's so sore!";
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index a6019d5af..6e958f972 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
-//= 1.9a
+//= 1.9b
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -572,8 +572,10 @@ aldeba_in,152,47,4 script Giddy Fellow 97,{
// Master ----------------------------------------------------------
aldeba_in,156,179,4 script Master#02 61,{
mes "[Master]";
- if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
- if(sex==0) close;
+ if(!sex) {
+ mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
+ close;
+ }
mes "Did you know that the Kafra Main Office is located here, in Aldebaran?";
next;
mes "[Master]";
@@ -831,11 +833,10 @@ aldeba_in,79,161,6 script Kafra#04 115,{
mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total.";
M_Menu:
next;
- menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
+ menu "100- Sweet Potato 7 ea",-, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
"500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h,
"900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;
- M_1a:
if(RESRVPTS < 100) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
@@ -914,12 +915,11 @@ M_Menu:
goto M_Menu;
M_2:
- menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
+ menu "1100- Red Potion 7 ea",-, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
"1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
"2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
"3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
- M_2a:
if(RESRVPTS < 1100) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
@@ -1021,9 +1021,8 @@ aldeba_in,88,161,3 script Kafra#05 115,{
mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
mes "Make a choice and test your luck!";
next;
- menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
+ menu "5000pts = 1st Lottery Chance!",-, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
- sM_1st:
if(RESRVPTS < 5000) goto sL_NotEnuf;
set RESRVPTS, RESRVPTS - 5000;
set @Lotto, 3;
@@ -1435,7 +1434,15 @@ c_tower3,10,249,4 script Gatekeeper#01 84,{
close;
M_2:
mes "[Gatekeeper Riku]";
- if(countitem(7026) < 1) goto L_Check_Key;
+ if(countitem(7026) < 1) {
+ mes ". . . . . .";
+ mes "Unfortunately you don't have a privilege";
+ mes "To enter this Gate ..";
+ mes "You won't be able to go through";
+ mes "As long as Ancient Alchemists";
+ mes " Don't approve you.";
+ close;
+ }
delitem 7026,1;
mes "Hmm! I already felt that you are not an Ordinary person,";
mes "Now it seems to be successful in Speculation.";
@@ -1445,14 +1452,6 @@ c_tower3,10,249,4 script Gatekeeper#01 84,{
warp "c_tower4",185,44;
close;
- L_Check_Key:
- mes ". . . . . .";
- mes "Unfortunately you don't have a privilege";
- mes "To enter this Gate ..";
- mes "You won't be able to go through";
- mes "As long as Ancient Alchemists";
- mes " Don't approve you.";
- close;
M_End:
mes "[Gatekeeper Riku]";
mes "This Clock Tower";
@@ -1530,7 +1529,15 @@ alde_dun03,264,16,4 script Gatekeeper#02 101,{
close;
M_2:
mes "[Gatekeeper Boy]";
- if(countitem(7027) < 1) goto L_Check_Key;
+ if(countitem(7027) < 1) {
+ mes ". . . . . .";
+ mes "Unfortunately you don't have a privilege";
+ mes "To enter this Gate ..";
+ mes "You won't be able to go through";
+ mes "As long as Ancient Alchemists";
+ mes " Don't grant you.";
+ close;
+ }
delitem 7027,1;
mes "Hmm! I already felt that you are not an Ordinary person,";
mes "Now it seems to be successful in Speculation.";
@@ -1540,14 +1547,6 @@ alde_dun03,264,16,4 script Gatekeeper#02 101,{
warp "alde_dun04",79,267;
close;
- L_Check_Key:
- mes ". . . . . .";
- mes "Unfortunately you don't have a privilege";
- mes "To enter this Gate ..";
- mes "You won't be able to go through";
- mes "As long as Ancient Alchemists";
- mes " Don't grant you.";
- close;
M_End:
mes "[Gatekeeper Boy]";
mes "This Clock Tower";
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt
index a202e4ae2..71f0d1109 100644
--- a/npc/cities/amatsu.txt
+++ b/npc/cities/amatsu.txt
@@ -125,21 +125,21 @@ alberta,245,93,4 script Sea Captain#01 709,{
mes "culture...Well, it is up to you.";
close;
Lgo:
- if (Zeny < 10000) goto Lzeny;
+ if (Zeny < 10000) {
+ mes "[Walter Moers]";
+ mes "Did you forget what I said?";
+ mes "10,000 zeny. If you can't come up with enough zeny,";
+ mes "hunt around the Sunken Ship,";
+ mes "and hope for some luck hunting treasure...";
+ mes "and get enough zeny";
+ close;
+ }
set Zeny, Zeny-10000;
mes "[Walter Moers]";
mes "Alright, I will start the engine!";
close2;
warp "amatsu",197,83;
- end;
- Lzeny:
- mes "[Walter Moers]";
- mes "Did you forget what I said?";
- mes "10,000 zeny. If you can't come up with enough zeny,";
- mes "hunt around the Sunken Ship,";
- mes "and hope for some luck hunting treasure...";
- mes "and get enough zeny";
- close;
+ end;
}
//=====================================================================
amatsu,194,79,4 script Sea Captain#02 709,{
@@ -727,7 +727,6 @@ amatsu,261,197,4 script Legendary Sakura Tree 111,{
}
ama_in02,61,27,6 script Alchemist#amatsu 749,{
-
mes "[Laspuchin Gregory]";
mes "KeekeekeeKeheheh.";
mes "This is amazing!";
@@ -800,9 +799,7 @@ s_Got:
mes "[Laspuchin Gregory]";
mes "Uh-uh, what did you bring?";
next;
- switch( select( "Mystic Frozen", "Great Nature", "Flame Heart", "Rough Wind" ) )
- {
-
+ switch( select( "Mystic Frozen:Great Nature:Flame Heart:Rough Wind" ) ){
case 1:
set @stoneID,995;
set @stoneStr$,"Mystic Frozen";
@@ -823,8 +820,20 @@ s_Got:
set @stoneStr$,"Rough Wind";
break;
- }
- if(countitem(@stoneID) < 8)goto s_NEnough;
+ }
+ if(countitem(@stoneID) < 8){
+ mes "[Laspuchin Gregory]";
+ mes "Keheheh~ Check your pockets";
+ mes "before you tell me";
+ mes "how foolish you are.....";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones! You said you";
+ mes "were going to help me!";
+ mes "Keep your promises!";
+ mes "Kehehehkehkeh...";
+ close;
+ }
mes "[Laspuchin Gregory]";
mes "Kehekeh. I see you brought";
mes "enough stones! What kind of";
@@ -916,24 +925,4 @@ s_No:
mes "KEHEHEHEHEHEHE!";
close;
-s_NEnough:
- mes "[Laspuchin Gregory]";
- mes "Keheheh~ Check your pockets";
- mes "before you tell me";
- mes "how foolish you are.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones! You said you";
- mes "were going to help me!";
- mes "Keep your promises!";
- mes "Kehehehkehkeh...";
- close;
-
-}
-
-//| Ninja map portion dummy npcs, commented by default.
-//que_ng,27,18,3 script Seaman 709,{end;}
-//que_ng,28,45,3 script Man 86,{end;}
-//que_ng,28,50,3 script Seaman2 709,{end;}
-//que_ng,22,62,3 script Seaman2 709,{end;}
-//que_ng,30,65,3 script Ninja Sensei 730,{end;}
+} \ No newline at end of file
diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt
index bcf372273..1ef16b160 100644
--- a/npc/cities/payon.txt
+++ b/npc/cities/payon.txt
@@ -4,7 +4,7 @@
//= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2)
//= Darkchild (1.3) DracoRPG (1.5)
//===== Current Version: =====================================
-//= 2.0
+//= 2.0a
//===== Compatible With: =====================================
//= Any eAthena Mod
//===== Description: =========================================
@@ -111,8 +111,8 @@ payon_in01,180,7,0 script Waitress 90,{
mes "[Waitress]";
mes "So, how may I help you? ";
next;
- menu "Have you ever heard of Zombies?",L_Menu1,"I want to have my fortune told.",L_Menu2,"I need some booze.",L_Menu3,"I'm good",L_Menu4;
-L_Menu1:
+ menu "Have you ever heard of Zombies?",-,"I want to have my fortune told.",L_Menu2,"I need some booze.",L_Menu3,"I'm good",L_Menu4;
+
mes "[Waitress]";
mes "Zombies are the walking dead. You can easily spot them in this village, Payon.";
mes "It's rumored that they fear holiness. That's why Archers prefer to use arrows made out of holy metal, silver against Zombies.";
@@ -184,8 +184,8 @@ payon,193,116,1 script Woman#05 66,{
mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left.";
mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?";
next;
- menu "It sounds dangerous.",L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
-L_Menu1:
+ menu "It sounds dangerous.",-,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
+
mes "[Woman]";
mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~";
next;
@@ -265,18 +265,21 @@ payon,210,110,4 script Drunk 120,{
mes "[Drunk]";
mes "Do you want to buy me a drink?";
next;
- menu "Promise me you won't drink more than one jug.",L_Menu1,"No thanks,buddy.",L_Menu2,"Oh my god~ hell no~!",L_Menu3;
-L_Menu1:
+ menu "Promise me you won't drink more than one jug.",-,"No thanks,buddy.",L_Menu2,"Oh my god~ hell no~!",L_Menu3;
+
mes "[Drunk]";
if(BaseJob == Job_Archer)
mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)";
else
mes "Thanksh!... shhtrangersszz are alwayssszz a generoushhh bunch!... archer guysh are penny pinchershh nowadayssszz!..(hicup!)";
next;
- emotion e_thx;
- if(Zeny < 200) goto L_SUB_1;
- set Zeny,Zeny-200;
mes "[Drunk]";
+ if(Zeny < 200) {
+ mes "Cheapass, don't even have enough money. Move on young one, your waisting my time!";
+ close;
+ }
+ set Zeny,Zeny-200;
+ emotion e_thx;
mes "Thanks brother! Strangers are always generous without exception! Archer guys are pinch-pennies nowadays!";
mes "Muhahahaha! I wasn't like that when I was young.";
mes "Back then I was young, I used to fool around with girls! One of the grannies in this village and I was really hot back then!";
@@ -286,10 +289,6 @@ L_Menu1:
mes "Gulp~Gulp~Man! This is great! Thank you may man! Thank you! Muhahahahaha!";
emotion e_no1;
close;
-L_SUB_1:
- mes "[Drunk]";
- mes "Cheapass, don't even have enough money. Move on young one, your waisting my time!";
- close;
L_Menu2:
mes "[Drunk]";
mes "Blah. Young people don't know how to respect elderly people!";
@@ -354,8 +353,8 @@ payon_in01,66,64,5 script Archer Wolt 88,{
mes "I am Wolt the Archer. Just call me Wolt.";
mes "I know this is an expected question, do you tend to idle away your time?";
next;
- menu "Hell no.",L_Menu1,"Yeah I guess.",L_Menu2;
-L_Menu1:
+ menu "Hell no.",-,"Yeah I guess.",L_Menu2;
+
mes "[Archer Wolt]";
mes "Hmm... You don't? You are born to be an archer then.";
next;
@@ -407,8 +406,8 @@ L_case:
mes "Heading west, you can see a cave. Inside the cave, enormous monsters keep spawning without limit.";
mes "We are here, to protect our territory against them in obedience to our chief's order.";
next;
- menu "Cave?!",L_para1,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3;
-L_para1:
+ menu "Cave?!",-,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3;
+
mes "[Archer Wolt]";
mes "Head north of town, you can see the cave I told you about.";
mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead.";
@@ -499,8 +498,8 @@ pay_arche,77,131,2 script Archer Joe 88,{
mes "[Archer Joe]";
mes "Hay you! Have you heard of our fame?";
next;
- menu "Oh yeah!",L_Menu1,"Err Sorry?!",L_Menu2,"......",L_Menu3;
-L_Menu1:
+ menu "Oh yeah!",-,"Err Sorry?!",L_Menu2,"......",L_Menu3;
+
mes "[Archer Joe]";
mes "Oh! You my man buddy! Archers of Payon! You know who we are!";
emotion e_ok;
@@ -619,7 +618,7 @@ L_End:
close;
}
-payon,158,246,4 script Guardsman 708,{}
+payon,158,246,4 script Guardsman#p0 708,{}
payon,158,245,4 script PayonGuard1TriggerArea 139,3,2,{
mes "[Guardsman]";
mes "This is the Central Palace of Payon. This place is open to the public, but in accordance with our laws, you must behave in an orderly fashion while inside.";
@@ -667,8 +666,8 @@ payon_in03,99,189,4 script PayonChiefAreaTrigger 139,2,1,{
}
mes "[Chief]";
next;
- menu "Please tell me about Payon.",L_Menu1,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5;
-L_Menu1:
+ menu "Please tell me about Payon.",-,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5;
+
mes "[Chief]";
mes "Payon is the city of highlanders, who'be been self-supporting and self-sufficient.";
mes "Although our ancestors couldn't take civilized cultural benefits as much as farmers or citizens did, they knew how to make their living without help.";