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authorglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-26 00:52:01 +0000
committerglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-26 00:52:01 +0000
commita337cab31a823d52f405462beb54e0135260b9ba (patch)
treec14b455011c820a5eaa8ae68a8f113227e731c91
parentb11bf6e1604097711291265f927e79e8f2af5c54 (diff)
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-Fix bugreport:6930 heal -Hp,0; percentheal -100,0; causing crashmap
-Upd bugreport:6751 with MarkZD followup patch git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16969 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/pc.c30
-rw-r--r--src/map/status.c3
3 files changed, 11 insertions, 24 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index cf5df7f58..a51163827 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -10671,7 +10671,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
// Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
sd->idletime = last_tick;
- if (pc_cant_act(sd) && !(skillnum == SR_GENTLETOUCH_CURE && (sd->sc.opt1 == OPT1_STONE || sd->sc.opt1 == OPT1_FREEZE || sd->sc.opt1 == OPT1_STUN)))
+ if( pc_cant_act(sd) && skillnum != RK_REFRESH && !(skillnum == SR_GENTLETOUCH_CURE && (sd->sc.opt1 == OPT1_STONE || sd->sc.opt1 == OPT1_FREEZE || sd->sc.opt1 == OPT1_STUN)) )
return;
if (pc_issit(sd))
return;
diff --git a/src/map/pc.c b/src/map/pc.c
index 0e0a4a1b2..9f39b2747 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4076,23 +4076,7 @@ int pc_useitem(struct map_session_data *sd,int n)
if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING)
return 0;
- if (sd->sc.count) {
- if ((nameid == ITEMID_NAUTHIZ) && (//bugreport 6751
- sd->sc.data[SC_FREEZE] ||
- sd->sc.data[SC_STUN] ||
- sd->sc.data[SC_DEEPSLEEP] ||
- sd->sc.data[SC_STONE] ||
- sd->sc.data[SC_CRYSTALIZE]
- )
- ) {
- sd->sc.opt1 = 0; //remove option and status to allow skill
- status_change_end(&sd->bl,SC_FREEZE,INVALID_TIMER);
- status_change_end(&sd->bl,SC_STUN,INVALID_TIMER);
- status_change_end(&sd->bl,SC_DEEPSLEEP,INVALID_TIMER);
- status_change_end(&sd->bl,SC_STONE,INVALID_TIMER);
- status_change_end(&sd->bl,SC_CRYSTALIZE,INVALID_TIMER);
- } //let us continue
- else if (
+ if (sd->sc.count && (
sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] ||
(sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) ||
sd->sc.data[SC_TRICKDEAD] ||
@@ -4101,9 +4085,8 @@ int pc_useitem(struct map_session_data *sd,int n)
sd->sc.data[SC__MANHOLE] ||
sd->sc.data[SC_KAGEHUMI] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
- )
+ ))
return 0;
- }
//Prevent mass item usage. [Skotlex]
if (DIFF_TICK(sd->canuseitem_tick, tick) > 0 ||
@@ -6620,14 +6603,17 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
// Clear anything NPC-related when you die and was interacting with one.
if (sd->npc_id) {
- if (sd->state.using_fake_npc)
+ if (sd->state.using_fake_npc){
+ clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
+ }
if (sd->state.menu_or_input)
sd->state.menu_or_input = 0;
if (sd->npc_menu)
sd->npc_menu = 0;
-
- npc_event_dequeue(sd);
+ sd->npc_id = 0;
+ if(sd->st && sd->st->state != END)
+ sd->st->state = END;
}
npc_script_event(sd,NPCE_DIE);
diff --git a/src/map/status.c b/src/map/status.c
index af0b7e148..a239be0a1 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1619,7 +1619,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (sc && sc->count) {
- if (sc->opt1 >0 && (sc->opt1 != OPT1_CRYSTALIZE && src->type != BL_MOB) && sc->opt1 != OPT1_BURNING && skill_num != SR_GENTLETOUCH_CURE) { //Stuned/Frozen/etc
+ if (skill_num != RK_REFRESH && sc->opt1 >0 && (sc->opt1 != OPT1_CRYSTALIZE && src->type != BL_MOB) && sc->opt1 != OPT1_BURNING && skill_num != SR_GENTLETOUCH_CURE) { //Stuned/Frozen/etc
if (flag != 1) //Can't cast, casted stuff can't damage.
return 0;
if (!(skill_get_inf(skill_num)&INF_GROUND_SKILL))
@@ -8599,6 +8599,7 @@ int status_change_start(struct block_list *bl,enum sc_type type,int rate,int val
break;
case SC_SLEEP:
case SC_DEEPSLEEP:
+ opt_flag = 0;
sc->opt1 = OPT1_SLEEP;
break;
case SC_BURNING: