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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-02 01:19:38 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-02 01:19:38 +0000
commit9ff2e37797269dc742b5f394b94f14fea533fce2 (patch)
tree1a63a36d2274bf1a35d052c1866c166bda544828
parente8c89d85b61e53646b8a243618a27bd4b06cb7f1 (diff)
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- Modified trap related code so it behaves as explained by Playtester: Traps trigger on everyone in their 'effect range' (skill_db's splash) for every target that lies within its trigger range at trigger time (range and interval in the skill_unit_db).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11634 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--src/map/skill.c25
2 files changed, 11 insertions, 19 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 07cdfcd1a..e8c4c5cdb 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,11 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2007/11/02
+ * Modified trap related code so it behaves as explained by Playtester:
+ Traps trigger on everyone in their 'effect range' (skill_db's splash) for
+ every target that lies within its trigger range at trigger time (range and
+ interval in the skill_unit_db). [Skotlex]
2007/11/01
* Removed code that queues OnAgitEliminate after the Emperium is broken,
this is now done properly by the gvg script instead [ultramage]
diff --git a/src/map/skill.c b/src/map/skill.c
index f24073eda..362a7ca2e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7475,17 +7475,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case UNT_LANDMINE:
- skill_attack(BF_MISC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
- sg->unit_id = UNT_USED_TRAPS;
- clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE);
- sg->limit=DIFF_TICK(tick,sg->tick)+1500;
- break;
-
case UNT_CLAYMORETRAP:
case UNT_BLASTMINE:
- //Hold number of targets (required for damage calculation)
- type = map_foreachinrange(skill_count_target,&src->bl,
- skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl);
case UNT_SHOCKWAVE:
case UNT_SANDMAN:
case UNT_FLASHER:
@@ -7493,8 +7484,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
map_foreachinrange(skill_trap_splash,&src->bl,
skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag,
&src->bl,tick,type);
- sg->unit_id = UNT_USED_TRAPS;
- clif_changetraplook(&src->bl, UNT_USED_TRAPS);
+ clif_changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS);
+ src->range = -1; //Disable range so it does not invoke a for each in area again.
sg->limit=DIFF_TICK(tick,sg->tick)+1500;
break;
@@ -9715,11 +9706,9 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
struct skill_unit *unit;
struct skill_unit_group *sg;
struct block_list *ss;
- int i,count;
src = va_arg(ap,struct block_list *);
unit = (struct skill_unit *)src;
tick = va_arg(ap,int);
- count = va_arg(ap,int);
nullpo_retr(0, sg = unit->group);
nullpo_retr(0, ss = map_id2bl(sg->src_id));
@@ -9735,13 +9724,8 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
break;
case UNT_BLASTMINE:
case UNT_CLAYMORETRAP:
- //Special property: Each target is hit N times (N = number of targets on splash area)
- if (!count) count = 1;
- for(i=0;i<count;i++)
- skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
- break;
case UNT_FREEZINGTRAP:
- skill_attack(BF_WEAPON,ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
+ skill_attack(skill_get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
case UNT_GROUNDDRIFT_WIND:
if(skill_attack(BF_WEAPON,ss,src,bl,sg->skill_id,sg->skill_lv,tick,sg->val1))
@@ -10233,6 +10217,9 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
else
map_foreachinrange(skill_unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick);
+ if(unit->range == -1) //Unit disabled, but it should not be deleted yet.
+ group->unit_id = UNT_USED_TRAPS;
+
if( !unit->alive )
{
if( dissonance ) skill_dance_switch(unit, 1);