diff options
author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-25 15:45:31 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-05-25 15:45:31 +0000 |
commit | 9fee4761bb79fe4d5665ed93e790cb430c0822b0 (patch) | |
tree | e58ecaae1a49202135e5e427bf2a207c9be89318 | |
parent | bea7c251d6e7b348e08fd0f4a10bd16d3423639f (diff) | |
download | hercules-9fee4761bb79fe4d5665ed93e790cb430c0822b0.tar.gz hercules-9fee4761bb79fe4d5665ed93e790cb430c0822b0.tar.bz2 hercules-9fee4761bb79fe4d5665ed93e790cb430c0822b0.tar.xz hercules-9fee4761bb79fe4d5665ed93e790cb430c0822b0.zip |
- Reduced 300+ copy-paste lines to 1 duplicated npc in eden_common.txt (suggestion bugreport:5795)
- Replaced more unconverted 'inputstr' in several npc scripts, and changed to scope variables.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16149 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/cities/jawaii.txt | 2 | ||||
-rw-r--r-- | npc/events/halloween_2006.txt | 4 | ||||
-rw-r--r-- | npc/jobs/3-1/rune_knight.txt | 4 | ||||
-rw-r--r-- | npc/quests/Bard_Quest.txt | 126 | ||||
-rw-r--r-- | npc/quests/eden/eden_common.txt | 413 | ||||
-rw-r--r-- | npc/quests/quests_brasilis.txt | 14 | ||||
-rw-r--r-- | npc/quests/quests_ein.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_hugel.txt | 4 | ||||
-rw-r--r-- | npc/quests/thana_quest.txt | 4 |
9 files changed, 98 insertions, 475 deletions
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index e1fb0d526..eb69a77d9 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -876,7 +876,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{ mes "I'm so depressed"; mes "because of..."; input .@inputstr$; - mes ""+.@inputstr$+"..."; + mes .@inputstr$+"..."; next; mes "[Bartender]"; mes "There you go..."; diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt index 0dd1792a4..8fd077af8 100644 --- a/npc/events/halloween_2006.txt +++ b/npc/events/halloween_2006.txt @@ -655,8 +655,8 @@ nif_fild01,167,113,3 script Masta's chicken#06_hw01 800,{ mes "Oh, this must be Chicken Masta's chicken."; mes "I should insert the magic word."; next; - input @inputstr$; - if( @inputstr$ == "Return" ) { + input .@inputstr$; + if( .@inputstr$ == "Return" ) { emotion e_omg; specialeffect EF_TELEPORTATION; mes "The magic spell has been casted."; diff --git a/npc/jobs/3-1/rune_knight.txt b/npc/jobs/3-1/rune_knight.txt index e4dab7e95..def9ecd64 100644 --- a/npc/jobs/3-1/rune_knight.txt +++ b/npc/jobs/3-1/rune_knight.txt @@ -3904,9 +3904,9 @@ job3_rune01,92,62,3 script Kafra Employee#rk 114,{ npc "sec_in02" "·ûÎÄÆïʿתְÈ볡¹ÜÀíԱ" 4_M_KNIGHT_SILVER 34 167 3 1 1 mes "ÇëÊäÈëÃÜÂ롣"; next; - set keyword,1854; + set .@keyword$, "1854"; input .@input$; - if (inputstr == keyword) { + if (.@input$ == .@keyword$) { mes "·ûÎÄÆïʿתְ¹ÜÀíģ¿鿪ʼ"; next; switch(select("¼ì²éȫ¾ֱäÁ¿:ÐÄȫ¾ֱäÁ¿")) { diff --git a/npc/quests/Bard_Quest.txt b/npc/quests/Bard_Quest.txt index 2a0483757..abba818b7 100644 --- a/npc/quests/Bard_Quest.txt +++ b/npc/quests/Bard_Quest.txt @@ -18,8 +18,8 @@ //= 1.1 Fixed bug, optimized. Not yet final version [Lupus] //= //= Variables: -//= @random : temp var -//= @inputstr$ : temp var +//= .@random : temp var +//= .@inputstr$ : temp var //= //= This Quest has relation with brisingamen_seal.txt (Seals) //= 1.2 Changed variable to "gef_bards_q" to avoid job quest conflict. [L0ne_W0lf] @@ -371,11 +371,11 @@ geffen,132,38,3 script Bard#2 51,{ mes "[" + @name$ + "]"; mes "Don't you think..."; mes "The person would be..."; - input @inputstr$; - mes "" + @inputstr$ + "?"; + input .@inputstr$; + mes .@inputstr$ + "?"; next; - if (@inputstr$ == "Kino Kitty") { + if (.@inputstr$ == "Kino Kitty") { cutin "bard_eland04",2; mes "[Errende]"; mes "Ah! Of course!"; @@ -411,17 +411,17 @@ geffen,132,38,3 script Bard#2 51,{ } goto L_End; - } else if (@inputstr$ == "Gunther") { + } else if (.@inputstr$ == "Gunther") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; goto L_End; - } else if (@inputstr$ == "Gunther Doubleharmony") { + } else if (.@inputstr$ == "Gunther Doubleharmony") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; goto L_End; - } else if (@inputstr$ == "Errende") { + } else if (.@inputstr$ == "Errende") { cutin "bard_eland04",2; mes "[Errende]"; mes "Surely you jest!"; @@ -432,7 +432,7 @@ geffen,132,38,3 script Bard#2 51,{ } else { mes "[Errende]"; - mes "" + @inputstr$ +"...?"; + mes "" + .@inputstr$ +"...?"; mes "I don't think I know that person. Maybe you misunderstood"; mes "something? *Sigh...*"; next; @@ -462,10 +462,10 @@ geffen,132,38,3 script Bard#2 51,{ mes "No love,"; mes "No hope"; mes "No....^000000"; - set @random,rand(1,50); + set .@random,rand(1,50); next; - if (@random > 27 && @random < 37 ) { + if (.@random > 27 && .@random < 37 ) { mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000"; next; @@ -597,9 +597,9 @@ geffen,132,38,3 script Bard#2 51,{ mes "The lyrics. They must have been changed. Did Gunther say anything about this?! Hmmm, but who would change the lyrics...?"; next; cutin "bard_eland01",2; - input @inputstr$; + input .@inputstr$; - if (@inputstr$ == "Kino Kitty") { + if (.@inputstr$ == "Kino Kitty") { mes "[Errende]"; mes "Ah! Of course!"; mes "I think you're right!"; @@ -632,19 +632,19 @@ geffen,132,38,3 script Bard#2 51,{ } goto L_End; - } else if (@inputstr$ == "Gunther") { + } else if (.@inputstr$ == "Gunther") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; set gef_bard_q,26; goto L_End; - } else if (@inputstr$ == "Gunther Doubleharmony") { + } else if (.@inputstr$ == "Gunther Doubleharmony") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; set gef_bard_q,26; goto L_End; - } else if (@inputstr$ == "Errende") { + } else if (.@inputstr$ == "Errende") { cutin "bard_eland04",2; mes "[Errende]"; mes "Surely you jest!"; @@ -656,7 +656,7 @@ geffen,132,38,3 script Bard#2 51,{ } else { mes "[Errende]"; - mes "" + @inputstr$ +"...?"; + mes "" + .@inputstr$ +"...?"; mes "I don't think I know that person. Maybe you misunderstood"; mes "something? *Sigh...*"; next; @@ -729,11 +729,11 @@ geffen,132,38,3 script Bard#2 51,{ mes "Could it be that"; mes "the person who"; mes "changed the song is..."; - input @inputstr$; - mes "" + @inputstr$ + "?"; + input .@inputstr$; + mes "" + .@inputstr$ + "?"; next; - if (@inputstr$ == "Kino Kitty") { + if (.@inputstr$ == "Kino Kitty") { cutin "bard_eland01",2; mes "[Errende]"; mes "Ah! Of course!"; @@ -761,17 +761,17 @@ geffen,132,38,3 script Bard#2 51,{ } goto L_End; - } else if (@inputstr$ == "Gunther") { + } else if (.@inputstr$ == "Gunther") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; goto L_End; - } else if (@inputstr$ == "Gunther Doubleharmony") { + } else if (.@inputstr$ == "Gunther Doubleharmony") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; goto L_End; - } else if (@inputstr$ == "Errende") { + } else if (.@inputstr$ == "Errende") { cutin "bard_eland04",2; mes "[Errende]"; mes "Surely you jest! If I did, why would I not know what this song is about?"; @@ -779,7 +779,7 @@ geffen,132,38,3 script Bard#2 51,{ } else { mes "[Errende]"; - mes "" + @inputstr$ +"...?"; + mes "" + .@inputstr$ +"...?"; mes "I don't think I know that person. Maybe you misunderstood something? *Sigh...*"; next; mes "[Errende]"; @@ -802,9 +802,9 @@ geffen,132,38,3 script Bard#2 51,{ mes "Shattering his dreams..."; mes "No dreams, no heart, no love, no hope, no...^000000"; next; - set @random,rand(1,50); + set .@random,rand(1,50); - if (@random > 27 && @random < 37) { + if (.@random > 27 && .@random < 37) { mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000"; next; @@ -930,8 +930,8 @@ geffen,132,38,3 script Bard#2 51,{ mes "[Errende]"; mes "The lyrics. They must have been changed. Did Gunther say anything about this?! Hmmm, but who would change the lyrics...?"; next; - input @inputstr$; - if (@inputstr$ == "Kino Kitty") { + input .@inputstr$; + if (.@inputstr$ == "Kino Kitty") { cutin "bard_eland01",2; mes "[Errende]"; mes "Ah! Of course!"; @@ -960,20 +960,20 @@ geffen,132,38,3 script Bard#2 51,{ } goto L_End; - } else if (@inputstr$ == "Gunther") { + } else if (.@inputstr$ == "Gunther") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; set gef_bard_q,6; goto L_End; } - else if (@inputstr$ == "Gunther Doubleharmony") { + else if (.@inputstr$ == "Gunther Doubleharmony") { mes "[Errende]"; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; set gef_bard_q,6; goto L_End; - } else if (@inputstr$ == "Errende") { + } else if (.@inputstr$ == "Errende") { cutin "bard_eland04",2; mes "[Errende]"; mes "Surely you jest! If I did, why would I not know what this song is about?"; @@ -982,7 +982,7 @@ geffen,132,38,3 script Bard#2 51,{ } else { mes "[Errende]"; - mes "" + @inputstr$ +"...?"; + mes "" + .@inputstr$ +"...?"; mes "I don't think I know that person. Maybe you misunderstood something? *Sigh...*"; next; mes "[Errende]"; @@ -1072,8 +1072,8 @@ S_StorySong: if(select("News and rumors~:Cancel.")==1) { cutin "bard_eland01",2; mes "[Errende]"; - set @random,rand(1,3); - if (@random == 1) { + set .@random,rand(1,3); + if (.@random == 1) { mes "Hmmm. Then shall we talk about this town, Geffen? Have you ever been to the Pub or the Inn here?"; next; mes "[Errende]"; @@ -1120,7 +1120,7 @@ S_StorySong: mes "[Errende]"; mes "It's tragic that he left his family behind in that way. But perhaps, it is more tragic that his spirit scares away anyone interested in those girls."; - } else if (@random == 2) { + } else if (.@random == 2) { mes "Okay, let me tell you a story about Morroc, city of the desert. Adventurers worth their salt are expected to have explored the city and its surrounding desert."; next; mes "[Errende]"; @@ -1140,7 +1140,7 @@ S_StorySong: mes "I wonder if that man's friend, Pandger Mayer, ever found"; mes "his way back home..."; - } else if (@random == 3) { + } else if (.@random == 3) { mes "Why don't we talk about Alberta? There is a sunken ship developed by an event agency as a place where adventurers may go on expeditions. It seems they're making a lot of money."; next; mes "[Errende]"; @@ -1194,10 +1194,10 @@ S_StorySong: mes "Alright."; mes "Here we go~"; - set @random,rand(1,3); - if (@random == 1) + set .@random,rand(1,3); + if (.@random == 1) soundeffect "ring_of_nibelungen.wav",0; - else if (@random == 2) + else if (.@random == 2) soundeffect "dont_forget_me_not.wav",0; else soundeffect "in_to_the_abyss.wav",0; @@ -1221,10 +1221,10 @@ S_StorySong: next; //for 3 and 4 variants, we need higher chance if(getarg(0) == 3 || getarg(0) == 4) - set @random,rand(1,5); + set .@random,rand(1,5); else - set @random,rand(1,3); - if (@random == 1) { + set .@random,rand(1,3); + if (.@random == 1) { mes "^483D8BValhalla dazzles in gold"; mes "The fifth as we know"; mes "Is old Glast Heim!"; @@ -1279,7 +1279,7 @@ S_StorySong: } goto L_End; - } else if (@random == 2) { + } else if (.@random == 2) { mes "^483D8BThe sounds of galloping"; mes "Echo in the distance."; @@ -1310,7 +1310,7 @@ S_StorySong: mes "Ah, this is called 'Drumming in the Battlefield,' which was written by Mr. Iolo. Yes, I rather like this song."; } else { - // For 3 and 4 cases we set more chance earlier on @random + // For 3 and 4 cases we set more chance earlier on .@random if(getarg(0) == 3 || getarg(0) == 4){ mes "[Errende]"; if (sex) @@ -1444,8 +1444,8 @@ morocc,134,111,3 script Bard#3 741,{ switch(select("Tell me a story...:Your voice is...:No thanks, I appreciate it though.")) { case 1: - set @random,rand(1,3); - if (@random == 1) { + set .@random,rand(1,3); + if (.@random == 1) { mes "[Kino Kitty]"; mes "Many legends have been passed down as songs. Stories of Gods and tales of brave warriors have all been written as songs."; next; @@ -1503,7 +1503,7 @@ morocc,134,111,3 script Bard#3 741,{ mes "Hah... I can't sing more than one song nowadays. But did you like it? ^333333*Cough Cough*^000000"; close; - } else if (@random == 2) { + } else if (.@random == 2) { mes "[Kino Kitty]"; mes "Ah..."; mes "I do feel like singing a song. You know, every song has its own story. ^333333*Cough Cough*^000000"; @@ -1593,8 +1593,8 @@ morocc,134,111,3 script Bard#3 741,{ switch(select("Tell me a story, or sing something~:Your voice is...:No thanks. I appreciate it, though.")) { case 1: - set @random,rand(1,3); - if (@random == 1) { + set .@random,rand(1,3); + if (.@random == 1) { mes "[Kino Kitty]"; mes "Ah..."; mes "I do feel like singing a song. You know, every song has its own story. ^333333*Cough Cough*^000000"; @@ -1630,7 +1630,7 @@ morocc,134,111,3 script Bard#3 741,{ mes "This song is about Sigfried, who was invincible, except for a single spot on his back. Just singing this reminds me of the influence women have over the world."; close; - } else if (@random == 2) { + } else if (.@random == 2) { mes "[Kino Kitty]"; mes "Ah..."; mes "I do feel like singing a song. You know, every song has its own story. ^333333*Cough Cough*^000000"; @@ -2552,15 +2552,15 @@ payon,181,172,3 script Bard#4 51,{ mes "Now, what was the"; mes "name of the song again?"; next; - input @inputstr$; - if (@inputstr$ == "At One, I Fall in Love") { + input .@inputstr$; + if (.@inputstr$ == "At One, I Fall in Love") { mes "[Gunther Doubleharmony]"; mes "Ah~ that song...?"; mes "By the way, who asked you"; mes "to find out about the song?"; next; - input @inputstr$; - if (@inputstr$ == "Minty Errende") { + input .@inputstr$; + if (.@inputstr$ == "Minty Errende") { mes "[Gunther Doubleharmony]"; mes "Yes, that's my friend! Minty Errende! We used to so close to each other, so I'll write every word of the song for my friend Minty Errende, so turn around please!"; next; @@ -2912,8 +2912,8 @@ yuno_in04,20,123,7 script Representative#bq 95,{ mes "[Marlin Putiur]"; mes "I also hear the Bards have been helping scholars instill bulletin boards in fields which indicate the location for new adventurers. Would you let me know the full name of the person you're looking for?"; next; - input @inputstr$; - if (@inputstr$ == "Minty Errende") { + input .@inputstr$; + if (.@inputstr$ == "Minty Errende") { mes "[Marlin Putiur]"; mes "Minty Errende..."; mes "Oh yes, I remember him. He told me a while ago that he's heading South, and that he's staying in Geffen now."; @@ -2922,7 +2922,7 @@ yuno_in04,20,123,7 script Representative#bq 95,{ mes "He's a very kind, friendly person. Errende's always doing his best to provide us with the information we need. When you get a chance, would you please give him my regards?"; close; - } else if (@inputstr$ == "Kino Kitty") { + } else if (.@inputstr$ == "Kino Kitty") { mes "[Marlin Putiur]"; mes "Kino Kitty, Kino Kitty... Oh, here we are. He sent us a letter that says, 'I will stay in the desert until I find my real self.'"; next; @@ -2930,7 +2930,7 @@ yuno_in04,20,123,7 script Representative#bq 95,{ mes "He doesn't seem healthy, but I guess he's still traveling. Trying seeking him out in Morroc, and give my regards to him if you get the chance."; close; - } else if (@inputstr$ == "Gunther Doubleharmony") { + } else if (.@inputstr$ == "Gunther Doubleharmony") { mes "[Marlin Putiur]"; mes "Ah, are you a friend of Gunther's? Haha, he's a very funny guy, if a little excitable. Let's see, Gunther, Gunther..."; next; @@ -2940,7 +2940,7 @@ yuno_in04,20,123,7 script Representative#bq 95,{ } else { mes "[Marlin Putiur]"; - mes " " + @inputstr$ + "...?"; + mes " " + .@inputstr$ + "...?"; mes "Ummm hmm..."; mes "I'm sorry, but we don't have any records for that person."; close; @@ -2978,15 +2978,15 @@ yuno_in04,33,119,3 script Adventurer#1 828,{ mes "My name is Pane."; mes "May I ask yours?"; set @name$,strcharinfo(0); - input @inputstr$; + input .@inputstr$; next; mes "[Energetic Young Man]"; mes "Oh..."; - mes "" +@inputstr$+ "..."; - if (@name$ == @inputstr$) { + mes "" +.@inputstr$+ "..."; + if (@name$ == .@inputstr$) { next; mes "[Energetic Young Man]"; - mes "^FF6699"+@inputstr$+"!"; + mes "^FF6699"+.@inputstr$+"!"; mes "Such a wonderful name!"; next; mes "[Energetic Young Man]"; diff --git a/npc/quests/eden/eden_common.txt b/npc/quests/eden/eden_common.txt index 8624763fe..ca779933b 100644 --- a/npc/quests/eden/eden_common.txt +++ b/npc/quests/eden/eden_common.txt @@ -121,7 +121,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor#1 952,{ input .@input$; next; mes "[Lime Evenor]"; - mes "^3131FFMission Map: "+inputstr+"^000000"; + mes "^3131FFMission Map: "+.@input$+"^000000"; mes "hum, I will note that."; next; mes "[Lime Evenor]"; @@ -150,7 +150,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor#1 952,{ mes "You've got really bad penmanship!"; next; mes "[Lime Evenor]"; - mes "^3131FFMission: "+inputstr+"^000000"; + mes "^3131FFMission: "+.@input$+"^000000"; mes "Anyway, you are done registering for a new mission."; next; mes "[Lime Evenor]"; @@ -187,7 +187,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor#1 952,{ close; } -prontera,124,76,3 script Eden Teleport Officer#1 729,{ +- script Eden Teleport Officer#0::eden_teleport_officer 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; @@ -202,7 +202,7 @@ prontera,124,76,3 script Eden Teleport Officer#1 729,{ case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; - set nak_warp,1; + set nak_warp, strnpcinfo(2); close2; warp "moc_para01",31,14; end; @@ -213,395 +213,22 @@ prontera,124,76,3 script Eden Teleport Officer#1 729,{ } } -moc_ruins,68,164,3 script Eden Teleport Officer#2 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,2; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -geffen,132,66,3 script Eden Teleport Officer#3 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,3; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -alberta,124,67,3 script Eden Teleport Officer#4 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,4; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -aldebaran,133,119,5 script Eden Teleport Officer#5 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,5; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -izlude_in,68,162,1 script Eden Teleport Officer#6 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,6; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -prt_church,103,78,3 script Eden Teleport Officer#7 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,7; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -geffen_in,160,104,5 script Eden Teleport Officer#8 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,8; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -moc_prydb1,53,126,3 script Eden Teleport Officer#9 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,9; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -alberta_in,75,39,3 script Eden Teleport Officer#10 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,10; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -payon_in02,58,58,1 script Eden Teleport Officer#11 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,11; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -payon,177,111,3 script Eden Teleport Officer#12 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,12; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -que_ng,33,73,3 script Eden Teleport Officer#13 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,13; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -que_ng,144,161,5 script Eden Teleport Officer#14 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,14; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -yuno,144,189,5 script Eden Teleport Officer#15 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,15; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} - -rachel,125,144,3 script Eden Teleport Officer#16 729,{ - mes "[Eden Teleport Officer]"; - mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; - mes "Eden group is here to help you and will show you the great future."; - next; - mes "[Eden Teleport Officer]"; - mes "You have nothing to do but waste your time?"; - mes "Are you eager to do something good but no one offers you work?"; - mes "Would you like to be a problem solver?"; - mes "Eden group is here to solve your problem."; - next; - switch(select("Move to Eden Group:Don't want to talk anymore.")) { - case 1: - mes "[Eden Teleport Officer]"; - mes "Let's go to our secret base!"; - set nak_warp,16; - close2; - warp "moc_para01",31,14; - end; - case 2: - mes "[Eden Teleport Officer]"; - mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; - close; - } -} +prontera,124,76,3 duplicate(eden_teleport_officer) Eden Teleport Officer#1 729 +moc_ruins,68,164,3 duplicate(eden_teleport_officer) Eden Teleport Officer#2 729 +geffen,132,66,3 duplicate(eden_teleport_officer) Eden Teleport Officer#3 729 +alberta,124,67,3 duplicate(eden_teleport_officer) Eden Teleport Officer#4 729 +aldebaran,133,119,5 duplicate(eden_teleport_officer) Eden Teleport Officer#5 729 +izlude_in,68,162,1 duplicate(eden_teleport_officer) Eden Teleport Officer#6 729 +prt_church,103,78,3 duplicate(eden_teleport_officer) Eden Teleport Officer#7 729 +geffen_in,160,104,5 duplicate(eden_teleport_officer) Eden Teleport Officer#8 729 +moc_prydb1,53,126,3 duplicate(eden_teleport_officer) Eden Teleport Officer#9 729 +alberta_in,75,39,3 duplicate(eden_teleport_officer) Eden Teleport Officer#10 729 +payon_in02,58,58,1 duplicate(eden_teleport_officer) Eden Teleport Officer#11 729 +payon,177,111,3 duplicate(eden_teleport_officer) Eden Teleport Officer#12 729 +que_ng,33,73,3 duplicate(eden_teleport_officer) Eden Teleport Officer#13 729 +que_ng,144,161,5 duplicate(eden_teleport_officer) Eden Teleport Officer#14 729 +yuno,144,189,5 duplicate(eden_teleport_officer) Eden Teleport Officer#15 729 +rachel,125,144,3 duplicate(eden_teleport_officer) Eden Teleport Officer#16 729 moc_para01,30,10,0 script #eden_out 45,1,1,{ OnTouch: diff --git a/npc/quests/quests_brasilis.txt b/npc/quests/quests_brasilis.txt index e1157a80c..19f9f8881 100644 --- a/npc/quests/quests_brasilis.txt +++ b/npc/quests/quests_brasilis.txt @@ -3501,7 +3501,7 @@ bra_in01,149,184,3 script Door#bra 844,{ input .@input$; next; mes "["+strcharinfo(0)+"]"; - mes ""+.@input$+""; + mes .@input$; next; set .@braspell$,"Mother the door won't open!"; set .@chkspell,compare(.@braspell$,.@input$); @@ -3602,9 +3602,8 @@ bra_in01,144,187,3 script Toilet#bra 844,{ mes "- What was the second line to that spell now? -"; input .@input$; next; - set urspell,inputstr; mes "["+strcharinfo(0)+"]"; - mes ""+.@input$+""; + mes .@input$; next; set .@braspell$,"Mother the water is flooding!"; set .@chkspell,compare(.@braspell$,.@input$); @@ -3676,9 +3675,8 @@ bra_in01,134,189,3 script Faucet#bra 844,{ mes "- What was the next line to that spell now? -"; input .@input$; next; - set urspell,inputstr; mes "["+strcharinfo(0)+"]"; - mes ""+.@input$+""; + mes .@input$; next; set .@braspell$,"Mother the drought has started!"; set .@chkspell,compare(.@braspell$,.@input$); @@ -3752,9 +3750,8 @@ bra_in01,138,184,3 script Carpet#bra 844,{ mes "- What was the next line to that spell now? -"; input .@input$; next; - set urspell,inputstr; mes "["+strcharinfo(0)+"]"; - mes ""+.@input$+""; + mes .@input$; next; set .@braspell$,"Mother where are my friends?"; set .@chkspell,compare(.@braspell$,.@input$); @@ -3835,9 +3832,8 @@ bra_in01,151,180,3 script Mirror#bra 844,{ mes "- What was the next line to that spell now? -"; input .@input$; next; - set urspell,inputstr; mes "["+strcharinfo(0)+"]"; - mes ""+.@input$+""; + mes .@input$; next; set .@braspell$,"Where are you mom?"; set .@chkspell,compare(.@braspell$,.@input$); diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index a59857187..0e2e0fa8f 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -6681,7 +6681,7 @@ ein_in01,31,151,3 script Satra#ein 850,{ else { mes "[Satra]"; mes "I beg your pardon?"; - mes "" + inputstr + "? Oh my..."; + mes .@input$ + "? Oh my..."; mes "I believe I may have"; mes "misheard you. Ho ho ho ho~"; close; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index ff0d7f5b4..d81eedd54 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -3012,8 +3012,8 @@ hu_in01,256,40,3 script Herico 897,{ mes "[Herico]"; mes "By any chance, do you know a man who can aid his power in stopping them?"; next; - input @inputstr$; - if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass") + input .@inputstr$; + if(.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") { mes "["+strcharinfo(0)+"]"; mes "I think that I know one..."; diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index 2fadf73bd..7fc59c6ce 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -1878,7 +1878,7 @@ tha_t09,19,158,0 script Machine Device#tt5 111,{ } } mes "You attempt to"; - mes ""+.@inputstr$+","; + mes .@inputstr$+","; mes "but nothing happened."; close; } @@ -3133,4 +3133,4 @@ OnTouch: mes "acts against you, preventing"; mes "you from proceeding this way...^000000"; close; -}
\ No newline at end of file +} |