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authorJesusaves <cpntb1@ymail.com>2021-08-02 17:45:45 -0300
committerJesusaves <cpntb1@ymail.com>2021-08-02 17:45:45 -0300
commit9e65c46146336470bf1c8934abd19bf7e9e16ded (patch)
tree414942d9d12195f62f224360047c9ffc8f111797
parent52592e01511cb86c1f0f545be52c340d190546ec (diff)
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[TMW2] Disable Official Walkpath.
This only do something if path length > 14, which M+ does not. So in the end of the day it is running some extra calculations we don't need. I don't see anything else server-side which could be safely disabled. And I also don't know how effective this will be.
-rw-r--r--src/config/core.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/config/core.h b/src/config/core.h
index a22d47324..a6f2e14d2 100644
--- a/src/config/core.h
+++ b/src/config/core.h
@@ -31,7 +31,7 @@
/// The official walkpath disables users from taking non-clear walk paths,
/// e.g. if they want to get around an obstacle they have to walk around it,
/// while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically
-#define OFFICIAL_WALKPATH
+//#define OFFICIAL_WALKPATH
/// leave this line uncommented to enable callfunc checks when processing scripts.
/// while allowed, the script engine will attempt to match user-defined functions