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authorJedzkie <jedzkie13@rocketmail.com>2016-01-06 20:37:36 +0800
committerJedzkie <jedzkie13@rocketmail.com>2016-01-06 20:37:36 +0800
commit756be9835054a3b2b8ebace388546fa15ffd4a92 (patch)
tree483c7a515869bb3a2e7abd5b11095c09adb0761f
parentf779630064ce8dbe113826cc780f95f55d955f0c (diff)
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Revert the changes in scope. thanks @dastgir.
-rw-r--r--src/map/skill.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 872c1ef4c..5462340db 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -14072,11 +14072,12 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
}
case NC_SILVERSNIPER:
case NC_MAGICDECOY: {
- int j, c = 0;
+ int c = 0;
int maxcount = skill->get_maxcount(skill_id,skill_lv);
if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) {
if (skill_id == NC_MAGICDECOY) {
+ int j;
for (j = MOBID_MAGICDECOY_FIRE; j <= MOBID_MAGICDECOY_WIND; j++)
map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c);
} else {