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authorJesusaves <cpntb1@ymail.com>2021-03-20 18:36:05 -0300
committerJesusaves <cpntb1@ymail.com>2021-03-20 18:36:05 -0300
commit69ad008c791786582477ac5e01aca704e79483d7 (patch)
tree647a0755687df0e9a8eaab33217230cdde60fd98
parent6902fd25a47e613295382bc6ef86bb5a04848819 (diff)
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Nerf burning to the ground. It is now 100 DMG + 3% MaxHP
-rw-r--r--src/map/status.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 53da544b2..74dd7c1c8 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -11983,7 +11983,7 @@ static int status_change_timer(int tid, int64 tick, int id, intptr_t data)
case SC_BURNING:
if( --(sce->val4) > 0 ) {
struct block_list *src = map->id2bl(sce->val3);
- int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP)
+ int damage = 100 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (100 + 3%*MaxHP)
map->freeblock_lock();
clif->damage(bl,bl,0,0,damage,1,BDT_MULTIENDURE,0); //damage is like endure effect with no walk delay