diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-09 18:05:16 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-09 18:05:16 +0000 |
commit | 5ceaed4cf6a196d19b09b2628b0b117de495e448 (patch) | |
tree | d01fd9f12097ee18a94428a87afea676ee02cf52 | |
parent | a468d4bdc269495ee370449baa2f840fb5be47f9 (diff) | |
download | hercules-5ceaed4cf6a196d19b09b2628b0b117de495e448.tar.gz hercules-5ceaed4cf6a196d19b09b2628b0b117de495e448.tar.bz2 hercules-5ceaed4cf6a196d19b09b2628b0b117de495e448.tar.xz hercules-5ceaed4cf6a196d19b09b2628b0b117de495e448.zip |
- Modified bonus3 bAddEff/bAddEffWhenHit so that the last parameter is now passed directly as "trigger" flag. The possible trigger values are ATF_LONG, ATF_SHORT, ATF_TARGET, ATF_SELF. Explanation added to doc/item_bonus.txt
- Updated some cards to use the new format of bonus3 bAddEff*
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11157 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | db/Changelog.txt | 1 | ||||
-rw-r--r-- | db/const.txt | 5 | ||||
-rw-r--r-- | db/item_db.txt | 6 | ||||
-rw-r--r-- | doc/item_bonus.txt | 9 | ||||
-rw-r--r-- | sql-files/item_db.sql | 6 | ||||
-rw-r--r-- | src/map/pc.c | 23 |
7 files changed, 35 insertions, 19 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d2721d022..c39a10def 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/09/09 + * Modified bonus3 bAddEff/bAddEffWhenHit so that the last parameter is now + passed directly as "trigger" flag. The possible trigger values are + ATF_LONG, ATF_SHORT, ATF_TARGET, ATF_SELF. Explanation added to + doc/item_bonus.txt [Skotlex] * Updated sql files [Playtester] 2007/09/08 * Adjusted a spot that still blocked GL's skills on login [ultramage] diff --git a/db/Changelog.txt b/db/Changelog.txt index 72f4e9cbe..67f61d831 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -28,6 +28,7 @@ ======================== 09/09 + * Updated some cards to use the new format of bonus3 bAddEff* [Skotlex] * Commented unimplemented mob skills [Playtester] * Added Cursed Abbey mob skills thanks to Doddler [Playtester] - also fixed level of MVP heal which was once again 10 instead of 11 diff --git a/db/const.txt b/db/const.txt index 9b5c308cc..1114f4cea 100644 --- a/db/const.txt +++ b/db/const.txt @@ -451,6 +451,11 @@ BF_LONG 0x0040 BF_SKILL 0x0100 BF_NORMAL 0x0200 +ATF_SELF 0x01 +ATF_TARGET 0x02 +ATF_SHORT 0x04 +ATF_LONG 0x08 + IG_BlueBox 1 IG_VioletBox 2 IG_CardAlbum 3 diff --git a/db/item_db.txt b/db/item_db.txt index 574b3f0af..7f0c8e5f3 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1649,7 +1649,7 @@ 4330,Dark_Snake_Lord_Card,Evil Snake Lord Card,6,,10,10,,,,,,,,769,,,,,{ bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Curse,10000; },{},{} 4331,Heater_Card,Heater Card,6,,10,10,,,,,,,,136,,,,,{ bonus bCritical,3; if(BaseClass == Job_Swordman) bonus bFlee2,3; },{},{} 4332,Waste_Stove_Card,Waste Stove Card,6,,10,10,,,,,,,,16,,,,,{ bonus bBaseAtk,5; bonus bInt,1; if(isequipped(4185,4293,4312)) { bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,32,5,10; bonus2 bSkillAtk,271,10; if(BaseJob == Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } } },{},{} -4333,Venomous_Card,Venomous Card,6,,10,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Poison,3000,2; },{},{} +4333,Venomous_Card,Venomous Card,6,,10,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Poison,3000,ATF_TARGET|ATF_SELF; },{},{} 4334,Noxious_Card,Noxious Card,6,,10,10,,,,,,,,4,,,,,{ bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Neutral,10; },{},{} 4335,Pitman_Card,Pitman Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSkillAtk,90,5; bonus2 bSkillAtk,91,5; },{},{ heal 0,-50; } 4336,Ungoliant_Card,Ungoliant Card,6,,10,10,,,,,,,,769,,,,,{ bonus bHPrecovRate,10; bonus2 bResEff,Eff_Bleeding,10000; },{},{} @@ -1699,7 +1699,7 @@ 4380,Ferus_Card,Red Ferus Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSkillAtk,80,5; bonus2 bSkillAtk,83,5; },{},{ heal 0,-50; } 4381,Ferus__Card,Green Ferus Card,6,,10,10,,,,,,,,64,,,,,{ bonus bVit,1; bonus bMaxHPrate,10; if(isequipped(4297,4234,4252,4178)) { bonus bDex,5; bonus2 bSkillAtk,394,5; bonus2 bSkillAtk,324,10; bonus2 bSkillAtk,316,10; if(BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus3 bAutoSpellWhenHit,489,2,50; } } },{},{} 4382,Novus__Card,Yellow Novus Card,6,,10,10,,,,,,,,16,,,,,{ bonus bMaxHP,500; bonus bHPrecovRate,10; if(isequipped(4208,4258,4325,4327)) { bonus bInt,3; bonus2 bSkillAtk,91,10; bonus2 bSkillAtk,21,10; if(BaseJob == Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bCastrate,-20; } } },{},{} -4383,Novus_Card,Red Novus Card,6,,10,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Confusion,3000,2; },{},{} +4383,Novus_Card,Red Novus Card,6,,10,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Confusion,3000,ATF_TARGET|ATF_SELF; },{},{} 4384,Hydro_Card,Hydro Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,277,1,100; },{},{} 4385,Dragon_Egg_Card,Dragon Egg Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12048,RC_Dragon,300; },{},{} 4386,Detale_Card,Detale Card,6,,10,10,,,,,,,,16,,,,,{ bonus bMdef,-20; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,288,1,50,BF_MAGIC,0; },{},{} @@ -1720,7 +1720,7 @@ 4401,Alicel_Card,Alicel Card,6,,10,10,,,,,,,,16,,,,,{ bonus bFlee,10; bonus bDef,-5; },{},{} 4402,Aliot_Card,Aliot Card,6,,10,10,,,,,,,,4,,,,,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) { bonus bStr, 2; bonus bMaxHPrate, 5; } if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) { bonus bInt, 2; bonus bMaxSPrate, 5; } },{},{} 4403,Kiel_Card,Kiel Card,6,,10,10,,,,,,,,769,,,,,{ bonus bDelayRate,-30; },{},{} -4404,Skogul_Card,Skogul Card,6,,10,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Bleeding,3000,2; },{},{} +4404,Skogul_Card,Skogul Card,6,,10,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Bleeding,3000,ATF_TARGET|ATF_SELF; },{},{} 4405,Frus_Card,Frus Card,6,,10,10,,,,,,,,16,,,,,{ bonus bMagicDamageReturn,getrefine()*2; if(BaseClass==Job_Mage) bonus bMdef,3; },{},{} 4406,Skeggiold_Card,Skeggiold Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Demon,2; },{},{} 4407,Randgris_Card,Randgris Card,6,,10,10,,,,,,,,2,,,,,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bAddRace2,5,10; bonus3 bAutoSpell,289,1,10; },{},{} diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index ed32afc5f..fd6a5becf 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -163,7 +163,7 @@ bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds -bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when +bonus2 bAddEffWhenHit,n,x; x/100% chance to cause n state to the enemy when being hit by physical damage bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when being hit by physical close range damage @@ -254,6 +254,13 @@ bonus2 bAddMonsterDropItemGroup,n,x; x% chance to get an item of group type n wh if 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1 +bonus3 bAddEff,n,x,y; Adds a x/10000 chance to cause effect n to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc). y is the trigger criteria: + ATF_SELF: Trigger effect on self. + ATF_TARGET: Trigger effect on target (default) + ATF_SHORT: Trigger on melee attacks + ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks) + +bonus3 bAddEffWhenHit,n,x,y; x/10000 chance to cause n state to the enemy when being hit by physical damage. y is the trigger criteria (same as bAddEff trigger criteria). bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n when you kill a monster of race x (Check db/item_group_db.txt) diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql index a7efb8373..036814703 100644 --- a/sql-files/item_db.sql +++ b/sql-files/item_db.sql @@ -1680,7 +1680,7 @@ REPLACE INTO `item_db` VALUES (4329,'Phendark_Card','Phendark Card',6,NULL,10,10 REPLACE INTO `item_db` VALUES (4330,'Dark_Snake_Lord_Card','Evil Snake Lord Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,' bonus bInt,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Curse,10000; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4331,'Heater_Card','Heater Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,' bonus bCritical,3; if(BaseClass == Job_Swordman) bonus bFlee2,3; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4332,'Waste_Stove_Card','Waste Stove Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bBaseAtk,5; bonus bInt,1; if(isequipped(4185,4293,4312)) { bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,32,5,10; bonus2 bSkillAtk,271,10; if(BaseJob == Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } } ',NULL,NULL); -REPLACE INTO `item_db` VALUES (4333,'Venomous_Card','Venomous Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus3 bAddEffWhenHit,Eff_Poison,3000,2; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (4333,'Venomous_Card','Venomous Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus3 bAddEffWhenHit,Eff_Poison,3000,ATF_TARGET|ATF_SELF; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4334,'Noxious_Card','Noxious Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,' bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Neutral,10; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4335,'Pitman_Card','Pitman Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,' bonus2 bSkillAtk,90,5; bonus2 bSkillAtk,91,5; ',NULL,' heal 0,-50; '); REPLACE INTO `item_db` VALUES (4336,'Ungoliant_Card','Ungoliant Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,' bonus bHPrecovRate,10; bonus2 bResEff,Eff_Bleeding,10000; ',NULL,NULL); @@ -1730,7 +1730,7 @@ REPLACE INTO `item_db` VALUES (4379,'Acidus__Card','Blue Acidus Card',6,NULL,10, REPLACE INTO `item_db` VALUES (4380,'Ferus_Card','Red Ferus Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,' bonus2 bSkillAtk,80,5; bonus2 bSkillAtk,83,5; ',NULL,' heal 0,-50; '); REPLACE INTO `item_db` VALUES (4381,'Ferus__Card','Green Ferus Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,' bonus bVit,1; bonus bMaxHPrate,10; if(isequipped(4297,4234,4252,4178)) { bonus bDex,5; bonus2 bSkillAtk,394,5; bonus2 bSkillAtk,324,10; bonus2 bSkillAtk,316,10; if(BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus3 bAutoSpellWhenHit,489,2,50; } } ',NULL,NULL); REPLACE INTO `item_db` VALUES (4382,'Novus__Card','Yellow Novus Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMaxHP,500; bonus bHPrecovRate,10; if(isequipped(4208,4258,4325,4327)) { bonus bInt,3; bonus2 bSkillAtk,91,10; bonus2 bSkillAtk,21,10; if(BaseJob == Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bCastrate,-20; } } ',NULL,NULL); -REPLACE INTO `item_db` VALUES (4383,'Novus_Card','Red Novus Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus3 bAddEffWhenHit,Eff_Confusion,3000,2; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (4383,'Novus_Card','Red Novus Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus3 bAddEffWhenHit,Eff_Confusion,3000,ATF_TARGET|ATF_SELF; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4384,'Hydro_Card','Hydro Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,' bonus3 bAutoSpell,277,1,100; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4385,'Dragon_Egg_Card','Dragon Egg Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,' bonus3 bAddMonsterDropItem,12048,RC_Dragon,300; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4386,'Detale_Card','Detale Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMdef,-20; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,288,1,50,BF_MAGIC,0; ',NULL,NULL); @@ -1751,7 +1751,7 @@ REPLACE INTO `item_db` VALUES (4400,'Aliza_Card','Aliza Card',6,NULL,10,10,NULL, REPLACE INTO `item_db` VALUES (4401,'Alicel_Card','Alicel Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bFlee,10; bonus bDef,-5; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4402,'Aliot_Card','Aliot Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,' if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) { bonus bStr, 2; bonus bMaxHPrate, 5; } if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) { bonus bInt, 2; bonus bMaxSPrate, 5; } ',NULL,NULL); REPLACE INTO `item_db` VALUES (4403,'Kiel_Card','Kiel Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,' bonus bDelayRate,-30; ',NULL,NULL); -REPLACE INTO `item_db` VALUES (4404,'Skogul_Card','Skogul Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus3 bAddEffWhenHit,Eff_Bleeding,3000,2; ',NULL,NULL); +REPLACE INTO `item_db` VALUES (4404,'Skogul_Card','Skogul Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus3 bAddEffWhenHit,Eff_Bleeding,3000,ATF_TARGET|ATF_SELF; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4405,'Frus_Card','Frus Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,' bonus bMagicDamageReturn,getrefine()*2; if(BaseClass==Job_Mage) bonus bMdef,3; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4406,'Skeggiold_Card','Skeggiold Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,' bonus2 bMagicAddRace,RC_Demon,2; ',NULL,NULL); REPLACE INTO `item_db` VALUES (4407,'Randgris_Card','Randgris Card',6,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,' bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bAddRace2,5,10; bonus3 bAutoSpell,289,1,10; ',NULL,NULL); diff --git a/src/map/pc.c b/src/map/pc.c index c41c70425..dc69041eb 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1288,6 +1288,11 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor static int pc_bonus_addeff(struct s_addeffect* effect, int max, short id, short rate, short arrow_rate, unsigned char flag) { int i; + if (!(flag&(ATF_SHORT|ATF_LONG))) + flag|=ATF_SHORT|ATF_LONG; //Default range: both + if (!(flag&(ATF_TARGET|ATF_SELF))) + flag|=ATF_TARGET; //Default target: enemy. + for (i = 0; i < max && effect[i].flag; i++) { if (effect[i].id == id && effect[i].flag == flag) { @@ -1970,8 +1975,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; } pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2, - sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, - ATF_SHORT|ATF_LONG|ATF_TARGET); + sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0); break; case SP_ADDEFF2: if (type2 > SC_MAX) { @@ -1979,8 +1983,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; } pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2, - sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, - ATF_SHORT|ATF_LONG|ATF_SELF); + sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0); break; case SP_RESEFF: if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) { @@ -2196,8 +2199,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; } if(sd->state.lr_flag != 2) - pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, val, 0, - ATF_SHORT|ATF_LONG|ATF_TARGET); + pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, val, 0, 0); break; case SP_ADDEFF_WHENHIT_SHORT: if (type2 > SC_MAX) { @@ -2205,8 +2207,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; } if(sd->state.lr_flag != 2) - pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, val, 0, - ATF_SHORT|ATF_TARGET); + pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, val, 0, ATF_SHORT); break; case SP_SKILL_ATK: if(sd->state.lr_flag == 2) @@ -2446,8 +2447,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; } pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2, - sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, - ATF_SHORT|ATF_LONG|(val?ATF_TARGET:ATF_SELF)|(val==2?ATF_SELF:0)); + sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val); break; case SP_ADDEFF_WHENHIT: @@ -2456,8 +2456,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; } if(sd->state.lr_flag != 2) - pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, type3, 0, - ATF_SHORT|ATF_LONG|(val?ATF_TARGET:ATF_SELF)|(val==2?ATF_SELF:0)); + pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, type3, 0, val); break; default: |