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authorevera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-26 03:14:29 +0000
committerevera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-26 03:14:29 +0000
commit55807da3deb5167dfd2bcbee96c677122f00505c (patch)
treeb465748c2c37ee8c723b2e04a78d73859d06a7c0
parenta5292816738378fc7ad1e7c2465e8fbf30f208e6 (diff)
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moving piano and book of devil quest from cities/niflheim.txt to quests/quests_niflheim.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7337 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/cities/niflheim.txt270
-rw-r--r--npc/quests/quests_niflheim.txt286
3 files changed, 289 insertions, 268 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 255d434ae..a9161d50b 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -38,6 +38,7 @@ Date Added
======
06/25
* Moved Umbala quests from cities/ to quests/, namely Skeletal Gate, Umbala Event, and Create/Dismantle Stone
+ - Moved Piano and Book of Devil quest from cities/niflheim.txt to quests/quests_niflheim.txt
- Moved Culvert from cities/prontera.txt to quests/quests_prontera.txt [Evera]
* Fixed possible exploit in umbala elemental stone quest [Playtester]
* Added a shop NPC to Prontera, it's required for the Hellion Quest. [MasterOfMuppets]
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index a60b4f701..10ac85485 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -4,7 +4,7 @@
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
@@ -21,6 +21,7 @@
//= Also removed TODO, as they are already done. [Vicious_Pucca]
//= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus]
//= 1.2 Removed Duplicates [Silent]
+//= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera]
//============================================================
//prontera.gat,164,161,4 script Traveler::NifTrav 68,{
@@ -72,48 +73,6 @@ niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
-niflheim.gat,184,199,5 script Little Girl#02 793,{
- mes "[Sairin]";
- if(niflheimlost2 == 1) goto L_thanks;
- if(niflheimlost == 1) goto L_foundhim;
- if(lostgirl == 1) goto L_sure2;
- mes "Sir, will you please help me?";
- if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
- if(BaseJob==Job_Novice) close;
- next;
- menu "Yes",-, "No",M_no;
-
- mes "[Sairin]";
- mes "My friend and I went for a hike and ended up wandering into a strange field.";
- next;
- mes "[Sairin]";
- mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
- next;
- mes "[Sairin]";
- mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
- next;
- mes "[Sairin]";
- mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
- next;
- menu "Sure",-, "No",M_no;
-L_sure2:
- set lostgirl,1;
- mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
- close;
-
-L_foundhim:
- mes "You found him?";
- mes "Oh thank you!";
- mes "Please, take this as a token of my appreciation.";
- getitem 642,1;//Items: Book of Devil,
- set niflheimlost2,1;
- close;
-L_thanks:
- mes "Thanks again!";
-M_no:
- close;
-}
-
nif_fild01.gat,213,268,5 script Little Boy 797,{
mes "[Marius]";
if(niflheimlost == 1) goto L_alreadydone;
@@ -333,228 +292,3 @@ L_back:
mes "I shall pray that you live to returnahhhh....";
close;
}
-
-niflheim.gat,224,243,3 script Alager 795,{
- mes "[Alager]";
- mes "Muahaha, I love to eat meat...";
- mes "You look... delicious!";
- next;
- mes "[Alager]";
- mes "I'm going to eat you...";
- next;
- mes "-Chomp bite slurp-";
- if (nif_quest1 == 1 || (MISC_QUEST & 32)) goto L_end;
- percentheal -60,0;
- next;
- mes "[Alager]";
- mes "Ahhh, it's been some time since I had such delicious meat!";
- // 50% made up, not the slightest idea how to translate these ^^;
- mes "as an ex-barbeque chef, my favourite meat";
- mes "would be like preparing beef fillet,";
- mes "crossed and grilled to perfection";
- mes "that would be really delicious... ";
- next;
- mes "[Alager]";
- mes "Ah, let me thank you with this,";
- mes "I found it on the ground, hoho~";
- getitem 7184,1;//Items: Piano Key,
- set nif_quest1, 1;
- close;
-L_end:
- percentheal -30,0;
- close;
-}
-
-nif_in.gat,105,81,3 script Grey 794,{
- mes "[Grey]";
- mes "Ah, there was this poem...";
- mes "in which author and time of writing was unknown,";
- mes "and has been circulating since long ago...";
- next;
- mes "[Grey]";
- mes "^FF0000When the sun sets in the western hills,^000000";
- mes "^FF0000Where points the velvet gloom of dawn,^000000";
- mes "^FF0000The beautiful melody surrounding thy soul,^000000";
- mes "^FF0000Is the key from Lord Death's wrath.^000000";
- next;
- if (nif_quest2 == 1 || (MISC_QUEST & 32)) goto L_end;
- set @nif_random,rand(1,4);
- mes "[Grey]";
- mes "Heh, let me give you a little exam!";
- mes "Repeat line no. " + @nif_random + " of the poem";
- mes "that you have just heard to me!";
- next;
- input @inputstr1$;
- if (@nif_random == 2) goto L_RAN_2;
- if (@nif_random == 3) goto L_RAN_3;
- if (@nif_random == 4) goto L_RAN_4;
- //if (@nif_random == 1) goto L_RAN_1;
- L_RAN_1:
- set @str1$,"When the sun sets in the western hills,";
- goto L_RAN_B;
-
- L_RAN_2:
- set @str1$,"Where points the velvet gloom of dawn,";
- goto L_RAN_B;
-
- L_RAN_3:
- set @str1$,"The beautiful melody surrounding thy soul,";
- goto L_RAN_B;
-
- L_RAN_4:
- set @str1$,"Is the key from Lord Death's wrath.";
- goto L_RAN_B;
-
- L_RAN_B:
- if (@inputstr1$ == @str1$) goto L_RAN_SC;
- mes "[Grey]";
- mes "Aih... If you had paid more attention,";
- mes "you would have known the correct answer!";
- mes "Come back for the challenge again,";
- mes "when you have thought over it!";
- close;
-
- L_RAN_SC:
- mes "[Grey]";
- mes "Hoho... I see you have paid attention!";
- mes "I am Grey, a wandering poet of yore,";
- mes "you are the best audience I have had so far,";
- mes "here, take this as a reward.";
- getitem 7184,1;//Items: Piano Key,
- set nif_quest2, 1;
- next;
- mes "[Grey]";
- mes "I hope you will treat other poets";
- mes "as well as you treated me, farewell.";
- close;
-
-L_end:
- mes "[Grey]";
- mes "I wonder what does it mean...";
- mes "If you read it carefully,";
- mes "it seems to have a deep meaning,";
- mes "as if there is a mysterious secret";
- mes "hidden within these words...";
- close;
-}
-
-nif_in.gat,31,20,3 script Kurtz 794,{
- mes "[Kurtz]";
- mes "Business nowadays is really bad...";
- mes "Back when I used to be alive,";
- mes "my business was this bad too~!";
- if (nif_quest3 == 1 || (MISC_QUEST & 32)) close;
- next;
- mes "[Kurtz]";
- mes "Hey! You there! Dump this for me";
- mes "on the way out will you!";
- getitem 7184,1;//Items: Piano Key,
- set nif_quest3, 1;
- next;
- mes "[Kurtz]";
- mes "Why is business so bad lately...";
- mes "(mumble mumble)";
- close;
-}
-
-niflheim.gat,169,71,5 script #1 111,2,2{
- if (MISC_QUEST & 32 || nif_quest4 == 1) end;
-
- mes "- In the nearby tombs -";
- mes "- you see something -";
- mes "- half buried in the ground -";
- mes "- What is it? -";
- mes "- Looks like it broke off something -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_quest4, 1;
-L_end:
- close;
-}
-
-niflheim.gat,208,103,5 script #2 111,2,2{
- if (MISC_QUEST & 32) end;
- if (nif_quest5 == 1) goto L_key2;
- if (nif_quest5 >= 2) end;
-
- mes "- In the nearby tombs -";
- mes "- you see something -";
- mes "- half buried in the ground -";
- mes "- What is it? -";
- mes "- Looks like it broke off something -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_quest5, 1;
- close;
-L_key2:
- mes "- In the hole you have dug -";
- mes "- there is something else -";
- mes "- buried deep in the ground -";
- mes "- Looks like its another fragment -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_quest5, 2;
-L_end:
- close;
-}
-
-nif_in.gat,115,181,5 script #4 111,3,3{
- mes "- You see a huge old piano -";
- if ((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
- if (MISC_QUEST & 32) mes "- with one key missing -";
- if ((MISC_QUEST & 32)==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
- close;
-
-L_event:
- delitem 7184,6;//Items: Piano Key,
- set MISC_QUEST,MISC_QUEST | 32;
- //clear auxiliary vars now
- set nif_quest1, 0;
- set nif_quest2, 0;
- set nif_quest3, 0;
- set nif_quest4, 0;
- set nif_quest5, 0;
- set nif_random,0; //clear garbage from the previous version of the script
- set nif_random1,0; //clear garbage
- mes "- You slide the 6 piano keys one -";
- mes "- by one into the missing slots -";
- mes "- on the piano, but you realize -";
- mes "- the left-most side seems to be -";
- mes "- missing one more key. -";
- close;
-}
-
-nif_in.gat,118,151,5 script #5 111,3,3{
- if((MISC_QUEST & 32)==0) end;
-
- mes "- The very moment the long shadow -";
- mes "- of your body falls on the piano -";
- next;
- mes "- You suddenly seem to feel lighter -";
- mes "- and your vision starts to blur... -";
- next;
- warp "nif_in.gat",179,163;
- close;
-}
-
-nif_in.gat,188,168,3 script Witch 792,{
- mes "[Kilgana]";
- mes "Hmm?... Aren't you a living human?";
- mes "Must have took you some effort";
- mes "to get to this place...";
- mes "Whatever reason though, this is not a place";
- mes "the living shall belong...";
- next;
- mes "[Kilgana]";
- mes "I shall use my powers to send you back";
- mes "but you should not return in the future.";
- close2;
- warp "umbala.gat",138,208;
- end;
-}
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
new file mode 100644
index 000000000..919988e98
--- /dev/null
+++ b/npc/quests/quests_niflheim.txt
@@ -0,0 +1,286 @@
+//===== eAthena Script =======================================
+//= Quests NPCs located in Niflheim
+//===== By: ==================================================
+//= eAthena Dev Team
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Book of Devil and Piano Key quest
+//===== Additional Comments: =================================
+//= 1.0 Initial release, moved Book of Devil and Piano quest from npc/cities/niflheim.txt
+//============================================================
+
+//=============================================================
+//Quest for Book of Devil
+//=============================================================
+niflheim.gat,184,199,5 script Little Girl#02 793,{
+ mes "[Sairin]";
+ if(niflheimlost2 == 1) goto L_thanks;
+ if(niflheimlost == 1) goto L_foundhim;
+ if(lostgirl == 1) goto L_sure2;
+ mes "Sir, will you please help me?";
+ if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
+ if(BaseJob==Job_Novice) close;
+ next;
+ menu "Yes",-, "No",M_no;
+
+ mes "[Sairin]";
+ mes "My friend and I went for a hike and ended up wandering into a strange field.";
+ next;
+ mes "[Sairin]";
+ mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
+ next;
+ mes "[Sairin]";
+ mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
+ next;
+ mes "[Sairin]";
+ mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
+ next;
+ menu "Sure",-, "No",M_no;
+L_sure2:
+ set lostgirl,1;
+ mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
+ close;
+
+L_foundhim:
+ mes "You found him?";
+ mes "Oh thank you!";
+ mes "Please, take this as a token of my appreciation.";
+ getitem 642,1;//Items: Book of Devil,
+ set niflheimlost2,1;
+ close;
+L_thanks:
+ mes "Thanks again!";
+M_no:
+ close;
+}
+
+//=============================================================
+//Piano Quest
+//=============================================================
+niflheim.gat,224,243,3 script Alager 795,{
+ mes "[Alager]";
+ mes "Muahaha, I love to eat meat...";
+ mes "You look... delicious!";
+ next;
+ mes "[Alager]";
+ mes "I'm going to eat you...";
+ next;
+ mes "-Chomp bite slurp-";
+ if (nif_quest1 == 1 || (MISC_QUEST & 32)) goto L_end;
+ percentheal -60,0;
+ next;
+ mes "[Alager]";
+ mes "Ahhh, it's been some time since I had such delicious meat!";
+ // 50% made up, not the slightest idea how to translate these ^^;
+ mes "as an ex-barbeque chef, my favourite meat";
+ mes "would be like preparing beef fillet,";
+ mes "crossed and grilled to perfection";
+ mes "that would be really delicious... ";
+ next;
+ mes "[Alager]";
+ mes "Ah, let me thank you with this,";
+ mes "I found it on the ground, hoho~";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest1, 1;
+ close;
+L_end:
+ percentheal -30,0;
+ close;
+}
+
+nif_in.gat,105,81,3 script Grey 794,{
+ mes "[Grey]";
+ mes "Ah, there was this poem...";
+ mes "in which author and time of writing was unknown,";
+ mes "and has been circulating since long ago...";
+ next;
+ mes "[Grey]";
+ mes "^FF0000When the sun sets in the western hills,^000000";
+ mes "^FF0000Where points the velvet gloom of dawn,^000000";
+ mes "^FF0000The beautiful melody surrounding thy soul,^000000";
+ mes "^FF0000Is the key from Lord Death's wrath.^000000";
+ next;
+ if (nif_quest2 == 1 || (MISC_QUEST & 32)) goto L_end;
+ set @nif_random,rand(1,4);
+ mes "[Grey]";
+ mes "Heh, let me give you a little exam!";
+ mes "Repeat line no. " + @nif_random + " of the poem";
+ mes "that you have just heard to me!";
+ next;
+ input @inputstr1$;
+ if (@nif_random == 2) goto L_RAN_2;
+ if (@nif_random == 3) goto L_RAN_3;
+ if (@nif_random == 4) goto L_RAN_4;
+ //if (@nif_random == 1) goto L_RAN_1;
+ L_RAN_1:
+ set @str1$,"When the sun sets in the western hills,";
+ goto L_RAN_B;
+
+ L_RAN_2:
+ set @str1$,"Where points the velvet gloom of dawn,";
+ goto L_RAN_B;
+
+ L_RAN_3:
+ set @str1$,"The beautiful melody surrounding thy soul,";
+ goto L_RAN_B;
+
+ L_RAN_4:
+ set @str1$,"Is the key from Lord Death's wrath.";
+ goto L_RAN_B;
+
+ L_RAN_B:
+ if (@inputstr1$ == @str1$) goto L_RAN_SC;
+ mes "[Grey]";
+ mes "Aih... If you had paid more attention,";
+ mes "you would have known the correct answer!";
+ mes "Come back for the challenge again,";
+ mes "when you have thought over it!";
+ close;
+
+ L_RAN_SC:
+ mes "[Grey]";
+ mes "Hoho... I see you have paid attention!";
+ mes "I am Grey, a wandering poet of yore,";
+ mes "you are the best audience I have had so far,";
+ mes "here, take this as a reward.";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest2, 1;
+ next;
+ mes "[Grey]";
+ mes "I hope you will treat other poets";
+ mes "as well as you treated me, farewell.";
+ close;
+
+L_end:
+ mes "[Grey]";
+ mes "I wonder what does it mean...";
+ mes "If you read it carefully,";
+ mes "it seems to have a deep meaning,";
+ mes "as if there is a mysterious secret";
+ mes "hidden within these words...";
+ close;
+}
+
+nif_in.gat,31,20,3 script Kurtz 794,{
+ mes "[Kurtz]";
+ mes "Business nowadays is really bad...";
+ mes "Back when I used to be alive,";
+ mes "my business was this bad too~!";
+ if (nif_quest3 == 1 || (MISC_QUEST & 32)) close;
+ next;
+ mes "[Kurtz]";
+ mes "Hey! You there! Dump this for me";
+ mes "on the way out will you!";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest3, 1;
+ next;
+ mes "[Kurtz]";
+ mes "Why is business so bad lately...";
+ mes "(mumble mumble)";
+ close;
+}
+
+niflheim.gat,169,71,5 script #1 111,2,2{
+ if (MISC_QUEST & 32 || nif_quest4 == 1) end;
+
+ mes "- In the nearby tombs -";
+ mes "- you see something -";
+ mes "- half buried in the ground -";
+ mes "- What is it? -";
+ mes "- Looks like it broke off something -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest4, 1;
+L_end:
+ close;
+}
+
+niflheim.gat,208,103,5 script #2 111,2,2{
+ if (MISC_QUEST & 32) end;
+ if (nif_quest5 == 1) goto L_key2;
+ if (nif_quest5 >= 2) end;
+
+ mes "- In the nearby tombs -";
+ mes "- you see something -";
+ mes "- half buried in the ground -";
+ mes "- What is it? -";
+ mes "- Looks like it broke off something -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest5, 1;
+ close;
+L_key2:
+ mes "- In the hole you have dug -";
+ mes "- there is something else -";
+ mes "- buried deep in the ground -";
+ mes "- Looks like its another fragment -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest5, 2;
+L_end:
+ close;
+}
+
+nif_in.gat,115,181,5 script #4 111,3,3{
+ mes "- You see a huge old piano -";
+ if ((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
+ if (MISC_QUEST & 32) mes "- with one key missing -";
+ if ((MISC_QUEST & 32)==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
+ close;
+
+L_event:
+ delitem 7184,6;//Items: Piano Key,
+ set MISC_QUEST,MISC_QUEST | 32;
+ //clear auxiliary vars now
+ set nif_quest1, 0;
+ set nif_quest2, 0;
+ set nif_quest3, 0;
+ set nif_quest4, 0;
+ set nif_quest5, 0;
+ set nif_random,0; //clear garbage from the previous version of the script
+ set nif_random1,0; //clear garbage
+ mes "- You slide the 6 piano keys one -";
+ mes "- by one into the missing slots -";
+ mes "- on the piano, but you realize -";
+ mes "- the left-most side seems to be -";
+ mes "- missing one more key. -";
+ close;
+}
+
+nif_in.gat,118,151,5 script #5 111,3,3{
+ if((MISC_QUEST & 32)==0) end;
+
+ mes "- The very moment the long shadow -";
+ mes "- of your body falls on the piano -";
+ next;
+ mes "- You suddenly seem to feel lighter -";
+ mes "- and your vision starts to blur... -";
+ next;
+ warp "nif_in.gat",179,163;
+ close;
+}
+
+nif_in.gat,188,168,3 script Witch 792,{
+ mes "[Kilgana]";
+ mes "Hmm?... Aren't you a living human?";
+ mes "Must have took you some effort";
+ mes "to get to this place...";
+ mes "Whatever reason though, this is not a place";
+ mes "the living shall belong...";
+ next;
+ mes "[Kilgana]";
+ mes "I shall use my powers to send you back";
+ mes "but you should not return in the future.";
+ close2;
+ warp "umbala.gat",138,208;
+ end;
+} \ No newline at end of file