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authorshadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-08-25 09:55:22 +0000
committershadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-08-25 09:55:22 +0000
commit46de3e9e9eed331d432c30862bfda250f81f25eb (patch)
treedf7e309a0c45591bfa47087d01144256039af930
parent99eb3303435c4b02cbc1f76c0f836763481d23b4 (diff)
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Last commit
Fixed homun sp regen bug introduced on r12953 bugreport:2071 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13130 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/status.c13
2 files changed, 8 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 7c4fad66c..c7582ab20 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/08/25
+ * Fixed homun sp regen bug introduced on r12953 bugreport:2071 [Brain]
* Fixed: several compiler warnings [akrus]
2008/08/20
* Rev. 13098 Implemented Brainstorm's and SketchyPhoenix's fixes for Flying side kick. [L0ne_W0lf]
diff --git a/src/map/status.c b/src/map/status.c
index ef7527fe5..d437aea01 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -7367,10 +7367,10 @@ static int status_natural_heal(struct block_list* bl, va_list args)
rate = natural_heal_diff_tick*(regen->rate.hp+bonus);
if (ud && ud->walktimer != -1)
rate/=2;
- regen->tick.hp += rate;
+ // Homun HP regen fix (they should regen as if they were sitting (twice as fast)
+ if(bl->type==BL_HOM) rate *=2;
- // Homun HP regen fix (they should regen as if they were sitting (twice as fast)
- if(bl->type==BL_HOM) regen->tick.hp *=2;
+ regen->tick.hp += rate;
if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval)
{
@@ -7387,10 +7387,11 @@ static int status_natural_heal(struct block_list* bl, va_list args)
//Natural SP regen
if(flag&RGN_SP)
{
- regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus);
+ rate = natural_heal_diff_tick*(regen->rate.sp+bonus)
+ // Homun SP regen fix (they should regen as if they were sitting (twice as fast)
+ if(bl->type==BL_HOM) rate *=2;
- // Homun HP regen fix (they should regen as if they were sitting (twice as fast)
- if(bl->type==BL_HOM) regen->tick.sp *=2;
+ regen->tick.sp += rate;
if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval)
{