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authorskyleo <skyleo@skyleo.de>2020-02-08 01:03:10 +0100
committerJesusaves <cpntb1@ymail.com>2021-02-15 17:32:31 -0300
commit3d37243e8d397bb73f058692dbd90bebb7201eab (patch)
tree9b766f138e4347a33a4a7cb49ca889ba919538a7
parent6baeef06ce06287f163d2c93e05d21ed9fd08d51 (diff)
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Fix Homunculi being partially vaporized.
Vanilmirth for example would get incompletely vaporized when using HVAN_EXPLOSION, if the owner died due to it, and then it would be killed at the end of it. This produced a bug which made it not ressurectable but callable, once it was called it would be dead though and you'd be unable to control it, requiring you to ressurect it after that. This bug got introduced by 0eca88efc69becc591428fbb6b9fddd9237afd3d .
-rw-r--r--src/map/homunculus.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 0b501a93f..1a7e1d77a 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -179,7 +179,7 @@ static int homunculus_vaporize(struct map_session_data *sd, enum homun_state sta
nullpo_ret(sd);
hd = sd->hd;
- if (!hd || hd->homunculus.vaporize != HOM_ST_ACTIVE)
+ if (hd == NULL || hd->bl.prev == NULL || hd->homunculus.vaporize != HOM_ST_ACTIVE)
return 0;
if (status->isdead(&hd->bl))