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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-01 13:36:04 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-01 13:36:04 +0000
commit2d6a0efbee3592cbee5df858da70f6652fda086e (patch)
tree8f1076df797e48b063b131ad28fb6b47b3fa232d
parentdf34f4498984a4d2d37faebe8809fddcd6f8e475 (diff)
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* Effects from dancer/bard skills will stay for 20 seconds after leaving the skill area
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1196 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-SVN.txt2
-rw-r--r--src/map/skill.c39
2 files changed, 22 insertions, 19 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt
index 4778e345c..b7497c9fd 100644
--- a/Changelog-SVN.txt
+++ b/Changelog-SVN.txt
@@ -1,6 +1,8 @@
Date Added
03/01
+ * Effects from dancer/bard skills will stay for 20 seconds after leaving the
+ skill area [celest]
* Fixed /resetstate /resetskill being unuseable at all [celest]
* Fixed /mm /mapmove being useable by all players [celest]
* Fixed some compile errors in mob_once_spawn [celest]
diff --git a/src/map/skill.c b/src/map/skill.c
index 58af63888..2c44cda7c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3279,31 +3279,29 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
case MO_ABSORBSPIRITS: // ?奪
i=0;
- if(sd && dstsd) {
- if(sd == dstsd || map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg) {
+ if(dstsd) {
+ if((sd && sd == dstsd) || map[src->m].flag.pvp || map[src->m].flag.gvg) {
if(dstsd->spiritball > 0) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
i = dstsd->spiritball * 7;
pc_delspiritball(dstsd,dstsd->spiritball,0);
if(i > 0x7FFF)
i = 0x7FFF;
- if(sd->status.sp + i > sd->status.max_sp)
+ if(sd && sd->status.sp + i > sd->status.max_sp)
i = sd->status.max_sp - sd->status.sp;
- }
+ }
}
- }else if(sd && dstmd){ //?象がモンスタ?の場合
+ } else if (dstmd){ //?象がモンスタ?の場合
//20%の確率で?象のLv*2のSPを回復する。成功したときはタ?ゲット(σ?Д?)σ????!!
if(rand()%100<20){
i=2*mob_db[dstmd->class_].lv;
mob_target(dstmd,src,0);
}
}
- if(i){
- sd->status.sp += i;
- clif_heal(sd->fd,SP_SP,i);
- }
- else
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
+ if(i && sd){
+ sd->status.sp += i;
+ clif_heal(sd->fd,SP_SP,i);
+ } else clif_skill_nodamage(src,bl,skillid,skilllv,0);
break;
case AC_MAKINGARROW: /* 矢作成 */
@@ -5688,11 +5686,17 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t
case 0x9e: /* 子守唄 */
case 0x9f: /* ニヨルドの宴 */
case 0xa0: /* 永遠の混沌 */
- case 0xa1: /* ?太鼓の響き */
- case 0xa2: /* ニ?ベルングの指輪 */
+ case 0xa1: /* 戦太鼓の響き */
+ case 0xa2: /* ニーベルングの指輪 */
case 0xa3: /* ロキの叫び */
case 0xa4: /* 深淵の中に */
- case 0xa5: /* 不死身のジ?クフリ?ド */
+ case 0xa5: /* 不死身のジークフリード */
+ case 0xad: /* 私を忘れないで… */
+ if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)src) {
+ status_change_end(bl,type,-1);
+ }
+ break;
+
case 0xa6: /* 不協和音 */
case 0xa7: /* 口笛 */
case 0xa8: /* 夕陽のアサシンクロス */
@@ -5700,13 +5704,10 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t
case 0xaa: /* イドゥンの林檎 */
case 0xab: /* 自分勝手なダンス */
case 0xac: /* ハミング */
- case 0xad: /* 私を忘れないで… */
case 0xae: /* 幸運のキス */
case 0xaf: /* サ?ビスフォ?ユ? */
- if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)src) {
- status_change_end(bl,type,-1);
- }
- break;
+ status_change_start(bl,SkillStatusChangeTable[sg->skill_id],sg->skill_lv,0,0,0,20000,0 );
+ break;
case 0xb4: // Basilica
if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)sg) {