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path: root/src/map/storage.c
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/db.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"

#include "map.h" // struct map_session_data
#include "storage.h"
#include "chrif.h"
#include "itemdb.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "guild.h"
#include "battle.h"
#include "atcommand.h"
#include "log.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>


static DBMap *guild_storage_db; // int guild_id -> struct guild_storage*

/*==========================================
 * Sort items in the warehouse
 *------------------------------------------*/
static int storage_comp_item(const void *_i1, const void *_i2)
{
    struct item *i1 = (struct item *)_i1;
    struct item *i2 = (struct item *)_i2;

    if (i1->nameid == i2->nameid)
        return 0;
    else if (!(i1->nameid) || !(i1->amount))
        return 1;
    else if (!(i2->nameid) || !(i2->amount))
        return -1;
    return i1->nameid - i2->nameid;
}

//Sort item by storage_comp_item (nameid)
static void storage_sortitem(struct item *items, unsigned int size)
{
    nullpo_retv(items);

    if (battle_config.client_sort_storage) {
        qsort(items, size, sizeof(struct item), storage_comp_item);
    }
}

/*==========================================
 * Init/Terminate
 *------------------------------------------*/
int do_init_storage(void) // Called from map.c::do_init()
{
    guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA);
    return 1;
}
void do_final_storage(void) // by [MC Cameri]
{
    guild_storage_db->destroy(guild_storage_db,NULL);
}

/**
 * Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
 * @see DBApply
 */
static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap)
{
    struct guild_storage *stor = db_data2ptr(data);
    if (stor->dirty && stor->storage_status == 0) //Save closed storages.
        storage_guild_storagesave(0, stor->guild_id,0);

    return 0;
}

//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex]
void do_reconnect_storage(void)
{
    guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub);
}

/*==========================================
 * Opens a storage. Returns:
 * 0 - success
 * 1 - fail
 *------------------------------------------*/
int storage_storageopen(struct map_session_data *sd)
{
    nullpo_ret(sd);

    if (sd->state.storage_flag)
        return 1; //Already open?

    if (!pc_can_give_items(sd)) {
        //check is this GM level is allowed to put items to storage
        clif_displaymessage(sd->fd, msg_txt(246));
        return 1;
    }

    sd->state.storage_flag = 1;
    storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
    clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
    clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
    return 0;
}

/* helper function
 * checking if 2 item structure are identique
 */
int compare_item(struct item *a, struct item *b)
{
    if (a->nameid == b->nameid &&
        a->identify == b->identify &&
        a->refine == b->refine &&
        a->attribute == b->attribute &&
        a->expire_time == b->expire_time) {
        int i;
        for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
        return (i == MAX_SLOTS);
    }
    return 0;
}

/*==========================================
 * Internal add-item function.
 *------------------------------------------*/
static int storage_additem(struct map_session_data *sd, struct item *item_data, int amount)
{
    struct storage_data *stor = &sd->status.storage;
    struct item_data *data;
    int i;

    if (item_data->nameid <= 0 || amount <= 0)
        return 1;

    data = itemdb_search(item_data->nameid);

    if (data->stack.storage && amount > data->stack.amount) {
        // item stack limitation
        return 1;
    }

    if (!itemdb_canstore(item_data, pc_get_group_level(sd))) {
        //Check if item is storable. [Skotlex]
        clif_displaymessage(sd->fd, msg_txt(264));
        return 1;
    }

    if (itemdb_isstackable2(data)) {
        //Stackable
        for (i = 0; i < MAX_STORAGE; i++) {
            if (compare_item(&stor->items[i], item_data)) {
                // existing items found, stack them
                if (amount > MAX_AMOUNT - stor->items[i].amount || (data->stack.storage && amount > data->stack.amount - stor->items[i].amount))
                    return 1;
                stor->items[i].amount += amount;
                clif_storageitemadded(sd,&stor->items[i],i,amount);
                return 0;
            }
        }
    }

    // find free slot
    ARR_FIND(0, MAX_STORAGE, i, stor->items[i].nameid == 0);
    if (i >= MAX_STORAGE)
        return 1;

    // add item to slot
    memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
    stor->storage_amount++;
    stor->items[i].amount = amount;
    clif_storageitemadded(sd,&stor->items[i],i,amount);
    clif_updatestorageamount(sd, stor->storage_amount, MAX_STORAGE);

    return 0;
}

/*==========================================
 * Internal del-item function
 *------------------------------------------*/
int storage_delitem(struct map_session_data *sd, int n, int amount)
{
    if (sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount)
        return 1;

    sd->status.storage.items[n].amount -= amount;
    if (sd->status.storage.items[n].amount == 0) {
        memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
        sd->status.storage.storage_amount--;
        if (sd->state.storage_flag == 1) clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
    }
    if (sd->state.storage_flag == 1) clif_storageitemremoved(sd,n,amount);
    return 0;
}

/*==========================================
 * Add an item to the storage from the inventory.
 * @index : inventory idx
 * return
 *  0 : fail
 *  1 : success
 *------------------------------------------*/
int storage_storageadd(struct map_session_data *sd, int index, int amount)
{
    nullpo_ret(sd);

    if (sd->status.storage.storage_amount > MAX_STORAGE)
        return 0; // storage full

    if (index < 0 || index >= MAX_INVENTORY)
        return 0;

    if (sd->status.inventory[index].nameid <= 0)
        return 0; // No item on that spot

    if (amount < 1 || amount > sd->status.inventory[index].amount)
        return 0;

    if (storage_additem(sd,&sd->status.inventory[index],amount) == 0)
        pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);

    return 1;
}

/*==========================================
 * Retrieve an item from the storage into inventory
 * @index : storage idx
 * return
 *  0 : fail
 *  1 : success
 *------------------------------------------*/
int storage_storageget(struct map_session_data *sd, int index, int amount)
{
    int flag;

    if (index < 0 || index >= MAX_STORAGE)
        return 0;

    if (sd->status.storage.items[index].nameid <= 0)
        return 0; //Nothing there

    if (amount < 1 || amount > sd->status.storage.items[index].amount)
        return 0;

    if ((flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0)
        storage_delitem(sd,index,amount);
    else
        clif_additem(sd,0,0,flag);

    return 1;
}

/*==========================================
 * Move an item from cart to storage.
 * @index : cart inventory index
 * return
 *  0 : fail
 *  1 : success
 *------------------------------------------*/
int storage_storageaddfromcart(struct map_session_data *sd, int index, int amount)
{
    nullpo_ret(sd);

    if (sd->status.storage.storage_amount > MAX_STORAGE)
        return 0; // storage full / storage closed

    if (index < 0 || index >= MAX_CART)
        return 0;

    if (sd->status.cart[index].nameid <= 0)
        return 0; //No item there.

    if (amount < 1 || amount > sd->status.cart[index].amount)
        return 0;

    if (storage_additem(sd,&sd->status.cart[index],amount) == 0)
        pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);

    return 1;
}

/*==========================================
 * Get from Storage to the Cart inventory
 * @index : storage index
 * return
 *  0 : fail
 *  1 : success
 *------------------------------------------*/
int storage_storagegettocart(struct map_session_data *sd, int index, int amount)
{
    nullpo_ret(sd);

    if (index < 0 || index >= MAX_STORAGE)
        return 0;

    if (sd->status.storage.items[index].nameid <= 0)
        return 0; //Nothing there.

    if (amount < 1 || amount > sd->status.storage.items[index].amount)
        return 0;

    if (pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0)
        storage_delitem(sd,index,amount);

    return 1;
}


/*==========================================
 * Modified By Valaris to save upon closing [massdriller]
 *------------------------------------------*/
void storage_storageclose(struct map_session_data *sd)
{
    nullpo_retv(sd);

    clif_storageclose(sd);

    if (save_settings&4)
        chrif_save(sd,0); //Invokes the storage saving as well.

    sd->state.storage_flag = 0;
}

/*==========================================
 * When quitting the game.
 *------------------------------------------*/
void storage_storage_quit(struct map_session_data *sd, int flag)
{
    nullpo_retv(sd);

    if (save_settings&4)
        chrif_save(sd, flag); //Invokes the storage saving as well.

    sd->state.storage_flag = 0;
}

/**
 * @see DBCreateData
 */
static DBData create_guildstorage(DBKey key, va_list args)
{
    struct guild_storage *gs = NULL;
    gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
    gs->guild_id=key.i;
    return db_ptr2data(gs);
}

struct guild_storage *guild2storage(int guild_id) {
    struct guild_storage *gs = NULL;
    if (guild_search(guild_id) != NULL)
        gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage);
    return gs;
}

//For just locating a storage without creating one. [Skotlex]
struct guild_storage *guild2storage2(int guild_id) {
    return (struct guild_storage *)idb_get(guild_storage_db,guild_id);
}

int guild_storage_delete(int guild_id)
{
    idb_remove(guild_storage_db,guild_id);
    return 0;
}

/*==========================================
* Attempt to open guild storage for sd
* return
*   0 : success (open or req to create a new one)
*   1 : fail
*   2 : no guild for sd
 *------------------------------------------*/
int storage_guild_storageopen(struct map_session_data *sd)
{
    struct guild_storage *gstor;

    nullpo_ret(sd);

    if (sd->status.guild_id <= 0)
        return 2;

    if (sd->state.storage_flag)
        return 1; //Can't open both storages at a time.

    if (!pc_can_give_items(sd)) {  //check is this GM level can open guild storage and store items [Lupus]
        clif_displaymessage(sd->fd, msg_txt(246));
        return 1;
    }

    if ((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
        intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
        return 0;
    }
    if (gstor->storage_status)
        return 1;

    gstor->storage_status = 1;
    sd->state.storage_flag = 2;
    storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items));
    clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items));
    clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE);
    return 0;
}

/*==========================================
* Attempt to add an item in guild storage, then refresh it
* return
*   0 : success
*   1 : fail
 *------------------------------------------*/
int guild_storage_additem(struct map_session_data *sd, struct guild_storage *stor, struct item *item_data, int amount)
{
    struct item_data *data;
    int i;

    nullpo_retr(1, sd);
    nullpo_retr(1, stor);
    nullpo_retr(1, item_data);

    if (item_data->nameid <= 0 || amount <= 0)
        return 1;

    data = itemdb_search(item_data->nameid);

    if (data->stack.guildstorage && amount > data->stack.amount) {
        // item stack limitation
        return 1;
    }

    if (!itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time) {
        //Check if item is storable. [Skotlex]
        clif_displaymessage(sd->fd, msg_txt(264));
        return 1;
    }

    if (itemdb_isstackable2(data)) { //Stackable
        for (i=0; i<MAX_GUILD_STORAGE; i++) {
            if (compare_item(&stor->items[i], item_data)) {
                if (amount > MAX_AMOUNT - stor->items[i].amount || (data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount))
                    return 1;
                stor->items[i].amount+=amount;
                clif_storageitemadded(sd,&stor->items[i],i,amount);
                stor->dirty = 1;
                return 0;
            }
        }
    }
    //Add item
    for (i=0; i<MAX_GUILD_STORAGE && stor->items[i].nameid; i++);

    if (i>=MAX_GUILD_STORAGE)
        return 1;

    memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
    stor->items[i].amount=amount;
    stor->storage_amount++;
    clif_storageitemadded(sd,&stor->items[i],i,amount);
    clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
    stor->dirty = 1;
    return 0;
}

/*==========================================
* Attempt to delete an item in guild storage, then refresh it
* return
*   0 : success
*   1 : fail
 *------------------------------------------*/
int guild_storage_delitem(struct map_session_data *sd, struct guild_storage *stor, int n, int amount)
{
    nullpo_retr(1, sd);
    nullpo_retr(1, stor);

    if (stor->items[n].nameid==0 || stor->items[n].amount<amount)
        return 1;

    stor->items[n].amount-=amount;
    if (stor->items[n].amount==0) {
        memset(&stor->items[n],0,sizeof(stor->items[0]));
        stor->storage_amount--;
        clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
    }
    clif_storageitemremoved(sd,n,amount);
    stor->dirty = 1;
    return 0;
}

/*==========================================
* Attempt to add an item in guild storage from inventory, then refresh it
* @index : inventory idx
* return
*   0 : fail
*   1 : succes
 *------------------------------------------*/
int storage_guild_storageadd(struct map_session_data *sd, int index, int amount)
{
    struct guild_storage *stor;

    nullpo_ret(sd);
    nullpo_ret(stor=guild2storage2(sd->status.guild_id));

    if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
        return 0;

    if (index<0 || index>=MAX_INVENTORY)
        return 0;

    if (sd->status.inventory[index].nameid <= 0)
        return 0;

    if (amount < 1 || amount > sd->status.inventory[index].amount)
        return 0;

    if (guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
        pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);

    return 1;
}

/*==========================================
* Attempt to retrieve an item from guild storage to inventory, then refresh it
* @index : storage idx
* return
*   0 : fail
*   1 : succes
 *------------------------------------------*/
int storage_guild_storageget(struct map_session_data *sd, int index, int amount)
{
    struct guild_storage *stor;
    int flag;

    nullpo_ret(sd);
    nullpo_ret(stor=guild2storage2(sd->status.guild_id));

    if (!stor->storage_status)
        return 0;

    if (index<0 || index>=MAX_GUILD_STORAGE)
        return 0;

    if (stor->items[index].nameid <= 0)
        return 0;

    if (amount < 1 || amount > stor->items[index].amount)
        return 0;

    if ((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
        guild_storage_delitem(sd,stor,index,amount);
    else //inform fail
        clif_additem(sd,0,0,flag);
    //  log_fromstorage(sd, index, 1);

    return 0;
}

/*==========================================
* Attempt to add an item in guild storage from cart, then refresh it
* @index : cart inventory idx
* return
*   0 : fail
*   1 : succes
 *------------------------------------------*/
int storage_guild_storageaddfromcart(struct map_session_data *sd, int index, int amount)
{
    struct guild_storage *stor;

    nullpo_ret(sd);
    nullpo_ret(stor=guild2storage2(sd->status.guild_id));

    if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
        return 0;

    if (index < 0 || index >= MAX_CART)
        return 0;

    if (sd->status.cart[index].nameid <= 0)
        return 0;

    if (amount < 1 || amount > sd->status.cart[index].amount)
        return 0;

    if (guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
        pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);

    return 1;
}

/*==========================================
* Attempt to retrieve an item from guild storage to cart, then refresh it
* @index : storage idx
* return
*   0 : fail
*   1 : succes
 *------------------------------------------*/
int storage_guild_storagegettocart(struct map_session_data *sd, int index, int amount)
{
    struct guild_storage *stor;

    nullpo_ret(sd);
    nullpo_ret(stor=guild2storage2(sd->status.guild_id));

    if (!stor->storage_status)
        return 0;

    if (index<0 || index>=MAX_GUILD_STORAGE)
        return 0;

    if (stor->items[index].nameid<=0)
        return 0;

    if (amount < 1 || amount > stor->items[index].amount)
        return 0;

    if (pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0)
        guild_storage_delitem(sd,stor,index,amount);

    return 1;
}

/*==========================================
* Request to save guild storage
* return
*   0 : fail (no storage)
*   1 : succes
 *------------------------------------------*/
int storage_guild_storagesave(int account_id, int guild_id, int flag)
{
    struct guild_storage *stor = guild2storage2(guild_id);

    if (stor) {
        if (flag) //Char quitting, close it.
            stor->storage_status = 0;
        if (stor->dirty)
            intif_send_guild_storage(account_id,stor);
        return 1;
    }
    return 0;
}

/*==========================================
* ACK save of guild storage
* return
*   0 : fail (no storage)
*   1 : succes
 *------------------------------------------*/
int storage_guild_storagesaved(int guild_id)
{
    struct guild_storage *stor;

    if ((stor=guild2storage2(guild_id)) != NULL) {
        if (stor->dirty && stor->storage_status == 0) {
            //Storage has been correctly saved.
            stor->dirty = 0;
        }
        return 1;
    }
    return 0;
}

//Close storage for sd and save it
int storage_guild_storageclose(struct map_session_data *sd)
{
    struct guild_storage *stor;

    nullpo_ret(sd);
    nullpo_ret(stor=guild2storage2(sd->status.guild_id));

    clif_storageclose(sd);
    if (stor->storage_status) {
        if (save_settings&4)
            chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
        else
            storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
        stor->storage_status=0;
    }
    sd->state.storage_flag = 0;

    return 0;
}

int storage_guild_storage_quit(struct map_session_data *sd, int flag)
{
    struct guild_storage *stor;

    nullpo_ret(sd);
    nullpo_ret(stor=guild2storage2(sd->status.guild_id));

    if (flag) {
        //Only during a guild break flag is 1 (don't save storage)
        sd->state.storage_flag = 0;
        stor->storage_status = 0;
        clif_storageclose(sd);
        if (save_settings&4)
            chrif_save(sd,0);
        return 0;
    }

    if (stor->storage_status) {
        if (save_settings&4)
            chrif_save(sd,0);
        else
            storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
    }
    sd->state.storage_flag = 0;
    stor->storage_status = 0;

    return 0;
}