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path: root/src/map/pet.c
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/db.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "../common/ers.h"

#include "pc.h"
#include "status.h"
#include "map.h"
#include "path.h"
#include "intif.h"
#include "clif.h"
#include "chrif.h"
#include "pet.h"
#include "itemdb.h"
#include "battle.h"
#include "mob.h"
#include "npc.h"
#include "script.h"
#include "skill.h"
#include "unit.h"
#include "atcommand.h" // msg_txt()
#include "log.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>


#define MIN_PETTHINKTIME 100

struct s_pet_db pet_db[MAX_PET_DB];

static struct eri *item_drop_ers; //For loot drops delay structures.
static struct eri *item_drop_list_ers;

int pet_hungry_val(struct pet_data *pd)
{
    nullpo_ret(pd);

    if (pd->pet.hungry > 90)
        return 4;
    else if (pd->pet.hungry > 75)
        return 3;
    else if (pd->pet.hungry > 25)
        return 2;
    else if (pd->pet.hungry > 10)
        return 1;
    else
        return 0;
}

void pet_set_intimate(struct pet_data *pd, int value)
{
    int intimate;
    struct map_session_data *sd;

    nullpo_retv(pd);
    intimate = pd->pet.intimate;
    sd = pd->msd;

    pd->pet.intimate = value;
    if ((intimate >= battle_config.pet_equip_min_friendly && pd->pet.intimate < battle_config.pet_equip_min_friendly) || (intimate < battle_config.pet_equip_min_friendly && pd->pet.intimate >= battle_config.pet_equip_min_friendly))
        status_calc_pc(sd,0);
}

int pet_create_egg(struct map_session_data *sd, int item_id)
{
    int pet_id = search_petDB_index(item_id, PET_EGG);
    if (pet_id < 0) return 0; //No pet egg here.
    sd->catch_target_class = pet_db[pet_id].class_;
    intif_create_pet(sd->status.account_id, sd->status.char_id,
                     (short)pet_db[pet_id].class_,
                     (short)mob_db(pet_db[pet_id].class_)->lv,
                     (short)pet_db[pet_id].EggID, 0,
                     (short)pet_db[pet_id].intimate,
                     100, 0, 1, pet_db[pet_id].jname);
    return 1;
}

int pet_unlocktarget(struct pet_data *pd)
{
    nullpo_ret(pd);

    pd->target_id=0;
    pet_stop_attack(pd);
    pet_stop_walking(pd,1);
    return 0;
}

/*==========================================
 * Pet Attack Skill [Skotlex]
 *------------------------------------------*/
int pet_attackskill(struct pet_data *pd, int target_id)
{
    struct block_list *bl;

    if (!battle_config.pet_status_support || !pd->a_skill ||
        (battle_config.pet_equip_required && !pd->pet.equip))
        return 0;

    if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0)
        return 0;

    if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) {
        //Skotlex: Use pet's skill
        int inf;

        bl=map_id2bl(target_id);
        if (bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) ||
            !check_distance_bl(&pd->bl, bl, pd->db->range3))
            return 0;

        inf = skill_get_inf(pd->a_skill->id);
        if (inf & INF_GROUND_SKILL)
            unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
        else    //Offensive self skill? Could be stuff like GX.
            unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
        return 1; //Skill invoked.
    }
    return 0;
}

int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
{
    struct pet_data *pd;
    int rate;

    pd = sd->pd;

    Assert((pd->msd == 0) || (pd->msd->pd == pd));

    if (bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
        pd->pet.intimate < battle_config.pet_support_min_friendly ||
        pd->pet.hungry < 1 ||
        pd->pet.class_ == status_get_class(bl))
        return 0;

    if (pd->bl.m != bl->m ||
        !check_distance_bl(&pd->bl, bl, pd->db->range2))
        return 0;

    if (!status_check_skilluse(&pd->bl, bl, 0, 0))
        return 0;

    if (!type) {
        rate = pd->petDB->attack_rate;
        rate = rate * pd->rate_fix/1000;
        if (pd->petDB->attack_rate > 0 && rate <= 0)
            rate = 1;
    } else {
        rate = pd->petDB->defence_attack_rate;
        rate = rate * pd->rate_fix/1000;
        if (pd->petDB->defence_attack_rate > 0 && rate <= 0)
            rate = 1;
    }
    if (rnd()%10000 < rate) {
        if (pd->target_id == 0 || rnd()%10000 < pd->petDB->change_target_rate)
            pd->target_id = bl->id;
    }

    return 0;
}
/*==========================================
 * Pet SC Check [Skotlex]
 *------------------------------------------*/
int pet_sc_check(struct map_session_data *sd, int type)
{
    struct pet_data *pd;

    nullpo_ret(sd);
    pd = sd->pd;

    if (pd == NULL
        || (battle_config.pet_equip_required && pd->pet.equip == 0)
        ||  pd->recovery == NULL
        ||  pd->recovery->timer != INVALID_TIMER
        ||  pd->recovery->type != type)
        return 1;

    pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0);

    return 0;
}

static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data)
{
    struct map_session_data *sd;
    struct pet_data *pd;
    int interval;

    sd=map_id2sd(id);
    if (!sd)
        return 1;

    if (!sd->status.pet_id || !sd->pd)
        return 1;

    pd = sd->pd;
    if (pd->pet_hungry_timer != tid) {
        ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid);
        return 0;
    }
    pd->pet_hungry_timer = INVALID_TIMER;

    if (pd->pet.intimate <= 0)
        return 1; //You lost the pet already, the rest is irrelevant.

    pd->pet.hungry--;
    if (pd->pet.hungry < 0) {
        pet_stop_attack(pd);
        pd->pet.hungry = 0;
        pet_set_intimate(pd, pd->pet.intimate - battle_config.pet_hungry_friendly_decrease);
        if (pd->pet.intimate <= 0) {
            pd->pet.intimate = 0;
            pd->status.speed = pd->db->status.speed;
        }
        status_calc_pet(pd, 0);
        clif_send_petdata(sd,pd,1,pd->pet.intimate);
    }
    clif_send_petdata(sd,pd,2,pd->pet.hungry);

    if (battle_config.pet_hungry_delay_rate != 100)
        interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
    else
        interval = pd->petDB->hungry_delay;
    if (interval <= 0)
        interval = 1;
    pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);

    return 0;
}

int search_petDB_index(int key,int type)
{
    int i;

    for (i = 0; i < MAX_PET_DB; i++) {
        if (pet_db[i].class_ <= 0)
            continue;
        switch (type) {
            case PET_CLASS:
                if (pet_db[i].class_ == key) return i;
                break;
            case PET_CATCH:
                if (pet_db[i].itemID == key) return i;
                break;
            case PET_EGG:
                if (pet_db[i].EggID  == key) return i;
                break;
            case PET_EQUIP:
                if (pet_db[i].AcceID == key) return i;
                break;
            case PET_FOOD:
                if (pet_db[i].FoodID == key) return i;
                break;
            default:
                return -1;
        }
    }
    return -1;
}

int pet_hungry_timer_delete(struct pet_data *pd)
{
    nullpo_ret(pd);
    if (pd->pet_hungry_timer != INVALID_TIMER) {
        delete_timer(pd->pet_hungry_timer,pet_hungry);
        pd->pet_hungry_timer = INVALID_TIMER;
    }

    return 1;
}

static int pet_performance(struct map_session_data *sd, struct pet_data *pd)
{
    int val;

    if (pd->pet.intimate > 900)
        val = (pd->petDB->s_perfor > 0)? 4:3;
    else if (pd->pet.intimate > 750) //TODO: this is way too high
        val = 2;
    else
        val = 1;

    pet_stop_walking(pd,2000<<8);
    clif_pet_performance(pd, rnd()%val + 1);
    pet_lootitem_drop(pd,NULL);
    return 1;
}

static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
{
    struct item tmp_item;
    int flag;

    pet_lootitem_drop(pd,sd);
    memset(&tmp_item,0,sizeof(tmp_item));
    tmp_item.nameid = pd->petDB->EggID;
    tmp_item.identify = 1;
    tmp_item.card[0] = CARD0_PET;
    tmp_item.card[1] = GetWord(pd->pet.pet_id,0);
    tmp_item.card[2] = GetWord(pd->pet.pet_id,1);
    tmp_item.card[3] = pd->pet.rename_flag;
    if ((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
        clif_additem(sd,0,0,flag);
        map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
    }
    pd->pet.incuvate = 1;
    unit_free(&pd->bl,CLR_OUTSIGHT);

    status_calc_pc(sd,0);
    sd->status.pet_id = 0;

    return 1;
}

int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
{
    struct pet_data *pd;
    int i=0,interval=0;

    nullpo_retr(1, sd);

    Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);

    if (sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) {
        sd->status.pet_id = 0;
        return 1;
    }
    if (sd->status.pet_id != pet->pet_id) {
        if (sd->status.pet_id) {
            //Wrong pet?? Set incuvate to no and send it back for saving.
            pet->incuvate = 1;
            intif_save_petdata(sd->status.account_id,pet);
            sd->status.pet_id = 0;
            return 1;
        }
        //The pet_id value was lost? odd... restore it.
        sd->status.pet_id = pet->pet_id;
    }

    i = search_petDB_index(pet->class_,PET_CLASS);
    if (i < 0) {
        sd->status.pet_id = 0;
        return 1;
    }
    sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
    pd->bl.type = BL_PET;
    pd->bl.id = npc_get_new_npc_id();

    pd->msd = sd;
    pd->petDB = &pet_db[i];
    pd->db = mob_db(pet->class_);
    memcpy(&pd->pet, pet, sizeof(struct s_pet));
    status_set_viewdata(&pd->bl, pet->class_);
    unit_dataset(&pd->bl);
    pd->ud.dir = sd->ud.dir;

    pd->bl.m = sd->bl.m;
    pd->bl.x = sd->bl.x;
    pd->bl.y = sd->bl.y;
    unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
    pd->bl.x = pd->ud.to_x;
    pd->bl.y = pd->ud.to_y;

    map_addiddb(&pd->bl);
    status_calc_pet(pd,1);

    pd->last_thinktime = gettick();
    pd->state.skillbonus = 0;
    if (battle_config.pet_status_support)
        run_script(pet_db[i].pet_script,0,sd->bl.id,0);
    if (pd->petDB && pd->petDB->equip_script)
        status_calc_pc(sd,0);

    if (battle_config.pet_hungry_delay_rate != 100)
        interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
    else
        interval = pd->petDB->hungry_delay;
    if (interval <= 0)
        interval = 1;
    pd->pet_hungry_timer = add_timer(gettick() + interval, pet_hungry, sd->bl.id, 0);
    return 0;
}

int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
{
    nullpo_retr(1, sd);

    Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);

    if (sd->status.pet_id && pet->incuvate == 1) {
        sd->status.pet_id = 0;
        return 1;
    }

    pet->incuvate = 0;
    pet->account_id = sd->status.account_id;
    pet->char_id = sd->status.char_id;
    sd->status.pet_id = pet->pet_id;
    if (pet_data_init(sd, pet)) {
        sd->status.pet_id = 0;
        return 1;
    }

    intif_save_petdata(sd->status.account_id,pet);
    if (save_settings&8)
        chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]

    if (sd->bl.prev != NULL) {
        map_addblock(&sd->pd->bl);
        clif_spawn(&sd->pd->bl);
        clif_send_petdata(sd,sd->pd, 0,0);
        clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
        clif_pet_equip_area(sd->pd);
        clif_send_petstatus(sd);
    }
    Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);

    return 0;
}

int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
{
    struct map_session_data *sd;

    sd = map_id2sd(account_id);
    if (sd == NULL)
        return 1;
    if (flag == 1) {
        sd->status.pet_id = 0;
        return 1;
    }
    if (p->incuvate == 1) {
        int i;
        //Delete egg from inventory. [Skotlex]
        for (i = 0; i < MAX_INVENTORY; i++) {
            if (sd->status.inventory[i].card[0] == CARD0_PET &&
                p->pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2]))
                break;
        }
        if (i >= MAX_INVENTORY) {
            ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name);
            sd->status.pet_id = 0;
            return 1;
        }
        if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg.
            pc_delitem(sd,i,1,0,0,LOG_TYPE_OTHER);
    } else {
        pet_data_init(sd,p);
        if (sd->pd && sd->bl.prev != NULL) {
            map_addblock(&sd->pd->bl);
            clif_spawn(&sd->pd->bl);
            clif_send_petdata(sd,sd->pd,0,0);
            clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style);
            clif_pet_equip_area(sd->pd);
            clif_send_petstatus(sd);
        }
    }

    return 0;
}

int pet_select_egg(struct map_session_data *sd,short egg_index)
{
    nullpo_ret(sd);

    if (egg_index < 0 || egg_index >= MAX_INVENTORY)
        return 0; //Forged packet!

    if (sd->status.inventory[egg_index].card[0] == CARD0_PET)
        intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->status.inventory[egg_index].card[1], sd->status.inventory[egg_index].card[2]));
    else
        ShowError("wrong egg item inventory %d\n",egg_index);

    return 0;
}

int pet_catch_process1(struct map_session_data *sd,int target_class)
{
    nullpo_ret(sd);

    sd->catch_target_class = target_class;
    clif_catch_process(sd);

    return 0;
}

int pet_catch_process2(struct map_session_data *sd, int target_id)
{
    struct mob_data *md;
    int i = 0, pet_catch_rate = 0;

    nullpo_retr(1, sd);

    md = (struct mob_data *)map_id2bl(target_id);
    if (!md || md->bl.type != BL_MOB || md->bl.prev == NULL) {
        // Invalid inputs/state, abort capture.
        clif_pet_roulette(sd,0);
        sd->catch_target_class = -1;
        sd->itemid = sd->itemindex = -1;
        return 1;
    }

    //FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage]

    i = search_petDB_index(md->class_,PET_CLASS);
    //catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex]
    if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS))
        sd->catch_target_class = md->class_;
    if (i < 0 || sd->catch_target_class != md->class_) {
        clif_emotion(&md->bl, E_AG);    //mob will do /ag if wrong lure is used on them.
        clif_pet_roulette(sd,0);
        sd->catch_target_class = -1;
        return 1;
    }

    pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - get_percentage(md->status.hp, md->status.max_hp))/100;

    if (pet_catch_rate < 1) pet_catch_rate = 1;
    if (battle_config.pet_catch_rate != 100)
        pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;

    if (rnd()%10000 < pet_catch_rate) {
        unit_remove_map(&md->bl,CLR_OUTSIGHT);
        status_kill(&md->bl);
        clif_pet_roulette(sd,1);
        intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv,
                         pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
    } else {
        clif_pet_roulette(sd,0);
        sd->catch_target_class = -1;
    }

    return 0;
}

int pet_get_egg(int account_id,int pet_id,int flag)
{
    //This function is invoked when a new pet has been created, and at no other time!
    struct map_session_data *sd;
    struct item tmp_item;
    int i=0,ret=0;

    if (flag)
        return 0;

    sd = map_id2sd(account_id);
    if (sd == NULL)
        return 0;

    i = search_petDB_index(sd->catch_target_class,PET_CLASS);
    sd->catch_target_class = -1;

    if (i < 0) {
        intif_delete_petdata(pet_id);
        return 0;
    }

    memset(&tmp_item,0,sizeof(tmp_item));
    tmp_item.nameid = pet_db[i].EggID;
    tmp_item.identify = 1;
    tmp_item.card[0] = CARD0_PET;
    tmp_item.card[1] = GetWord(pet_id,0);
    tmp_item.card[2] = GetWord(pet_id,1);
    tmp_item.card[3] = 0; //New pets are not named.
    if ((ret = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) {
        clif_additem(sd,0,0,ret);
        map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
    }

    return 1;
}

static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd);
static int pet_food(struct map_session_data *sd, struct pet_data *pd);
static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap);

int pet_menu(struct map_session_data *sd,int menunum)
{
    nullpo_ret(sd);
    if (sd->pd == NULL)
        return 1;

    //You lost the pet already.
    if (!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incuvate)
        return 1;

    switch (menunum) {
        case 0:
            clif_send_petstatus(sd);
            break;
        case 1:
            pet_food(sd, sd->pd);
            break;
        case 2:
            pet_performance(sd, sd->pd);
            break;
        case 3:
            pet_return_egg(sd, sd->pd);
            break;
        case 4:
            pet_unequipitem(sd, sd->pd);
            break;
    }
    return 0;
}

int pet_change_name(struct map_session_data *sd,char *name)
{
    int i;
    struct pet_data *pd;
    nullpo_retr(1, sd);

    pd = sd->pd;
    if ((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename))
        return 1;

    for (i=0; i<NAME_LENGTH && name[i]; i++) {
        if (!(name[i]&0xe0) || name[i]==0x7f)
            return 1;
    }

    return intif_rename_pet(sd, name);
}

int pet_change_name_ack(struct map_session_data *sd, char *name, int flag)
{
    struct pet_data *pd = sd->pd;
    if (!pd) return 0;

    normalize_name(name," ");//bugreport:3032

    if (!flag || !strlen(name)) {
        clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name for your pet.
        clif_send_petstatus(sd); //Send status so client knows oet name change got rejected.
        return 0;
    }
    memcpy(pd->pet.name, name, NAME_LENGTH);
    clif_charnameack(0,&pd->bl);
    pd->pet.rename_flag = 1;
    clif_pet_equip_area(pd);
    clif_send_petstatus(sd);
    return 1;
}

int pet_equipitem(struct map_session_data *sd,int index)
{
    struct pet_data *pd;
    int nameid;

    nullpo_retr(1, sd);
    pd = sd->pd;
    if (!pd)  return 1;

    nameid = sd->status.inventory[index].nameid;

    if (pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) {
        clif_equipitemack(sd,0,0,0);
        return 1;
    }

    pc_delitem(sd,index,1,0,0,LOG_TYPE_OTHER);
    pd->pet.equip = nameid;
    status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
    clif_pet_equip_area(pd);
    if (battle_config.pet_equip_required) {
        //Skotlex: start support timers if need
        unsigned int tick = gettick();
        if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) {
            if (pd->s_skill->id)
                pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
            else
                pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
        }
        if (pd->bonus && pd->bonus->timer == INVALID_TIMER)
            pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
    }

    return 0;
}

static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
{
    struct item tmp_item;
    int nameid,flag;

    if (pd->pet.equip == 0)
        return 1;

    nameid = pd->pet.equip;
    pd->pet.equip = 0;
    status_set_viewdata(&pd->bl, pd->pet.class_);
    clif_pet_equip_area(pd);
    memset(&tmp_item,0,sizeof(tmp_item));
    tmp_item.nameid = nameid;
    tmp_item.identify = 1;
    if ((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
        clif_additem(sd,0,0,flag);
        map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
    }
    if (battle_config.pet_equip_required) {
        // Skotlex: halt support timers if needed
        if (pd->state.skillbonus) {
            pd->state.skillbonus = 0;
            status_calc_pc(sd,0);
        }
        if (pd->s_skill && pd->s_skill->timer != INVALID_TIMER) {
            if (pd->s_skill->id)
                delete_timer(pd->s_skill->timer, pet_skill_support_timer);
            else
                delete_timer(pd->s_skill->timer, pet_heal_timer);
            pd->s_skill->timer = INVALID_TIMER;
        }
        if (pd->bonus && pd->bonus->timer != INVALID_TIMER) {
            delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
            pd->bonus->timer = INVALID_TIMER;
        }
    }

    return 0;
}

static int pet_food(struct map_session_data *sd, struct pet_data *pd)
{
    int i,k;

    k=pd->petDB->FoodID;
    i=pc_search_inventory(sd,k);
    if (i < 0) {
        clif_pet_food(sd,k,0);
        return 1;
    }
    pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);

    if (pd->pet.hungry > 90)
        pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full);
    else {
        if (battle_config.pet_friendly_rate != 100)
            k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate)/100;
        else
            k = pd->petDB->r_hungry;
        if (pd->pet.hungry > 75) {
            k = k >> 1;
            if (k <= 0)
                k = 1;
        }
        pet_set_intimate(pd, pd->pet.intimate + k);
    }
    if (pd->pet.intimate <= 0) {
        pd->pet.intimate = 0;
        pet_stop_attack(pd);
        pd->status.speed = pd->db->status.speed;
    } else if (pd->pet.intimate > 1000)
        pd->pet.intimate = 1000;
    status_calc_pet(pd, 0);
    pd->pet.hungry += pd->petDB->fullness;
    if (pd->pet.hungry > 100)
        pd->pet.hungry = 100;

    clif_send_petdata(sd,pd,2,pd->pet.hungry);
    clif_send_petdata(sd,pd,1,pd->pet.intimate);
    clif_pet_food(sd,pd->petDB->FoodID,1);

    return 0;
}

static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
{
    const int retrycount=20;

    nullpo_ret(pd);

    Assert((pd->msd == 0) || (pd->msd->pd == pd));

    if (DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) {
        int i,x,y,c,d=12-pd->move_fail_count;
        if (d<5) d=5;
        for (i=0; i<retrycount; i++) {
            int r=rnd();
            x=pd->bl.x+r%(d*2+1)-d;
            y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
            if (map_getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)) {
                pd->move_fail_count=0;
                break;
            }
            if (i+1>=retrycount) {
                pd->move_fail_count++;
                if (pd->move_fail_count>1000) {
                    ShowWarning("PET can't move. hold position %d, class = %d\n",pd->bl.id,pd->pet.class_);
                    pd->move_fail_count=0;
                    pd->ud.canmove_tick = tick + 60000;
                    return 0;
                }
            }
        }
        for (i=c=0; i<pd->ud.walkpath.path_len; i++) {
            if (pd->ud.walkpath.path[i]&1)
                c+=pd->status.speed*14/10;
            else
                c+=pd->status.speed;
        }
        pd->next_walktime = tick+rnd()%3000+3000+c;

        return 1;
    }
    return 0;
}

static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned int tick)
{
    struct block_list *target = NULL;

    if (pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
        return 0;

    if (DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
        return 0;
    pd->last_thinktime=tick;

    if (pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m)
        return 0;

    if (pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2)
        return 0; //No thinking when you just started to walk.

    if (pd->pet.intimate <= 0) {
        //Pet should just... well, random walk.
        pet_randomwalk(pd,tick);
        return 0;
    }

    if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) {
        //Master too far, chase.
        if (pd->target_id)
            pet_unlocktarget(pd);
        if (pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id)
            return 0; //Already walking to him
        if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0)
            return 0; //Can't move yet.
        pd->status.speed = (sd->battle_status.speed>>1);
        if (pd->status.speed <= 0)
            pd->status.speed = 1;
        if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0))
            pet_randomwalk(pd,tick);
        return 0;
    }

    //Return speed to normal.
    if (pd->status.speed != pd->petDB->speed) {
        if (pd->ud.walktimer != INVALID_TIMER)
            return 0; //Wait until the pet finishes walking back to master.
        pd->status.speed = pd->petDB->speed;
        pd->ud.state.change_walk_target = pd->ud.state.speed_changed = 1;
    }

    if (pd->target_id) {
        target= map_id2bl(pd->target_id);
        if (!target || pd->bl.m != target->m || status_isdead(target) ||
            !check_distance_bl(&pd->bl, target, pd->db->range3)) {
            target = NULL;
            pet_unlocktarget(pd);
        }
    }

    if (!target && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) {
        //Use half the pet's range of sight.
        map_foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl,
                           pd->db->range2/2, BL_ITEM,pd,&target);
    }

    if (!target) {
        //Just walk around.
        if (check_distance_bl(&sd->bl, &pd->bl, 3))
            return 0; //Already next to master.

        if (pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
            return 0; //Already walking to him

        unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
        if (!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
            pet_randomwalk(pd,tick);

        return 0;
    }

    if (pd->ud.target == target->id &&
        (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER))
        return 0; //Target already locked.

    if (target->type != BL_ITEM) {
        //enemy targetted
        if (!battle_check_range(&pd->bl,target,pd->status.rhw.range)) {
            //Chase
            if (!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2))
                pet_unlocktarget(pd); //Unreachable target.
            return 0;
        }
        //Continuous attack.
        unit_attack(&pd->bl, pd->target_id, 1);
    } else {    //Item Targeted, attempt loot
        if (!check_distance_bl(&pd->bl, target, 1)) {
            //Out of range
            if (!unit_walktobl(&pd->bl, target, 1, 1)) //Unreachable target.
                pet_unlocktarget(pd);
            return 0;
        } else {
            struct flooritem_data *fitem = (struct flooritem_data *)target;
            if (pd->loot->count < pd->loot->max) {
                memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0]));
                pd->loot->weight += itemdb_weight(fitem->item_data.nameid)*fitem->item_data.amount;
                map_clearflooritem(target);
            }
            //Target is unlocked regardless of whether it was picked or not.
            pet_unlocktarget(pd);
        }
    }
    return 0;
}

static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
    unsigned int tick = va_arg(ap,unsigned int);
    if (sd->status.pet_id && sd->pd)
        pet_ai_sub_hard(sd->pd,sd,tick);

    return 0;
}

static int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
{
    map_foreachpc(pet_ai_sub_foreachclient,tick);

    return 0;
}

static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
{
    struct pet_data *pd;
    struct flooritem_data *fitem = (struct flooritem_data *)bl;
    struct block_list **target;
    int sd_charid =0;

    pd=va_arg(ap,struct pet_data *);
    target=va_arg(ap,struct block_list **);

    sd_charid = fitem->first_get_charid;

    if (sd_charid && sd_charid != pd->msd->status.char_id)
        return 0;

    if (unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
        ((*target) == NULL || //New target closer than previous one.
         !check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl)))) {
        (*target) = bl;
        pd->target_id = bl->id;
        return 1;
    }

    return 0;
}

static int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
{
    struct item_drop_list *list;
    struct item_drop *ditem, *ditem_prev;
    list=(struct item_drop_list *)data;
    ditem = list->item;
    while (ditem) {
        map_addflooritem(&ditem->item_data,ditem->item_data.amount,
                         list->m,list->x,list->y,
                         list->first_charid,list->second_charid,list->third_charid,0);
        ditem_prev = ditem;
        ditem = ditem->next;
        ers_free(item_drop_ers, ditem_prev);
    }
    ers_free(item_drop_list_ers, list);
    return 0;
}

int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
{
    int i,flag=0;
    struct item_drop_list *dlist;
    struct item_drop *ditem;
    struct item *it;
    if (!pd || !pd->loot || !pd->loot->count)
        return 0;
    dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
    dlist->m = pd->bl.m;
    dlist->x = pd->bl.x;
    dlist->y = pd->bl.y;
    dlist->first_charid = 0;
    dlist->second_charid = 0;
    dlist->third_charid = 0;
    dlist->item = NULL;

    for (i=0; i<pd->loot->count; i++) {
        it = &pd->loot->item[i];
        if (sd) {
            if ((flag = pc_additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))) {
                clif_additem(sd,0,0,flag);
                ditem = ers_alloc(item_drop_ers, struct item_drop);
                memcpy(&ditem->item_data, it, sizeof(struct item));
                ditem->next = dlist->item;
                dlist->item = ditem;
            }
        } else {
            ditem = ers_alloc(item_drop_ers, struct item_drop);
            memcpy(&ditem->item_data, it, sizeof(struct item));
            ditem->next = dlist->item;
            dlist->item = ditem;
        }
    }
    //The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori)
    memset(pd->loot->item,0,pd->loot->max * sizeof(struct item));
    pd->loot->count = 0;
    pd->loot->weight = 0;
    pd->ud.canact_tick = gettick()+10000;   //prevent picked up during 10*1000ms

    if (dlist->item)
        add_timer(gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist);
    else
        ers_free(item_drop_list_ers, dlist);
    return 1;
}

/*==========================================
 * pet bonus giving skills [Valaris] / Rewritten by [Skotlex]
 *------------------------------------------*/
int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data)
{
    struct map_session_data *sd=map_id2sd(id);
    struct pet_data *pd;
    int bonus;
    int timer = 0;

    if (sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL)
        return 1;

    pd=sd->pd;

    if (pd->bonus->timer != tid) {
        ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid);
        pd->bonus->timer = INVALID_TIMER;
        return 0;
    }

    // determine the time for the next timer
    if (pd->state.skillbonus && pd->bonus->delay > 0) {
        bonus = 0;
        timer = pd->bonus->delay*1000;  // the duration until pet bonuses will be reactivated again
    } else if (pd->pet.intimate) {
        bonus = 1;
        timer = pd->bonus->duration*1000;   // the duration for pet bonuses to be in effect
    } else { //Lost pet...
        pd->bonus->timer = INVALID_TIMER;
        return 0;
    }

    if (pd->state.skillbonus != bonus) {
        pd->state.skillbonus = bonus;
        status_calc_pc(sd, 0);
    }
    // wait for the next timer
    pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
    return 0;
}

/*==========================================
 * pet recovery skills [Valaris] / Rewritten by [Skotlex]
 *------------------------------------------*/
int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data)
{
    struct map_session_data *sd=map_id2sd(id);
    struct pet_data *pd;

    if (sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL)
        return 1;

    pd=sd->pd;

    if (pd->recovery->timer != tid) {
        ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid);
        return 0;
    }

    if (sd->sc.data[pd->recovery->type]) {
        //Display a heal animation?
        //Detoxify is chosen for now.
        clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
        status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER);
        clif_emotion(&pd->bl, E_OK);
    }

    pd->recovery->timer = INVALID_TIMER;

    return 0;
}

int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
{
    struct map_session_data *sd=map_id2sd(id);
    struct status_data *status;
    struct pet_data *pd;
    unsigned int rate = 100;

    if (sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
        return 1;

    pd=sd->pd;

    if (pd->s_skill->timer != tid) {
        ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid);
        return 0;
    }

    status = status_get_status_data(&sd->bl);

    if (pc_isdead(sd) ||
        (rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
        (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
        (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
       ) {  //Wait (how long? 1 sec for every 10% of remaining)
        pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
        return 0;
    }
    pet_stop_attack(pd);
    pet_stop_walking(pd,1);
    clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
    status_heal(&sd->bl, pd->s_skill->lv,0, 0);
    pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
    return 0;
}

/*==========================================
 * pet support skills [Skotlex]
 *------------------------------------------*/
int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
{
    struct map_session_data *sd=map_id2sd(id);
    struct pet_data *pd;
    struct status_data *status;
    short rate = 100;
    if (sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
        return 1;

    pd=sd->pd;

    if (pd->s_skill->timer != tid) {
        ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid);
        return 0;
    }

    status = status_get_status_data(&sd->bl);

    if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) {
        //Wait until the pet can act again.
        pd->s_skill->timer=add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0);
        return 0;
    }

    if (pc_isdead(sd) ||
        (rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
        (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
        (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
       ) {  //Wait (how long? 1 sec for every 10% of remaining)
        pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
        return 0;
    }

    pet_stop_attack(pd);
    pet_stop_walking(pd,1);
    pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
    if (skill_get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
        unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
    else
        unit_skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
    return 0;
}

/*==========================================
 * Pet read db data
 * pet_db.txt
 * pet_db2.txt
 *------------------------------------------*/
int read_petdb()
{
    char *filename[] = {"pet_db.txt","pet_db2.txt"};
    FILE *fp;
    int nameid,i,j,k;

    // Remove any previous scripts in case reloaddb was invoked.
    for (j = 0; j < MAX_PET_DB; j++) {
        if (pet_db[j].pet_script) {
            script_free_code(pet_db[j].pet_script);
            pet_db[j].pet_script = NULL;
        }
        if (pet_db[j].equip_script) {
            script_free_code(pet_db[j].equip_script);
            pet_db[j].pet_script = NULL;
        }
    }

    // clear database
    memset(pet_db,0,sizeof(pet_db));

    j = 0; // entry counter
    for (i = 0; i < ARRAYLENGTH(filename); i++) {
        char line[1024];
        int lines, entries;

        sprintf(line, "%s/%s", db_path, filename[i]);
        fp=fopen(line,"r");
        if (fp == NULL) {
            if (i == 0)
                ShowError("can't read %s\n",line);
            continue;
        }

        lines = entries = 0;
        while (fgets(line, sizeof(line), fp) && j < MAX_PET_DB) {
            char *str[22], *p;
            lines++;

            if (line[0] == '/' && line[1] == '/')
                continue;
            memset(str, 0, sizeof(str));
            p = line;
            while (ISSPACE(*p))
                ++p;
            if (*p == '\0')
                continue; // empty line
            for (k = 0; k < 20; ++k) {
                str[k] = p;
                p = strchr(p,',');
                if (p == NULL)
                    break; // comma not found
                *p = '\0';
                ++p;
            }

            if (p == NULL) {
                ShowError("read_petdb: Insufficient columns in line %d, skipping.\n", lines);
                continue;
            }

            // Pet Script
            if (*p != '{') {
                ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines);
                continue;
            }

            str[20] = p;
            p = strstr(p+1,"},");
            if (p == NULL) {
                ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines);
                continue;
            }
            p[1] = '\0';
            p += 2;

            // Equip Script
            if (*p != '{') {
                ShowError("read_petdb: Invalid format (Equip Script column) in line %d, skipping.\n", lines);
                continue;
            }
            str[21] = p;

            if ((nameid = atoi(str[0])) <= 0)
                continue;

            if (!mobdb_checkid(nameid)) {
                ShowWarning("pet_db reading: Invalid mob-class %d, pet not read.\n", nameid);
                continue;
            }

            pet_db[j].class_ = nameid;
            safestrncpy(pet_db[j].name,str[1],NAME_LENGTH);
            safestrncpy(pet_db[j].jname,str[2],NAME_LENGTH);
            pet_db[j].itemID=atoi(str[3]);
            pet_db[j].EggID=atoi(str[4]);
            pet_db[j].AcceID=atoi(str[5]);
            pet_db[j].FoodID=atoi(str[6]);
            pet_db[j].fullness=atoi(str[7]);
            pet_db[j].hungry_delay=atoi(str[8])*1000;
            pet_db[j].r_hungry=atoi(str[9]);
            if (pet_db[j].r_hungry <= 0)
                pet_db[j].r_hungry=1;
            pet_db[j].r_full=atoi(str[10]);
            pet_db[j].intimate=atoi(str[11]);
            pet_db[j].die=atoi(str[12]);
            pet_db[j].capture=atoi(str[13]);
            pet_db[j].speed=atoi(str[14]);
            pet_db[j].s_perfor=(char)atoi(str[15]);
            pet_db[j].talk_convert_class=atoi(str[16]);
            pet_db[j].attack_rate=atoi(str[17]);
            pet_db[j].defence_attack_rate=atoi(str[18]);
            pet_db[j].change_target_rate=atoi(str[19]);
            pet_db[j].pet_script = NULL;
            pet_db[j].equip_script = NULL;

            if (*str[20])
                pet_db[j].pet_script = parse_script(str[20], filename[i], lines, 0);
            if (*str[21])
                pet_db[j].equip_script = parse_script(str[21], filename[i], lines, 0);

            j++;
            entries++;
        }

        if (j >= MAX_PET_DB)
            ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB);
        fclose(fp);
        ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' pets in '"CL_WHITE"%s"CL_RESET"'.\n", entries, filename[i]);
    }
    return 0;
}

/*==========================================
 * Initialization process relationship skills
 *------------------------------------------*/
int do_init_pet(void)
{
    read_petdb();

    item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE);
    item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE);

    add_timer_func_list(pet_hungry,"pet_hungry");
    add_timer_func_list(pet_ai_hard,"pet_ai_hard");
    add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
    add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop");
    add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
    add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
    add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
    add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);

    return 0;
}

int do_final_pet(void)
{
    int i;
    for (i = 0; i < MAX_PET_DB; i++) {
        if (pet_db[i].pet_script) {
            script_free_code(pet_db[i].pet_script);
            pet_db[i].pet_script = NULL;
        }
        if (pet_db[i].equip_script) {
            script_free_code(pet_db[i].equip_script);
            pet_db[i].equip_script = NULL;
        }
    }
    ers_destroy(item_drop_ers);
    ers_destroy(item_drop_list_ers);
    return 0;
}