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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium SE - Mardol
//================= Description ===========================================
//= NPCs related to the WoE:SE castle Mardol
//================= Current Version =======================================
//= 1.0
//=========================================================================

-	duplicate(Manager#template)	Manager#arug_cas01	FAKE_NPC
-	duplicate(gard#template)	gard1#arug_cas01	FAKE_NPC
-	duplicate(gard#template)	gard2#arug_cas01	FAKE_NPC
-	duplicate(df#template)	df1#arug_cas01	FAKE_NPC
-	duplicate(df#template)	df2#arug_cas01	FAKE_NPC
-	duplicate(RL#template)	RL0#arug_cas01	FAKE_NPC
-	duplicate(RL#template)	RL1#arug_cas01	FAKE_NPC
-	duplicate(RL#template)	RL2#arug_cas01	FAKE_NPC
-	duplicate(RL#template)	RL3#arug_cas01	FAKE_NPC

arug_cas01,92,380,3	duplicate(Steward#template)	Steward#ar01	1_M_JOBTESTER
arug_cas01,112,193,1	duplicate(Guardian#template)	Brace#ar01	4_M_LGTGUARD
arug_cas01,31,362,3	duplicate(Kafra#template)	Kafra Employee#ar01	4_F_KAFRA1
arug_cas01,211,234,0	duplicate(Guardian Stone#template)	1st Guardian Stone#ar01	CLEAR_NPC
arug_cas01,308,189,0	duplicate(Guardian Stone#template)	2nd Guardian Stone#ar01	CLEAR_NPC
arug_cas01,247,52,0	duplicate(Control#template)	Control Device01#ar01	HIDDEN_NPC
arug_cas01,118,131,0	duplicate(Control#template)	Control Device02#ar01	HIDDEN_NPC
arug_cas01,82,172,0	duplicate(Control#template)	Control Device03#ar01	HIDDEN_NPC
arug_cas01,259,371,0	duplicate(Switch#template)	#aru01_switch	HIDDEN_NPC
arug_cas01,157,345,3	duplicate(Sunflower#template)	Mysterious Sunflower#06	4_RED_FLOWER

arug_cas01,74,232,0	script	LF-01#arug_cas01	HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",158,237,"Second Gate House",297,248; }
arug_cas01,77,232,0	script	LF-02#arug_cas01	HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",197,144,"Defense Area 1-2",245,103; }
arug_cas01,80,232,0	script	LF-03#arug_cas01	HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",256,35,"Defense Area 2-2",186,26; }
arug_cas01,83,232,0	script	LF-04#arug_cas01	HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",146,65,"Defense Area 2-4",176,111; }
arug_cas01,86,232,0	script	LF-05#arug_cas01	HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",94,126,"Defense Area 3-2",126,126; }
arug_cas01,89,232,0	script	LF-06#arug_cas01	HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-3",68,171,"Defense Area 3-4",105,182; }
arug_cas01,92,232,0	script	LF-07#arug_cas01	HIDDEN_NPC,{ callfunc "LinkFlag","Gate House Fork",233,130; }
arug_cas01,95,232,0	script	LF-08#arug_cas01	HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-1",197,144,"Area 2-1",256,35,"Area 3-1",146,65; }
arug_cas01,98,232,0	script	LF-09#arug_cas01	HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",245,103,"Area 2-2",186,26,"Area 3-3",68,171; }
arug_cas01,101,232,0	script	LF-10#arug_cas01	HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",121,357; }
arug_cas01,72,176,0	script	Mardol#LF_ar01_1::LF_ar01_1	HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",67,193; }
arug_cas01,103,186,0	duplicate(LF_ar01_1)	Mardol#LF_ar01_2	HIDDEN_NPC
arug_cas01,92,126,4	script	Mardol#LF_ar01_3::LF_ar01_2	HIDDEN_NPC,{
	callfunc "LinkFlag","Emperium Center",67,193;
	end;
OnAgitInit2:
OnRecvCastleAr01:
	flagemblem getcastledata("arug_cas01",1);
	end;
}
arug_cas01,127,126,4	duplicate(LF_ar01_2)	Mardol#LF_ar01_3	HIDDEN_NPC
arug_cas01,150,102,0	duplicate(LF_ar01_1)	Mardol#LF_ar01_4	HIDDEN_NPC
arug_cas01,208,68,0	duplicate(LF_ar01_1)	Mardol#LF_ar01_5	HIDDEN_NPC
arug_cas01,249,52,0	duplicate(LF_ar01_1)	Mardol#LF_ar01_6	HIDDEN_NPC
arug_cas01,234,76,0	duplicate(LF_ar01_1)	Mardol#LF_ar01_7	HIDDEN_NPC
arug_cas01,249,76,0	duplicate(LF_ar01_1)	Mardol#LF_ar01_8	HIDDEN_NPC
arug_cas01,204,142,0	duplicate(LF_ar01_1)	Mardol#LF_ar01_9	HIDDEN_NPC
arug_cas01,183,244,0	duplicate(LF_ar01_1)	Mardol#LF_ar01_10	HIDDEN_NPC
arug_cas01,292,219,0	duplicate(LF_ar01_1)	Mardol#LF_ar01_11	HIDDEN_NPC
arug_cas01,102,120,4	duplicate(LF_ar01_2)	Mardol#LF_ar01_12	GUILD_FLAG
arug_cas01,117,120,4	duplicate(LF_ar01_2)	Mardol#LF_ar01_13	GUILD_FLAG
arug_cas01,233,140,4	duplicate(LF_ar01_2)	Mardol#LF_ar01_14	GUILD_FLAG

aru_gld,164,270,4	script	Mardol#flag_Ar01_1::Ar01_Flag	GUILD_FLAG,{
	callfunc "ReturnFlag","arug_cas01",1;
	end;
OnAgitInit2:
OnRecvCastleAr01:
	flagemblem getcastledata("arug_cas01",1);
	end;
}
aru_gld,142,235,4	duplicate(Ar01_Flag)	Mardol#flag_Ar01_2	GUILD_FLAG
aru_gld,164,245,5	duplicate(Ar01_Flag)	Mardol#flag_Ar01_3	GUILD_FLAG
aru_gld,182,255,5	duplicate(Ar01_Flag)	Mardol#flag_Ar01_4	GUILD_FLAG