//===== Athena Script ========================================
//= Lighthalzen Dungeon Warp Script
//===== By: ==================================================
//= Sara-chan (1.0)
//===== Current Version: =====================================
//= 1.6b
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 8+
//===== Description: =========================================
//= Warp Points for Lighthalzen Dungeon
//===== Additional Comments: =================================
//= No Comment!
//= 1.1 Added temp restriction by Azazel [Lupus]
//= 1.2 Optimized [Lupus]
//= and fixed 005 and 005a warps coords, thanks to Justin84
//= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus]
//= 1.4 Added coords of secret dungeon entrance, thanks to Justin84
//= proved with screenshots [Lupus]
//= 1.5a thx2 Justin84, some additions and fixes [Lupus]
//= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c
//= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84
//= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3]
//= 1.6b Updated Sewer Pipe [Vicious]
//= 1.7 Fixed a warp-back
//============================================================
lhz_dun03.gat,140,139,0 warp lhz003 1,1,lhz_dun02.gat,150,145
lhz_dun02.gat,18,150,0 warp lhz004 1,1,lhz_dun01.gat,18,148
lhz_dun01.gat,18,146,0 warp lhz004a 1,1,lhz_dun02.gat,18,148
lhz_dun02.gat,282,155,0 warp lhz005 1,1,lhz_dun01.gat,281,152
lhz_dun01.gat,281,150,0 warp lhz005a 1,1,lhz_dun02.gat,282,153
lhz_dun02.gat,148,18,0 warp lhz006 1,1,lhz_dun01.gat,146,10
lhz_dun01.gat,148,10,0 warp lhz006a 1,1,lhz_dun02.gat,150,18
//current entrance
lhz_dun01.gat,150,290,0 warp lhz007 1,1,lighthalzen.gat,73,54
//lighthalzen.gat,73,52,0 warp lhz007a 1,1,lhz_dun01.gat,150,288
//This should be only an Exit. This warp doesn't exist on kRO.
//--------------------------Sewer Pipe--------------------------
lighthalzen.gat,313,301,0 script Sewer Pipe 111,{
mes "You see some pipes for a sewage system.";
if(countitem(2657) == 0 && hzdun == 1)goto s_Find;
if(countitem(2657) != 0)goto s_Find;
close;
s_Find:
mes "You found the way into the lab.";
next;
menu "Go in.",L_1,"Do not go in.",-;
close;
L_1:
warp "lhz_cube.gat",231,17;
end;
}
//--------------------------Warp--------------------------
//Cube room <-> Organism test laboratory level 2
lhz_cube.gat,231,96,0 warp lhzcube1 1,1,lhz_dun02.gat,220,6
lhz_dun02.gat,224,6,0 warp lhzcube2 1,1,lhz_cube.gat,231,90
//Cube room -> Lighthalzen
lhz_cube.gat,231,12,0 warp lhzcube3 1,1,lighthalzen.gat,310,302
lhz_cube.gat,177,96,0 warp lhzcube4 1,1,lighthalzen.gat,310,302
lhz_dun02.gat,150,149,4 script lhz-warp 45,2,2,{
OnTouch:
if(Upper != 1 && BaseLevel<95)goto s_Noentry0;
if(Upper == 1 && BaseLevel<90)goto s_Noentry1;
warp "lhz_dun03",140,137;
end;
s_Noentry0:
mes "Non-Advanced class characters must be at least base level 95 to enter level 3 of the Bio Lab Dungeon";
close;
s_Noentry1:
mes "Advanced class characters must be at least base level 90 to enter level 3 of the Bio Lab Dungeon";
close;
}