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//===== Athena Script ========================================
//= Lighthalzen Dungeon Warp Script
//===== By: ==================================================
//= Sara-chan (1.0)
//===== Current Version: =====================================
//= 1.6b
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 8+
//===== Description: =========================================
//= Warp Points for Lighthalzen Dungeon
//===== Additional Comments: =================================
//= No Comment!
//= 1.1 Added temp restriction by Azazel [Lupus]
//= 1.2 Optimized [Lupus]
//= and fixed 005 and 005a warps coords, thanks to Justin84 
//= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus]
//= 1.4 Added coords of secret dungeon entrance, thanks to Justin84
//= proved with screenshots [Lupus]
//= 1.5a thx2 Justin84, some additions and fixes [Lupus]
//= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c
//= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84
//= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3]
//= 1.6b Updated Sewer Pipe [Vicious]
//= 1.7 Fixed a warp-back
//============================================================

lhz_dun03.gat,140,139,0	warp	lhz003	1,1,lhz_dun02.gat,150,145
lhz_dun02.gat,18,150,0	warp	lhz004	1,1,lhz_dun01.gat,18,148
lhz_dun01.gat,18,146,0	warp	lhz004a	1,1,lhz_dun02.gat,18,148
lhz_dun02.gat,282,155,0	warp	lhz005	1,1,lhz_dun01.gat,281,152
lhz_dun01.gat,281,150,0	warp	lhz005a	1,1,lhz_dun02.gat,282,153
lhz_dun02.gat,148,18,0	warp	lhz006	1,1,lhz_dun01.gat,146,10
lhz_dun01.gat,148,10,0	warp	lhz006a	1,1,lhz_dun02.gat,150,18

//current entrance
lhz_dun01.gat,150,290,0	warp	lhz007	1,1,lighthalzen.gat,73,54
//lighthalzen.gat,73,52,0	warp	lhz007a	1,1,lhz_dun01.gat,150,288
//This should be only an Exit. This warp doesn't exist on kRO.

//--------------------------Sewer Pipe--------------------------

lighthalzen.gat,313,301,0	script	Sewer Pipe	111,{
	mes "You see some pipes for a sewage system.";
	if(countitem(2657) == 0 && hzdun == 1)goto s_Find;
	if(countitem(2657) != 0)goto s_Find;
	close;
s_Find:
	mes "You found the way into the lab.";
	next;
	menu "Go in.",L_1,"Do not go in.",-;
	close;

L_1:
	warp "lhz_cube.gat",231,17;
	end;
}

//--------------------------Warp--------------------------

//Cube room <-> Organism test laboratory level 2
lhz_cube.gat,231,96,0	warp	lhzcube1	1,1,lhz_dun02.gat,220,6
lhz_dun02.gat,224,6,0	warp	lhzcube2	1,1,lhz_cube.gat,231,90

//Cube room -> Lighthalzen
lhz_cube.gat,231,12,0	warp	lhzcube3	1,1,lighthalzen.gat,310,302
lhz_cube.gat,177,96,0	warp	lhzcube4	1,1,lighthalzen.gat,310,302

lhz_dun02.gat,150,149,4	script	lhz-warp	45,2,2,{
OnTouch:
	if(Upper != 1 && BaseLevel<95)goto s_Noentry0;
	if(Upper == 1 && BaseLevel<90)goto s_Noentry1;
	warp "lhz_dun03",140,137;
	end;

s_Noentry0:
	mes "Non-Advanced class characters must be at least base level 95 to enter level 3 of the Bio Lab Dungeon";
	close; 

s_Noentry1:
	mes "Advanced class characters must be at least base level 90 to enter level 3 of the Bio Lab Dungeon";
	close;
}