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//===== Hercules Script ======================================
//= El Dicastes Warp Script
//===== By: ==================================================
//= Chilly, Muad_Dib
//===== Current Version: =====================================
//= 1.3
//===== File Encoding ========================================
//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//===== Description: =========================================
//= Warp Points for El Dicastes
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added Elevators.
//= 1.2 Removed a warp. [Joseph]
//= 1.3 Updated to match official script. [Joseph]
//============================================================

// Town Warps
dicastes01,283,285,0	warp	eldicastes0001	1,1,dic_in01,45,30
dic_in01,45,28,0	warp	eldicastes0002	1,1,dicastes01,281,284
dicastes01,163,297,0	warp	eldicastes0003	1,1,dic_in01,371,101
dic_in01,372,99,0	warp	eldicastes0004	1,1,dicastes01,163,295
dicastes01,94,259,0	warp	eldicastes0005	1,1,dic_in01,390,53
dic_in01,390,55,0	warp	eldicastes0006	1,1,dicastes01,95,257
dicastes01,136,103,0	warp	eldicastes0007	1,1,dic_in01,26,98
dic_in01,26,96,0	warp	eldicastes0008	1,1,dicastes01,137,106
dicastes01,255,175,0	warp	eldicastes0009	1,1,dic_in01,344,272
dic_in01,342,271,0	warp	eldicastes0010	1,1,dicastes01,255,173
dicastes01,198,353,0	warp	eldicastes0011	1,1,dicastes02,120,80
dicastes02,120,77,0	warp	eldicastes0012	1,1,dicastes01,197,351
dicastes02,120,237,0	warp	eldicastes0013	1,1,dic_in01,45,246
dic_in01,45,244,0	warp	eldicastes0014	1,1,dicastes02,119,235
dic_in01,299,248,0	warp	eldicastes0015	1,1,dic_in01,262,191

dic_in01,242,182,0	script	#eldicastes0016	CLEAR_NPC,{
	if (isequipped(2782)) select("Administrative Office");
	else select("������");
	warp "dic_in01",138,221;
	end;
}

// Elevators
-	script	Elevator#main	-1,{
	.@n = atoi(strnpcinfo(2));
	.@eq = (isequipped(2782))?1:0;
	if (.@n <= 4) {
		.@m$ = (.@eq)?"Civil Services:Archive Room:Situation Room:Administrative Office":"�����:����:������:������";
		setarray .@xy, 45,286,36,212,122,282,121,201;
	}
	else if (.@n <= 11) {
		.@m$ = (.@eq)?"Residential Zone 1:Residential Zone 2:Residential Zone 3:Pub Burman Flone":"������ �� :������ �� :��� �� :���С�";
		setarray .@xy, 42,115,110,108,178,108,260,115;
	}
	else if (.@n <= 13) {
		.@m$ = (.@eq)?"Battle Station:Galten Quarters":"������ �� :������ �� ";
		setarray .@xy, 385,272,385,208;
	}
	.@m = select(.@m$) - 1;
	warp "dic_in01",.@xy[.@m*2],.@xy[.@m*2+1];
	end;
}
dic_in01,46,288,0	duplicate(Elevator#main)	Elevator#1	CLEAR_NPC
dic_in01,122,284,0	duplicate(Elevator#main)	Elevator#2	CLEAR_NPC
dic_in01,121,203,0	duplicate(Elevator#main)	Elevator#3	CLEAR_NPC
dic_in01,35,214,0	duplicate(Elevator#main)	Elevator#4	CLEAR_NPC
dic_in01,44,116,0	duplicate(Elevator#main)	Elevator#5	CLEAR_NPC
dic_in01,112,108,0	duplicate(Elevator#main)	Elevator#6	CLEAR_NPC
dic_in01,180,108,0	duplicate(Elevator#main)	Elevator#7	CLEAR_NPC
dic_in01,261,115,0	duplicate(Elevator#main)	Elevator#8	CLEAR_NPC
dic_in01,57,48,0	duplicate(Elevator#main)	Elevator#9	CLEAR_NPC
dic_in01,137,46,0	duplicate(Elevator#main)	Elevator#10	CLEAR_NPC
dic_in01,222,46,0	duplicate(Elevator#main)	Elevator#11	CLEAR_NPC
dic_in01,388,272,0	duplicate(Elevator#main)	Elevator#12	CLEAR_NPC
dic_in01,389,208,0	duplicate(Elevator#main)	Elevator#13	CLEAR_NPC