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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2013-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Masao
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Homunculus S Mutation Quest
//================= Description ===========================================
//= Genetic quest to mutate a level 99 evolved Homunculus into a Homunculus
//= S.
//================= Current Version =======================================
//= 1.2
//=========================================================================

//== Main NPCs =============================================
job3_gen01,12,44,3	script	Viorel#job3_gen01	4_M_ALCHE_E,{
	if (countitem(6415)) {
		if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
			disable_items;
			if (!questprogress(4159) && !questprogress(4160)) {
				mes "[Viorel]";
				mes "Why are you here?";
				mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
				close2;
				for(.@i = 4154; .@i <= 4160; ++.@i) {
					if (questprogress(.@i))
						erasequest .@i;
				}
				setquest 4154;
				setquest 4159;
				morphembryo;
				if (countitem(6415) == 0)
					getitem 6415,1; //Strange_Embryo
				else if (countitem(6415) > 1)
					delitem 6415, (countitem(6415) - 1); //Strange_Embryo
				warp "que_house_s",63,41;
				end;
			}
			enable_items;
		} else if (Class == Job_Novice_High || Class == Job_Merchant_High || Class == Job_Alchemist || Class == Job_Creator) {
			emotion e_what;
			mes "[Viorel]";
			mes "I don't know what's going on, but the way I remember it you were supposed to be qualified to research ^FF4800Homunculus^000000.";
			next;
			mes "[Viorel]";
			mes "Whatever the reason, you're not able to continue the research on ^FF4800Homunculus^000000.";
			mes "Come back after you become a ^005DFFGenetic^000000 and have obtained a ^0000FFBioethics^000000.";
			close;
		} else {
			delitem 6415, countitem(6415); //Strange_Embryo
			mes "[Viorel]";
			mes "Wait, that embryo you have seems a little strange.";
			next;
			mes "[Viorel]";
			mes "Unless you have a job researching ^FF4800Homunculus^000000....";
			mes "It will be of no help to you what so ever.";
			next;
			mes "[Viorel]";
			mes "I'm in charge of managing ^0000FFStrange Embryo^000000 so I'll take care of that for you.";
			mes "No offense, and I'm not doing anything bad here.";
			close;
		}
	}
	if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && questprogress(4154)) {
		if (questprogress(4155) || questprogress(4160)) {
			mes "[Viorel]";
			mes "Weather's great.";
			next;
			callsub L_CheckHomunculus;
			mes "[Viorel]";
			mes "Ready to go to my house?";
			next;
			switch(select("Go to ^005DFFViorel^000000's house.:Don't go.")) {
			case 1:
				mes "[Viorel]";
				mes "Good choice.";
				mes "Now, close your eyes for a second...";
				close2;
				warp "que_house_s",19,42;
				end;
			case 2:
				mes "[Viorel]";
				mes "Come back when you're ready.";
				mes "You must come with the ^FF4800Homunculus^000000.";
				close;
			}
		} else {
			mes "[Viorel]";
			mes "Why are you here?";
			mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
			next;
			callsub L_CheckHomunculus;
			mes "[Viorel]";
			mes "Now, ready to go to ^005DFFJeyna^000000?";
			next;
			switch(select("Go to ^005DFFJeyna^000000's room.:Don't go.")) {
			case 1:
				mes "[Viorel]";
				mes "Good choice.";
				mes "Now, close your eyes for a second...";
				close2;
				warp "que_house_s",63,41;
				end;
			case 2:
				mes "[Viorel]";
				mes "Come back when you're ready.";
				mes "You must come with the ^FF4800Homunculus^000000.";
				close;
			}
		}
	}
	if (BaseJob == Job_Merchant) {
		mes "[Viorel]";
		mes "I used to be a merchant once, just like you.";
		mes "I'm researching on ^FF4800Homunculus^000000.";
		next;
		mes "[Viorel]";
		mes "If you're interested in ^FF4800Homunculus^000000, become an ^005DFFAlchemist^000000 or a ^005DFFCreator^000000.";
		close;
 	} else if (BaseJob == Job_Alchemist && Class < Job_Genetic) {
		mes "[Viorel]";
		mes "I've spent lots of time and energy on Homunculus.";
		mes "If you feel like you're at a dead end, come back next time with a ^FF4800Homunculus^000000.";
		next;
		mes "[Viorel]";
		mes "Oh. Of course you need to have the suitable potentials. You could probably prove yourself once you become a ^FF4800Genetic^000000.";
		close;
	} else if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
		if (gethominfo(6) >= 99 && (gethominfo(1) >= 6009 && gethominfo(1) <= 6016)) { // Level 99+ evolved Homunculus
			mes "[Viorel]";
			mes "Oh, great~!";
			mes "You have a ^FF4800Homunculus^000000.";
			mes "With passion invested in its research we can make them better.";
			next;
			mes "[Viorel]";
			mes "I must speak to you in private. Would you mind going to my house with me?";
			next;
			switch(select("Go to ^005DFFViorel^000000's home.:Stay here.")) {
			case 1:
				mes "[Viorel]";
				mes "Good choice.";
				mes "Now, close your eyes for a second...";
				close2;
				setquest 4154;
				setquest 4155;
				warp "que_house_s",19,42;
				end;
			case 2:
				mes "[Viorel]";
				mes "If you feel like you're at a dead end, come back next time with a ^FF4800Homunculus^000000.";
				close;
			}
		} else if (gethominfo(6) >= 99 && (gethominfo(1) >= 6048 && gethominfo(1) <= 6052)) { // Level 99+ mutated Homunculus-S
			mes "[Viorel]";
			mes "Hello again.";
			mes "Perhaps you may be interested";
			mes "in the newly created ^FF4800Homunculus^000000,";
			mes "born from the new ^006400Homunculus Mutation System^000000?";
			next;
			switch(select("Nope. Good bye.:Please, I'm busy.:That's exactly what I wanted to hear.:Why are you always standing there?")) {
			case 1:
				emotion e_heh;
				mes "[Viorel]";
				mes "Okay.";
				mes "Good seeing you.";
				mes "Good bye then~!";
				close;
			case 2:
				emotion e_omg;
				mes "[Viorel]";
				mes "!!!!";
				mes "I... I see.";
				mes "I thought you were here to see me.";
				close;
			case 3:
				emotion e_ic;
				mes "[Viorel]";
				mes "Just as I thought.";
				mes "Let's have a look at the notes my dear friend Jeyna left.";
				next;
				playbgm "30.mp3"; // One Step Closer
				callfunc "F_HomMutateInfo","[Memo Pad Notes]";
				mes "[Viorel]";
				mes "Hmm.";
				mes "Well, that's all there is to it.";
				mes "It's up to you to find out more.";
				close2;
				playbgm "08.mp3"; // Theme of Prontera
				end;
			case 4:
				emotion e_swt;
				mes "[Viorel]";
				mes "No, I do not stand here every day.";
				mes "But why do YOU stand there every day?";
				next;
				mes "[Viorel]";
				mes "What?";
				mes "No, the way I see it";
				mes "you seem to be here every time I'm here.";
				close;
			}
		} else {
			if (gethominfo(1) >= 6009) { // Evolved Homunculus
				mes "[Viorel]";
				mes "Hmm, you seem to have a special bond with your ^FF4800Homunculus^000000.";
				next;
				mes "[Viorel]";
				mes "Come back to me when that ^FF4800Homunculus^000000 reaches ^0000FFlevel 99^000000.";
				close;
			} else {
				mes "[Viorel]";
				mes "You do not yet possess an evolved ^FF4800Homunculus^000000...";
				mes "As you may well know about evolution:";
				next;
				mes "[Viorel]";
				mes "Using the ^0000FFStone of Sage^000000 when intimacy level is above ^006400Intimate^000000, the ^FF4800Homunculus^000000 goes through ^006400Evolution^000000.";
				close;
			}
		}
	}
	mes "[Viorel]";
	mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
	mes "However, I believe passion is the most important factor.";
	next;
	switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
	case 1:
		mes "[Viorel]";
		mes "So long~!";
		close;
	case 2:
		mes "[Viorel]";
		mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
		mes "People like me, especially, even think of creating life itself.";
		next;
		mes "[Viorel]";
		mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
		mes "Now, if you'll excuse me~!";
		close;
	case 3:
		emotion e_swt;
		mes "[Viorel]";
		mes "What, is it so strange to see an Alchemist in their own lab?";
		mes "How so?";
		close;
	}
	end;
L_CheckHomunculus:
	if (gethominfo(6) < 99 || (gethominfo(1) < 6009 || gethominfo(1) > 6016)) { // Not level 99+ evolved Homunculus
		mes "[Viorel]";
		mes "Huh?";
		mes "Where's the ^FF4800Homunculus^000000 you used to have?";
		mes "Perhaps I've mistaken it for something else...";
		next;
		mes "[Viorel]";
		mes ".......";
		mes " ";
		mes "(Seems to be thinking about something.)";
		next;
		emotion e_heh;
		mes "[Viorel]";
		mes "Ha ha~";
		mes "I think I've mistaken you for someone else.";
		mes "If you'll excuse me.";
		close;
	}
	return;
}

que_house_s,24,47,3	script	Viorel#homun_s	4_M_ALCHE_E,{
	if (questprogress(4155)) {
		emotion e_dum;
		mes "[Viorel]";
		mes "Good.";
		mes "I see that you mean business.";
		next;
		playbgm "33.mp3"; // Yuna Song
		mes "[Viorel]";
		mes "Maybe you'll agree.";
		mes "Currently, your ^FF4800Homunculus^000000 is not in its perfect state.";
		next;
		mes "[Viorel]";
		mes "These days, studies on the growth of the ^FF4800Homunculus^000000 are actively taking place.";
		mes "But, I do believe that I have found something special.";
		next;
		mes "[Viorel]";
		mes "In order to break the current limitations of the ^FF4800Homunculus^000000, mutations need to happen.";
		next;
		switch(select("Like, biological experiments...?!:Well, yeah, naturally.:I don't want to hurt my Homunculus!")) {
		case 1:
			emotion e_swt2;
			mes "[Viorel]";
			mes "Don't look so surprised.";
			mes "Ethics in biology are kind of blurry right now, right?";
			mes "I mean...";
			next;
			mes "[Viorel]";
			mes "It's my duty to study the true potential of the ^FF4800Homunculus^000000.";
			next;
			mes "[Viorel]";
			mes "So far, Homunculus haven't demonstrated their full potential, but I know that I am close to a breakthrough.";
			next;
			break;
		case 2:
			emotion e_sigh;
			mes "[Viorel]";
			mes "Yes.";
			mes "I'm glad you're not upset.";
			mes "Mutation,";
			mes "a word that sparks evil in the minds of the ordinary,";
			mes "which made my research very difficult to proceed with.";
			next;
			mes "[Viorel]";
			mes "Do you remember?";
			mes "^005DFFKellasus^000000 of ^8B4513Lighthalzen^000000, the pioneer of ^FF4800Homunculus^000000 research.";
			next;
			mes "[Viorel]";
			mes "I believe that this research fulfills the promise made with ^005DFFKellasus^000000, the giver of knowledge and belief.";
			next;
			break;
		case 3:
			emotion e_swt;
			mes "[Viorel]";
			mes "I understand your concern.";
			mes "But I want to assure you that this Mutation does not harm or hurt your ^FF4800Homunculus^000000.";
			next;
			mes "[Viorel]";
			mes "On the contrary, the ^FF4800Homunculus^000000 of today are in pain from imperfection, unable to live up to their supposed potentials.";
			mes "Moreover, those ^FF4800Homunculus^000000 were often abandoned.";
			next;
			mes "[Viorel]";
			mes "Don't get me wrong, I study the ^FF4800Homunculus^000000 because I love them.";
			next;
			break;
		}
		mes "[Viorel]";
		mes "Well, by the way...";
		mes "I have found this new mutation to be quite stable.";
		next;
		mes "[Viorel]";
		mes "^006400The technology exists,";
		mes "and they will likely have new";
		mes "skills when mutated...^000000";
		next;
		mes "[Viorel]";
		mes "The minor side effect...";
		mes "^006400Their appearance will change^000000.";
		mes "But I think you'll find that pretty satisfying.";
		next;
		mes "[Viorel]";
		mes "I quote from ^005DFFKassibian^000000, an expert in ^FF4800Homunculus^000000 techniques,";
		mes "^006400The truth is not in a single form~!^000000";
		mes "Ha ha.";
		next;
		emotion e_flash;
		mes "[Viorel]";
		mes "I know it's a little abrupt, but...";
		mes "How about changing your ^FF4800Homunculus^000000 into something incredible with my marvelous achievement, the ^006400Homunculus Mutation System^000000?";
		next;
		switch(select("Explore the ^006400Homunculus Mutation System^000000.:Cancel.")) {
		case 1:
			emotion e_no1;
			mes "[Viorel]";
			mes "Good choice.";
			mes "Success lurks outside the box of conventional thinking, right?";
			next;
			mes "[Viorel]";
			mes "The first person to help with the research is ^005DFFJeyna^000000.";
			mes "I'll send you to ^005DFFJeyna^000000.";
			mes "There, you'll learn more about the new ^0000FFHomunculus^000000.";
			close2;
			setquest 4156;
			erasequest 4155;
			warp "que_house_s",63,41;
			end;
		case 2:
			emotion e_dots;
			mes "[Viorel]";
			mes "I don't see why you hesitate.";
			mes "I am not trying to deceive you.";
			mes "Maybe you need some time to think about it?";
			next;
			switch(select("Think about it.:I'm just going to walk away.")) {
			case 1:
				mes "[Viorel]";
				mes "We'll talk in a bit then.";
				close;
			case 2:
				emotion e_otl;
				mes "[Viorel]";
				mes "Shame.";
				mes "However, I respect your opinion.";
				mes "I'll send you back to the ^8B4513Laboratory^000000.";
				close2;
				erasequest 4154;
				erasequest 4155;
				warp "job3_gen01",12,47;
				end;
			}
		}
	} else if (questprogress(4160)) {
		playbgm "33.mp3"; // Yuna Song
		mes "[Viorel]";
		mes "The ^FF4800Homunculus^000000 I saw before has returned to its ^0000FFembryo^000000 state.";
		mes "A little strange, but...";
		mes "You don't have to worry about it.";
		next;
		mes "[Viorel]";
		mes "By the way...";
		mes "I forgot to tell you something.";
		mes "In order to stabilize the Mutation process, I need some materials first.";
		next;
		mes "[Viorel]";
		mes "Fortunately, you don't have to find them yourself because I have them here already..";
		mes "But, I'll need ^FF000050,000 zeny^000000, you know, as a service fee.";
		next;
		mes "[Viorel]";
		mes "I wish that I could do it for free but I'm not exactly made of money, you know.";
		mes "That and I lack any investors to support my research at the moment.";
		next;
		mes "[Viorel]";
		mes "In fact, if I had enough zeny to continue my research, then I could solve a lot of my problems...";
		next;
		mes "[Viorel]";
		mes "Anyways, you can try to do this with or without the stabilization process. It's all up to you.";
		next;
		mes "[Viorel]";
		mes "If you choose the unstable";
		mes "mutation, I can't guarentee what kind of Homunculus you're going to get.";
		mes "Anyways, it's up to you.";
		next;
		switch(select("Mutation stabilization (50,000 zeny):Unstable mutation")) {
		case 1:
			if (Zeny < 50000) {
				mes "[Viorel]";
				mes "I don't think you have ^FF000050 thousand Zeny^000000 with you right now.";
				mes "Please bring enough Zeny.";
				mes "I'll be waiting.";
				mes "Want me to send you back to the ^8B4513Laboratory^000000?";
				next;
				switch(select("No thanks.:Yes. Send me back to the Lab.")) {
				case 1:
					mes "[Viorel]";
					mes "Alright.";
					mes "I'll see you in a bit.";
					close;
				case 2:
					mes "[Viorel]";
					mes "Alright.";
					mes "I'll be waiting at the ^8B4513Laboratory^000000.";
					close2;
					warp "job3_gen01",12,47;
					end;
				}
			}
			emotion e_no1;
			playbgm "19.mp3"; // Under the Ground
			mes "[Viorel]";
			mes "Good choice.";
			mes "Choose from the different types of ^0000FFHomunculus^000000.";
			next;
			switch(select("Eira:Sera:Dieter:Bayeri:Eleanor")) {
			case 1:
				cutin "Mer_Eira_Card",3;
				.@Homunculus = 6048; //MER_EIRA
				break;
			case 2:
				cutin "Mer_Sera_Card",3;
				.@Homunculus = 6050; //MER_SERA
				break;
			case 3:
				cutin "Mer_Dieter_Card",3;
				.@Homunculus = 6051; //MER_DIETER
				break;
			case 4:
				cutin "Mer_Bayeri_Card",3;
				.@Homunculus = 6049; //MER_BAYERI
				break;
			case 5:
				cutin "Mer_Eleanor_Card",3;
				.@Homunculus = 6052; //MER_ELEANOR
				break;
			}
			mes "[Viorel]";
			mes "Are you sure?";
			next;
			if(select("Yes.:No.") == 2) {
				cutin "",255;
				playbgm "33.mp3"; // Yuna Song
				mes "[Viorel]";
				mes "I see.";
				mes "Give it more time to think.";
				close;
			}
			cutin "",255;
			mes "[Viorel]";
			mes "Excellent!";
			mes "Let's get on with it.";
			next;
			specialeffect2 EF_BASH;
			mes "[Viorel]";
			mes "Now focus~!";
			mes "You... need...";
			mes "... concentration.";
			next;
			specialeffect2 EF_PROVIDENCE;
			mes "[Viorel]";
			mes "Good. Almost done!";
			next;
			specialeffect2 EF_SUI_EXPLOSION;
			Zeny -= 50000;
			hommutate .@Homunculus;
			break;
		case 2:
			emotion e_hmm;
			mes "[Viorel]";
			mes "So, your choice is the Unstable Mutation Process.";
			mes "You believe in destiny?";
			mes "Seriously...";
			mes "Do you really wish to proceed";
			mes "with the process of random outcome?";
			next;
			if(select("Go ahead. (Random Mutation):Cancel.") == 2) {
				playbgm "33.mp3"; // Yuna Song
				mes "[Viorel]";
				mes "I see.";
				mes "Give it more time to think.";
				close;
			}
			emotion e_dots;
			mes "[Viorel]";
			mes "Hmm...";
			mes "The exploration of knowledge";
			mes "is full of surprises.";
			mes ".......";
			next;
			emotion e_heh;
			mes "[Viorel]";
			mes "Ha ha.";
			mes "Hey, I feel like a Blacksmith!";
			mes "Now let's get on with it.";
			next;
			specialeffect2 EF_BASH;
			mes "[Viorel]";
			mes "Now focus~!";
			mes "You... need...";
			mes "... concentration.";
			next;
			specialeffect2 EF_PRESSURE;
			mes "[Viorel]";
			mes "Concentrate a little more!";
			next;
			specialeffect2 EF_PROVIDENCE;
			mes "[Viorel]";
			mes "Good. Almost done!";
			next;
			specialeffect2 EF_SUI_EXPLOSION;
			hommutate;
			break;
		}
		erasequest 4160;
		erasequest 4154;
		emotion e_ho;
		playbgm "64.mp3"; // One Fine Day
		mes "[Viorel]";
		mes "Okay, Mutation Complete.";
		mes "Phew... Didn't skip a heartbeat, did you?";
		next;
		mes "[Viorel]";
		mes "Remember what ^005DFFKellasus^000000 said?";
		mes "To the doorstep of the truth...";
		mes "We must see for ourselves";
		mes "the path that leads to it.";
		next;
		mes "[Viorel]";
		mes "^0000FF" + strcharinfo(0) + "^000000,";
		mes "I haven't known you";
		mes "for a very long time,";
		mes "but I get the feeling that";
		mes "you'll achieve great things.";
		next;
		mes "[Viorel]";
		mes "Good luck on you adventures.";
		mes "I hope that your new ^FF4800Homunculus^000000 will excel under your care.";
		next;
		mes "[Viorel]";
		mes "And don't you forget.";
		mes "Our research";
		mes "has only just begun~!";
		close;
	} else {
		for(.@i = 4154; .@i<=4160; ++.@i) {
			if (questprogress(.@i))
				erasequest .@i;
		}
		mes "[Viorel]";
		mes "Now that all the work is done, I ask you to take your leave.";
		mes "I need to recuperate.";
		close2;
		warp "job3_gen01",12,47;
		end;
	}
}

que_house_s,80,42,3	script	Jeyna#homun_s	4_F_ALCHE_A,{
	if (questprogress(4156)) {
		playbgm "28.mp3"; // You're in Ruins
		emotion e_gasp;
		mes "[Jeyna]";
		mes "Welcome.";
		mes "I just got word from ^005DFFViorel^000000 that you were coming.";
		next;
		emotion e_hmm;
		mes "[Jeyna]";
		mes "By the way...";
		mes "Did he convince you to do something...?";
		mes "He does have a way with words.";
		next;
		mes "[Jeyna]";
		mes "He needs them because Alchemists are such awkward people.";
		emotion e_sigh;
		next;
		mes "[Jeyna]";
		mes "Anyways~";
		mes "^0000FF"+strcharinfo(0)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod.";
		next;
		emotion e_heh;
		mes "[Jeyna]";
		mes "Hahaha~ No offense.";
		mes "I think it's a good thing.";
		mes "Oh, yes.";
		mes "You're here for the ^FF4800Homunculus^000000 Mutation.";
		next;
		mes "[Jeyna]";
		mes "While I do some preparation,";
		mes "why don't you take a look at that board?";
		mes "The ^006400Homunculus Mutation System^000000 has ^0000FF5 different types^000000 of new mutations.";
		next;
		emotion e_gasp,0,"Magic Board#homun_s";
		mes "[Jeyna]";
		mes "Your ^FF4800Homunculus^000000 can mutate into any of the 5 different forms.";
		next;
		emotion e_ic;
		mes "[Jeyna]";
		mes "Let's see...";
		mes "The ^006400Homunculus Mutation System^000000 includes new evolutions of the normal ^0000FFHomunculus^000000.";
		mes "After they mutate, all previously learned skills will also remain.";
		next;
		mes "[Jeyna]";
		mes "In other words...";
		mes "Even if you change the magic wielder ^FF4800Vanilmirth^000000 to a fighter type,";
		mes "skills such as Caprice will be";
		mes "^006400retained and usable even after Mutation^000000.";
		next;
		emotion e_gasp,0,"Magic Board#homun_s";
		mes "[Jeyna]";
		mes "Take a look at the Magic Board behind me and decide for yourself.";
		close2;
		setquest 4157;
		erasequest 4156;
		end;
	} else if (questprogress(4157)) {
		emotion e_what;
		mes "[Jeyna]";
		mes "Take a look at the board behind me, on the right.";
		close2;
		emotion e_gasp,0,"Magic Board#homun_s";
		end;
	} else if (questprogress(4158)) {
		playbgm "28.mp3"; // You're in Ruins
		disable_items;
		mes "[Jeyna]";
		mes "Okay, I'm ready too.";
		mes "In order to revert the process now, I need the Homunculus in its embryo form.";
		next;
		callsub L_CheckHomunculus;
		if (checkweight(6415,1) == 0) {
			mes "[Jeyna]";
			mes "But,";
			mes "You don't have enough space to carry an ^0000FFembryo^000000.";
			mes "Please come back with enough space in your bag.";
			next;
			mes "[Jeyna]";
			mes "Please return to the ^8B4513Laboratory^000000.";
			mes "You can find ^005DFFViorel^000000 at the ^8B4513Laboratory^000000 once you empty your bag.";
			next;
			mes "[Jeyna]";
			mes "When you're done with emptying your bag, ask ^005DFFViorel^000000 to send you back here.";
			mes "Go on and empty your bag~!";
			close2;
			warp "job3_gen01",12,47;
			end;
		}
		mes "[Jeyna]";
		mes "Now's about time for a decision.";
		mes "To go through the Mutation to the new ^0000FFHomunculus^000000 with the Homunculus Mutation System,";
		mes "you need to go through the process of regression to turn the Homunculus back to its ^0000FFembryo^000000 state.";
		next;
		mes "[Jeyna]";
		mes "And...";
		mes "^006400You cannot use the ability Call Homunculus until the process is complete.^000000";
		mes "It won't take long, so don't wander off.";
		next;
		mes "[Jeyna]";
		mes "So, please decide.";
		mes "Do you want to proceed with the new ^0000FFHomunculus Mutation System^000000?";
		next;
		switch(select("Yes, I do.:I need to think more.")) {
		case 1:
			if (checkhomcall() == 1) {
				mes "[Jeyna]";
				mes "Oh, wait a minute.";
				mes "To proceed with the Mutation, you need to wake up the Homunculus from the state of Vaporization.";
				next;
				mes "[Jeyna]";
				mes "Come back after you've done that.";
				close;
			}
			emotion e_no1;
			mes "[Jeyna]";
			mes "Good thinking.";
			mes "It is unacceptable for Alchemists like us to fear challenge.";
			next;
			playbgm "01.mp3"; // Title
			mes "[Jeyna]";
			mes "Now I need you to focus.";
			next;
			specialeffect2 EF_ABSORBSPIRITS;
			mes "[Jeyna]";
			mes "We need to...";
			mes "Stabilize a little more.";
			mes ".......";
			next;
			specialeffect2 EF_CURE;
			mes "[Jeyna]";
			mes "In a few moments, the ^FF4800Homunculus^000000 will return to its embryo state.";
			next;
			specialeffect2 EF_HOLYHIT;
			mes "[Jeyna]";
			mes "Into a special embryo...";
			next;
			callsub L_CheckHomunculus;
			specialeffect2 EF_BLESSING;
			morphembryo;
			setquest 4159;
			erasequest 4158;
			emotion e_ho;
			mes "[Jeyna]";
			mes "Phew~ All done.";
			mes "Hmm, its state is a little strange.";
			next;
			emotion e_heh;
			mes "[Jeyna]";
			mes "I guess it'll be just fine.";
			mes "Don't lose that ^0000FFStrange Embryo^000000.";
			mes "Also...";
			next;
			mes "[Jeyna]";
			mes "Don't do anything like changing jobs or anything like that before the process is over.";
			mes "If so, you, ^0000FF"+strcharinfo(0)+"^000000 might lose all the abilities you have over the Homunculus.";
			next;
			mes "[Jeyna]";
			mes "All that concentration made me tired.";
			mes "I'll just take a glass of water.";
			close;
		case 2:
			playbgm "28.mp3"; // You're in Ruins
			emotion e_sigh;
			mes "[Jeyna]";
			mes "Maybe I shouldn't have asked in the first place.";
			close;
		}
	} else if (questprogress(4159) || questprogress(4160)) {
		playbgm "28.mp3"; // You're in Ruins
		mes "[Jeyna]";
		mes "^005DFFViorel^000000 will finish the mutation process.";
		mes "Now it's my time to say good bye.";
		next;
		mes "[Jeyna]";
		mes "It was short, but it was nice to meet you.";
		mes "We'll see each other again some time.";
		next;
		mes "[Jeyna]";
		mes "Best of luck~!";
		close2;
		setquest 4160;
		erasequest 4159;
		warp "que_house_s",19,42;
		end;
	} else {
		if (questprogress(4154))
			erasequest 4154;
		mes "[Jeyna]";
		mes "Hey, how did you get in here?";
		mes "Please get out. I'm changing~!";
		close2;
		warp "job3_gen01",12,47;
		end;
	}
	end;
L_CheckHomunculus:
	if (gethominfo(6) < 99 || (gethominfo(1) < 6009 || gethominfo(1) > 6016)) { // Not level 99+ evolved Homunculus
		mes "[Jeyna]";
		mes "Hey, wait.";
		mes "The condition of the ^FF4800Homunculus^000000 is not suitable.";
		mes "That was close.";
		next;
		mes "[Jeyna]";
		mes "To use the Homunculus Mutation System";
		mes "to change to the new";
		mes "^FF4800Homunculus^000000,";
		mes "the ^006400Homunculus must be above level 99 and evolved^000000.";
		next;
		mes "[Jeyna]";
		mes "Come back to ^005DFFViorel^000000 when you're ready.";
		mes "I'll see you later then~!";
		close2;
		erasequest 4154;
		erasequest 4158;
		warp "job3_gen01",12,47;
		end;
	}
	return;
}

//== Magic Board ===========================================
que_house_s,83,47,3	script	Magic Board#homun_s	4_BOARD3,{
	playbgm "26.mp3"; // Everlasting Wanderers
	callfunc "F_HomMutateInfo","[Magic Board Posts]";
	mes "[Magic Board Posts]";
	mes ":: ^0000FFHomunculus^000000 research is";
	mes ":: so much fun.";
	mes ":: Be an Alchemist";
	mes ":: who always enjoys";
	mes ":: one's research.";
	next;
	mes "[Magic Board Posts]";
	mes ":: Oh, and Viorel...";
	mes ":: About what you said";
	mes "::  yesterday...";
	mes "::";
	mes "::";
	next;
	mes "--------------------------";
	mes "The rest is sealed because it seems to be a private message.";
	close2;
	if (questprogress(4157)) {
		setquest 4158;
		erasequest 4157;
	}
	end;
}

function	script	F_HomMutateInfo	{
	mes getarg(0);
	mes ":: The ability of the mutated";
	mes ":: ^0000FFHomunculus^000000 clearly goes";
	mes ":: beyond the previous state.";
	mes ":: In addition, its appearance";
	mes ":: will evolve as well.";
	next;
	mes getarg(0);
	mes ":: ^0000FFHomunculus^000000 appearances of the";
	mes ":: new types can be classified";
	mes ":: based on different species.";
	mes ":: Creatures of the same species";
	mes ":: generally have a similar";
	mes ":: appearance.";
	next;
	mes getarg(0);
	mes ":: The category, appearance and";
	mes ":: ability of the ^0000FFHomunculus^000000";
	mes ":: via the Homunculus Mutation";
	mes ":: System are as follows:";
	next;
	cutin "Mer_Eira_Card",3;
	mes getarg(0);
	mes ":: The first of the five";
	mes ":: is called ^FF4800Eira^000000.";
	mes ":: Beautiful and graceful.";
	next;
	mes getarg(0);
	mes ":: ^FF4800Eira^000000 uses";
	mes ":: ^006400Wind Element^000000 Magic Attacks and";
	mes ":: Support Skills.";
	mes ":: It even has the ability";
	mes ":: to revive its";
	mes ":: fallen master.";
	next;
	mes getarg(0);
	mes ":: ^FF4800Eira^000000 eats";
	mes ":: ^0000FFSmall Snow Flower^000000.";
	mes ":: Surprising how it survives on";
	mes ":: such a small amount.";
	mes ":: ^0000FFSmall Snow Flower^000000 can be bought";
	mes ":: from ^005DFFTaming Merchants^000000.";
	next;
	cutin "",255;
	cutin "Mer_Sera_Card",3;
	mes getarg(0);
	mes ":: The second of the five";
	mes ":: is known as ^FF4800Sera^000000.";
	mes ":: It looks just like ^FF0000Mistress^000000 but";
	mes ":: it doesn't run away.";
	next;
	mes getarg(0);
	mes ":: ^FF4800Sera^000000";
	mes ":: specializes in ^006400Poison Attacks^000000.";
	mes ":: Also, it uses distinct";
	mes ":: Support Skills using poisons.";
	next;
	mes getarg(0);
	mes ":: ^FF4800Sera^000000 eats";
	mes ":: ^0000FFApple Pudding^000000.";
	mes ":: It prefers sweet food.";
	mes ":: ^0000FFApple Pudding^000000 can be bought";
	mes ":: from ^005DFFTaming Merchants^000000.";
	next;
	cutin "",255;
	cutin "Mer_Dieter_Card",3;
	mes getarg(0);
	mes ":: The third of the five";
	mes ":: is ^FF4800Dieter^000000.";
	mes ":: It looks unusual but it";
	mes ":: has a good demeanor.";
	next;
	mes getarg(0);
	mes ":: ^FF4800Dieter^000000 uses";
	mes ":: ^FF0000Fire^000000 based Attacks and";
	mes ":: Support Skills.";
	mes ":: It is just as fragile...";
	mes ":: ah, reliable, as it looks.";
	next;
	mes getarg(0);
	mes ":: ^FF4800Dieter^000000 eats";
	mes ":: ^0000FFBig Cell^000000.";
	mes ":: ^0000FFBig Cell^000000 can be bought";
	mes ":: from ^005DFFTaming Merchants^000000.";
	next;
	cutin "",255;
	cutin "Mer_Bayeri_Card",3;
	mes getarg(0);
	mes ":: The fourth of the five";
	mes ":: is ^FF4800Bayeri^000000.";
	mes ":: Bayeri has the form of a";
	mes ":: unicorn.";
	next;
	mes getarg(0);
	mes ":: It has a powerful dash skill";
	mes ":: and uses ^006400Holy Element^000000 magic.";
	mes ":: Unfortunately,";
	mes ":: they won't let you ride them.";
	mes ":: Not all four-legged creatures";
	mes ":: can be ridden.";
	next;
	mes getarg(0);
	mes ":: ^FF4800Bayeri^000000 eats";
	mes ":: ^0000FFFresh Plant^000000.";
	mes ":: No matter how hungry it";
	mes ":: never feeds on rotten greens.";
	mes ":: ^0000FFFresh Plant^000000 can be bought";
	mes ":: from ^005DFFTaming Merchants^000000.";
	next;
	cutin "",255;
	cutin "Mer_Eleanor_Card",3;
	mes getarg(0);
	mes ":: The last of the five";
	mes ":: is ^FF4800Eleanor^000000.";
	mes ":: It has a feminine appearance";
	mes ":: and outstanding physical skill.";
	next;
	mes getarg(0);
	mes ":: ^FF4800Eleanor^000000";
	mes ":: uses ^006400Strike or Grapple Attacks^000000";
	mes ":: sequentially in battle.";
	mes ":: Absolutely stunning.";
	next;
	mes getarg(0);
	mes ":: ^FF4800Eleanor^000000 eats";
	mes ":: ^0000FFKid's Dumpling^000000.";
	mes ":: Don't confuse it with a normal";
	mes ":: dumpling.";
	mes ":: ^0000FFKid's Dumpling^000000 can be bought";
	mes ":: from ^005DFFTaming Merchants^000000.";
	next;
	cutin "",255;
	return;
}

//== Books =================================================
que_house_s,13,52,3	script	Open Book#01homun_s	HIDDEN_NPC,{
	switch(rand(1,7)) {
	case 1:
		mes "[Bookcase Notes]";
		mes "Insanity and Genius are the same in concept in that they are both abnormal phenomenon.";
		mes "Observing the chemist ^005DFFMorgenstein^000000 of ^8B4513Geffen^000000, I consider them equal.";
		next;
		mes "[Bookcase Notes]";
		mes "Once I had to visit...";
		mes "the strange ^005DFFMorgenstein^000000 for research purposes.";
		next;
		mes "[Bookcase Notes]";
		mes "I had a meat stew before I met ^005DFFMorgenstein^000000,";
		mes "surprisingly enough, he muttered that he smelled meat even before I was close.";
		next;
		mes "[Bookcase Notes]";
		mes "I never thought that chemists had a great sense of smell.";
		mes "The next time I give";
		mes "^005DFFMorgenstein^000000 a visit,";
		mes "I'll eat some other meal.";
		close;
	case 2:
		mes "[Bookcase Notes]";
		mes "^005DFFDe Bris^000000 thinks the enthusiasm of Alchemists has lately dropped <Dramatically>...";
		next;
		mes "[Bookcase Notes]";
		mes "He especially didn't like the fact that I was bound tightly to ^FF4800Homunculus^000000 research.";
		mes "He didn't say such a thing when we studied together in ^8B4513Rune Midgarts^000000.";
		next;
		mes "[Bookcase Notes]";
		mes "One day, I'll show ^005DFFDe Bris^000000 my ^FF4800Homunculus^000000 research data.";
		mes "I love watching him jump out of his skin.... I look forward to the day.";
		close;
	case 3:
		mes "[Bookcase Notes]";
		mes "^005DFFDe Bris^000000' passion for the ^57007FGenetic^000000 arts is amazing.";
		next;
		mes "[Bookcase Notes]";
		mes "Recently, the Alchemist Union offered me the chance to join the ^57007FGenetic^000000 through a letter.";
		mes "I wonder what ^005DFFDe Bris^000000 said to the union...";
		next;
		mes "[Bookcase Notes]";
		mes "Well, I appreciate it...";
		mes "However, for me right now";
		mes "my research is of utmost priority.";
		close;
	case 4:
		mes "[Bookcase Notes]";
		mes "There's something funny ^005DFFDarcia^000000 said to me.";
		mes "It was about when ^005DFFJeyna^000000 first came to learn about potion combination......";
		next;
		mes "[Bookcase Notes]";
		mes "She did good up to the stage of pouring water into the mixture.";
		mes "She just had to put it into an empty bottle...";
		next;
		mes "[Bookcase Notes]";
		mes "^005DFFDarcia^000000 watched what she would do with the last stage,";
		mes "and the confused ^005DFFJeyna^000000 drank the mixture out of the bowl and told her that it healed well.";
		next;
		mes "[Bookcase Notes]";
		mes "To think that even ^005DFFJeyna^000000,";
		mes "now a master of potion combination,";
		mes "had her rookie mistakes";
		mes "shows how hard it is to imagine";
		mes "and forecast one's past and future.";
		close;
	case 5:
		mes "[Bookcase Notes]";
		mes "^005DFFVincent^000000, I think I did it.";
		mes "I will never forget your words of courage ";
		mes "and I am grateful that I now get to pay you back.";
		next;
		mes "[Bookcase Notes]";
		mes "It was indeed a long process.";
		mes "When many of the union";
		mes "considered my research insignificant";
		mes "... Though I did not lose my belief";
		mes "it did heart deep inside.";
		next;
		mes "[Bookcase Notes]";
		mes "The few friends who believed me";
		mes "especially ^005DFFJeyna^000000";
		mes "and you ^005DFFVincent^000000 ...";
		mes "I am sincerely thankful with all my soul.";
		next;
		mes "[Bookcase Notes]";
		mes "They say that,";
		mes "the end justifies the means.";
		mes "At first,";
		mes "I did not know what it meant...";
		next;
		mes "[Bookcase Notes]";
		mes "Now I know.";
		mes "I know how important it is";
		mes "to follow one's heart.";
		next;
		mes "[Bookcase Notes]";
		mes "I'll drop by very soon.";
		mes "Be well until then.";
		close;
	case 6:
		mes "[Bookcase Notes]";
		mes "A game called ^0000FFThe Epic Battle 2^000000, similar to chess, was intriguing.";
		next;
		mes "[Bookcase Notes]";
		mes "Some time ago, I met a ^0000FFFruit Seller^000000 who excelled in The Epic Battle 2.";
		mes "He even overcame the infamous ^006400Grizzly Shockwave Strategy^000000 and ^006400God of Death Terror^000000 with ease.";
		next;
		mes "[Bookcase Notes]";
		mes "To overcome those in the early stages of the battle of the ^0000FFPriest Faction^000000...";
		mes "It is difficult for me, since I need to combine the pieces and use some luring skills.";
		next;
		mes "[Bookcase Notes]";
		mes "I wonder when I'll become a 3 Carat Diamond level player.";
		close;
	case 7:
		mes "[Bookcase Notes]";
		mes "There are many Alchemists who like the ^FF4800Vanilmirth^000000.";
		next;
		mes "[Bookcase Notes]";
		mes "But I prefer the ^FF4800Amistr^000000.";
		mes "It's cute when it wags its tale with those shiny eyes.";
		next;
		mes "[Bookcase Notes]";
		mes "My Amistr Jonathan is clever and mellow, making it ever so lovable.";
		mes "We're good friends, aren't we Jonathan?";
		close;
	}
}

que_house_s,16,52,3	script	Open Book#02homun_s	HIDDEN_NPC,{
	switch(rand(1,8)) {
	case 1:
		mes "[Bookcase Notes]";
		mes "What should I write to ^005DFFDe Bris^000000.";
		mes ":: To my noted ";
		mes ":: Genetic friend De Bris.";
		mes ":: How's Lighthalzen?";
		mes ":: Do they have enough of those";
		mes ":: cookies you oh so love?";
		next;
		mes "[Bookcase Notes]";
		mes ":: I'll drop by soon";
		mes ":: with some cookies.";
		mes ":: When we meet,";
		mes ":: I'll introduce you to my";
		mes ":: ^006400New Homunculus^000000.";
		next;
		mes "[Bookcase Notes]";
		mes ":: No need to be alert.";
		mes ":: Unlike you,";
		mes ":: they aren't interested in ";
		mes ":: what others have to eat.";
		mes ":: I'll see you soon~!";
		mes ":: Dare close the door on me.";
		close;
	case 2:
		mes "[Bookcase Notes]";
		mes "The last time I visited the Alchemist Union, there was an interesting debate on the table.";
		mes "I think it was something to do with ^006400Negligence of Homunculus in public places^000000.";
		next;
		mes "[Bookcase Notes]";
		mes "While the master dozed off,";
		mes "one of the ^FF4800Homunculus^000000 off its leash";
		mes "caused some sort of problem.";
		next;
		mes "[Bookcase Notes]";
		mes "I will make sure that my Homunculus Jonathan...";
		mes "is trained well not to cause trouble around other people.";
		close;
	case 3:
		mes "[Bookcase Notes]";
		mes "There's a new toy me and ^005DFFJeyna^000000 have grown fond of.";
		mes "It's relatively new,";
		mes "called... ^0000FF'Helo'^000000, I think?";
		next;
		mes "[Bookcase Notes]";
		mes "There was a related song to it, sung by some ^57007FMinstrel^000000.";
		mes "The lyrics were something like ^006400'Ahhh~Ahh~Ahhhhhhhh'^000000.";
		next;
		mes "[Bookcase Notes]";
		mes "The entertainment itself is fun,";
		mes "but the music is also excellent,";
		mes "and when I listen to it";
		mes "it feels like my SP is restored significantly.";
		next;
		mes "[Bookcase Notes]";
		mes "I must say,";
		mes "entertainment is crucial when resting";
		mes "to boost morale for research.";
		mes "^006400For Homunculus~!^000000";
		close;
	case 4:
		mes "[Bookcase Notes]";
		mes "From what I heard from the union member";
		mes "^005DFFParmy^000000,";
		mes "^005DFFRaspuchin^000000 is still his own weird self.";
		next;
		mes "[Bookcase Notes]";
		mes "It may not be such a good idea";
		mes "to drive those energetic souls";
		mes "coming to change jobs";
		mes "with such enthusiasm.";
		close;
	case 5:
		mes "[Bookcase Notes]";
		mes "A friend of mine who was into painting,";
		mes "suggested making a <Graphic Novel> called";
		mes "^0000FFMUTATIONER^000000";
		mes "after he heard about my research";
		mes "and my works.";
		next;
		mes "[Bookcase Notes]";
		mes "The story begins...";
		mes "With an alien";
		mes "^FF4800Homunculus^000000";
		mes "visiting our world.";
		next;
		mes "[Bookcase Notes]";
		mes "The visiting alien";
		mes "^FF4800Homunculus^000000 can survive";
		mes "without a master";
		mes "and it could change into";
		mes "various creatures that";
		mes "roam our world.";
		next;
		mes "[Bookcase Notes]";
		mes "These alien^FF4800Homunculus^000000";
		mes "have two opposing factions";
		mes "divided by political differences.";
		mes "In our world, we call them";
		mes "^006400Aut-homun^000000 and ";
		mes "^006400Decept-homun^000000";
		next;
		mes "[Bookcase Notes]";
		mes "The ^006400Aut-homun^000000 are our friends.";
		mes "Their leader,";
		mes "called ^005DFFOptimus Poring^000000,";
		mes "is built and so cool";
		mes "for a poring,";
		mes "and it summons a cart at will!";
		next;
		mes "[Bookcase Notes]";
		mes "The opposing side, the ^006400Decept-homun^000000,";
		mes "is led by ^005DFFMegatroll^000000";
		mes "and they use all means ";
		mes "to destroy our world.";
		next;
		mes "[Bookcase Notes]";
		mes "The hero of this story";
		mes "is one from ^8B4513Alberta^000000 called ^005DFFJam Wicky^000000,";
		mes "who meets ^005DFFOptimus Poring^000000";
		mes "while shopping for a cart,";
		mes "as if it was his destiny.";
		next;
		mes "[Bookcase Notes]";
		mes "And so thus";
		mes "unfolds an epic battle";
		mes "in the ^8B4513Moroc Desert^000000";
		mes "where the fate of our world";
		mes "lies in his hands...";
		next;
		mes "[Bookcase Notes]";
		mes "Enough of that~!";
		mes "The rest of the story can be";
		mes "checked in the published copy.";
		mes "^0000FFMUTATIONER^000000";
		mes "It's going to be awesome~!";
		close;
	case 6:
		mes "[Bookcase Notes]";
		mes "The Union sent a special gift to its members.";
		mes "It's called a ^0000FFHigh Clip 4^000000.";
		next;
		mes "[Bookcase Notes]";
		mes "It is originally used as a tool to allow easy whispering between members, but it also has other useful functions.";
		next;
		mes "[Bookcase Notes]";
		mes "A guild invented this. I recall that their emblem had an image of an apple.";
		close;
	case 7:
		mes "[Bookcase Notes]";
		mes "Homunculus is indeed worthy.";
		mes "However, like everyone else, I sometimes question its meaning and future.";
		next;
		mes "[Bookcase Notes]";
		mes "I believe that life given by nature was supposed to be used for oneself.";
		mes "However...";
		next;
		mes "[Bookcase Notes]";
		mes "The research to give the Homunculus life is, in reality, for the benefit of man.";
		mes "Perhaps mankind is not ready ethically to create life.";
		close;
	case 8:
		mes "[Bookcase Notes]";
		mes "Some time ago, ^005DFFJeyna^000000 introduced me to someone.";
		mes "She is from ^8B4513Geffen^000000,";
		mes "and she introduced herself as a ^005DFFChicken Researcher^000000.";
		next;
		mes "[Bookcase Notes]";
		mes "She is an expert on something called the ^006400Legendary Bijofnil^000000.";
		mes "She finds it offensive that people think that the Bijofnil is a hawk.";
		next;
		mes "[Bookcase Notes]";
		mes "She said something about somewhere in ^8B4513Hvergilmir's Fountain^000000";
		mes "there exists a ^005DFFtalking chicken^000000 and other stories...";
		mes "Well, it went on like that";
		mes "and it was interesting.";
		close;
	}
}

//== Notifiers =============================================
que_house_s,11,52,3	script	#03homun_s	HIDDEN_NPC,{
	end;
OnInit:
	initnpctimer;
	end;
OnTimer6000:
	emotion e_gasp;
	end;
OnTimer7000:
	emotion e_gasp,0,"#04homun_s";
	stopnpctimer;
	initnpctimer;
	end;
}

que_house_s,14,52,3	script	#04homun_s	HIDDEN_NPC,{
	end;
}

//== Researcher's Pet ======================================
que_house_s,24,46,3	script	Jonathan#homun_s	MER_AMISTR,{
	end;
}

que_house_s,23,46,3	script	#05homun_s	HIDDEN_NPC,{
	emotion e_no,0,"Jonathan#homun_s";
	if (gethominfo(1) < 6048 || gethominfo(1) > 6052) { // Not mutated Homunculus-S
		mes "[Jonathan]";
		mes "Hwang~ Hwang!";
		next;
		mes ":: It seems to be Viorel's";
		mes ":: Homunculus.";
		mes ":: It is wearing a small necklace";
		mes ":: with the name Jonathan engraved";
		mes ":: on it.";
		close;
	} else {
		mes "[Jonathan]";
		mes "Hwang~?!";
		next;
		emotion e_swt2,0,"Jonathan#homun_s";
		mes "[Jonathan]";
		mes "*Sniff* ...";
		next;
		mes ":: This Amistr";
		mes ":: called Jonathan";
		mes ":: seems to be surprised by my";
		mes ":: new Homunculus.";
		close;
	}
}