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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Masao
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Eden Group Quests - Mission [26 - 40]
//================= Description ===========================================
//= Repetable Quests for Players between Baselevel 26 - 40.
//================= Current Version =======================================
//= 1.2
//=========================================================================

moc_para01,38,38,3	script	Mission [26 - 40]	4_BOARD3,{
	if (countitem(Para_Team_Mark) < 1 && countitem(Para_Team_Mark_) < 1) {
		mes "You are not a qualified member. You can not use the bulletin board.";
		close;
	}
	mes "[26 ~ 40 Lv. Mission Board]";
	mes "- Many missions are -";
	mes "- on the bulletin board. -";
	next;
	if ((BaseLevel < 26) || (BaseLevel > 40)) {
		mes "Your level is not qualified. You can not use the bulletin board.";
		close;
	}
	switch(select("Hunting Mission", "Delivery Mission", "Gathering Mission", "Escort Mission")) {
	case 1:
		mes "[Hunting Mission Board]";
		mes "- Hunting Mission details -";
		mes "- are on the board. -";
		next;
		switch(select("Hunting Poison Spore", "Hunting Smokie", "Hunting Elder Willow(Above Lv.30)", "Hunting Coco(Above Lv.35)", "Hunting Thara Frog(Above Lv.38)")) {
			case 1: callsub L_Quest,8266,0,"Hunting Poison Spore","Sponiac","Geffen","Hunt 10 Poison Spores";
			case 2: callsub L_Quest,8267,0,"Hunting Smokie","Sponiac","Geffen","Hunt 10 Smokies";
			case 3: callsub L_Quest,8268,30,"Hunting Elder Willow","Sponiac","Geffen","Hunt 10 Elder Willows";
			case 4: callsub L_Quest,8269,35,"Hunting Coco","Sponiac","Geffen","Hunt 10 Cocos";
			case 5: callsub L_Quest,8270,38,"Hunting Thara Frog","Sponiac","Geffen","Hunt 10 Thara Frogs";
		}
	case 2:
		mes "[Delivery Mission Board]";
		mes "- Delivery Mission details -";
		mes "- are on the board. -";
		next;
		switch(select("Deliver an Insecticide", "Deliver Honey", "Deliver Blanket(Above Lv.35)")) {
			case 1: callsub L_Quest,8271,0,"Deliver an Insecticide","Dieshin Man","Morroc Ruins","Get an 'Insecticide' from Dieshin Man and deliver it south east of Payon";
			case 2: callsub L_Quest,8272,0,"Deliver Honey","Dieshin Man","Morroc Ruins","Get 'Honey' from Dieshin Man and deliver it west of St. Capitolina Abbey";
			case 3: callsub L_Quest,8273,35,"Deliver Blanket","Dieshin Man","Morroc Ruins","Get Blankets from Dieshin Man and deliver to the field south of Lutie";
		}
	case 3:
		mes "[Gathering Mission Board]";
		mes "- Gathering Mission details -";
		mes "- are on the board. -";
		next;
		switch(select("Gather Bones", "Gather Animal Skins", "Gather Peelings(Above Lv.30)", "Gather Tails(Above Lv.32)", "Gather Cookies(Above Lv.35)", "Gather Mustaches(Above Lv.35)")) {
			case 1: callsub L_Quest,8274,0,"Gather Bones","Dashia","Payon","Gather '10 Skel-Bones' and give them to Dashia";
			case 2: callsub L_Quest,8275,0,"Gather Animal Skins","Dashia","Payon","Gather '10 Bear's Footskins' and '5 Animal Skins' and give them to Dashia";
			case 3: callsub L_Quest,8276,30,"Gather Peelings","Dashia","Payon","Gather '20 Worm Peelings' and '20 Garlets' and give them to Dashia";
			case 4: callsub L_Quest,8277,32,"Gather Tails","Dashia","Payon","Gather '10 Yoyo Tails', '10 Acorns' and '10 Raccon Leafs' and give them to Dashia";
			case 5: callsub L_Quest,8278,35,"Gather Cookies","Dashia","Payon","Gather '5 Well-baked Cookies' and '1 Piece of Cake' and give them to Dashia";
			case 6: callsub L_Quest,8279,35,"Gather Mustaches","Dashia","Payon","Gather '5 Mole Whiskers' and '3 Mole Claws' and give them to Dashia";
		}
	case 4:
		mes "[Escort Mission Board]";
		mes "There are currently no Escort Missions registered on the board.";
		close;
	}
	end;
L_Quest:
	//QuestID,ReqLvl,Quest,Client,Loc,Desc
	if (BaseLevel < getarg(1,26)) {
		mes "Your level doesn't meet the requirements. You can't take the '"+getarg(2)+"' mission.";
		close;
	}
	mes "["+getarg(2)+" !!]";
	mes "Client : "+getarg(3);
	mes "Client Location : "+getarg(4);
	mes "Requested Mission : "+getarg(5);
	mes " ";
	mes "Will you accept this mission?";
	next;
	if(select("No, I won't accept it.", "Yes, I will accept it.") == 1) {
		mes "You have declined the "+getarg(2)+" mission.";
		close;
	}
	if (questprogress(getarg(0))) mes "You are already doing this mission.";
	else {
		setquest getarg(0);
		mes "You have accepted the "+getarg(2)+" mission.";
	}
	mes "You can get a reward from the client after you finish the mission.";
	next;
	mes "For more details, please press 'Alt + U', to get more information from the Quest Window.";
	close;
}

geffen,103,42,5	script	Sponiac	4W_M_03,{
	if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 3500) {
		mes "[Sponiac]";
		mes "Why are you carrying so many items?";
		mes "Are you in a training course or something?";
		close;
	}
	mes "[Sponiac]";
	mes "Lu~lu~lu~lu~";
	mes "Lu~ Huh?";
	next;
	mes "[Sponiac]";
	mes "Wow, you must be a beginner, right?";
	mes "What an innocent face! Ha~ hahaha.";
	emotion e_gg;
	next;
	mes "[Sponiac]";
	mes "Why don't you do some hunting outside instead of walking around and wasting your time?";
	next;
	if(select("I am about to leave now.", "I've got a Hunting Mission.") == 1) {
		mes "[Sponiac]";
		mes "Oh, well. Then, go figure.";
		mes "Bye~ bye.";
		close;
	}
	mes "[Sponiac]";
	mes "Oh, you are from the Eden Group?";
	mes "What mission do you have?";
	next;
	switch(select("Hunting Poison Spore", "Hunting Smokie", "Hunting Elder Willow", "Hunting Coco", "Hunting Thara Frog")) {
		case 1: callsub L_Quest,8266,"Hunting Poison Spore",1000,0,100,"You can find Poison Spores on the Geffen Dungeon 1F or northeast of Prontera. There are other spots but I'll leave it up to you to find out.";
		case 2: callsub L_Quest,8267,"Hunting Smokie",1000,0,100,"You can find Smokies northeast and northwest of Geffen. Oh, also the field east of Ayothaya is good spot to find them.";
		case 3: callsub L_Quest,8268,"Hunting Elder Willow",1000,100,110,"You can find Elder Willows northeast of Geffen, east of payon and southwest of Prontera.";
		case 4: callsub L_Quest,8269,"Hunting Coco",1000,200,150,"You can find Cocos around the east of Payon, southwest of Prontera and the field east of Ayothaya.";
		case 5: callsub L_Quest,8270,"Hunting Thara Frog",1500,300,200,"You can find Thara Frogs in the Cave east of Comodo or on Turtle Island.";
	}
	end;
L_Quest:
	//QuestID,Quest,BExp,JExp,PotionAmt,Desc
	if (questprogress(getarg(0)) == 1) {
		if (questprogress(getarg(0),HUNTING) == 2) {
			mes "[Sponiac]";
			mes getarg(1)+"!";
			mes "Wow, I didn't expect you would do that mission. I was just about to give up. But you did good job. I appreciate it!";
			next;
			mes "[Sponiac]";
			mes "Well, I requested the mission and you did an excellent job.";
			mes "I will give you a reward as I promised.";
			next;
			mes "[Sponiac]";
			mes "Here it is. Thank you very much. God bless you!";
			getitem Novice_Potion,getarg(4);
			getexp getarg(2),getarg(3);
			erasequest getarg(0);
			close;
		}
		mes "[Sponiac]";
		mes "Oh, you are right.";
		next;
		mes "[Sponiac]";
		mes "But, you haven't done the mission yet. Why did you come to me now? You haven't completed the mission!";
		mes "I will give you a reward if you complete the mission. Ok? Are we good?";
		next;
		mes "[Sponiac]";
		mes getarg(5);
		mes "You can check the world map by pressing 'ctrl + ~' key.";
		next;
		mes "[Sponiac]";
		mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!";
		close;
	}
	mes "[Sponiac]";
	mes "Huh? Are you sure? Something is wrong...";
	next;
	mes "[Sponiac]";
	mes "It is weird.";
	mes "Please check your Quest Window by pressing 'alt + u'.";
	close;
}

moc_ruins,173,55,3	script	Dieshin Man	4_M_ORIENT02,{
	if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 3500) {
		mes "[Dieshin Man]";
		mes "Why are you carrying so many items?";
		mes "Are you in a training course or something?";
		close;
	}
	mes "[Dieshin Man]";
	mes "Hu hu~~ we are delivery men~";
	mes "We are faster than any flight~!";
	next;
	mes "[Dieshin Man]";
	mes "Welcome~ welcome!";
	mes "We are the fastest delivery company, Dieshin Corperation.";
	next;
	mes "[Dieshin Man]";
	mes "How can I help you?";
	next;
	if(select("I don't need help.", "I've got a Delivery Mission.") == 1) {
		mes "[Dieshin Man]";
		mes "Oh, well. Then, go figure. Bye~!";
		close;
	}
	mes "[Dieshin Man]";
	mes "Oh, you are from the Eden Group?";
	mes "What mission do you have?";
	next;
	switch(select("Deliver an Insecticide.", "Deliver Honey.", "Deliver Blankets.")) {
		case 1: callsub L_Quest,8271;
		case 2: callsub L_Quest,8272;
		case 3: callsub L_Quest,8273;
	}
	end;
L_Quest:
	if (questprogress(getarg(0)) != 1) {
		mes "[Dieshin Man]";
		mes "Huh? Are you sure? Something is wrong...";
		next;
		mes "[Dieshin Man]";
		mes "It is weird.";
		mes "Please check your Quest Window by pressing 'alt + u'.";
		close;
	}
	if (countitem(Disin_Delivery_Box) > 0) {
		mes "[Dieshin Man]";
		mes "Wait, but you already have a delivery box.";
		next;
		mes "[Dieshin Man]";
		mes "We can't allow you to deliver two boxes at once. So, please finish your delivery first.";
		next;
		mes "[Dieshin Man]";
		mes "If you forgot where to deliver, then please check Quest Window by pressing 'alt + u'.";
		close;
	}
	switch(getarg(0)) {
	case 8271:
		mes "[Dieshin Man]";
		mes "Ah ha! I got it!";
		mes "The insecticide? It must be the Zoologist on the southeast of Payon who ordered the Insecticide.";
		break;
	case 8272:
		mes "[Dieshin Man]";
		mes "Ah ha! I got it!";
		mes "Honey? It must be the Entomologist at the west of St. Capitolina Abbey, wich is northeast of Prontera who ordered the Honey.";
		break;
	case 8273:
		mes "[Dieshin Man]";
		mes "Oh, Right!";
		mes "The blankets! It must be the biologist in the south of Lutie field who ordered the blankets.";
		next;
		mes "[Dieshin Man]";
		mes "You can can go to Lutie by asking Mr. Claus in the northeastern part of Al De Baran.";
		break;
	}
	next;
	mes "[Dieshin Man]";
	mes "Dieshin's cooperation motive is to give the fastest and credited delivery. So please deliver it now without any delay.";
	next;
	mes "[Dieshin Man]";
	mes "If you forgot where to make the delivery, then please check the Quest Window by pressing 'alt + u'.";
	getitem Disin_Delivery_Box,1;
	close;
}

pay_fild07,83,89,7	script	Zoologist	4_M_ORIENT02,{
	if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 3500) {
		mes "[Zoologist]";
		mes "Why are you carrying so many items?";
		mes "Are you in a training course or something?";
		close;
	}
	mes "[Zoologist]";
	mes "Have you heard of a monster named Bigfoot?";
	mes "It looks like a bear with red fur and has a 'X' shape scar on his shoulder.";
	next;
	mes "[Zoologist]";
	mes "According to the recent research, flies and Bigfoot monsters have a symbiotic relationship.";
	next;
	mes "[Zoologist]";
	mes "I am currently studying about it and try to prove the theory. So I plan to kill the flies around Bigfoot and observe his reaction.";
	next;
	if(select("...I am not interested.", "Here is the Insecticide.") == 1) {
		mes "[Zoologist]";
		mes "Oh, I need an Insecticide to continue the study.";
		close;
	}
	if (questprogress(8271) != 1) {
		mes "[Zoologist]";
		mes "Huh?";
		mes "You are not Dieshin's delivery man?";
		next;
		mes "[Zoologist]";
		mes "I am waiting for a special delivery.";
		close;
	}
	if (countitem(Disin_Delivery_Box) > 0) {
		mes "[Zoologist]";
		mes "Oh ho! Yes! That one!";
		next;
		mes "[Zoologist]";
		mes "That is the Insecticide that I ordered! You were sent by Dieshin right?";
		next;
		mes "[Zoologist]";
		mes "I have been waiting for this!";
		mes "Give it to me!";
		next;
		mes "[Zoologist]";
		mes "It arrived much faster than I thought. I want to test it right away!";
		next;
		mes "[Zoologist]";
		mes "Well done. Good Job! Thank you so much! Here is a little gift for you.";
		delitem Disin_Delivery_Box,1;
		erasequest 8271;
		getitem Novice_Potion,100;
		getexp 1000,0;
		close;
	}
	mes "[Zoologist]";
	mes "I appreciate your kindness.";
	mes "But, what did you bring?";
	next;
	mes "[Zoologist]";
	mes "Hmm, I thought that Dieshin was fast and accurate, but you brought me an empty box. How disappointing.";
	next;
	mes "[Zoologist]";
	mes "Please bring my order. Dieshin will give you my product.";
	close;
}

prt_fild03,30,254,3	script	Entomologist	4_M_01,{
	if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 3500) {
		mes "[Entomologist]";
		mes "Why are you carrying so many items?";
		mes "Are you in a training course or something?";
		close;
	}
	mes "[Entomologist]";
	mes "Have you heard about the Horn monster?";
	mes "It's shaped like an insect with black sleek skin and it has a giant horn it's head.";
	next;
	mes "[Entomologist]";
	mes "Recent research came out and showed that this monster can be tamed and trained by Honey.";
	next;
	mes "[Entomologist]";
	mes "I am currently studying about it and trying to prove the theory. So I plan to set a Honey trap on the places he usually passes and observe his reaction.";
	next;
	if(select("...I am not interested.", "Here is the Honey.") == 1) {
		mes "[Entomologist]";
		mes "Oh, I need Honey to continue the study.";
		close;
	}
	if (questprogress(8272) != 1) {
		mes "[Entomologist]";
		mes "Huh?";
		mes "You are not Dieshin's delivery man?";
		next;
		mes "[Entomologist]";
		mes "I am waiting for a special delivery.";
		close;
	}
	if (countitem(Disin_Delivery_Box) > 0) {
		mes "[Entomologist]";
		mes "Oh ho! Yes! That one!";
		next;
		mes "[Entomologist]";
		mes "That is the Honey that I ordered! You were sent by Dieshin right?";
		next;
		mes "[Entomologist]";
		mes "I have been waiting for this!";
		mes "Give it to me!";
		next;
		mes "[Entomologist]";
		mes "It arrived much faster than I thought. I want to test it right away!";
		next;
		mes "[Entomologist]";
		mes "Well done. Good Job! Thank you so much! Here is a little gift for you.";
		delitem Disin_Delivery_Box,1;
		erasequest 8272;
		getitem Novice_Potion,100;
		getexp 1000,0;
		close;
	}
	mes "[Entomologist]";
	mes "I appreciate your kindness.";
	mes "But, what did you bring?";
	next;
	mes "[Entomologist]";
	mes "Hmm, I thought that Dieshin was fast and accurate, but you brought me an empty box. How disappointing.";
	next;
	mes "[Entomologist]";
	mes "Please bring my order. Dieshin will give you my product.";
	close;
}

xmas_fild01,92,57,3	script	Biologist	4W_M_01,{
	if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 3500) {
		mes "[Biologist]";
		mes "Why are you carrying so many items?";
		mes "Are you in a training course or something?";
		close;
	}
	mes "[Biologist]";
	mes "Have you heard about the Marin monster?";
	mes "It does look like the usual poring, but it has unique characteristic.";
	next;
	mes "[Biologist]";
	mes "Porings steal items if they see them on the ground. However, Marin has no interest in dropped items. So I was wondering, how come Marin doesn't pay attention to gathering items even though they are the same kind of monster as Porings.";
	next;
	mes "[Biologist]";
	mes "But, this place is freaking cold.";
	next;
	if(select("...I am not interested.", "Here are the blankets.") == 1) {
		mes "[Biologist]";
		mes "Huh, whatever. But be careful! It's very slippery here.";
		close;
	}
	if (questprogress(8273) != 1) {
		mes "[Biologist]";
		mes "Huh?";
		mes "You are not Dieshin's delivery man?";
		next;
		mes "[Biologist]";
		mes "I am waiting for a special delivery.";
		close;
	}
	if (countitem(Disin_Delivery_Box) > 0) {
		mes "[Biologist]";
		mes "Oh ho! Yes! That one!";
		next;
		mes "[Biologist]";
		mes "Those are the Blankets that I ordered! You were sent by Dieshin right?";
		next;
		mes "[Biologist]";
		mes "I have been waiting for this!";
		mes "Give it to me!";
		next;
		mes "[Biologist]";
		mes "It arrived much faster than I thought. I want to test them right away!";
		next;
		mes "[Biologist]";
		mes "Well done. Good Job! Thank you so much! Here is a little gift for you.";
		delitem Disin_Delivery_Box,1;
		erasequest 8273;
		getitem Novice_Potion,100;
		getexp 1000,0;
		close;
	}
	mes "[Biologist]";
	mes "I appreciate your kindness.";
	mes "But, what did you bring?";
	next;
	mes "[Biologist]";
	mes "Hmm, I thought that Dieshin was fast and accurate, but you brought me an empty box. How disappointing.";
	next;
	mes "[Biologist]";
	mes "Please bring my order. Dieshin will give you my product.";
	close;
}

payon,179,66,3	script	Dashia	4_M_RACHMAN1,{
	if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 3500) {
		mes "[Dashia]";
		mes "Why are you carrying so many items?";
		mes "Are you in a training course or something?";
		close;
	}
	mes "[Dashia]";
	mes "Here is some hair~ a broken clock~!";
	next;
	mes "[Dashia]";
	mes "Broken clock..? Hu hu..";
	next;
	mes "[Dashia]";
	mes "Hey~! Dude! You look like a very rich adventurer.";
	next;
	if(select("I am a poor adventurer.", "I have a gathering mission.") == 1) {
		mes "[Dashia]";
		mes "Really? Hmm, oh right. You don't look sophisticated.";
		next;
		mes "[Dashia]";
		mes "You are a poor adventurer~! Good luck!";
		close;
	}
	mes "[Dashia]";
	mes "Oh, you are from the Eden Group?";
	mes "What mission do you have?";
	next;
	switch(select("Gather Bones", "Gather Animal Skin", "Gather Peelings", "Gather Tails", "Gather Cookies", "Gather Mustaches")) {
	case 1:
		callsub L_Quest,8274;
		if (countitem(Skel_Bone) > 9) {
			callsub L_Reward;
			delitem Skel_Bone,10;
			getitem Novice_Potion,100;
			getexp 1000,100;
			erasequest 8274;
			close;
		}
		mes "[Dashia]";
		mes "I can see that you have a gathering mission.";
		mes "But, where are the Skel-Bones?";
		next;
		mes "[Dashia]";
		mes "You haven't done the mission yet. Why did you come back here?";
		next;
		mes "[Dashia]";
		mes "You don't have enough 'Skel-Bones'... You can find it when you hunt Skeletons.";
		next;
		mes "[Dashia]";
		mes "To find Skeletons, you better check Payon Dungeon 1F, which is located in Archer Village, north of Payon.";
		break;
	case 2:
		callsub L_Quest,8275;
		if ((countitem(Bears_Foot) > 9) && (countitem(Animals_Skin) > 4)) {
			callsub L_Reward;
			getitem Novice_Potion,100;
			delitem Bears_Foot,10;
			delitem Animals_Skin,5;
			getexp 1000,100;
			erasequest 8275;
			close;
		}
		mes "[Dashia]";
		mes "I can see that you have a gathering mission.";
		mes "But, where is the Bear's Footskins and Animal Skins?";
		next;
		mes "[Dashia]";
		mes "You haven't done the mission yet. Why did you come back here?";
		next;
		mes "[Dashia]";
		mes "You have to bring 10 Bear's Footskins' and '5 Animal Skins!";
		mes "You can find Bear's Footskin from Bigfoot and Animal Skin from Animals.";
		next;
		mes "[Dashia]";
		mes "Bigfoot is around the north of Geffen field or the southeast of Payon field.";
		break;
	case 3:
		callsub L_Quest,8276;
		if ((countitem(Worm_Peelings) > 19) && (countitem(Garlet) > 19)) {
			callsub L_Reward;
			delitem Worm_Peelings,20;
			delitem Garlet,20;
			getitem Novice_Potion,100;
			getexp 1000,100;
			erasequest 8276;
			close;
		}
		mes "[Dashia]";
		mes "I can see that you have a gathering mission.";
		mes "But, where are the Worm Peelings and Garlets?";
		next;
		mes "[Dashia]";
		mes "You have to bring '20 Worm Peelings' and '20 Garlets' to complete the mission.";
		next;
		mes "[Dashia]";
		mes "You can get those items from 'Piere', 'Andre', 'Deniro', 'Vitata', 'Thief Bug', 'Female Thief Bug' and 'Male Thief Bug'.";
		next;
		mes "[Dashia]";
		mes "'Piere', 'Andre', 'Deniro' and 'Vitata' are in Ant Hell which is located near the Saint Darmain Fortress soutwest of Morroc.";
		next;
		mes "[Dashia]";
		mes "'Thief Bug', 'Female Thief Bug' and 'Male Thief Bug' are int he Prontere Culvert. To get there, you need to be a volunteer of the Prontera Culvert's punitive force.";
		break;
	case 4:
		callsub L_Quest,8277;
		if ((countitem(Yoyo_Tail) > 9) && (countitem(Acorn) > 9) && (countitem(Raccoon_Leaf) > 9)) {
			callsub L_Reward;
			delitem Yoyo_Tail,10;
			delitem Acorn,10;
			delitem Raccoon_Leaf,10;
			getitem Novice_Potion,150;
			getexp 1000,200;
			erasequest 8277;
			close;
		}
		mes "[Dashia]";
		mes "I can see that you have a gathering mission.";
		mes "But, where are the Yoyo Tails, Acorns and Raccoon Leafs?";
		next;
		mes "[Dashia]";
		mes "You haven't done the mission yet. Why did you come back here?";
		mes "You have to bring '10 Yoyo Tails,' '10 Acorns' and '10 Raccoon Leafs' to complete the mission.";
		next;
		mes "[Dashia]";
		mes "You can get Yoyo Tails from 'Yoyo's', Acorn from 'Coco's' and Raccoon Leaf from 'Smokies'.";
		next;
		mes "[Dashia]";
		mes "You can find them easily around fields, but the field east of Ayothya is the best spot for hunting all 3 monsters.";
		next;
		mes "[Dashia]";
		mes "To get to Ayothaya, you better go to 'Aibakthing' in Alberta and pay his fare.";
		break;
	case 5:
		callsub L_Quest,8278;
		if ((countitem(Well_Baked_Cookie) > 4) && (countitem(Piece_Of_Cake) > 0)) {
			callsub L_Reward;
			delitem Well_Baked_Cookie,5;
			delitem Piece_Of_Cake,1;
			getitem Novice_Potion,150;
			getexp 1000,200;
			erasequest 8278;
			close;
		}
		mes "[Dashia]";
		mes "I can see that you have a gathering mission.";
		mes "But, where are the Well-baked Cookies and the Piece of Cake?";
		next;
		mes "[Dashia]";
		mes "You haven't done the mission yet. Why did you come back here?";
		mes "You have to bring '5 Well-baked Cookies' and '1 Piece of Cake' to complete the mission.";
		next;
		mes "[Dashia]";
		mes "You can get Well-baked Cookie from 'Cookies' who wears red or green shirts.";
		mes "For getting Piece of Cake, you should look for 'Mystcases'.";
		next;
		mes "[Dashia]";
		mes "Both monsters canbe found in the Toy Factory Warehouse or Toy Monitoring Room. To get there, ask Mr. Claus in the northeastern part of Al De Baran.";
		break;
	case 6:
		callsub L_Quest,8279;
		if ((countitem(Moustache_Of_Mole) > 4) && (countitem(Nail_Of_Mole) > 2)) {
			callsub L_Reward;
			delitem Moustache_Of_Mole,5;
			delitem Nail_Of_Mole,3;
			getitem Novice_Potion,150;
			getexp 1000,200;
			erasequest 8279;
			close;
		}
		mes "[Dashia]";
		mes "I can see that you have a gathering mission.";
		mes "But, where are the Mole Whiskerss and Mole Claws??";
		next;
		mes "[Dashia]";
		mes "You haven't done the mission yet. Why did you come back here?";
		mes "You have to bring '5 Mole Whiskers' and '3 Mole Claws' to complete the mission.";
		next;
		mes "[Dashia]";
		mes "You can get those items from 'Martins'.";
		mes "Martins can be found in the Mjolnir Dead Pit, but the second floor is dangerous, so be careful!";
		next;
		mes "[Dashia]";
		mes "To get there, ask a Kafra Employee in Geffen, they can warp you there.";
		break;
	}
	next;
	mes "[Dashia]";
	mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!";
	close;
L_Quest:
	if (questprogress(getarg(0)) != 1) {
		mes "[Dashia]";
		mes "Huh? Are you sure? Something is wrong...";
		next;
		mes "[Dashia]";
		mes "It is weird.";
		mes "Please check your Quest Window by pressing 'alt + u'.";
		close;
	}
	return;
L_Reward:
	mes "[Dashia]";
	mes "Wow~ you did an excellent job!";
	next;
	mes "[Dashia]";
	mes "Thank you very much. God bless you!";
	emotion e_heh;
	next;
	mes "[Dashia]";
	mes "Ha~! Ha~!";
	mes "I will give you a reward as promised.";
	return;
}