//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2013-2020 Hercules Dev Team
//= Copyright (C) Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Hypnotist (Renewal)
//================= Description ===========================================
//= Stat and skill resetter for expanded first class under base level 50 and
//= normal first class.
//================= Current Version =======================================
//= 1.1
//=========================================================================
izlude,127,175,3 script Hypnotist#novice 4_F_TELEPORTER,{
mes "[Hypnotist]";
mes "Greetings, adventurer.";
mes "I'm a member of the Hypnotist";
mes "Academy sent here to Izlude";
mes "to provide Skill Reset services";
mes "to certain First Class characters for a really good price: free!";
next;
mes "[Hypnotist]";
mes "Although I offer unlimited";
mes "stat/skill resets for now, I have";
mes "two conditions that must be";
mes "fulfilled. First, you must be";
mes "lower than ^FF0000Base Level 50^000000.";
next;
mes "[Hypnotist]";
mes "Second, you must be a";
mes "^FF0000Swordman, Acolyte, Mage,";
mes "Thief, Archer, Merchant,";
mes "Taekwon Boy, or Taekwon Girl,";
mes "Gunslinger and Ninja^000000";
mes "Job character to qualify.";
mes "Now, do you have any questions?";
next;
switch(select("^FF0000Stat/Skill Reset?", "Reset stats", "Reset skills^000000", "Cancel")) {
case 1:
mes "[Hypnotist]";
mes "Stat/Skill Resets allow adventuers";
mes "to redistribute their Skill";
mes "Points if they are unhappy";
mes "with their current skills.";
next;
mes "[Hypnotist]";
mes "Before proceeding with";
mes "a Stat/Skill Reset, you must";
mes "reduce all of the weight";
mes "of all carried items on your";
mes "character to 0. You can put";
mes "extra items in Kafra Storage.";
next;
mes "[Hypnotist]";
mes "Ah, it's also important";
mes "to remove your ^FF0000Pushcart^000000";
mes "if you have one equipped.";
mes "Otherwise, hypnosis won't";
mes "work, or will backfire...";
close;
case 2:
.@str$ = "Stat";
case 3:
if (.@str$ == "")
.@str$ = "Skill";
mes "[Hypnotist]";
mes "Are you sure that you";
mes "want to proceed with";
mes "my ^FF0000"+.@str$+" Reset^000000 service?";
next;
if(select("Yes", "Cancel") == 1)
break;
case 4:
mes "[Hypnotist]";
mes "Thank you, and good";
mes "luck on your adventures.";
mes "Please travel in safety~";
close;
}
if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja) {
if (checkcart()) {
mes "[Hypnotist]";
mes "Oh! Please remove your";
mes "Pushcart before proceeding";
mes "with the "+.@str$+" Reset service.";
mes "Thanks for cooperating~";
close;
}
if (Weight != 0) {
mes "[Hypnotist]";
mes "If you're here for my "+.@str$;
mes "Reset service, please";
mes "remember that you can't";
mes "reset your "+.@str$+"s until the";
mes "^FF0000weight of your carried items in";
mes "your Inventory is reduced to 0^000000.";
next;
mes "[Hypnotist]";
mes "Why don't you place your";
mes "things into the Kafra Storage";
mes "for now? That way, you can";
mes "safely keep all of your goods.";
close;
}
if (BaseLevel >= 50 && (Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja)) {
mes "[Hypnotist]";
mes "I'm sorry, but characters";
mes "with Base Levels higher";
mes "than 50 are ineligible for the";
mes .@str$+" Reset service I provide.";
close;
}
mes "[Hypnotist]";
mes "Thank you for using";
mes "my "+.@str$+" Redistribution";
mes "services. Oh, and best";
mes "of luck to you on your";
mes "travels, adventurer.";
if (.@str$ == "Stat")
resetstatus;
else
resetskill;
close;
} else {
mes "[Hypnotist]";
mes "I'm sorry, but your";
mes "Job Class doesn't qualify";
mes "for the "+.@str$+" Reset service";
mes "that I provide. I can only";
mes "offer "+.@str$+" Resets to the";
mes "following Jobs...";
next;
mes "[Hypnotist]";
mes "^FF0000Swordman, Acolyte,";
mes "Mage, Thief, Archer,";
mes "Merchant, Taekwon";
mes "Boy, Taekwon Girl,";
mes "Gunslinder and Ninja^000000.";
close;
}
}
izlude_a,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_a 4_F_TELEPORTER
izlude_b,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_b 4_F_TELEPORTER
izlude_c,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_c 4_F_TELEPORTER
izlude_d,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_d 4_F_TELEPORTER