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path: root/npc/re/guides/guides_payon.txt
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//===== rAthena Script ======================================= 
//= Payon Guides
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Official Conversion]
//= Guides for the city of Payon.
//===== Additional Comments: ================================= 
//= 1.0 First version, Renewal guides.
//= 1.1 Fixed and optimized. [Euphy]
//============================================================ 

payon,163,64,3	script	Guide#01payon::GuidePayon	708,{
	cutin "pay_soldier",2;
	mes "[Payon Guide]";
	mes "Welcome to ^8B4513Payon^000000,";
	mes "the Mountain Village.";
	mes "Do you need help navigating the village?";
	next;
	while (1) {
		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
		case 1:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Archer Village ]:[ Tool Shop]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
				case 1:
					mes "[Payon Guide]";
					mes "^B9062FArcher Village^000000 is where";
					mes "the Archer Association resides.";
					mes "Please use the far north gate to enter the village.";
					mes "Would you like to check any other locations?";
					viewpoint 1,227,328,0,0xFF0000;
					next;
					break;
				case 2:
					callsub L_Mark,"^0000FFTool Shop";
					viewpoint 1,144,85,1,0x0A82FF;
					next;
					break;
				case 3:
					callsub L_Mark,"^FF5400Weapon & Armor Shop";
					viewpoint 1,139,159,2,0xFFB400;
					next;
					break;
				case 4:
					callsub L_Mark,"^006400Inn & Tavern";
					viewpoint 1,220,117,3,0xAAFF00;
					next;
					break;
				case 5:
					callsub L_Mark,"^7F3300Central Palace";
					viewpoint 1,155,245,4,0xD2691E;
					next;
					break;
				case 6:
					callsub L_Mark,"^800080Palace Court";
					viewpoint 1,107,325,5,0xDA70D6;
					next;
					break;
				case 7:
					callsub L_Mark,"^B9062FRoyal Kitchen";
					viewpoint 1,154,325,6,0xFF0000;
					next;
					break;
				case 8:
					set .@loop,0;
					break;
				}
			}
			break;
		case 2:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
				case 1:
					callsub L_Mark,"^0000FFEden Teleport Officer";
					viewpoint 1,177,111,7,0x0A82FF;
					next;
					break;
				case 2:
					callsub L_Mark,"^FF5400Kafra Shop Girls";
					viewpoint 1,164,157,8,0xFFB400;
					next;
					break;
				case 3:
					callsub L_Mark,"^006400Repairman & Armsmith";
					viewpoint 1,144,170,9,0xAAFF00;
					next;
					break;
				case 4:
					callsub L_Mark,"^7F3300Kafra Employees";
					viewpoint 1,181,104,10,0xD2691E;
					viewpoint 1,175,226,11,0xD2691E;
					next;
					break;
				case 5:
					callsub L_Mark,"^800080Trap Specialist";
					viewpoint 1,123,109,12,0xDA70D6;
					next;
					break;
				case 6:
					mes "[Payon Guide]";
					mes "^B9062FSeiyablem^000000";
					mes "is a technician";
					mes "who can create ^0000FFslots^000000 on weapons and armors,";
					mes "but not all equipment";
					mes "can be slotted. Well, that's what he says.";
					mes "Would you like to check any other locations?";
					viewpoint 1,140,151,13,0xFF0000;
					next;
					break;
				case 7:
					mes "[Payon Guide]";
					mes "^0000FFLeablem^000000";
					mes "is a technician";
					mes "who can create ^0000FFslots^000000 on weapons and armors,";
					mes "but not all equipment";
					mes "can be slotted. Well, that's what he says.";
					mes "Would you like to check any other locations?";
					viewpoint 1,236,199,14,0x0A82FF;
					next;
					break;
				case 8:
					mes "[Payon Guide]";
					mes "^FF5400Jade^000000";
					mes "can exchange different types of";
					mes "^FF5400Gemstones^000000.";
					mes "Would you like to check any other locations?";
					viewpoint 1,173,238,15,0xFFB400;
					next;
					break;
				case 9:
					callsub L_Mark,"^006400Pet Groomer";
					viewpoint 1,177,131,16,0xAAFF00;
					next;
					break;
				case 10:
					callsub L_Mark,"^7F3300Chef Assistant";
					viewpoint 1,206,119,17,0xD2691E;
					next;
					break;
				case 11:
					set .@loop,0;
					break;
				}
			}
			break;
		case 3:
			mes "[Payon Guide]";
			mes "Sure, I'll remove all marks from your mini-map.";
			mes "Is there anything else I can do for you?";
			viewpoint 2,1,1,0,0xFFFF00;
			viewpoint 2,1,1,1,0x000000;
			viewpoint 2,1,1,2,0xFF0000;
			viewpoint 2,1,1,3,0xFFFF00;
			viewpoint 2,1,1,4,0xFFFF00;
			viewpoint 2,1,1,5,0xFFFF00;
			viewpoint 2,1,1,6,0xFFFF00;
			viewpoint 2,1,1,7,0xFFFF00;
			viewpoint 2,1,1,8,0xFFFF00;
			viewpoint 2,1,1,9,0xFFFF00;
			viewpoint 2,1,1,10,0xFFFF00;
			viewpoint 2,1,1,11,0xFFFF00;
			viewpoint 2,1,1,12,0xFFFF00;
			viewpoint 2,1,1,13,0xFFFF00;
			viewpoint 2,1,1,14,0xFFFF00;
			viewpoint 2,1,1,15,0xFFFF00;
			viewpoint 2,1,1,16,0xFFFF00;
			viewpoint 2,1,1,17,0xFFFF00;
			next;
			break;
		case 4:
			mes "[Payon Guide]";
			mes "Enjoy your stay.";
			close;
			cutin "pay_soldier",255;
			end;
		}
	}
	end;
L_Mark:
	mes "[Payon Guide]";
	mes "Let me mark the location of the";
	mes getarg(0)+"^000000";
	mes "on your mini-map.";
	mes "Would you like to check any other locations?";
	return;
}

payon,151,182,6	duplicate(GuidePayon)	Guide#02payon	708
payon,221,85,6	duplicate(GuidePayon)	Guide#03payon	708
payon,233,324,4	duplicate(GuidePayon)	Guide#04payon	708

pay_arche,86,33,4	script	Guide#05payon	708,{
	cutin "pay_soldier",2;
	mes "[Payon Guide]";
	mes "Welcome to ^8B4513Archer Village^000000,";
	mes "a subsidiary village of Payon.";
	mes "Do you need help navigating the village?";
	next;
	set .@str$,"Would you like to check any other locations?";
	while (1) {
		switch(select("[ Payon Dungeon ]:[ Archer Guild ]:[ Tool Shop ]:[ Kafra Employee ]:[ Mercenary Guildsman ]:[ Alchemist Guildsman ]:[ Eden Teleport Officer ]:Remove Marks from Mini-Map:Cancel")) {
		case 1:
			mes "[Payon Guide]";
			mes "Let me mark the entrance of";
			mes "the ^B9062FPayon Dungeon^000000";
			mes "on your mini-map.";
			mes .@str$;
			viewpoint 1,38,131,0,0xFF0000;
			next;
			break;
		case 2:
			mes "[Payon Guide]";
			mes "The ^0000FFArcher Guild^000000";
			mes "is where you can change";
			mes "your job to Archer.";
			mes .@str$;
			viewpoint 1,143,164,1,0x0A82FF;
			next;
			break;
		case 3:
			mes "[Payon Guide]";
			mes "Let me mark the location of the";
			mes "^FF5400Tool Shop^000000";
			mes "on your mini-map.";
			mes .@str$;
			viewpoint 1,72,156,2,0xFFB400;
			next;
			break;
		case 4:
			mes "[Payon Guide]";
			mes "Let me mark the location of the ^006400Kafra Employee^000000";
			mes "on your mini-map.";
			mes .@str$;
			viewpoint 1,55,123,3,0xAAFF00;
			next;
			break;
		case 5:
			mes "[Payon Guide]";
			mes "Let me mark the location of the";
			mes "^7F3300Bow Mercenary Manager^000000 and";
			mes "^7F3300Mercenary Goods Merchant^000000";
			mes "on your mini-map.";
			mes .@str$;
			viewpoint 1,101,166,4,0xD2691E;
			next;
			break;
		case 6:
			mes "[Payon Guide]";
			mes "Let me mark the location of the";
			mes "^800080Alchemist Guildsman^000000";
			mes "on your mini-map.";
			mes .@str$;
			viewpoint 1,127,113,5,0xDA70D6;
			next;
			break;
		case 7:
			mes "[Payon Guide]";
			mes "The ^0000FFEden Teleport Officer^000000";
			mes "is currently staying inside";
			mes "the Archer Guild building.";
			mes .@str$;
			viewpoint 1,143,164,6,0x0A82FF;
			next;
			break;
		case 8:
			mes "[Payon Guide]";
			mes "Sure, I'll remove all marks from your mini-map.";
			mes .@str$;
			viewpoint 2,1,1,0,0xFFFF00;
			viewpoint 2,1,1,1,0x000000;
			viewpoint 2,1,1,2,0xFF0000;
			viewpoint 2,1,1,3,0xFFFF00;
			viewpoint 2,1,1,4,0xFFFF00;
			viewpoint 2,1,1,5,0xFFFF00;
			viewpoint 2,1,1,6,0xFFFF00;
			next;
			break;
		case 9:
			mes "[Payon Guide]";
			mes "Enjoy your stay.";
			close2;
			cutin "pay_soldier",255;
			end;
		}
	}
}