//===== Hercules Script ======================================
//= Eclage Town
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= Eclage Town Script
//===== Additional Comments: =================================
//= 1.0 Nearly complete iRO town NPCs. [Euphy]
//============================================================
// Generic Eclage NPCs - Set 1
//============================================================
ecl_fild01,92,316,4 script Tourist#ep14_2f2 4_CAT_SAILOR2,{
mes "[Tourist]";
mes "I can't believe I have to wait this long......";
mes "When is it going to be my turn?";
emotion e_sob;
close;
}
ecl_fild01,106,312,4 script Tourist#ep14_2f3 4_F_RAFLE_VI,{
mes "[Tourist]";
mes "I'm actually done with my documentation, but I'm just sticking around to appreciate all of these flowers.";
emotion e_lv2;
next;
mes "[Tourist]";
mes "I'm just getting through the night with my sleeping bag!";
mes "It's alright as long as you can withstand the security guard's annoyance with you.";
close;
}
ecl_fild01,108,320,6 script Tourist#ep14_2f4 4_F_DST_CHILD,{
mes "[Tourist]";
mes "I wonder how beautiful of a city Eclage would be.";
mes "It just makes my heart beat thinking about it.";
emotion e_lv;
close;
}
ecl_fild01,105,320,2 script Tourist#ep14_2f5 4_F_FAIRYKID,{
mes "[Tourist]";
mes "No, I'm not a visitor. I'm an Eclage citizen!";
emotion e_an;
next;
mes "[Tourist]";
mes "I can't believe I can't even enter because of all these tourists!";
emotion e_omg;
close;
}
ecl_fild01,103,319,4 script Tourist#ep14_2f6 4_M_HUMERCHANT,{
mes "[Tourist]";
mes "I hear their acorns are delicious without a hint of bitterness.";
next;
mes "[Tourist]";
mes "You could probably make the world's best acorn jello.";
emotion e_omg;
close;
}
ecl_fild01,110,316,2 script Tourist#ep14_2f7 4_M_HUBOY,{
mes "[Tourist]";
mes "It's important to keep your belongings light when traveling.";
next;
mes "[Tourist]";
mes "It's going to increase as you go along anyways.";
next;
mes "[Tourist]";
mes "Perhaps you could consider it as the weight of life?";
emotion e_awsm,0;
close;
}
ecl_fild01,92,318,4 script Tourist#ep14_2f8 4_M_RAFLE_OLD,{
mes "[Tourist]";
mes "Cool cool.";
close;
}
ecl_fild01,93,318,2 script Tourist#ep14_2f9 1_M_PAY_ELDER,{
mes "[Tourist]";
mes "Snorrrreee....Erhem....";
next;
mes "[Tourist]";
mes "Err.... No.....";
mes "Curry.... Curry rice.... Snorrreeeee";
emotion e_hlp;
close;
}
ecl_fild01,94,313,4 script Tourist#ep14_2f10 4_M_PIERROT,{
mes "[Tourist]";
mes "Oh! Are you also from Midgard?";
next;
mes "[Tourist]";
mes "It's encouraging to see so many Midgard people nowadays.";
emotion e_com;
close;
}
ecl_fild01,101,320,4 script Tourist#ep14_2f11 4_M_RAFLE_OR,{
mes "[Tourist]";
mes "Ow.... My legs...";
mes "You're saying I have to wait after all this traveling through Bifrost?!";
emotion e_an;
close;
}
ecl_fild01,88,315,4 script Tourist#ep14_2f12 4_WHITE_COW,{
mes "[Tourist]";
mes "Ahh...";
mes "Why are there so many people...?";
next;
mes "[Tourist]";
mes "I want to be alone......Sniff!";
emotion e_otl;
close;
}
// Generic Eclage NPCs - Set 2
//============================================================
ecl_fild01,183,190,4 script Catering#eclbig 4_M_FAIRYSOLDIER,{
mes "[Catering]";
mes "Wahahaha! How do you do!";
mes "It's perfect weather for a picnic, no?";
next;
emotion e_wah;
mes "[Catering]";
mes "You say it's hard to pack for a picnic?";
next;
emotion e_no1;
mes "[Catering]";
mes "Don't you worry!";
next;
emotion e_gasp;
mes "[Catering]";
mes "This is a specialty combining acorns with 7 different kinds and 7 different levels of flavor collected by squirrels of Eclage!";
next;
emotion e_cash;
mes "[Catering]";
mes "This specialty to-go box is only 2,999 coins!!!";
next;
emotion e_omg;
mes "[Catering]";
mes "Such a remarkable price!";
next;
emotion e_lv;
mes "[Catering]";
mes "If you order now, we also give you a disposable fork that feels like new even with a hundred uses!";
close;
}
ecl_fild01,134,109,4 script Warao#eclbig 4_M_FAIRYKID5,{
mes "[Warao]";
mes "Ah~ I'm so hungry. What should I eat today?";
next;
mes "[Warao]";
mes "Come to think of it, I wonder how this foreigner will taste?";
next;
emotion e_gg;
mes "[Warao]";
mes "Hey hey, you know I'm kidding, right?";
close;
}
ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{
mes "[Giranni]";
mes "I wonder where he went. It should be around here...";
close;
}
eclage,106,61,4 script Markoza#eclbig 4_M_FAIRYKID3,{
mes "[Markoza]";
mes "I also want to visit foreign lands.";
next;
mes "[Markoza]";
mes "But would foreigners leave me be when I am this adorable?";
next;
emotion e_pif;
mes "[Markoza]";
mes "Man, wherever I go, my cuteness just complicates everything...";
close;
}
eclage,101,130,5 script Wutapoa#eclbig 4_F_FAIRY,{
mes "[Wutapoa]";
mes "I recently moved out of my parent's place!";
mes "I am so glad I finally have my own Yai!";
next;
mes "[Wutapoa]";
mes "I'm going to make it the most decorative, beautiful Yai in Eclage!";
next;
emotion e_heh;
mes "[Wutapoa]";
mes "Yay, woohoo!!!";
close;
}
eclage,200,272,4 script Masione#eclbig 4_F_FAIRYKID2,{
mes "[Masione]";
mes "Whoa! Hey!";
mes "Would you please stop appearing out of nowhere?";
emotion e_omg;
next;
mes "[Masione]";
mes "I'm a fragile, sensitive being!";
close;
}
ecl_in01,55,25,3 script Mijani#eclbig 4_F_MORAFINE1,{
mes "[Mijani]";
mes "You are not from around here?";
mes "Welcome.";
next;
mes "[Mijani]";
mes "Of course, as long as you don't disrupt Eclage.";
close;
}
ecl_in01,38,37,4 script A kneeling boy#eclbig 4_F_FAIRYKID6,{
mes "[A kneeling boy]";
mes "Why am I kneeling like this?";
next;
mes "[A kneeling boy]";
mes "At first, it was because it was comfortable. Now it's because I can't stretch my legs out anymore.";
next;
emotion e_sob;
mes "[A kneeling boy]";
mes "I try to stretch them out, and my legs are all asleep!!";
mes "Does that mean I have to fly around with my legs flexed like this?";
close;
}
ecl_in02,168,41,2 script Pambo#eclbig 4_F_FAIRYKID3,{
mes "[Pambo]";
mes "Do you like things that twinkle?";
next;
emotion e_lv2;
mes "[Pambo]";
mes "I love them so much!";
next;
mes "[Pambo]";
mes "Twinkle twinkle~ Twinkle twinkle~";
next;
mes "[Pambo]";
mes "Twinkle twinkle~ Twinkle twinkle~";
mes "Sparkle sparkle~ Sparkle sparkle~";
next;
mes "[Pambo]";
mes "Twinkle twinkle~ Twinkle twinkle~";
mes "Sparkle sparkle~ Sparkle sparkle~";
mes "Mmhahah~ Hahaha~ Hehehe~";
mes "Heh heh heh~ Huhuhe~ Hoho~";
mes "Kehehe~ Halala~ Fufu~";
next;
emotion e_sob;
mes "[Pambo]";
mes "But there's nothing twinkling here...";
close;
}
ecl_in01,41,103,1 script A blushing girl#eclbig 4_F_FAIRYKID4,{
mes "[A blushing girl]";
mes "Do you see this balcony up top?";
mes "Mayor Jun appears there everytime there is an important occasion!";
next;
emotion e_lv2;
mes "[A blushing girl]";
mes "He's so handome!! Ahhh~";
close;
}
ecl_in01,53,92,4 script Lafiki#eclbig 4_M_FAIRYKID3,{
mes "[Lafiki]";
mes "My fashion sense today is excellent as usual. Heh-";
next;
emotion e_lv2;
mes "[Lafiki]";
mes "Hello~ My beautiful body~";
mes "Every strand of hair is so beautiful!";
next;
mes "[Dandy]";
mes "Yes, it's definitely your garbage fashion sense that wreaks of trash as usual.";
emotion e_gg,0,"Dandy#eclbig";
close;
}
ecl_in01,54,91,2 script Dandy#eclbig 4_M_FAIRYKID2,{
mes "[Dandy]";
mes "Take a look at me! How's this? Am I not so fabulous?";
next;
mes "[Dandy]";
mes "A Laphine can freely change in between different clothes, but not any Laphine looks this great!";
next;
mes "[Lafiki]";
mes "What nonsensical nonsense are you saying? No matter who looks at it, this region's best looker is me!";
emotion e_pif,0,"Lafiki#eclbig";
close;
}
ecl_in01,52,102,4 script Choir Conductor#eclbig 4_M_FAIRYKID,{
mes "[Choir conductor]";
mes "We are Eclage's Tree Wing Choir~";
mes "We bring you heavenly harmonies~";
next;
mes "[Choir conductor]";
mes "Hello foreigner, we'll give you a taste of our harmony~";
next;
emotion e_ho;
mes "[Choir]";
mes "Aaa~";
next;
emotion e_ho,0,"Choir member#eclbig01";
mes "[Choir]";
mes "Aaa~~";
mes "Aaa~";
next;
emotion e_ho,0,"Choir member#eclbig02";
mes "[Choir]";
mes "Aaa~~~";
mes "Aaa~~";
mes "Aaa~";
next;
emotion e_ho,0,"Choir member#eclbig03";
mes "[Choir]";
mes "Aaa~~~~";
mes "Aaa~~~";
mes "Aaa~~";
mes "Aaa~";
next;
emotion e_ho,0,"Choir member#eclbig04";
mes "[Choir]";
mes "Aaa~~~~~";
mes "Aaa~~~~";
mes "Aaa~~~";
mes "Aaa~~";
mes "Aaa~";
next;
emotion e_ho,0,"Choir member#eclbig05";
mes "[Choir]";
mes "Aaa~~~~~~";
mes "Aaa~~~~~";
mes "Aaa~~~~";
mes "Aaa~~~";
mes "Aaa~~";
mes "Aaa~";
next;
emotion e_ho;
emotion e_ho,0,"Choir member#eclbig01";
emotion e_ho,0,"Choir member#eclbig02";
emotion e_ho,0,"Choir member#eclbig03";
emotion e_ho,0,"Choir member#eclbig04";
emotion e_ho,0,"Choir member#eclbig05";
mes "[Choir]";
mes "Uhhurukukuruhuuhhurukukuruhuuh";
mes "Try to feel this~ The melody that flows~";
next;
mes "[Choir conductor]";
mes "How is it!! Our harmony!!";
close;
}
ecl_in01,51,103,4 script Choir member#eclbig01 4_M_FAIRYKID,{
mes "[Choir member]";
mes "Aaa~";
emotion e_ho;
close;
}
ecl_in01,53,103,4 duplicate(Choir member#eclbig01) Choir member#eclbig02 4_M_FAIRYKID
ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 4_M_FAIRYKID
ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 4_M_FAIRYKID
ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 4_M_FAIRYKID
// Generic Eclage NPCs - Set 3
//============================================================
ecl_fild01,190,93,4 script Fili#1 4_M_FAIRYANG,{
mes "[Fili]";
mes "Looking at this beautiful field, the song sings itself~";
emotion e_ho;
close;
}
ecl_fild01,83,263,4 script Watering Laphine#1 4_M_FAIRYKID3,{
mes "[Watering Laphine]";
mes "I think the earth is running dry.";
close;
}
ecl_fild01,163,196,4 script Dancing Laphine#1 4_F_FAIRYKID3,{
mes "[Dancing Laphine]";
mes "It's important to warm up like this before you start dancing. One, two, three, four....";
close;
}
// Eclage Prison & Clinic
//============================================================
ecl_in01,8,71,4 script Eclage Guard#pri_inn 4_M_FAIRYSOLDIER,{
mes "[Eclage Guard]";
mes "This path will take you to the lower parts of Eclage. You'll find a prison and a clinic there.";
close;
}
ecl_in02,96,22,2 script Sign#prison_inn 2_BOARD1,{
mes "[North] Prison";
mes "[West] Clinic";
close;
}
ecl_in02,164,56,2 script Receptionist#Laphine 4_F_FAIRYKID2,{
mes "[Receptionist]";
mes "Welcome to Eclage Clinic.";
next;
switch(select("Save Location:Rest:Finish the conversation")) {
case 1:
mes "[Receptionist]";
mes "Clinic has been set as your save point. Be careful though~";
savepoint "ecl_in02",162,49;
close;
case 2:
mes "[Receptionist]";
mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy.";
mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny.";
next;
switch(select("Pay with Splendide Coin:Pay with Zeny:Forget it")) {
case 1:
if (countitem(6081) == 0) {
mes "[Receptionist]";
mes "It seems like you don't have enough coins. Would you check your account again, please?";
close;
}
delitem 6081,1; //Splendide_Coin
break;
case 2:
if (Zeny < 5000) {
mes "[Receptionist]";
mes "It seems like you don't have enough zeny. Would you check your account again, please?";
close;
}
Zeny -= 5000;
break;
case 3:
close;
}
mes "[Receptionist]";
mes "Make yourself at home~";
close2;
percentheal 100,100;
warp "ecl_in02",167,49;
end;
case 3:
close;
}
}
ecl_in02,137,44,2 script Doctor Laphine#doctor 4_M_FAIRYKID,{
mes "[Injured Laphine]";
mes "Ooww...";
mes "Where...am...I?";
next;
mes "[Doctor]";
mes "You're at a clinic. Don't worry.";
mes "We stopped the bleeding and casted emergency spells.";
mes "You were bleeding a lot. That was close, you know.";
next;
mes "[Injured Laphine]";
mes "......";
mes "What, no, I...I don't feel anything...what's going on?";
next;
mes "[Doctor]";
mes "Umm...the arrow damaged your wing pretty badly...";
next;
mes "[Injured Laphine]";
mes "...what do you mean??";
next;
mes "[Doctor]";
mes "Well...I was going to tell you after you recover, but you should know. You can't decorate the Yai anymore.";
mes "In other words, you injured your wing. The arrow went through the most critical part in the wing.";
next;
mes "[Injured Laphine]";
mes "What? No way...please...doctor!! No!!";
close;
}
ecl_in02,135,45,4 duplicate(Doctor Laphine#doctor) Injured Laphine 4_F_FAIRYKID6