summaryrefslogblamecommitdiff
path: root/npc/quests/skills/swordsman_skills.txt
blob: 4558754b618ea9730f0bb4f0aab86069dd886b6d (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12




                                                              
       





                                                              


                                                            




                                                                                           
                                            











































































































































                                                                                                                                                         
                                                            









































































                                                                                                                                                                 

                                                 

























                                                                                                                                   
                                            









































































































                                                                                                                                           
//===== eAthena Script =======================================
//= Swordsman Skills Quests
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= <Description> 
//===== Additional Comments: =================================
//= Fully working
//= 1.0a Now using functions found in "Global_Functions.txt"
//= for class checks.
//= 1.1 Added missing delitem [Lupus]
//============================================================



//<-------------------------------------- Fatal Blow------------------------------------>\\
prt_in.gat,75,88,5	script	Leon	85,{
	mes "[Leon]";
	if(callfunc("Is_Sword_Class")) goto L_Start;
	if(Class == Job_Novice) goto L_Novice;

	mes "Hello there.  I am Leon, a well known and well respected member of the famous Prontera Chivalry.";
	next;
	mes "[Leon]";
	mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!";
	emotion 18;
	close;

L_Novice:
	mes "Oh a novice.... I'm afraid I have nothing to offer you.";
	mes "I have no fun or nice things to say to anyone other then Swordsmen.";
	next;
	mes "[Leon]";
	mes "See you in a better world!";
	close;

L_Start:
	if (FATALBLOW == 1) goto L_Check;
	if (getskilllv(145)>0) goto L_Done;

	if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman.";
	if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman.";
	mes "How did I know? Hahaha! Just look at that strong arm of yours!";
	next;
	mes "[Leon]";
	mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!";
	emotion 18;
	next;
	mes "[Leon]";
	if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerfull skill such as that.";
	if(sex==0)mes "Now, now, don't be shy.  It's ok for girls to like Bash.";
	if(sex==0)mes "Afterall, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!";
	next;
	mes "[Leon]";
	mes "As great as Bash is though, I often felt that it could be even better if there was someway to stun an opponent with it.";
	mes "I decided to withdraw from the battlefield and research ways of making bash more powerfull.";
	next;
	mes "[Leon]";
	mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly parralyzed!!";
	next;
	mes "[Leon]";
	mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!";
	mes "Will rigorous training, one can learn to stun an opponent with a mighty Bash.";
	next;
	mes "[Leon]";
	mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill.";
	mes "However, I must warn you that a lot of hard work will be required.";
	next;
	mes "[Leon]";
	mes "So what do you think? Are you interested?";
	next;
	menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2;

	M_0:
		set FATALBLOW,1;
		mes "[Leon]";
		mes "Hahaha! I knew you love Bash as much as I do.";
		next;
		mes "[Leon]";
		mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000.  You then need to give me these items:";
		mes "- 10 ^FF0000Fire Arrows^000000,";
		mes "- 10 ^FF0000Silver Arrows^000000,";
		mes "- 1 ^FF0000Banana Juice^000000,";
		mes "- 30 ^FF0000Tentacles^000000,";
		mes "- and 5 ^FF0000Royal Jelly^000000.";
		next;
		mes "[Leon]";
		mes "When you have gathered all of these items come back and see me.";
		close;
	M_1:
		mes "[Leon]";
		mes "I see... I must have misjudged you...";
		close;
	M_2:
		mes "[*Sushi King* Leon]";
		mes "The best way to eat sushi is with your hands.  That is the basic method.  Oh, and dip the FISH, NOT the RICE, into the soy sauce.";
		next;
		mes "[*Sushi King* Leon]";
		mes "That way you get a richer flavor.  Also, always eat the kind that is in season.";
		mes "Eating in the order of white fish, then blue fish, will make it taste even better!";
		next;
		mes "[*Sushi King* Leon]";
		mes "Mmmmm..... I love sushi!!!";
		emotion 33;
		close;

L_Check:
	mes "So your back.  Did you get what I asked for?";
	next;
	mes "[Leon]";
	if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems;
	if(getskilllv(5)<5) goto L_BashLvl;

	mes "Great work.  You have everything I need for me to teach you Fatal Blow.";
	next;
	mes "[Leon]";
	mes "Ok, lets get started.";
	next;
	mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!..........";
	next;
	mes "(5 hours later)";
	next;
	mes "[Leon]";
	mes "Yes! That's it! You have just mastered Fatal Blow!";
	emotion 21;
	next;
	delitem 1752,10;
	delitem 1751,10;
	delitem 532,1;
	delitem 962,30;
	delitem 526,5;
	skill 145,1,0;
	set FATALBLOW,0;
	mes "[Leon]";
	mes "Use it wisely young warrior!!";
	close;

	L_NoItems:
		mes "Hmm... you still don't have enough items.  Come back when you do.";
		close;
	L_BashLvl:
		mes "Wait a minute... you have to train a little more before learning this skill.";
		mes "You need to have at least a ^5555FFlevel 5 Bash^000000.";
		close;

L_Done:
	mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it.";
	next;
	mes "[Leon]";
	mes "Go on and Bash the heck out of those monsters! Hahaha.";
	emotion 18;
	close;

}


//<---------------------------------- Moving HP Recovery ---------------------------------->\\
izlude_in.gat,175,130,2	script	Knight De Thomas	98,{
	mes "[Knight De Thomas]";
	if(callfunc("Is_Sword_Class")) goto L_Start;

L_Other:
	mes "I am Thomas De Knight of the Prontera Chivalry.  I am very busy now so please leave me alone.";
	close;

L_Start:
	if (MOVHPREC == 1) goto L_Check;
	if (getskilllv(144)>0) goto L_GotSkill;
	mes "Oh no! You must have been hurt in battle! Are you ok?";
	mes "It must have been a hard fought battle for you to recieve such serious injuries....";
	emotion 19;
	next;
	mes "[Knight De Thomas]";
	mes "Being a Swordsman or Knight comes with a lot of responsiblity and requires a great deal of self sacrifice.";
	mes "For Swordsmen and Knights there is a wonderfull skill that can aid in the recovery of HP.";
	next;
	mes "[Knight De Thomas]";
	mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!";
	next;
	mes "[Knight De Thomas]";
	mes "The skill has not been perfected yet so the amount of HP recovered is a little low.  Still, it is helpful.";
	mes "What do you think? Would you like to learn this skill?";
	next;
	menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End;

	M_0:
		mes "[Knight De Thomas]";
		mes "Very well.  I will tell you what is needed to learn this skill.  First you must have a job level of 35 or greater.";
		mes "This however doesn't apply to Knights or Crusaders.  You will also need:";
		mes "^5555FF200 Empty Bottles^000000,";
		mes "^5555FF1 Padded Armour^000000,";
		mes "and ^5555FF1 Moth Wings^000000.";
		next;
		mes "[Knight De Thomas]";
		mes "The bottles are proof that you have fought feircely and have used many potions.  The Padded Armor is proof of an experienced fighter.";
		mes "The Moth Wings..... well... really aren't necessary.  It's just that my niece recieved a bug hunting assignment for summer vacation.......";
		next;
		mes "[Knight De Thomas]";
		mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them.......";
		next;
		mes "[Knight De Thomas]";
		mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??";
		mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)....";
		emotion 28;
		next;
		mes "[Knight De Thomas]";
		mes "If you don't..... I won't teach you anything!! Muahahahaha!!";
		emotion 29;
		set MOVHPREC, 1;
		close;
	M_End:
		mes "[Knight De Thomas]";
		mes "What?? What did you say?.....";
		emotion 1;
		close;

L_Check:
	mes "Ah, you've come back.  Let's, see... are you ready for HP Moving Recovery?....";
	next;
	mes "[Knight De Thomas]";
	if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems;
	if (Class==Job_Swordman && JobLevel < 35) goto L_LowLvl;

	mes "Great! You have everything needed to learn this skill.  Take a deep breath.... let us begin.";
	next;
	mes "(2 hours later)";
	next;
	mes "[Knight De Thomas]";
	mes "Can you feel it? Can you feel the energy flowing in you while you move around?";
	mes "Haha! You have just learned HP Moving Recovery!";
	delitem 713,200;
	delitem 1058,1;
//-- Padded armor does not have to be deleted! --
//	delitem 2312,1;
	skill 144,1,0;
	set MOVHPREC, 0;
	next;
	mes "[Knight De Thomas]";
	mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^";
	emotion 21;
	close;

	L_NoItems:
		mes "As I said before you need to bring me these items:";
		mes "^5555FF200 Empty Bottles^000000,";
		mes "^5555FF1 Padded Armour^000000,";
		mes "and ^5555FF1 Moth Wings^000000.";
		close;
	L_LowLvl:
		mes "You are not yet experienced enough to learn this skill.  Come back when you have a job level of at least 35.";
		close;
	L_GotSkill:
		mes "Ah, you're looking well.  That HP Moving Recovery skill must be very helpfull.";
		mes "Well, continued success on your adventure!";
		close;

}


//<----------------------------------------- Auto-Berserk --------------------------------->\\
prt_in.gat,94,57,3	script	Juan	85,{
	mes "[Juan]";
	if(callfunc("Is_Sword_Class")) goto L_Start;

L_Other:
	mes "So how's your adventure going? I hope there will be good days ahead of you.";
	next;
	mes "[Juan]";
	mes "Who am I? Oh, I'm just a kind knight named Juan.  Don't mind me.  Hahahaha....";
	emotion 18;
	close;

L_Start:
	if (Class==Job_Swordman && JobLevel<34) goto L_LowLvl;
	if (BERSERK == 1) goto L_Check;
	if (getskilllv(146)>0) goto L_GotSkill;

	mes "Oh no! You have more injuries since the last time I saw you.";
	mes "You went into battle like this? It seems like you're straining yourself.";
	next;
	mes "[Juan]";
	mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits.";
	mes "So don't overestimate your own power.";
	next;
	mes "[Juan]";
	mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits.....";
	next;
	menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3;

	M_0:
		mes "[Juan]";
		mes "The skill is called ^5555FFBerserk^000000.  It has been deemed the flower of the battlefield!";
		mes "When your health is low, you can call upon your hidden potential by provoking yourself.";
		next;
		mes "[Juan]";
		mes "A surge of energy will flow through your body giving you a greater attack prowess at the cost of defensive strength.";
		mes "With this you will be able to fight on with a FIREY RAGE and an absolute disregard to your own safety!!";
		next;
		mes "[Juan]";
		mes "The enemy will be shocked by your new found strength!!";
		mes "This skill is especially great for those who fight with a no-holds-bar mentality.";
		next;
		mes "[Juan]";
		mes "In order to learn this skill you will need to bring me the following items:";
		mes "^5555FF35 Powder of Butterfly,";
		mes "10 Horrendous Mouth,";
		mes "10 Decayed Nail^000000,";
		mes "and ^5555FF10 Honeys^000000!";
		next;
		mes "[Juan]";
		mes "Did you get all of that down? Please come back when you are ready.  I look forward to seeing you again.";
		set BERSERK, 1;
		close;
	M_1:
		mes "[Juan]";
		mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me.";
		emotion 32;
		close;
	M_3:
		mes "[Juan]";
		mes "Keuuuuuuuuuuuuuuuuuuh!";
		mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!";
		mes "Keuaaaaaaaaaaaaaaaaaah!";
		close;

	L_LowLvl:
		mes "Oh, nice to meet you.";
		next;
		mes "[Juan]";
		mes "You can go on your way now.";
		emotion 33;
		close;

L_Check:
	if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems;
	mes "Good job my dear friend.  You have all 4 of the items I asked for.";
	mes "In return I will now teach you the skill: ^FF0000Berserk^000000.";
	next;
	mes "[Juan]";
	mes "Great job you have done well and deserve this skill.";
	next;
	delitem 924,35;
	delitem 958,10;
	delitem 957,10;
	delitem 518,10;
	skill 146,1,0;
	set BERSERK, 0;
	mes "[Juan]";
	mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!";
	emotion 29;
	close;

	L_NoItems:
		mes "[Juan]";
		mes "In order to learn this skill you will need to bring me the following items:";
		mes "^5555FF35 Powder of Butterfly,";
		mes "^10 Horrendous Mouth,";
		mes "^10 Decayed Nail^000000,";
		mes "and ^5555FF10 Honeys^000000!";
		close;
L_GotSkill:

	mes "You have the eyes of a person who has seen death first hand!!";
	mes "But, because of Berserk, I'm sure you have been able to escape it many times as well.";
	emotion 0;
	close;
}