summaryrefslogblamecommitdiff
path: root/npc/quests/skills/crusader_skills.txt
blob: 210b4ca479ef24c55c9fed038da2af36a97f562a (plain) (tree)

























                                                               
                                             














































































                                                                                                                                                                                                                                                                                     
 
//===== eAthena Script ======================================= 
//= Crusader Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen
//===== Current Version: ===================================== 
//= 1.3a
//===== Compatible With: ===================================== 
//= eAthena Revision 3800+
//===== Description: ========================================= 
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: ================================= 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================


//============================================================
// CRUSADER SKILL - SHRINK
//============================================================
geffen,110,118,3	script	Ford	752,{
	mes "[Ford]";
	if(BaseJob!=Job_Crusader) goto L_nocruz;
	if(getskilllv(1002)) goto L_alreadyhave;
	mes "Maybe I'll teach you a little skill";
	mes "if you bring me a few things...";
	mes "Bring me these items and we'll";
	mes "see if I feel like giving it to you.";
	next;
	mes "[Ford]";
	mes "1 Red Potion";
	mes "20 Sticky Mucus";
	mes "3 Empty Bottles";
	mes "5 Jellopies";
	mes "1 Unripe Apple";
	mes "1 Grape";
	mes "1 Coal";
	mes "3 Cyfars";
	next;
	
	mes "[Ford]";
	mes "Let me check your items.";
	next;
	
	if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
	delitem 501, 1;//Items: Red_Potion,
	delitem 938, 20;//Items: Sticky_Mucus,
	delitem 713, 3;//Items: Empty_Bottle,
	delitem 909, 5;//Items: Jellopy,
	delitem 619, 1;//Items: Unripe_Apple,
	delitem 514, 1;//Items: Grape,
	delitem 1003, 1;//Items: Coal,
	delitem 7053, 3;//Items: Cyfar,
	mes "[Ford]";
	mes "Time to roll my lucky dice.";
	mes "Good luck, I almost never lose.";
//TODO: add DICE emotions? 8)
	emotion e_gg;
	next;
	if(rand(1,6)!=3) goto L_lose;
	emotion 58;
	next;
	
	skill 1002,1,0;
	mes "[Ford]";
	mes "I can't believe I lost!";
	mes "I NEVER lose...";
	emotion e_sob;
	close;
	
L_noitems:
	mes "[Ford]";
	mes "You don't have enough items.";
	mes "Come back when you have all";
	mes "the required items for me.";
	close;
		
L_lose:
	emotion 63;
	next;
	mes "[Ford]";
	mes "I win again!!";
	mes "I'm not teaching you";
	mes "anything this time. Come";
	mes "back if you want to Try";
	mes "again";
	close;
	
L_nocruz:
	mes "If you are not a Crusader,";
	mes "then you have no business";
	mes "with me...";
	close;
	
L_alreadyhave:
	mes "Hey, you were lucky I";
	mes "even taught you the";
	mes "skill I did! Don't press";
	mes "your luck.";
	close;
}