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path: root/npc/quests/skills/blacksmith_skills.txt
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//===== Hercules Script ======================================= 
//= Blacksmith Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen, Samuray22
//===== Current Version: ===================================== 
//= 1.6
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Quests for skills: Dubious Salesmanship, Greed
//===== Additional Comments: ================================= 
//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================

geffen,178,72,3	script	Akkie#qsk_bs	726,{
	if (BaseJob == Job_Blacksmith) {
		if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) {
			mes "[Akkie]";
			mes "I see that you've";
			mes "transcended since the";
			mes "last time we've met. Oh...";
			mes "You must have forgotten";
			mes "everything I've taught you.";
			mes "Well, let me teach you again~";
			next;
			mes "[Akkie]";
			mes "Actually, let me jog your";
			mes "memory with this counterfeit";
			mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform";
			mes "Dubious Salesmanship? You";
			mes "should be able to use it now...";
			set BLACK_SK,8;
			skill "BS_UNFAIRLYTRICK",1,0;
			close;
		}
		else if (BLACK_SK == 8) {
			mes "[Akkie]";
			mes "Hi again~";
			mes "How has the smithing";
			mes "been coming along? Anyway,";
			mes "it was really nice of you to";
			mes "drop by and talk to me~";
			next;
			mes "[Akkie]";
			mes "It can get a little boring";
			mes "teaching Dubious Salesmanship";
			mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
			mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
			close;
		}
		if (JobLevel > 29) {
			if (BLACK_SK == 0) {
				mes "[Akkie]";
				mes "Hello there~";
				mes "Isn't it such a";
				mes "wonderful day today?";
				mes "It's perfect for hunting!";
				next;
				mes "[Akkie]";
				mes "Um, let me introduce myself.";
				mes "I'm Akkie, a representative of";
				mes "the Blacksmith Guild that has";
				mes "been dispatched to teach the";
				mes "Dubious Salesmanship skill to";
				mes "Blacksmiths and Master Smiths.";
				next;
				mes "[Akkie]";
				mes "This additional class";
				mes "skill enables you to reduce";
				mes "the amount of zeny spent to";
				mes "cast Mammonite by 10%. This";
				mes "Passive skill might come in";
				mes "handy for you, "+ strcharinfo(0) +".";
				next;
				mes "[Akkie]";
				mes "Although I'm new at";
				mes "this, would you like";
				mes "for me to teach you";
				mes "Dubious Salesmanship?";
				next;
				if (select("Sure.:No, thanks.") == 1) {
					mes "["+ strcharinfo(0) +"]";
					mes "Sure. I'll try learning this";
					mes "new skill. Who knows?";
					mes "It might be really useful.";
					next;
					mes "[Akkie]";
					mes "Oh, that's great!";
					mes "You won't regret this!";
					mes "Now, let me explain how";
					mes "this skill works. Um, now";
					mes "where did I put that-- Ah.";
					mes "Let me read these guidelines.";
					next;
					mes "[Akkie]";
					mes "Using Dubious Salesmanship,";
					mes "we can reduce Mammonite's";
					mes "zeny cost by 10% by forging";
					mes "fake zeny to use in the skill.";
					mes "Since it's against enemies,";
					mes "we can let the forgery slide.";
					next;
					mes "[Akkie]";
					mes "Now, I need you to bring";
					mes "some materials so that I can";
					mes "demonstrate the forging of";
					mes "counterfeit zeny. Please";
					mes "bring me 1 Steel, 5 Coal,";
					mes "1 Iron Hammer and... and...";
					next;
					mes "[Akkie]";
					mes "Um, would you give";
					mes "me a minute to look";
					mes "up the information?";
					mes "I'm sorry about th-this...";
					mes "^333333(I thought I highlighted this";
					mes "in the manual. Where is it?)^000000";
					next;
					mes "[Akkie]";
					mes "Oh! Oh, I found it!";
					mes "L-let me start all";
					mes "over again. Uh...";
					next;
					mes "["+ strcharinfo(0) +"]";
					mes "............";
					next;
					mes "[Akkie]";
					mes "^0000FF1 Steel^000000,";
					mes "^0000FF5 Coal^000000,";
					mes "^0000FF1 Iron Hammer^000000,";
					mes "^0000FF500 zeny^000000 and";
					mes "^0000FF1 Detrimindexta^000000. Would";
					mes "you bring those, please?";
					next;
					mes "["+ strcharinfo(0) +"]";
					mes "Sure, sure.";
					mes "But are you actually";
					mes "able to teach me this";
					mes "skill? I mean...";
					next;
					mes "[Akkie]";
					mes "Oh no, I knew this was going to";
					mes "happen! I mean, um, it should";
					mes "be fine! I've been working here";
					mes "for 3 months a-and-- Just bring";
					mes "me the materials and I'll prove";
					mes "you can learn it e-easily!";
					next;
					mes "[Akkie]";
					mes "You've gotta trust me!";
					mes "You won't be disappointed,";
					mes "I promise! This skill is sooo";
					mes "useful! So just bring me those";
					mes "materials soon, alright?";
					set BLACK_SK,1;
					close;
				}
				mes "[Akkie]";
				mes "Wh-what?! But why not?";
				mes "A-am I not good enough";
				mes "for you? Please, I promise";
				mes "to do my best to teach you.";
				mes "Besides, I've got to reach";
				mes "my quota for the guild...";
				close;
			}
			else if (BLACK_SK == 1) {
				if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
					if (Zeny >= 500) {
						mes "[Akkie]";
						mes "Oh, you came back~";
						mes "Now let me see if you";
						mes "brought everything we";
						mes "need to make counterfeit";
						mes "zeny so that I can teach";
						mes "you Dubious Salesmanship.";
						next;
						mes "[Akkie]";
						mes "Good job, it looks like";
						mes "you've got what we need.";
						mes "Alright, now please wait";
						mes "while I get these materials";
						mes "ready for forging, okay?";
						delitem 1003,5; //Coal
						delitem 999,1; //Steel
						delitem 971,1; //Detrimindexta
						delitem 613,1; //Iron_Hammer
						set zeny,zeny-500;
						set BLACK_SK,2;
						close;
					}
					else {
						mes "[Akkie]";
						mes "Hmm, you have all the";
						mes "forging materials, but";
						mes "I still need 500 zeny.";
						mes "We need that zeny to copy,";
						mes "or we won't be able to make";
						mes "convincing counterfeit money.";
						close;
					}
				}
				else {
					mes "[Akkie]";
					mes "Oh, you came back~";
					mes "Now let me see if you";
					mes "brought everything we";
					mes "need to make counterfeit";
					mes "zeny so that I can teach";
					mes "you Dubious Salesmanship.";
					next;
					mes "[Akkie]";
					mes "Hmm, you're still";
					mes "missing a few things.";
					mes "Let me tell you what you";
					mes "need to bring me once again";
					mes "so that we can start training";
					mes "you in the skill right away.";
					next;
					mes "[Akkie]";
					mes "^0000FF1 Steel^000000,";
					mes "^0000FF5 Coal^000000,";
					mes "^0000FF1 Iron Hammer^000000,";
					mes "^0000FF500 zeny^000000 and";
					mes "^0000FF1 Detrimindexta^000000.";
					mes "Don't forget, okay?";
					close;
				}
			}
			else if (BLACK_SK == 2) {
				mes "[Akkie]";
				mes "A-ah! You came";
				mes "back sooner than";
				mes "I thought. Um, gee.";
				mes "Hmm. How should";
				mes "I tell you this?";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "...";
				mes "......";
				mes ".........";
				next;
				mes "[Akkie]";
				mes "I'm so sorry! I messed";
				mes "something up while I was";
				mes "making a counterfeit sample!";
				mes "I'm so sorry, please d-don't";
				mes "report me to the Blacksmith";
				mes "Guild! Give me one more chance!";
				next;
				mes "[Akkie]";
				mes "I promise that next time";
				mes "I won't mess up! All I need";
				mes "is 1 Steel and 3 more Coals!";
				mes "Please d-don't be angry with";
				mes "me, it was just an accident!";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Okay, okay...";
				mes "Are you sure that's";
				mes "all you need me to get?";
				next;
				mes "[Akkie]";
				mes "Yes, yes! Oh, thank";
				mes "you for being so generous!";
				mes "Just bring me ^FF00001 Steel^000000 and";
				mes "^FF00003 Coals^000000 and we'll try again!";
				set BLACK_SK,3;
				close;
			}
			else if (BLACK_SK == 3) {
				if (countitem(999) > 0 && countitem(1003) > 2) {
					mes "[Akkie]";
					mes "Oh, thank you so";
					mes "much for bringing these";
					mes "materials. Alright, I'll try";
					mes "really hard to succeed";
					mes "this time. Just give me";
					mes "a minute to prepare...";
					delitem 999,1; //Steel
					delitem 1003,3; //Coal
					set BLACK_SK,4;
					close;
				}
				else {
					mes "[Akkie]";
					mes "All I need you to do";
					mes "is bring me 1 Steel and";
					mes "3 Coals. Then I should";
					mes "be able to teach you the";
					mes "Dubious Salesmanship skill~";
					close;
				}
			}
			else if (BLACK_SK == 4) {
				mes "[Akkie]";
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "...?";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Oh no...";
				mes "Did... Did you...";
				mes "Did something happen?";
				next;
				mes "[Akkie]";
				mes "*Sniff* I b-broke the";
				mes "Iron Hammer you gave";
				mes "me! I c-can't finish forging";
				mes "this without one! Waaah~";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "^333333(I guess I should";
				mes "really bring her a new";
				mes "^FF0000Iron Hammer^333333, or else";
				mes "I'll never learn this skill!)^000000";
				set BLACK_SK,5;
				close;
			}
			else if (BLACK_SK == 5) {
				if (countitem(613) > 0) {
					mes "[Akkie]";
					mes "^333333*Sniff*^000000 Did you";
					mes "r-really bring this";
					mes "Iron Hammer for me?";
					mes "Th-thank you for being so";
					mes "patient with my screwups...";
					next;
					mes "[Akkie]";
					mes "Okay, would you";
					mes "give me a moment?";
					mes "I'm going to try";
					mes "one more time.";
					delitem 613,1; //Iron_Hammer
					set BLACK_SK,6;
					close;
				}
				else {
					mes "[Akkie]";
					mes "Waah~! I can't believe";
					mes "I broke the Iron Hammer!";
					mes "Would you please bring me";
					mes "another one so that I can";
					mes "finish this counterfeit zeny and teach you Dubious Salesmanship?";
					close;
				}
			}
			else if (BLACK_SK == 6) {
				mes "[Akkie]";
				mes "Oh, you're back!";
				mes "Yaaaay, I finally did it!";
				mes "I finished making a sample";
				mes "of counterfeit zeny and even";
				mes "tested it with Mammonite!";
				next;
				mes "[Akkie]";
				mes "Oh, before you learn my";
				mes "skill, I'm supposed to tell you";
				mes "that my colleague, Goodman,";
				mes "can teach you another additional skill known as Greed. So you";
				mes "may want to look for him later.";
				next;
				mes "[Akkie]";
				mes "Okay, now the first part to";
				mes "learning Dubious Salesmanship";
				mes "is making this fake zeny. Watch";
				mes "this... Isn't it easy? Of course, you can only use this in battle to";
				mes "reduce Mammonite's zeny cost...";
				set BLACK_SK,7;
				skill "BS_UNFAIRLYTRICK",1,0;
				next;
				mes "[Akkie]";
				mes "Also, 90% of the cost of";
				mes "Mammonite has to be real";
				mes "zeny or the skill will begin";
				mes "to lose effectiveness. Well,";
				mes "that's all for the lesson. Now you can use Dubious Salesmanship!";
				next;
				mes "[Akkie]";
				mes "Thanks once again for";
				mes "putting up with my mistakes,";
				mes "I know it must have been really";
				mes "annoying. Anyway, I hope this";
				mes "skill is really useful for you.";
				mes "Drop again sometime, okay?";
				close;
			}
			else {
				if (rand(1,2) == 1) {
					mes "[Akkie]";
					mes "Oh, have you spoken with";
					//mes "Goodman in Einbroch yet?";
					mes "Goodman in Geffen yet?";
					mes "He's the representative of";
					mes "the Blacksmith Guild that";
					mes "teaches the Greed skill.";
					next;
					mes "[Akkie]";
					mes "If you're serious about";
					mes "smithing goods, the Greed";
					mes "skill might be very convenient.";
					mes "Though, I have to say that the";
					mes "skill's name is a little... Um.";
					mes "Hmm... It sounds pretty bad~";
					close;
				}
				else {
					mes "[Akkie]";
					mes "Hi again~";
					mes "How has the smithing";
					mes "been coming along? Anyway,";
					mes "it was really nice of you to";
					mes "drop by and talk to me~";
					next;
					mes "[Akkie]";
					mes "It can get a little boring";
					mes "teaching Dubious Salesmanship";
					mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
					mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
					close;
				}
			}
		}
		else {
			mes "[Akkie]";
			if (Upper == 1) {
				mes "Hello, "+ strcharinfo(0) +",";
				mes "I'm here on behalf of the";
				mes "Blacksmith Guild to teach you";
				mes "a new skill. However, your Job";
				mes "Level is a little low right now";
				mes "for me to teach you anything...";
				next;
				mes "[Akkie]";
				mes "But practice smithing";
				mes "a little bit more, and";
				mes "once you qualify, I'll be";
				mes "sure to teach you my skill!";
				mes "Goodbye and good luck~";
			}
			else {
				mes "Hello, I'm Akkie from";
				mes "the Blacksmith Guild. I'm";
				mes "here to teach this new skill";
				mes "to all interested Blacksmiths";
				mes "and Master Smiths, but it looks";
				mes "like your Job Level is too low...";
				next;
				mes "[Akkie]";
				mes "I'm sorry, "+ strcharinfo(0) +",";
				mes "But you'll qualify for the";
				mes "skill I teach after you";
				mes "raise your Job Level.";
				mes "In the meantime, keep";
				mes "training, alright?";
			}
			close;
		}
	}
	else {
		mes "[Akkie]";
		mes "Ah, today seems like";
		mes "a perfect day for forging.";
		mes "I just feel like going behind";
		mes "a beautiful waterfall, getting";
		mes "some high quality materials,";
		mes "and just hammering things.";
		close;
	}
}

geffen,172,52,1	script	Goodman#qsk_bs	826,{
	if (BaseJob == Job_Blacksmith) {
		if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) {
			mes "[Goodman]";
			mes "Ah, I see that you have";
			mes "transcended. It gladdens me";
			mes "to see Blacksmiths become";
			mes "Master Smiths for the sake";
			mes "of improving their craft.";
			next;
			mes "[Goodman]";
			mes "Hm? You've forgotten the";
			mes "Greed skill? You should";
			mes "remember how to use it now:";
			mes "just looking at me should";
			mes "jog the memories you require";
			mes "to use this skill once again~";
			skill "BS_GREED",1,0;
			set BLACK_SK2,3;
			close;
		}
		else if (BLACK_SK2 == 3) {
			mes "[Goodman]";
			mes "How is your forging";
			mes "technique coming along?";
			mes "When the craft frustrates you,";
			mes "traveling will offer a good";
			mes "opportunity to relax, think,";
			mes "and collect materials.";
			close;
		}
		else {
			if (BLACK_SK2 == 0) {
				mes "[Goodman]";
				mes "Hey. I'm a Blacksmith";
				mes "skill master sent from the";
				mes "Blacksmith Guild. Everyone";
				mes "calls me Goodman. You're";
				if (Upper == 1)
					mes "a Master Smith, aren't you?";
				else
					mes "a Blackmith, aren't you?";
				mes "Pffft, rhetorical question.";
				next;
				mes "[Goodman]";
				mes "Good news. I'm in charge of";
				mes "teaching the skill, developed";
				mes "by the Blacksmith and Merchant";
				mes "Guilds, called ^FF0000Greed^000000. It's your";
				mes "choice whether you learn it,";
				mes "but I recommend that you do.";
				next;
				mes "[Goodman]";
				mes "If you want, I can start";
				mes "teaching you the Greed";
				mes "skill right now. So what";
				mes "do you say, kid?";
				next;
				if (select("Sounds good!:Maybe later~") == 1) {
					mes "[Goodman]";
					mes "Heh! Good choice. Now,";
					mes "the Greed skill automatically";
					mes "picks up all items in a 5*5";
					mes "cell area around the caster.";
					mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters.";
					next;
					mes "[Goodman]";
					mes "First thing's first. I need to";
					mes "test you and see if you qualify";
					mes "to learn this skill. Go fill your Inventory with any items until";
					mes "it's so full, you can't put an";
					mes "item of 500 Weight in it.";
					next;
					mes "[Goodman]";
					mes "When you finish that";
					mes "task, come back and";
					mes "talk to me. Alright";
						mes "then, good luck~";
					set BLACK_SK2,1;
					close;
				}
				mes "[Goodman]";
				mes "I see. It's good to be";
				mes "busy with other things,";
				mes "but remember that time is ";
				mes "a commodity, and you should";
				mes "always spend it doing the most";
				mes "worthwhile stuff. Understand?";
				close;
			}
			else if (BLACK_SK2 == 1) {
				set .@now_weight,MaxWeight-Weight;
				if (.@now_weight < 5000) {
					mes "[Goodman]";
					mes "Back already, eh?";
					mes "Alright, let me check";
					mes "the things you're carrying.";
					mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000";
					next;
					mes "[Goodman]";
					mes "Good work: you pass.";
					mes "Do you realize now that the";
					mes "time and experience spent in";
					mes "gathering these items is worth";
					mes "more than their prices in zeny?";
					next;
					mes "[Goodman]";
					if (Upper == 1)
						mes "I believe that Master Smiths";
					else
						mes "I believe that Blacksmiths";
					mes "should first and foremost be";
					mes "artisans. Being rich and famous";
					mes "is merely a side effect of that.";
					if (Upper == 1)
						mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship...";
					else
						mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship...";
					next;
					if (Upper == 1) {
						mes "[Goodman]";
						mes "Now, if you don't place too";
						mes "much importance on an item's";
						mes "worth in terms of zeny, you'll";
						mes "be able to let go of them much";
						mes "more easily. Watch me do this.";
						mes "See? Now you can do it too.";
						next;
					}
					mes "[Goodman]";
					mes "The skill you learned is";
					mes "called Greed, but I hope";
					mes "you use it in a manner that";
					mes "is different than its name.";
					mes "Don't forget that, and I hope";
					mes "you craft true masterpieces.";
					skill "BS_GREED",1,0;
					set BLACK_SK2,2;
					close;
				}
				else {
					mes "[Goodman]";
					mes "Hm. You've come back";
					mes "too early. And you didn't";
					mes "complete the objective that";
					mes "I set for you. Listen carefully. ^FFFFFF ^000000";
					next;
					mes "[Goodman]";
					mes "Go fill your Inventory";
					mes "with any items until it";
					mes "becomes too full to place";
					mes "an item of 500 weight into it.";
					mes "When you finish this task,";
					mes "come back and report to me.";
					close;
				}
			}
			else {
				mes "[Goodman]";
				mes "How have you been using";
				mes "the Greed skill? Hopefully,";
				mes "it has been convenient in";
				mes "your efforts to forge goods";
				mes "of greater quality for all";
				mes "of your comrades.";
				close;
			}
		}
	}
	mes "[Goodman]";
	mes "I feel like exploring";
	mes "the mountains to look for";
	mes "rare and interesting items";
	mes "that I can use in forging.";
	mes "For me, that's the greatest";
	mes "pleasure of being a Blacksmith.";
	close;
}

//============================================================ 
// Old changelog
//============================================================ 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.3c Inverted the weight check for Greed [DracoRPG]
//= 1.4 Updated to the official One [Samuray22]
//= 1.5 replaced item "names" with item id. Fixed a bug with
//=		item deletion [Lupus]
//============================================================