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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  rAthena Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  eAthena Dev Team
//= Copyright (C)  Masao
//= Copyright (C)  IVBela
//= Copyright (C)  Silentdragon
//= Copyright (C)  Lupus
//= Copyright (C)  kobra_k88
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Archer Skill Quest
//================= Description ===========================================
//= Quest for skills: Arrow Crafting, Arrow Repel
//================= Current Version =======================================
//= 1.7
//=========================================================================

moc_ruins,118,99,5	script	Roberto	4_M_ORIENT01,{
	if (BaseClass == Job_Archer) {
		if (getskilllv("AC_MAKINGARROW") == 1) {
			mes "[Roberto]";
			mes "Ooh, you're from my home town!";
			mes "Nice to see you!";
			mes "How are you?";
			mes "Ah! That arrow!";
			mes "You made it, didn't you!";
			next;
			mes "[Roberto]";
			mes "Haha...!";
			mes "Do you think it's a lot better?";
			mes "Haha... anyways, I am glad.";
			mes "Come back with once in a while";
			mes "with news from home.";
			mes "Then byebye~";
			close;
		}
		else if (JobLevel >= 30 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
			mes "[Roberto]";
			mes "Eh!";
			mes " ";
			mes "You are...";
			next;
			if ((countitem(Resin) > 19) && (countitem(Mushroom_Spore) > 6) && (countitem(Pointed_Scale) > 40) && (countitem(Wooden_Block) > 12) && (countitem(Red_Potion) > 0)) {
				mes "[Roberto]";
				mes "You brought them!";
				mes "Thank you very much.";
				mes "Then, as I promised, I will teach you the skill.";
				next;
				delitem Resin,20;
				delitem Mushroom_Spore,7;
				delitem Pointed_Scale,41; //Tough_Scalelike_Stem
				delitem Wooden_Block,13;
				delitem Red_Potion,1;
				skill "AC_MAKINGARROW",1,0;
				mes "[Roberto]";
				mes "No need to worry about arrows now.";
				mes "Oh, and did you happen to see";
				mes "someone called Jason in Payon?";
				mes "Be careful. He is a";
				mes "ferocious one.";
				next;
				mes "[Roberto]";
				mes "You just have to be careful of Jason in Payon.";
				mes "Remember.";
				mes "Then bubye~ Thank you for the presents~";
				close;
			}
			mes "[Roberto]";
			mes "An archer in Morroc!?";
			mes "Nice to see you! Meeting a fellow";
			mes "archer in a place like this! *sniffsniff*!";
			mes "I came alone to Morroc..";
			mes "but I was a newcomer, and the pressure... waaah~";
			mes "I was very lonely~";
			next;
			switch (select("It must be hard. It's ok have faith.", "Keep suffering.")) {
			case 1:
				mes "[Roberto]";
				mes "Yes. Thank you...";
				mes "You must be having a hard";
				mes "time in a place like this.";
				mes "Isn't it hard to find arrows?";
				mes "That's why I make my own.";
				next;
				select("Eh, really?!");
				mes "[Roberto]";
				mes "Yeah! I gather different items";
				mes "and make arrows using them.";
				mes "It is a useful skill to help me";
				mes "survive alone in this tough world.";
				mes "If you'd like, I can teach you.";
				next;
				select("That would be wonderful.");
				mes "[Roberto]";
				mes "But.. I can't do it for free.";
				mes "Nothing is free in this world~";
				mes "Mmm... How about this?";
				mes "You bring me what I ask for.";
				mes "Then I will teach you the skill.";
				next;
				mes "[Roberto]";
				mes "I've been very lonely since I left my hometown.";
				mes "I would like to treat my homesick-ness";
				mes "with things from there.";
				mes "Bring me 20 Resins from the trees in the ";
				mes "Payon forest, and 1 Red Potion";
				mes "sold in the store.";
				next;
				mes "[Roberto]";
				mes "Also, 13 Trunks from the Willows that";
				mes "lives near the Payon Forest,";
				mes "41 Pointed Scale,";
				mes "7 Mushroom Spores.";
				mes "If you bring me all of these.";
				next;
				mes "[Roberto]";
				mes "I will teach you the skill.";
				mes "Then.. I'll be waiting.";
				mes "For news from our home.";
				close;
			case 2:
				mes "[Roberto]";
				mes "...hey "+((Sex)?"mister":"miss")+".";
				mes "...be careful at night.";
				close;
			}
		}
		mes "[Roberto]";
		mes "Hmm... Do you";
		mes "have something to say?";
		mes "I have nothing.";
		mes "Difference in levels";
		mes "cuts off conversations.";
		close;
	}
	mes "[?]";
	mes "Eh... First time seeing an archer or something?";
	mes "Just go where you were going.";
	mes "I only talk to high level archers.";
	mes "Won't open my mouth otherwise!";
	close;
}

payon,103,63,3	script	Jason	4_M_ORIENT01,3,3,{
	if (BaseClass == Job_Archer) {
		if (getskilllv("AC_CHARGEARROW") == 1) {
			mes "[Jason]";
			mes "Eh, we meet again.";
			mes "Ehhhh so weird.";
			mes "Whenever I see someone again";
			mes "I start eh-ing a lot.";
			mes "Ehhh... anyways nice to see you again.";
			mes "Ehhhh... don't come any more ehh...";
			close;
		}
		else if (JobLevel >= 35 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
			mes "[Jason]";
			mes "Darn... my wound isn't healing.";
			mes "Bleh.. I was too careless... ";
			mes "to become like this.. err...";
			mes "But still, hurting me like this";
			mes "giving me so many injuries...";
			next;
			mes "What should I do about Roberto.";
			mes "Mmmm... Ah!";
			mes "You? How long have you been there?";
			mes "Mmm... very high level.";
			mes "Someone like you would definitely be";
			mes "able to know how to use Arrow Repel.";
			next;
			switch (select("What is that?", "Teach me.")) {
			case 1:
				mes "[Jason]";
				mes "...you're kidding, right?";
				mes "Oh my, you don't even know";
				mes "Arrow Repel at that level?";
				mes "You're a strange person.";
				next;
				mes "[Jason]";
				mes "(Jason was in the lala land.)";
				next;
				mes "[Jason]";
				mes "Well, ok. I'll teach you what";
				mes "Arrow Repel is.";
				next;
				mes "[Jason]";
				mes "Arrow Repel is a skill that allows you to";
				mes "push the opponent away as soon as you attack.";
				mes "You can only use it when you aim exactly";
				mes "at the target. But unlike magic, ";
				mes "it doesn't de-spell.";
				next;
				mes "[Jason]";
				mes "It is very useful for an archer";
				mes "that is weak in close ranges.";
				mes "If you would like to learn,";
				mes "come find me again.";
				mes "There are some necessary materials.";
				next;
				mes "[Jason]";
				mes "First, because you must modify a bow";
				mes "bring a crossbow you do not use.";
				mes "10 Tentacles, 10 Bill of Birds,";
				mes "3 Yoyo Tails.. these are very elastic.";
				mes "Also, 2 Emeralds. And last but not least...";
				mes "36 bottles of Banana Juice that I love!";
				next;
				mes "[Jason]";
				mes "......Ehem!";
				mes "If you bring all of these,";
				mes "I shall teach you Arrow Repel.";
				mes "Then, see you again.";
				mes "(I'm going to be mad if you don't bring the Banana Juice.)";
				close;
			case 2:
				if ((countitem(Azure_Jewel) > 1) && (countitem(Yoyo_Tail) > 2) && (countitem(Tentacle) > 9) && (countitem(Bill_Of_Birds) > 9) && (countitem(Banana_Juice) > 35)) {
					mes "[Jason]";
					mes "Ok! Perfect!";
					mes "I shall teach you the nationally";
					mes "renowned skill, Arrow Repel!";
					next;
					delitem Azure_Jewel,2;
					delitem Yoyo_Tail,3;
					delitem Tentacle,10;
					delitem Bill_Of_Birds,10;
					delitem Banana_Juice,36;
					skill "AC_CHARGEARROW",1,0;
					mes "[Jason]";
					mes "Oh, works better than I expected!";
					mes "Won't be needing to modify the bow!";
					mes "You can take this back~";
					mes "And enjoy using your newly inherited";
					mes "skill in fields and dungeons!";
					mes "He~heh~!";
					close;
				}
				mes "[Jason]";
				mes "Mmm... too bad.";
				mes "You are missing some things.";
				mes "Once again, you need 2 Emeralds,";
				mes "3 Yoyo Tails, 10 Tentacles,";
				mes "10 Bill of Birds, and last but";
				mes "not least 36 bottles of Banana juice!";
				next;
				mes "[Jason]";
				mes "Make sure you have all of them and come again!";
				close;
			}
		}
		mes "[Jason]";
		mes "Ooh... you are an archer.";
		mes "If you try a little more";
		mes "you will have a great";
		mes "reputation as an archer!";
		mes "Exert yourself!";
		close;
	}
	mes "[?]";
	mes "What does life need from";
	mes "a lonely lad like me?";
	close;

OnTouch:
	mes "[???]";
	mes "Errrrrrr...";
	close;
}