//===== eAthena Script =======================================
//= Archer Skill Quest
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
//= 1.4b
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Arrow crafting, Arrow Repel skills
//===== Additional Comments: =================================
//= v1.0 Roberto message text is based off RO npc. Jason message
//= text is custom from old version.
//= All items are from official quests though.[kobra_k88]
//= v1.0a Now using functions found in "Global_Functions.txt"
//= for class checks.[kobra_k88]
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploits [Lupus]
//= 1.4a Fixed some typos [IVBela]
//= 1.4b changed perm. variables to temp ones [Lupus]
//============================================================
//<======================== Roberto: Arrow crafting =========================>\\
morocc,121,109,5 script Roberto 88,{
mes "[Roberto]";
if(baseClass == Job_Archer) goto L_Start;
L_Other:
mes "Eh?... First time seeing an archer or something? Why don't you just";
mes "go about your business and leave me be. I only talk to high level";
mes "Archer types........";
emotion e_what;
close;
L_Start:
if(BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl;
if(getskilllv(147)>0) goto L_GotSkill;
if(@ARWCRFT) goto L_GetSkill;
mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we";
mes "converse for a while, eh? Let me start off by talking about my";
mes "childhood.... . . . . . . . . . . .";
next;
mes "[Roberto]";
mes "When I turned 15, I decided I'd work for a Blacksmith........";
next;
mes "[Roberto]";
mes "............... ~(blah blah blah)~...................";
next;
mes "[Roberto]";
mes ".... man was my Junior Prom a mess...........";
next;
mes "[Roberto]";
mes "..~(blah blah)~........ ~(blah blah)~.........";
next;
mes "(many grueling hours later.....)";
next;
mes "[Roberto]";
mes "So that's how I found out how to create all of these different";
mes "kinds of arrows for myself. It definitely comes in handy.";
next;
mes "[Roberto]";
mes "Say, would you like me to teach you? We've had such a nice talk";
mes "that I feel like can trust you with this knowledge.......";
next;
menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! Uh... where am I????",M_1;
M_0:
mes "[Roberto]";
mes "Alright then! In order for me to teach you the art of ^5533FF'Arrow";
mes "Crafting'^000000, you must first bring me these items:";
mes "^FF335520 Resin,";
mes "7 Poison Spores,";
mes "41 Pointed Scales,";
mes "13 Trunks,";
mes "1 Red potion^000000";
set @ARWCRFT, 1;
emotion e_ic;
close;
M_1:
mes "[Roberto]";
mes "................................................................";
emotion e_ag;
next;
mes "[Roberto]";
mes "Let me teach you this special skill.... It's called, my boot up";
mes "your A........";
emotion e_pif;
next;
mes "!!!!SMACK!!!!";
percentheal -5,0;
close;
L_GetSkill:
if((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
delitem 907, 20;
delitem 7033, 7;
delitem 906, 41;
delitem 1019, 13;
delitem 501, 1;
mes "You've brought all of the items... very good. Lets begin.....";
next;
mes "~ hands you a very long list of ingredients ~";
next;
mes "[Roberto]";
mes "There you are. You're all set.";
next;
mes ".......................";
next;
mes "[Roberto]";
mes "Hmm?...... What do you mean 'that's it'?....... What else were you";
mes "expecting...... With that list you will be able to make any kind of";
mes "arrows you want.......";
next;
mes "[Roberto]";
mes "I hope you didn't expect some kind of elaborate ceremony or some";
mes "kind of unique and lengthy training.......";
next;
skill 147,1,0;
set @ARWCRFT, 0;
mes "[Roberto]";
mes "...... Well good luck and have fun making arrows. I've got other";
mes "things to do if you don't mind.......";
close;
L_NotEnuf:
mes "You don't have everything I need.";
next;
goto M_0;
L_GotSkill:
mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep";
mes "on making those arrows..... For us Archer types there can never be";
mes "too many arrows.....";
close;
L_LowLvl:
mes "Hmm?... Do you have something to say to me? Unfortunately I have";
mes "nothing to say to you.....";
emotion e_what;
next;
mes "[Roberto]";
mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such";
mes "as yourself always seem to end abruptly..... Maybe if you trained a";
mes "little bit longer we would have more to talk about............";
close;
}
//<============================== Arrow Repel ===============================>\\
payon,103,63,5 script Jason 88,{
mes "[Jason]";
if(baseClass == Job_Archer) goto L_Start;
L_Other:
mes "What does life need from a lonely lad like me?";
close;
L_Start:
if(getskilllv(148)>0) goto L_GotSkill;
if(BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl;
if(@ARWREP) goto L_Check;
mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to";
mes "teach you the skill, but only if you help me get the ingredients";
mes "for my Grandma's soup.";
next;
mes "[Jason]";
mes "Arrow Repel allows you to use your arrows to repel, push back, an";
mes "enemy and keep them at a distance. This is a great skill for us";
mes "Archer types.";
next;
L_List:
mes "[Jason]";
mes "I need the following:";
mes "- 2 ^FF0000Emeralds^000000";
mes "- 3 ^FF0000Yoyo tails^000000";
mes "- 10 ^FF0000Tentacles^000000";
mes "- 10 ^FF0000Bill of birds^000000";
mes "- 36 ^FF0000Banana Juices^000000";
next;
mes "[Jason]";
mes "Hurry hurry!";
set @ARWREP, 1;
close;
L_LowLvl:
mes "Oh I think you're a bit inexperienced to learn anything from me,";
mes "come back later! Maybe around ^5533FFjob level 35^000000 or so.....";
close;
L_Check:
if((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
delitem 721,2;
delitem 942,3;
delitem 962,10;
delitem 925,10;
delitem 532,36;
mes "OH! Marvelous you brought me all the ingredients!";
mes "Now it'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
next;
skill 148,1,0;
set @ARWREP, 0;
mes "[Jason]";
mes "There you go! Happy hunting in the future.";
close;
L_NotEnuf:
mes "You don't have everything I need.";
next;
goto L_List;
L_GotSkill:
mes "Hey! It's you again? I'm afraid I've taught you everything I know.";
close;
}