//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//= Copyright (C) MasterOfMuppets
//= Copyright (C) SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= God Item Quest - Item Creation
//================= Description ===========================================
//= Craft god items after the four seals are broken.
//================= Current Version =======================================
//= 1.3
//=========================================================================
gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "[Dwarf Grunburti]";
mes "A human?!";
mes "This land is full";
mes "of your kind. What";
mes "brings you here?";
next;
mes "[Dwarf Grunburti]";
mes "Living in Midgard and away from";
mes "my home town is painful enough, let alone facing a whiny human. Leave me alone!";
next;
switch(select("Ask him about Dwarves.", "Ask him what he is doing.", "Request weapon creation.", "Cancel.")) {
case 1:
mes "[Dwarf Grunburti]";
mes "What's to know about Dwarves?";
mes "We're the toughest race. After all, we can live anywhere, no matter";
mes "how harsh the environment may be.";
next;
mes "[Dwarf Grunburti]";
mes "I doubt your feeble mind can comprehend the how unendurable";
mes "it must be for you to live in my homeland, but you can try.";
mes "Try to imagine.";
next;
mes "[Dwarf Grunburti]";
mes "Most of the knowledge and skills that you humans are so proud of were probably handed down from Dwarves.";
next;
mes "[Dwarf Grunburti]";
mes "This is especially true in the";
mes "case of smithing. Even the tools and weapons of the gods were made by my ancestors. You know that?";
next;
mes "[Dwarf Grunburti]";
mes "We have the greatest knowlege and skills, but have accepted our fate to live in the cold, barren lands of the Giants.";
close;
case 2:
mes "[Dwarf Grunburti]";
mes "Did you just ask what I am doing here? Mwahahaha! Waiting for any humans stupid enough to come";
mes "here so I can kick their ass!";
next;
mes "[Dwarf Grunburti]";
mes "Oh don't worry. I'd only humiliate myself by fighting with a weakling like you. Humans are so fragile, but they stubbornly cling to their arrogance and fight amongst";
mes "each other.";
next;
mes "[Dwarf Grunburti]";
mes "As a race, your people are just hopeless. I wouldn't even share the same continent with a human! But alas, I have no choice.";
next;
mes "[Dwarf Grunburti]";
mes "The path to my hometown";
mes "disappeared after the war 1,000 years ago. Somehow, I can no longer find the way through the Yggdrasil Tree that will take me back...";
next;
mes "[Dwarf Grunburti]";
mes "I'm stuck here in Rune-Midgard.";
mes "At least I was fortunate enough to find this cave. We Dwarves are most cozy living underground, after all.";
close;
case 3:
.@GID = getcharid(2);
if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
if (($God1 >= $@god_check1) && ($God2 >= $@god_check1) && ($God3 >= $@god_check1) && ($God4 >= $@god_check1) && (strcharinfo(0) == getguildmaster(.@GID))) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I'll need some things to make a weapon for you. What exactly were you interested in having?";
next;
switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) {
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold^000000";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "However, the time for me to create this Brisingamen has not yet come. You'll have to wait until the seals are released. Mwahahaha!";
close;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "1 Belt^000000";
next;
mes "[Dwarf Grunburti]";
mes "However, the seals on Megingjard have not yet been released. Until then, you'll have to wait! Bwahahaha!";
close;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Amblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "1 Slotted Boots^000000";
next;
mes "[Dwarf Grunburti]";
mes "But even so, I can't create Sleipnir until the seals have been broken. Otherwise, you're out of luck, human. Hahaha~!";
close;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold";
mes "1 Stunner^000000";
next;
mes "[Dwarf Grunburti]";
mes "But I can't even create a replica of Mjolnir if the seals are still in place. Until they're released, you'll just have to wait. Bwahaha!";
close;
}
}
mes "[Dwarf Grunburti]";
mes "We Dwarves have too much pride to demonstrate our skills in front of a lowly human!";
next;
mes "[Dwarf Grunburti]";
mes "Stop bothering me and get out of here! Go play with some monsters, you simple minded fool!";
close;
}
if (strcharinfo(0) != getguildmaster(.@GID)) {
mes "[Dwarf Grunburti]";
mes "I'll only present";
mes "my magnificent skills";
mes "to a human of incredibly";
mes "high standing!";
next;
mes "[Dwarf Grunburti]";
mes "Although I hate";
mes "most humans, I have";
mes "no choice but to respect the ones chosen by destiny. Go and bring your ^0000FFguildmaster^000000!";
close;
}
mes "[Dwarf Grunburti]";
mes "Although it is very humiliating to present my valuable skills to a human being...";
next;
mes "[Dwarf Grunburti]";
mes "All the seals have been released, and he who holds the Emperium is chosen by destiny. I have no choice but to respect you.";
next;
mes "[Dwarf Grunburti]";
mes "First of all, I shall confirm whether or not you have brought all the necessary materials to forge a godly item! I hate it when humans come here without any purpose!";
next;
if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
mes "want to have";
mes "^0000FFBrisingamen^000000!";
next;
}
else if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
mes "want to have";
mes "^0000FFMegingjard^000000!";
next;
}
else if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
mes "want to have";
mes "^0000FFSleipnir^000000!";
next;
}
else if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
mes "want to have";
mes "^0000FFMjolnir^000000!";
next;
}
else {
mes "[Dwarf Grunburti]";
mes "...";
mes "......";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "......";
mes ".........";
mes ".............";
next;
mes "[Dwarf Grunburti]";
mes "How dare you come here unprepared?! Did you forget what you needed to bring? Listen carefully this time!";
next;
switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) {
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold^000000";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "Hmmm, but now";
mes "that the seals have";
mes "been released, you must hurry before another human can claim";
mes "one of the godly items...";
next;
mes "[Dwarf Grunburti]";
mes "Hurry...!";
mes "Once I forge";
mes "Brisingamen,";
mes "the seals will";
mes "activate again!";
close;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "1 Belt^000000";
next;
mes "[Dwarf Grunburti]";
mes "Hmmm, but now";
mes "that the seals have";
mes "been released, you must hurry before another human can claim";
mes "one of the godly items...";
next;
mes "[Dwarf Grunburti]";
mes "Hurry...!";
mes "Once I forge";
mes "Megingjard,";
mes "the seals will";
mes "activate again!";
close;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Amblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "1 Slotted Boots^000000";
next;
mes "[Dwarf Grunburti]";
mes "Hmmm, but now";
mes "that the seals have";
mes "been released, you must hurry before another human can claim";
mes "one of the godly items...";
next;
mes "[Dwarf Grunburti]";
mes "Hurry...!";
mes "Once I forge";
mes "Sleipnir,";
mes "the seals will";
mes "activate again!";
close;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold";
next;
mes "[Dwarf Grunburti]";
mes "Hmmm, but now";
mes "that the seals have";
mes "been released, you must hurry before another human can claim";
mes "one of the godly items...";
next;
mes "[Dwarf Grunburti]";
mes "Hurry...!";
mes "Once I forge";
mes "the Mjolnir,";
mes "the seals will";
mes "activate again!";
close;
}
}
mes "[Dwarf Grunburti]";
mes "Hmpf.";
mes "I can't get any work done in here. Come with me to the ^0000FFunderground laboratory^000000 as my guest, human.";
next;
mes "[Dwarf Grunburti]";
mes "Now hurry up! ^0000FFOnly one of each godly item^000000 will be given to the humans ^FF0000right after all the seals are released^000000!";
close2;
warp "que_god01",214,63;
end;
case 4:
mes "[Dwarf Grunburti]";
mes "Muhahahahahaha!";
mes "Out of my sight,";
mes "you dirty, filthy";
mes "human...!";
close;
}
}
gld_dun02,85,84,0 duplicate(GodDwarf) Grunburti#2 4_M_DWARF
gld_dun03,92,105,0 duplicate(GodDwarf) Grunburti#3 4_M_DWARF
gld_dun04,268,230,0 duplicate(GodDwarf) Grunburti#4 4_M_DWARF
que_god01,215,127,0 script #god_hopewarp1 HIDDEN_NPC,{
end;
OnInit:
waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnStartArena",1;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "que_god01",155,63;
donpcevent "Grunburti#god::OnEnable";
disablewaitingroomevent;
end;
OnReset:
enablewaitingroomevent;
end;
}
que_god01,214,128,0 script #que_godnpc1::GodEntrance HIDDEN_NPC,{
mes "[Entrance Notice]";
mes "Only the most";
mes "worthy of humans";
mes "will possess the";
mes "power of the gods.";
close;
}
que_god01,215,128,0 duplicate(GodEntrance) #que_godnpc2 HIDDEN_NPC
que_god01,213,128,0 duplicate(GodEntrance) #que_godnpc3 HIDDEN_NPC
que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
mes "[Dwarf Grunburti]";
mes "One of the godly";
mes "items has been created,";
mes "and the seals have been";
mes "restored. You'll have to";
mes "wait until they're all";
mes "released again...!";
next;
mes "[Dwarf Grunburti]";
mes "Bwahahahahahahaa!";
mes "Even though you're";
mes "just a human, I feel";
mes "pity for you~";
close;
}
.@GID = getcharid(2);
if (strcharinfo(0) != getguildmaster(.@GID)) {
mes "[Dwarf Grunburti]";
mes "How in the...";
mes "Get out of here!";
next;
mes "[Dwarf Grunburti]";
mes "How did one of you";
mes "stupid humans get in";
mes "here?! Only those who";
mes "hold the Emperium can";
mes "even think of entering";
mes "this place...!";
close;
}
mes "[Dwarf Grunburti]";
mes "It's incredibly";
mes "humiliating to do work for a human. But since destiny has chosen you as the bearer of an Emperium, I have no choice but to oblige your requests.";
next;
mes "[Dwarf Grunburti]";
mes "We only have";
mes "^FF000010 minutes^000000 to recreate one godly treasure. After that, the seals will restore themselves and I won't be able to create anything until they're released again...";
next;
mes "[Dwarf Grunburti]";
mes "^FF0000Don't be too slow^000000,";
mes "otherwise ^FF0000I will give";
mes "the chance to another";
mes "human^000000 right away!";
next;
mes "[Dwarf Grunburti]";
mes "Now...!";
mes "Choose the item";
mes "you wish for me";
mes "to create!";
next;
switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) {
case 1:
mes "[Dwarf Grunburti]";
mes "B-Brisingamen?!";
mes "I've never expected";
mes "such insolence...!";
mes "This necklace will never have any meaning in my eyes unless it's worn by the goddess Freya.";
next;
mes "[Dwarf Grunburti]";
mes "But who am I to judge your worthiness? These treasures";
mes "select their owners with their own will. Let's see if Brisingamen will find you worthy!";
next;
mes "[Dwarf Grunburti]";
mes "Once again, I need following materials in order to reproduce";
mes "this godly treasure...";
next;
mes "[Dwarf Grunburti]";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold";
mes "1 Necklace^000000";
next;
switch(select("Make Brisingamen.", "Cancel.")) {
case 1:
if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace
mes "[Dwarf Grunburti]";
mes "Never in my wildest";
mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment.";
next;
if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
mes "[Dwarf Grunburti]";
mes "But...";
mes "The seals";
mes "have just been";
mes "restored. You'll have to";
mes "wait until they're all";
mes "released again...!";
next;
mes "[Dwarf Grunburti]";
mes "Bwahahahahahahaa!";
mes "Even though you're";
mes "just a human, I feel";
mes "pity for you~";
close;
}
delitem Jewel_Of_Prayer,4;
delitem Silver_Fancy,4;
delitem Crystal_Of_Snow,3;
delitem Slilince_Wave,3;
delitem Air_Stream,3;
delitem Blue_Jewel,2;
delitem Scarlet_Jewel,3;
delitem White_Jewel,10;
delitem Cardinal_Jewel_,5;
delitem Gold,20;
delitem Necklace,1;
getitem Brysinggamen,1; // Brysinggamen
$God1 = 0;
$God2 = 0;
$God3 = 0;
$God4 = 0;
announce "[Brisingamen] has come into the hands of [" + strcharinfo(0) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all;
mes "[Dwarf Grunburti]";
mes "Ah, just look at this dazzling beauty. No other piece of jewelry complemented Freya as well as Brisingamen.";
close;
}
else {
mes "[Dwarf Grunburti]";
mes "Idiot human!";
mes "You didn't bring";
mes "everything I need to";
mes "recreate Brisingamen!";
mes "Hurry...!";
close;
}
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~";
mes "Somehow, I figured";
mes "you'd back out, human!";
close;
}
case 2:
mes "[Dwarf Grunburti]";
mes "M- Megingjard?!";
mes "The girdle of might?!";
next;
mes "[Dwarf Grunburti]";
mes "This belt was worn long ago by Thor, the mightest warrior ever. But since these treasures select their owners, we'll see whether or not it recognizes you as worthy!";
next;
mes "[Dwarf Grunburti]";
mes "Once again, I need following materials in order to reproduce";
mes "this godly treasure...";
next;
mes "[Dwarf Grunburti]";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "1 Belt^000000...";
next;
switch(select("Make Megingjard.", "Cancel.")) {
case 1:
if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)) {
mes "[Dwarf Grunburti]";
mes "Twenty years ago,";
mes "I'd never believe that";
mes "something so powerful and dangerous as Megingjard would end up in the hands of a human...";
next;
if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
mes "[Dwarf Grunburti]";
mes "But...";
mes "The seals";
mes "have just been";
mes "restored. You'll have to";
mes "wait until they're all";
mes "released again...!";
next;
mes "[Dwarf Grunburti]";
mes "Bwahahahahahahaa!";
mes "Even though you're";
mes "just a human, I feel";
mes "pity for you~";
close;
}
delitem Gullraifnir,1;
delitem Gold,20;
delitem Blue_Jewel,10;
delitem Oridecon,10;
delitem Belt,1;
getitem Magingiorde,1; // Magingiorde
$God1 = 0;
$God2 = 0;
$God3 = 0;
$God4 = 0;
announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "Here...";
mes "Be careful with how";
mes "you use the strength";
mes "of a god. Just a fair";
mes "warning, human...";
close;
}
else {
mes "[Dwarf Grunburti]";
mes "Idiot human!";
mes "You didn't bring";
mes "everything I need to";
mes "recreate Megingjard!";
mes "Hurry...!";
close;
}
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~";
mes "Somehow, I figured";
mes "you'd back out, human!";
close;
}
case 3:
mes "[Dwarf Grunburti]";
mes "Sleipnir...";
mes "Now, understand";
mes "that I can't create";
mes "the eight-legged stallion";
mes "of legend. However...";
next;
mes "[Dwarf Grunburti]";
mes "I can create a pair";
mes "of shoes that will possess the power of Sleipnir. It's a strange, but feasible process...";
next;
mes "[Dwarf Grunburti]";
mes "Once again, I need following materials in order to reproduce";
mes "this godly treasure...";
next;
mes "[Dwarf Grunburti]";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Amblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "1 Slotted Boots^000000...";
next;
switch(select("Make Sleipnir.", "Cancel.")) {
case 1:
if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) {
mes "[Dwarf Grunburti]";
mes "I never believed";
mes "that the speed of";
mes "Sleipnir would be";
mes "used by a human.";
mes "Give me a moment...";
next;
if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
mes "[Dwarf Grunburti]";
mes "But...";
mes "The seals";
mes "have just been";
mes "restored. You'll have to";
mes "wait until they're all";
mes "released again...!";
next;
mes "[Dwarf Grunburti]";
mes "Bwahahahahahahaa!";
mes "Even though you're";
mes "just a human, I feel";
mes "pity for you~";
close;
}
delitem Mystery_Wheel,3;
delitem Feather_Of_Angel,5;
delitem Soul_Of_Fish,3;
delitem Symbol_Of_Sun,4;
delitem Breath_Of_Soul,3;
delitem Gold,20;
delitem Elunium,10;
delitem Boots_,1;
getitem Sleipnir,1; // Sleipnir
$God1 = 0;
$God2 = 0;
$God3 = 0;
$God4 = 0;
announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "There...";
mes "Wear these, and";
mes "move with the speed of";
mes "the legendary Sleipnir...";
close;
}
else {
mes "[Dwarf Grunburti]";
mes "Idiot human!";
mes "You didn't bring";
mes "everything I need to";
mes "recreate Sleipnir!";
mes "Hurry...!";
close;
}
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~";
mes "Somehow, I figured";
mes "you'd back out, human!";
close;
}
case 4:
mes "[Dwarf Grunburti]";
mes "M-M-Mjolnir!?";
mes "Even though the";
mes "moment is at hand,";
mes "I can scarcely believe...";
next;
mes "[Dwarf Grunburti]";
mes "^333333*Sigh...*^000000";
mes "This is almost a disgrace to gods and the Dwarf race. But perhaps, wielding Mjolnir may be your destiny...";
next;
mes "[Dwarf Grunburti]";
mes "Once again, I need following materials in order to reproduce";
mes "this godly treasure...";
next;
mes "[Dwarf Grunburti]";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold";
mes "1 Stunner^000000...";
next;
switch(select("Make Mjolnir.", "Cancel.")) {
case 1:
if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) {
mes "[Dwarf Grunburti]";
mes "Do not disgrace";
mes "Thor, lord of Thunder,";
mes "or you will regret it.";
mes "Mark my words...";
next;
if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
mes "[Dwarf Grunburti]";
mes "But...";
mes "The seals";
mes "have just been";
mes "restored. You'll have to";
mes "wait until they're all";
mes "released again...!";
next;
mes "[Dwarf Grunburti]";
mes "Bwahahahahahahaa!";
mes "Even though you're";
mes "just a human, I feel";
mes "pity for you~";
close;
}
delitem Iron_Glove,2;
delitem Iron_Maiden,4;
delitem Anger_Of_Valkurye,5;
delitem Indication_Of_Tempest,5;
delitem Rough_Billows,5;
delitem Oridecon,20;
delitem Elunium,5;
delitem Gold,40;
delitem Stunner,1;
getitem Mjolnir,1; // Mjolnir
$God1 = 0;
$God2 = 0;
$God3 = 0;
$God4 = 0;
announce "[Mjolnir] has been bestowed to [" + strcharinfo(0) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all;
mes "[Dwarf Grunburti]";
mes "It's done.";
mes "Take it. How does";
mes "it feel to hold the world's most powerful weapon in your grasp?";
close;
}
else {
mes "[Dwarf Grunburti]";
mes "Idiot human!";
mes "You didn't bring";
mes "everything I need";
mes "to recreate Mjolnir!";
mes "Hurry...!";
close;
}
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~";
mes "Somehow, I figured";
mes "you'd back out, human!";
close;
}
}
end;
OnEnable:
initnpctimer;
end;
OnTimer10000:
mapannounce "que_god01","Remember that you only have 10 minutes for this! Hurry up!",bc_map;
end;
OnTimer610000:
mapannounce "que_god01","You're too slow! I'm going to give another human a chance! Next!",bc_map;
end;
OnTimer612000:
donpcevent "god_wep_warpmaster::OnEnable";
end;
OnTimer615000:
donpcevent "god_wep_warpmaster::OnDisable";
donpcevent "#god_hopewarp1::OnReset";
stopnpctimer;
end;
}
que_god01,169,82,0 script god_wep_warpmaster FAKE_NPC,{
OnEnable:
for(.@i = 1; .@i<=6; ++.@i)
enablenpc "god_failwarp#"+.@i;
end;
OnDisable:
for(.@i = 1; .@i<=6; ++.@i)
disablenpc "god_failwarp#"+.@i;
end;
}
que_god01,154,67,0 script god_failwarp#1 FAKE_NPC,4,7,{
OnInit:
disablenpc strnpcinfo(0);
end;
OnTouch:
warp "prontera",156,324;
end;
}
que_god01,154,82,0 duplicate(god_failwarp#1) god_failwarp#2 FAKE_NPC,4,7
que_god01,145,99,0 duplicate(god_failwarp#1) god_failwarp#3 FAKE_NPC,9,9
que_god01,164,99,0 duplicate(god_failwarp#1) god_failwarp#4 FAKE_NPC,9,9
que_god01,145,118,0 duplicate(god_failwarp#1) god_failwarp#5 FAKE_NPC,9,9
que_god01,164,118,0 duplicate(god_failwarp#1) god_failwarp#6 FAKE_NPC,9,9
// Original name: "Godly Item Quests Related#god"
que_god01,293,3,0 script Godly Item Quests#god 4_F_01,{
callfunc "F_GM_NPC";
mes "[Use in case of emergency]";
mes "Please enter password.";
mes "If you wish to cancel, please enter 0.";
next;
.@i = callfunc("F_GM_NPC",1854,0,0,4000);
if (.@i == -2) {
mes "[Use in case of emergency]";
mes "Password is incorrect.";
close;
} else if (.@i == -1) {
mes "[Use in case of emergency]";
mes "You have canceled your request.";
close;
} else if (.@i == 0) {
close;
} else {
mes "[Use in case of emergency]";
mes "What services would you like to use?";
next;
switch(select("Turn off Warps.", "Reset Timer.", "Reset chat room.")) {
case 1:
mes "[Use in case of emergency]";
mes "Press the 'Next' button to turn off warps.";
next;
donpcevent "god_wep_warpmaster::OnDisable";
mes "[Use in case of emergency]";
mes "You have successfully turned off warps.";
close;
case 2:
mes "[Use in case of emergency]";
mes "Press the 'Next' button to reset timer.";
next;
donpcevent "Grunburti#god::OnEnable";
mes "[Use in case of emergency]";
mes "You have successfully reset timer.";
close;
case 3:
mes "[Use in case of emergency]";
mes "Please press the 'Next' button to reset the arena chat room in que_god01.";
next;
donpcevent "#god_hopewarp1::OnReset";
mes "[Use in case of emergency]";
mes "You have successfully reset the arena chat room (Laboratory Entrance 1/2).";
close;
}
}
}