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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2016  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Samuray22
//= Copyright (C)  Silent
//= Copyright (C)  Lupus
//= Copyright (C)  kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Quest NPCs related to Payon
//================= Description ===========================================
//= Pretend Murder, Ear Muffs, Oxygen, Derivuchi Cap, Helm of Angel Quests.
//================= Current Version =======================================
//= 1.7.1
//=========================================================================

//== 'Pretend Murdered' Quest ==============================
payon_in01,99,72,4	script	Granny	8_F_GRANDMOTHER,{
	if (checkweight(Spawn,1) == 0) {
		mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
		close;
	}
	if (countitem(Skirt_Of_Virgin) > 3) {
		mes "[Granny]";
		mes "I wish I could make some clothing for my grandchildren for the festival season...";
		next;
		mes "[Granny]";
		mes "Oh! Would you give me your ^3355FFSkirt of Virgin^000000? I'd need four of them. Please, I'm begging you.";
		next;
		switch(select("Alright.", "No way!")) {
		case 1:
			delitem Skirt_Of_Virgin,4;
			mes "[Granny]";
			mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~";
			next;
			mes "[Granny]";
			mes "Ah, Wait! I almost forgot. I was quite a popular actress back in my youth. My actor friends gave me a wedding present when I left the Troupe. I've kept it to remind me of those precious times.";
			next;
			mes "[Granny]";
			mes "If it's okay...";
			mes "I'd like to give you this.";
			next;
			getitem Pretend_Murdered,1;
			mes "[Granny]";
			mes "Goodbye, adventurer~!";
			mes "Thank you for making an old woman so happy...";
			close;
		case 2:
			mes "[Granny]";
			mes "*Sigh* How can I get ^3355FFSkirt of Virgin^000000 by myself? I'm just so weak and feeble, even rolling in my rocking chair exhausts me. *Sniff* All I want is to make my grandchildren happy...";
			close;
		}
	}
	else {
		mes "[Granny]";
		mes "I gather Mushrooms on the Mountain of Payon everyday. Time passes and before I know it, it's already fesitval season. I wish I could make clothing for my family this time of the year.";
		next;
		mes "[Granny]";
		mes "...";
		mes "But for that, I need ^3355FF4 Skirt of Virgin^000000...";
		next;
		mes "[Granny]";
		mes "Young traveler, please help me. When you find some ^3355FFSkirt of Virgin^000000, please bring them to me. I'd really appreciate it...";
		close;
	}
}

//== 'Ear Muffs' Quest =====================================
payon_in01,18,10,4	script	Mystic Lady	1_F_ORIENT_02,{
	mes "[Mystic Lady]";
	mes "My family has produced and sold the special Winter product ^3355FFEar Muffs^000000 for many years. We just moved here, but the weather is always warm so we can hardly make a living.";
	next;
	mes "[Mystic Lady]";
	mes "If you plan to travel to colder regions, I suggest that you bring some ^3355FFEar Muffs^000000...";
	emotion e_dots;
	next;
	mes "[Mystic Lady]";
	mes "Ear Muffs are my family's specialty, and we provide it to customers who have ^FF33551 Cursed Ruby^000000, ^3311AA1 Headset,^000000 ^3355FF 200 Feathers^000000 and ^DDDD005000 Zeny^000000.";
	emotion e_dots;
	next;
	switch(select("Oh Yeah? That sounds good.", "No thank you, Ma'am.")) {
	case 1:
		if ((countitem(Cardinal_Jewel_) > 0) && (countitem(Feather) > 199) && (countitem(Headset) > 0) && (Zeny > 4999)) {
			mes "[Mystic Lady]";
			delitem Cardinal_Jewel_,1;
			delitem Feather,200;
			delitem Headset,1;
			Zeny -= 5000;
			mes "Here, I will give you this pre-made one.";
			getitem Ear_Mufs,1;
			next;
			mes "[Mystic Lady]";
			mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~";
			emotion e_dots;
			close;
		}
		else {
			mes "[Mystic Lady]";
			mes "Oh dear...";
			mes "You don't have enough money or items. Unfortunately, we can't give any discounts. Please understand that we have to make a living...";
			emotion e_dots;
			close;
		}
	case 2:
		mes "[Mystic Lady]";
		mes "That's fine.";
		mes "I believe we";
		mes "will meet again.";
		mes "...One of these days.";
		emotion e_dots;
		close;
	}
}

//== 'Oxygen Mask' Quest ===================================
payon_in02,25,71,4	script	Boy	4_M_04,{
	if (countitem(Ora_Ora) > 4) {
		mes "[Young Man]";
		mes "ArrrGggghh!";
		mes "Ah, No I can't...";
		next;
		mes "[Young Man]";
		mes "*Huk*";
		mes "Now even my eyes have gone mad!! Why do these bugs suddenly seem so cute?! Nooooooo~!!!";
		next;
		switch(select("Show Ora Ora", "Give Ora Ora", "Cancel")) {
		case 1:
			mes "[Young Man]";
			mes "Oooooohhhh!!!";
			mes "Is, is this";
			mes "the one?!";
			mes "This is...";
			mes "Ora Ora!!";
			next;
			mes "[Young Man]";
			mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?";
			close;
		case 2:
			if (countitem(Ora_Ora) > 4) {
				delitem Ora_Ora,5;
			}
			mes "[Young Man]";
			mes "Muhahahahah!!!";
			mes "I finally have this!";
			mes "Ora Ora!";
			mes "Stupid and Disgusting";
			mes "Thief Bugs!!";
			mes "You will pay!!!";
			next;
			mes "[Young Man]";
			mes "Huk...Huk...";
			mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised.";
			next;
			getitem Oxygen_Mask,1;
			mes "[Young Man]";
			mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs.";
			next;
			mes "[Young Man]";
			mes "Kakakakakaka!";
			mes "I can't wait";
			mes "to use this";
			mes "Ora Ora!";
			close;
		case 3:
			mes "[Young Man]";
			mes "Huhuhuhuhu...";
			mes "What if I can't get rid of all these Thief Bugs? I might even grow to love them... *Huk*";
			close;
		}
	}
	else {
		mes "[Young Man]";
		mes "Wahhhhhh! I, I...";
		mes "I can't take it any more!";
		mes "You little stinky filthy bastards!";
		next;
		switch(select("Continue", "Cancel")) {
		case 1:
			mes "[Young Man]";
			mes "Oh man...";
			mes "It all started when my parents passed away when I was a little kid. Early on I had to work for a living, and had a really hard time.";
			next;
			mes "[Young Man]";
			mes "I've worked for 10 years in hopes of buying my dream house where I could find some sense of peace and comfort again. Eventually I thought I had enough zeny to afford my very own sweet home.";
			next;
			mes "[Young Man]";
			mes "Unfortunately I didn't have enough money to buy the nice house that I had my eye on. But then, I found this house, which was bigger and cheaper than the first. I bought it without thinking...";
			next;
			mes "[Young Man]";
			mes "Sweet Jesus! Turns out, it's a Heaven for Thief Bugs!!!";
			next;
			mes "[Young Man]";
			mes "I tried to do everything I could do. I coaxed them, killed them, but it only brought peace for a moment! I even tried to burn this house down...!";
			next;
			mes "[Young Man]";
			mes "*Gasp* I mean, really, do I need ^3355FF Ora Ora^000000 to get rid of them? People say it is very rarely seen in distant countries.";
			next;
			mes "[Young Man]";
			mes "If I could afford 5 of them, I won't have to be frustrated with these disgusting bugs any more...";
			close;
		case 2:
			mes "[Young Man]";
			mes "This never ending fight with the bugs has really exhausted me. I give up. Do as you wish you scumbags!";
			close;
		}
	}
}

//== 'Helm of Angel' and 'Deviruchi Cap' Quest =============
payon_in01,46,21,5	script	Young man#12	4_M_ORIENT02,{
	mes "[Young man]";
	mes "...What is it?";
	next;
	switch(select("Can you make me a special item?", "Hey.")) {
	case 1:
		mes "[Young man]";
		mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want.";
		next;
		switch(select("Helm of Angel.", "Deviruchi Cap.", "I will come next time.")) {
		case 1:
			mes "[Young man]";
			mes "1 Helm (with slot).";
			mes "1 Angel Wing.";
			mes "5 Fang of Garm.";
			mes "That's all I require.";
			next;
			mes "[Young man]";
			mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached.";
			next;
			mes "[Young man]";
			mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me.";
			next;
			mes "[Young man]";
			mes "Did you gather the items? Then hand them over.";
			next;
			switch(select("Give him the items.", "Don't give him the items.")) {
			case 1:
				if ((countitem(Helm_) > 0) && (countitem(Angelic_Chain) > 0) && (countitem(Fang_Of_Garm) > 4)) {
					mes "[Young man]";
					mes ".....Hm.";
					mes "Fine, here's your Helm of Angel. Take it.";
					delitem Helm_,1;
					delitem Angelic_Chain,1;
					delitem Fang_Of_Garm,5;
					close2;
					getitem Helm_Of_Angel,1;
					end;
				}
				else {
					mes "[Young man]";
					mes "...The number of items is not right. You better double check.";
					close;
				}
			case 2:
				mes "[Young man]";
				mes "Do as you wish...";
				close;
			}
		case 2:
			mes "[Young man]";
			mes "600 Little Evil Horn.";
			mes "40 Talon of Griffon.";
			mes "That's all I require.";
			next;
			mes "[Young man]";
			mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached.";
			next;
			mes "[Young man]";
			mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me.";
			next;
			mes "[Young man]";
			mes "Did you gather the items? Then hand them over.";
			next;
			switch(select("Give him the items.", "Don't give him the items.")) {
			case 1:
				if ((countitem(Petite_DiablOfs_Horn) > 599) && (countitem(Talon_Of_Griffin) > 39)) {
					mes "[Young man]";
					mes ".....Hm. Here's your Deviruchi Hat. Please take it.";
					delitem Petite_DiablOfs_Horn,600;
					delitem Talon_Of_Griffin,40;
					close2;
					getitem Deviruchi_Cap,1;
					end;
				}
				else {
					mes "[Young man]";
					mes "...The number of items isn't right. You better double check.";
					close;
				}
			case 2:
				mes "[Young man]";
				mes "Do as you wish...";
				close;
			}
		case 3:
			mes "[Young man]";
			mes "Hm. Alright.";
			mes "Then we shall meet again.";
			close;
		}
	case 2:
		mes "[Young man]";
		mes "Hm.";
		mes "Take care.";
		close;
	}
}