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path: root/npc/quests/quests_nameless.txt
blob: dc02fc48c1de34ebeca33297b115598fbe2c6a1e (plain) (tree)
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//===== eAthena Script ======================================= 
//= Nameless Island Quests
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= Collection of Nameless Island Quests
//= Nameless Island:
//= - Quest to gain access to Nameless Island and dungeon.
//= - Variable in use: aru_monas  (Max: 26)
//= Peace to the Arunfeltz:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//= Z-Gang Quest:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//= Rogue Guild Investigation Assistance:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//= Maf's Loan:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//= Broken Diamond:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//= Unlucky Emerald:
//- - Not Implemented
//= - Variable in use: N/A (Max: N/A)
//===== Additional Comments: ================================= 
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 Made quest accessable to "Failed" gaebolg quest. [L0ne_W0lf]
//= 1.1a Touch up to other Gaebolg fail-points. [L0ne_W0lf]
//= 1.2 Some final tuning to Nameless Island quest. [Koca]
//= 1.3 Should fix any more issues with "Creature" npc. [L0ne_W0lf]
//============================================================ 

airplane_01,95,61,3	script	Agent#Aru	899,5,5,{
	end;

OnInit:
	hideonnpc "Agent#Aru";
	end;

OnTouch:	
	if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (rachel_camel == 25) && (aru_monas < 1)) {
		hideoffnpc "Agent#Aru";
		mes "[????]";
		mes "Are you "+strcharinfo(0)+"?";
		mes "I've been waiting for you.";
		mes "^6B8E23Priest Bamph^000000 is expecting";
		mes "your arrival at ^6B8E23Prontera";
		mes "Church^000000. Please visit him";
		mes "as soon as you can.";
		close2;
		set aru_monas,1;
		hideonnpc "Agent#Aru";
	}
	end;
}

cmd_in02,174,89,7	script	Ordinary Man#pc1	97,{
	if (aru_monas < 2) {
		mes "[Larjes]";
		mes "Damn it, I lost again!";
		mes "This game is rigged!";
		mes "No matter what I try,";
		mes "I can never seem to win!";
		mes "But Comodo Hold 'Em";
		mes "is so... It's so addicting!";
		close;
	}
	else if (aru_monas == 2) {
		mes "[Larjes]";
		mes "Argh, I lost at this game";
		mes "so many times that I've";
		mes "completely lost track!";
		mes "I've got to win sometime...";
		next;
		select("Excuse me.");
		mes "[Larjes]";
		mes "Oh! Uh... Hmm...";
		mes "How may I help you?";
		next;
		select ("^6B8E23Priest Bamph^000000 sent me.");
		mes "[Larjes]";
		mes "Oh, I see. I apologize";
		mes "if my screaming and yelling";
		mes "made you a bit uncomfortable.";
		mes "I'm just here to kill some";
		mes "time... I now see firsthand";
		mes "that gambling is truly evil!";
		next;
		mes "[Larjes]";
		mes "Er, would you come";
		mes "over this way? I don't";
		mes "want anyone else to";
		mes "overhear us talking.";
		close2;
		set aru_monas,3;
		warp "cmd_in02",110,53;
		end;
	}
	else {
		mes "[Larjes]";
		mes "What?! I lost again?";
		mes "How does... How does";
		mes "this game even work?!";
		close;
	}
}

cmd_in02,111,52,3	script	Ordinary Man#pc2	97,{
	if (aru_monas < 3) {
		mes "[Larjes]";
		mes "^666666*Sigh...*^000000";
		mes "This isn't good at all.";
		mes "I don't know what to do...";
		close;
	}
	else if (aru_monas == 3) {
		mes "[Larjes]";
		mes "Good, no one should be";
		mes "able to hear us from here.";
		mes "After I sent a message to";
		mes "the place, I found some";
		mes "new information that should";
		mes "really help my investigation.";
		next;
		mes "[Larjes]";
		mes "I learned that two details";
		mes "about the night when that";
		mes "high ranking man vanished.";
		mes "Firstly, he left the guards for";
		mes "a bit to meet a woman. It's";
		mes "always a woman, isn't it?";
		next;
		mes "[Larjes]";
		mes "Secondly, after he left to";
		mes "meet that woman, some other";
		mes "people came in, and then they";
		mes "carried some really large";
		mes "baggage with them when";
		mes "they left to the west.";
		next;
		mes "[Larjes]";
		mes "Those bags were so big,";
		mes "it's suspicious. It seems";
		mes "like some organization has";
		mes "kidnapped him, and wants to";
		mes "bring him west for some reason.";
		next;
		select("Why to the west?");
		mes "[Larjes]";
		mes "This is just a guess, but";
		mes "I think whoever kidnapped";
		mes "him are from ^2F4F2FArunafeltz^000000.";
		mes "I'm prohibited from entering";
		mes "Arunafeltz so I wasn't able";
		mes "to investigate any further.";
		set aru_monas,4;
		close;
	}
	else {
		mes "[Larjes]";
		mes "I gambled away";
		mes "this much money?";
		mes "How am I gonna pay";
		mes "off all of this debt?!";
		close;
	}
}

ra_in01,308,59,1	script	Waiter#Aru	930,{
	if (aru_monas < 7) {
		mes "[Waiter]";
		mes "Welcome to";
		mes "Rachel's Palate, one";
		mes "of Rachel's finest and";
		mes "most exquisite restraunts.";
		if (aru_monas < 6) {
			close;
		}
		if (aru_monas == 6) {
			mes "[Waiter]";
			mes "What would you like";
			mes "to order? Or... If I'm";
			mes "not mistaken, you're";
			mes "here for something else?";
			next;
			if (select("I'd like to order.:Yes, I've come for another reason.") == 1) {
				mes "[Waiter]";
				mes "Sure, no problem.";
				mes "Did you come alone?";
				next;
				select("Yes.");
				mes "[Waiter]";
				mes "Right this way.";
				close2;
				set aru_monas,7;
				warp "ra_in01",303,43;
				end;
			}
			mes "[Waiter]";
			mes "Hm, okay. Well, whatever";
			mes "it is, I hope you enjoy your";
			mes "stay at Rachel's Palate.";
			close;
		}
	}
	mes "[Waiter]";
	mes "The food in this";
	mes "restaurant is the";
	mes "best in Rachel--no,";
	mes "it is the best in all";
	mes "of Arunafeltz!";
	close;
}

ra_in01,301,50,3	script	Normal-Looking Man	927,{
	mes "[Normal-Looking Man]";
	mes "Mmm-Mmm!";
	mes "I love the food in";
	mes "this restaurant!";
	mes "They don't serve";
	mes "anything this this";
	mes "good anywhere else!";
	close;
}

ra_in01,301,52,3	script	Common-Looking Man	927,{
	mes "[Common-Looking Man]";
	mes "The food here isn't bad,";
	mes "but my favorite restaurants";
	mes "are over in Hugel. The food";
	mes "over there is definitely best.";
	close;
}

ra_in01,297,50,7	script	Suspicious-Looking Man	926,{
	mes "[Suspicious-Looking Man]";
	mes "Each dish has its own";
	mes "unique taste that you must";
	mes "learn to relish. Of course,";
	mes "unhealthy junk food is the";
	mes "exception to this rule.";
	close;
}

ra_in01,301,43,0	script	#Aru_conv	-1,3,3,{
	end;

OnTouch:
	if (aru_monas == 7) {
		mes "[Waiter]";
		mes "What would you like to order?";
		mes "Our special today is Fried";
		mes "Veins Stripe Stickleback";
		mes "since we received some";
		mes "high quality fish from Veins";
		mes "just this morning.";
		next;
		select("...Yes, that sounds good.");
		mes "[Waiter]";
		mes "Excellent choice.";
		mes "Just to let you know,";
		mes "that dish is ^9932CD3,000 zeny^000000.";
		mes "I'll be right back.";
		next;
		mes "^3355FFThe waiter took your";
		mes "order, and left to go to";
		mes "the kitchen. You decide to";
		mes "eavesdrop on the people";
		mes "talking at the next table";
		mes "while you're waiting.^000000";
		next;
		mes "[Husky Male Voice]";
		mes "...............................";
		mes "I really saw it, the greatest";
		mes "fish in the world! Last time";
		mes "I went to Veins, I glimpsed";
		mes "the Veins Golden Stripe";
		mes "Stickleback! It's true!";
		next;
		mes "[Gloomy Male Voice]";
		mes "So were you able to taste";
		mes "that Veins Golden Stripe";
		mes "Stickleback juice?";
		next;
		mes "[Average Male Voice]";
		mes "Aw man, if I did, that";
		mes "would've been a once";
		mes "in a lifetime experience!";
		mes "Veins Golden Stripe";
		mes "Sticklebacks are only";
		mes "caught once a decade!";
		next;
		mes "[Husky Male Voice]";
		mes "Oh yeah, that juice is";
		mes "incredible. My voice even";
		mes "changed after I drank it!";
		mes "It was just... So profound.";
		next;
		mes "[Average Male Voice]";
		mes "Oh! So that's why";
		mes "you sound different.";
		next;
		mes "[Gloomy Male Voice]";
		mes "How did you get to drink";
		mes "such rare juice? I mean,";
		mes "there must be tons of people";
		mes "in line with reservations,";
		mes "just waiting to drink it!";
		next;
		mes "[Husky Male Voice]";
		mes "I got damn lucky: I went";
		mes "to this tavern in Veins, and";
		mes "overheard that ^DB7093a group of";
		mes "smugglers were arrested";
		mes "by the guards at the";
		mes "southeast beach^000000.";
		next;
		mes "[Husky Male Voice]";
		mes "Then I started thinking:";
		mes "maybe the smugglers were";
		mes "fishing. So I checked the";
		mes "beach to see if I could";
		mes "find their fishing boat.";
		next;
		mes "[Average Male Voice]";
		mes "Man, you must be obsessed";
		mes "with food. I mean, how else";
		mes "would you figure out that the";
		mes "smugglers were illegally";
		mes "fishing so quickly?";
		next;
		mes "[Husky Male Voice]";
		mes "Ha, I guess you're right!";
		mes "Anyway, there was only one";
		mes "fishing boat, and the guards";
		mes "were inspecting it. I was about";
		mes "to turn back in disappointment";
		mes "but then... I saw a fisherman!";
		next;
		mes "[Husky Male Voice]";
		mes "Out of the corner of my eye,";
		mes "I saw him bringing in his";
		mes "catch for the day, Veins";
		mes "Golden Strip Stickleback!";
		mes "I bought all of his fish";
		mes "right then and there.";
		next;
		mes "[Gloomy Male Voice";
		mes "Boy, were you lucky.";
		mes "And you never hestitate";
		mes "to splurge when it comes";
		mes "to food, do you? Heh heh~";
		next;
		mes "[Husky Male Voice]";
		mes "Oh, that wasn't even a";
		mes "splurge. I'm sure you guys";
		mes "would do the same thing";
		mes "if you were in my situation.";
		mes "I'm just grateful that I was";
		mes "able to taste such rare fish.";
		next;
		mes "^3355FF...............................";
		mes "Then, the men started";
		mes "to compliment each other.^000000";
		next;
		mes "[Waiter]";
		mes "Ah, here's your Fried";
		mes "Veins Stripe Stickleback.";
		mes "Please enjoy your meal.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^ff0000Veins^000000, huh? I might want";
		mes "to check that place one";
		mes "of these days to see if";
		mes "I can find more of this fish.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Whoa, this fish tastes...";
		mes "I've never tasted anything";
		mes "like it! It's almost like";
		mes "a dessert. God, it's good!";
		if (Zeny >= 3000) {
			set Zeny,Zeny-3000;
		}
		getitem 12052,4; //Vit_Dish02
		set aru_monas,8;
		close;
	}
	end;
}

ve_in,78,314,5	script	Magistrate#Aru	945,{
	if (aru_monas < 8) {
		mes "[Al Hamad]";
		mes "Argh! Why must this";
		mes "happen to me, especially";
		mes "just when I'm about to";
		mes "retire! A-ah! My ulcer...";
		mes "Just all of a sudden, it--!";
		close;
	}
	else if (aru_monas == 8) {
		mes "[Al Hamad]";
		mes "Man, this is probably";
		mes "the biggest hassle of my";
		mes "career. Why does this have";
		mes "to happen now? Retirement";
		mes "is so close, yet so far.";
		next;
		select("Are you in trouble?");
		mes "[Al Hamad]";
		mes "Huh? You don't look like";
		mes "you're from around here.";
		mes "Listen, I appreciate your";
		mes "concern, but I'm really not";
		mes "comfortable talking to complete";
		mes "strangers about my problems.";
		set aru_monas,9;
		close;
	}
	else if (aru_monas == 9) {
		mes "[Al Hamad]";
		mes "Unless you've got special";
		mes "business here, you're not";
		mes "allowed to enter this place.";
		mes "We're here to keep the public";
		mes "peace, and letting anyone";
		mes "in here will cause trouble.";
		close;
	}	
	else if (aru_monas == 10) {
		mes "[Al Hamad]";
		mes "I thought I told you";
		mes "that you weren't allowed";
		mes "to come in here. Why do";
		mes "you keep coming back?";
		next;
		if (select("I'm sorry.:I want to know about the smugglers.") == 1) {
			mes "[Al Hamad]";
			mes "It's fine. Just leave,";
			mes "and don't come back";
			mes "unless you've got a";
			mes "really good reason.";
			close;
		}
		mes "[Al Hamad]";
		mes "Hey, how'd you find out";
		mes "about the smugglers? Did";
		mes "word spread around town?";
		mes "Well, I'm sorry, but I can't";
		mes "disclose any details about";
		mes "an ongoing investigation.";
		next;
		mes "[Al Hamad]";
		mes "^9370DBIf you insist on learning";
		mes "more, then you'd need to";
		mes "bring me a written order";
		mes "from a higher ranking officer.^000000";
		mes "Oh, and you're prohibited";
		mes "asking anyone else, so behave.";
		set aru_monas,11;
		close;
	}
	else if (aru_monas == 11) {
		mes "[Al Hamad]";
		mes "I don't blame you for";
		mes "being curious, but getting";
		mes "involved when you're not";
		mes "supposed to will just cause";
		mes "trouble. Be careful, got it?";
		close;
	}
	else if (aru_monas == 13) {
		mes "[Al Hamad]";
		mes "Huh, that's weird. You're not";
		mes "even a citizen of Arunafeltz,";
		mes "but somehow you know such";
		mes "a high ranking priest. Alright,";
		mes "I guess I can tell you more";
		mes "about our investigation.";
		next;
		mes "[Al Hamad]";
		mes "I should let you know that";
		mes "what I tell you might not be";
		mes "worth all that trouble. This";
		mes "information probably isn't";
		mes "as valuable as you think.";
		next;
		mes "[Al Hamad]";
		mes "The smugglers we caught are";
		mes "the worst kind of scoundrels:";
		mes "they deal in human trafficking, but we caught them this time when they";
		mes "were crossing the ocean. Their background info is pretty typical.";
		next;
		mes "[Al Hamad]";
		mes "Let's see... They kidnapped";
		mes "some man from Comodo.";
		mes "That's a place in the southwest";
		mes "part of Rune-Midgarts. Anyway,";
		mes "the smugglers thought he'd be";
		mes "wealthy, so they set a trap.";
		next;
		mes "[Al Hamad]";
		mes "They lured him away from his";
		mes "guards by sending a woman,";
		mes "but when they captured him,";
		mes "they found that he was not only";
		mes "rich, he was also a high ranked";
		mes "official of Rune-Midgarts.";
		next;
		mes "[Al Hamad]";
		mes "That's when they got sloppy:";
		mes "they were so scared that the";
		mes "kingdom's troops might pursue";
		mes "them that they crossed the";
		mes "ocean that we patrol. That's";
		mes "where we caught them.";
		next;
		mes "[Al Hamad]";
		mes "What I don't understand is";
		mes "why they were so scared.";
		mes "I mean, they mainly deal";
		mes "in human trafficking so...";
		mes "Kidnapping an official isn't";
		mes "that big a difference, is it?";
		next;
		mes "[Al Hamad]";
		mes "We contacted the temple,";
		mes "and reported the smugglers,";
		mes "our investigation, and the";
		mes "high ranking man from the";
		mes "Rune-Midgarts kingdom.";
		next;
		mes "[Al Hamad]";
		mes "Then, some people from";
		mes "the temple interrupted our";
		mes "investigation, took away the";
		mes "smugglers before we finished";
		mes "our interrogations, and we";
		mes "haven't seen them since.";
		next;
		mes "[Al Hamad]";
		mes "I asked an acquaintance that";
		mes "works at the temple, but he";
		mes "doesn't know what's going";
		mes "on either. The ^32CD32Rune-Midgarts";
		mes "official^000000 has gone missing too.";
		mes "It's all very frustrating.";
		next;
		mes "[Al Hamad]";
		mes "That happens to be all";
		mes "I know. Does this mean";
		mes "we have to capture the";
		mes "smugglers again? I don't";
		mes "know what's going on...";
		next;
		mes "[Al Hamad]";
		mes "Even if I could make headway";
		mes "into the investigation, I've";
		mes "been ordered to stop by upper";
		mes "management. It looks like";
		mes "this case is more trouble";
		mes "than it's worth to them?";
		next;
		mes "[Al Hamad]";
		mes "I don't want to be involved";
		mes "in this anymore. I should be";
		mes "retired already! If you want to";
		mes "learn more, your only choice";
		mes "would be to find out on your";
		mes "own. Fat chance, right?";
		set aru_monas,14;
		close;
	}
	else if (aru_monas >= 14) {
		mes "[Al Hamad]";
		mes "I've suffered enough";
		mes "already! Why can't this";
		mes "case just be done?!";
		close;
	}
}

ve_in,81,296,3	script	Soldier#Aru	946,{
	if (aru_monas < 9) {
		mes "[Himus]";
		mes "Huh. The magistrate";
		mes "still seems pretty upset";
		mes "over the case that happened";
		mes "at least a few months ago...";
		close;
	}
	else if (aru_monas == 9) {
		mes "[Himus]";
		mes "Hm? Oh, the magistrate";
		mes "gave you the brush-off?";
		mes "Well, he hasn't really been";
		mes "himself ever since we arrested";
		mes "those ^32CD32smugglers coming from";
		mes "the south^000000 a few months ago.";
		next;
		mes "[Himus]";
		mes "Once we reported the arrest";
		mes "to the temple, the pope's";
		mes "soldiers came and took the";
		mes "smugglers away. We have no";
		mes "clue what happened to them";
		mes "or where they even are now.";
		next;
		mes "[Himus]";
		mes "It might not seem like";
		mes "a big deal to you, but";
		mes "the magistrate is pretty";
		mes "meticulous, and he hates";
		mes "it when people interfere";
		mes "with his job, you know?";
		next;
		select("Who are the smugglers?");
		mes "[Himus]";
		mes "Well, I don't really know.";
		mes "Maybe the magistrate would";
		mes "know if he was able to finish";
		mes "interrogating the smugglers.";
		mes "I'm not sure if he did since the smugglers were taken away.";		
		set aru_monas,10;
		close;
	}
	else if (aru_monas == 10) {
		mes "[Himus]";
		mes "The magistrate is about";
		mes "to retire, so I hope he can";
		mes "finally quit work and just";
		mes "forget about this whole";
		mes "business. He does nothing";
		mes "but stress out about it!";
		close;
	}
	else {
		mes "[Himus]";
		mes "Nice day, isn't it?";
		close;		
	}
}

ra_temple,165,57,5	script	Niren#ss	915,{
	if (checkweight(907,200) < 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	cutin "ra_gwoman",2;
	mes "[High Priestess Niren]";
	mes "So you wanted to talk to me?";
	mes "I'm pretty tired right now, but";
	mes "I can spare a moment or two.";
	mes "What would you like to ask?";
	next;
	switch(select("Ask About Veins Smugglers:As About Zhed")) {
	case 1:
		if (aru_monas == 12) {
			mes "[Niren]";
			mes "Veins smugglers...";
			mes "Would you explain";
			mes "exactly what you mean";
			mes "by Veins smugglers?";
			next;
			mes "[Niren]";
			mes "Oh, them. Yes, I know";
			mes "a little bit about them.";
			mes "I'm afraid that I can't really";
			mes "disclose certain information";
			mes "about them since they're";
			mes "a classified case...";
			next;
			mes "[Niren]";
			mes "I'm afraid that I cannot give you information about them easily";
			mes "as they mean a lot to us.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Actually, I was curious";
			mes "about who they kidnapped.";
			next;
			mes "[Niren]";
			mes "Oh, well, I suppose";
			mes "I can tell you more";
			mes "about their captive.";
			mes "But first, I'd like to";
			mes "ask you for a favor.";
			next;
			select("Accept:Do Not Refuse");
			mes "[Niren]";
			mes "When we realized the";
			mes "kind of hostage the";
			mes "smugglers captured, we";
			mes "didn't know what to do with";
			mes "him. We've had too many";
			mes "internal problems to handle...";
			next;
			mes "[Niren]";
			mes "Still, we felt that we";
			mes "could use him in our plan,";
			mes "so we held him in a secret";
			mes "place whose location is only";
			mes "known to a few people. But";
			mes "then... We lost all contact.";
			next;
			mes "[Niren]";
			mes "We sent investigators, but";
			mes "we still have no idea what";
			mes "happened. All they found was";
			mes "a message left by one survivor:";
			mes "''They're all demons.'' The";
			mes "hostage is probably dead.";
			next;
			mes "[Niren]";
			mes "He may have been a high";
			mes "ranking official, but we";
			mes "were too preoccupied";
			mes "with other matters. In fact,";
			mes "I haven't gotten the chance";
			mes "to think of what do with him...";
			next;
			mes "[Niren]";
			mes "I want to ask you to";
			mes "go to that place, and";
			mes "figure out what happened";
			mes "there, and if that high ranking";
			mes "official from Rune-Midgarts is";
			mes "still alive. I doubt it, but...";
			next;
			mes "[Niren]";
			mes "The investigators we employ";
			mes "in our temple usually pale";
			mes "in comparison to you foreign";
			mes "adventurers, so I have faith";
			mes "that you can do it. Still,";
			mes "it'll be quite dangerous.";
			next;
			mes "[Niren]";
			mes "If you can do this, I'll";
			mes "tell you the location of";
			mes "that place: we usually call";
			mes "it the monastery. It used to";
			mes "be an actual monastery, but we";
			mes "use it to hold captives now.";
			next;
			mes "[Niren]";
			mes "I'm sorry, but I can't tell";
			mes "you anything else about that";
			mes "old place. It's located to the";
			mes "southwest of Veins across the";
			mes "sea. You should be able to find";
			mes "a boat at South Veins Beach.";
			next;
			mes "[Niren]";
			mes "However... Never mind.";
			mes "I'd like to help you more,";
			mes "but I'd be compromising my";
			mes "position. I'm sorry. Please";
			mes "come back and tell me if";
			mes "you learn anything there.";
			set aru_monas,13;
			next;
			mes "[Niren]";
			mes "I'll send a message to the";
			mes "magistrate of Veins. If you";
			mes "talk to him, he'll provide you";
			mes "with some useful information";
			mes "for your journey. Good luck.";
			close2;
		}
		else if (aru_monas < 18) {
			mes "[Niren]";
			mes "Going to the monastery";
			mes "isn't the problem: coming";
			mes "back here alive will probably";
			mes "be the real challenge for you.";
			next;
			mes "[Niren]";
			mes "We can't send any troops";
			mes "there until we understand";
			mes "what they'd be confronting";
			mes "there. That's why we need";
			mes "you to investigate the area.";
			close2;
		}
		else if (aru_monas < 25) {
			mes "[Niren]";
			mes "Still investigating the";
			mes "monastery? Perhaps if";
			mes "you found any records";
			mes "left behind by one of";
			mes "the residents over there...";
			close2;
		}
		else if (aru_monas == 25) {
			if (countitem(7755) < 1) {
				mes "[Niren]";
				mes "Still investigating the";
				mes "monastery? Perhaps if";
				mes "you found any records";
				mes "left behind by one of";
				mes "the residents over there...";
				close2;
			}
			else {
				mes "[Niren]";
				mes "You found this journal";
				mes "in the monastery? Perfect.";
				mes "Let me read it, and see";
				mes "what we can learn...";
				next;
				mes "[Niren]";
				mes "Hmm, this sounds really";
				mes "bad. This is tragic, especially";
				mes "we kept so many important";
				mes "people over there. I'll request";
				mes "to dispatch troops there right";
				mes "away. Something must be done.";
				next;
				mes "[Niren]";
				mes "There are too many problems";
				mes "we have to confront now, but";
				mes "this monastery issue needs";
				mes "top priority. We won't be able";
				mes "to handle it if another threat";
				mes "comes from that place.";
				delitem 7755,1; //Research_Note
				set aru_monas,26;
				getexp 500000,0;
				close2;
			}
		}
		else {
			mes "[Niren]";
			mes "I suppose that Arunafeltz";
			mes "and Rune-Midgarts will be too";
			mes "busy with their own internal";
			mes "issues to commit to war.";
			mes "High Priest Zhed will be";
			mes "glad to know about this.";
			close2;
		}
		break;
	case 2:
		if (aru_em < 10) {
			mes "[High Priestess Niren]";
			mes "I'm sorry...";
			mes "I really don't want";
			mes "to think about Zhed";
			mes "right now. He's just...";
			close2;
		}
		else if (aru_em == 10) {
			mes "[High Priestess Niren]";
			mes "You wanted to ask me about";
			mes "Beken--High Priest Zhed?";
			mes "I can't do anything for him.";
			mes "He dug his own grave by";
			mes "allowing you into the";
			mes "holy ground, didn't he?";
			next;
			mes "[High Priestess Niren]";
			mes "I thought I warned you";
			mes "before to stay out of trouble.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "I'm not here to discuss";
			mes "that. But I happened to";
			mes "hear that you're the only";
			mes "person that can help him now.";
			next;
			mes "[High Priestess Niren]";
			mes "...............................";
			mes "...............................";
			mes "...............................";
			next;
			mes "[High Priestess Niren]";
			mes "It's true that Zhed and";
			mes "I used to work well together,";
			mes "but we no longer share the";
			mes "same dream. You'd better find";
			mes "someone else. Unlike him,";
			mes "I actually want a war.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Weren't you guys friends?";
			mes "Besides, you don't seem as";
			mes "aggressive as those other";
			mes "hard liner priests.";
			next;
			mes "[High Priestess Niren]";
			mes "Aggressive? Hmpf. If you";
			mes "take a good look at those";
			mes "moderates, you'll see that";
			mes "they oppose war, but they're";
			mes "also totally corrupt. In fact, they committed worse atrocities!";
			next;
			mes "[High Priestess Niren]";
			mes "The moderates conducted";
			mes "inhumane testing on living";
			mes "creatures, even humans!";
			mes "And Zhed and I... Could do";
			mes "nothing but pray to Freya.";
			mes "Only war can this this chaos!";
			next;
			mes "[High Priestess Niren]";
			mes "We need to start all";
			mes "over again. I can't help";
			mes "Zhed. Please leave...";
			next;
			mes "^3355FFIt doesn't look like";
			mes "you can change High";
			mes "Priestess Niren's mind.";
			mes "For now, you'd better talk";
			mes "to High Priest Zhed.^000000";
			set aru_em,11;
			close2;
		}
		else if ((aru_em == 11) || (aru_em == 12)) {
			mes "[High Priestess Niren]";
			mes "I already told you";
			mes "how I feel about Zhed.";
			mes "We were wrong all along...";
			mes "This time, war is the answer.";
			close2;
		}
		else if (aru_em == 13) {
			mes "[High Priestess Niren]";
			mes "I already told you";
			mes "how I feel about Zhed.";
			mes "We were wrong all along...";
			mes "This time, war is the answer.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Fine. If you're so sure";
			mes "of yourself, then you won't";
			mes "mind reading this letter";
			mes "from High Priest Zhed.";
			next;
			mes "^3355FFNiren angrily grabbed the";
			mes "letter, ripped the envelope";
			mes "open, and began to read his";
			mes "message. Her stern face slowly";
			mes "softened as she slowly scanned";
			mes "what Zhed had to tell her.^000000";
			next;
			mes "[High Priestess Niren]";
			mes ".................";
			mes ".................";
			mes ".................";
			next;
			mes "[High Priestess Niren]";
			mes "That Zhed... He always";
			mes "did have a way with words.";
			mes "I suppose the old saying is";
			mes "true: the pen truly is mightier";
			mes "than the sword. *Sigh...*";
			next;
			mes "[Sippie]";
			mes "High Priestess";
			mes "Niren? Are you okay?";
			next;
			mes "[High Priestess Niren]";
			mes "Oh, I'm fine,";
			mes "thank you. I guess";
			mes "I'm just a little tired.";
			next;
			mes "[High Priestess Niren]";
			mes "...............................";
			mes "I have to admit, there's truth";
			mes "in what Zhed's saying. We";
			mes "have a duty to protect our";
			mes "people, the pope, our holy";
			mes "ground. But I need to think...";
			next;
			mes "[High Priestess Niren]";
			mes "Would you give me some";
			mes "time to myself? I'll let you";
			mes "know once I've made a decision.";
			set aru_em,14;
			close2;
		}
		else if (aru_em == 14) {
			if (rand(1,10) == 1) {
				mes "[High Priestess Niren]";
				mes "...................";
				mes "...................";
				mes "...................";
				emotion e_dots;
				next;
				mes "[Sippie]";
				mes "High Priestess Niren,";
				mes "you must be really tired.";
				mes "You look pale for some reason.";
				emotion 19;
				next;
				mes "[High Priestess Niren]";
				mes "I do feel rather drained.";
				mes "I don't know why I've been";
				mes "holding on to this hatred for";
				mes "so long. I guess I can finally";
				mes "just cast it to the winds...";
				next;
				mes "[High Priestess Niren]";
				mes "Adventurer...";
				mes "What was your name?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "My name is "+strcharinfo(0)+".";
				next;
				mes "[High Priestess Niren]";
				mes "Adventurer...";
				mes "You had the chance to talk";
				mes "with our pope once, but I doubt";
				mes "you'll be able to do so again";
				mes "^3311FFin private^000000. You'll definitely";
				mes "need our help for that end.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Does this mean that";
				mes "you've decided to work";
				mes "with Zhed again?";
				next;
				mes "^3355FFNiren quietly nodded";
				mes "her head, and then";
				mes "resumed talking.^000000";
				next;
				mes "[High Priestess Niren]";
				mes "I'm still not sure if";
				mes "I can join him in the long";
				mes "run. I mean, talking to the";
				mes "pope might not result in";
				mes "anything, actually. But";
				mes "it's still worth a try.";
				next;
				mes "[High Priestess Niren]";
				mes "However, I've never";
				mes "doubted Zhed's dedication";
				mes "to Arunafeltz. He deserves";
				mes "another chance from me.";
				next;
				mes "[High Priestess Niren]";
				mes "Our pope is always surrounded ";
				mes "by priests and followers sent";
				mes "by High Priest Vildt. He always";
				mes "manages to keep his eyes and";
				mes "ears on her. We need to get";
				mes "those spies away somehow...";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "What can we do";
				mes "about them, then?";
				next;
				mes "[High Priestess Niren]";
				mes "For now, just approach";
				mes "the pope as if you just";
				mes "wanted to leisurely chat.";
				mes "While you're doing that,";
				mes "try to gather information";
				mes "from the priests around her.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Sure thing. You";
				mes "can count on me!";
				emotion e_no1,1;
				set aru_em,15;
				close2;
			}
			else {
				mes "[High Priestess Niren]";
				mes "Ugh, this is giving me";
				mes "a headache. There's";
				mes "too much to consider...";
				mes "Too much at stake here...";
				close2;
			}
		}
		else if (aru_em == 15) {
			mes "[High Priestess Niren]";
			mes "Just approach the pope";
			mes "for a chat, and see what";
			mes "you can learn from the";
			mes "other priests around her.";
			close2;
		}
		else if (aru_em == 16) {
			mes "[High Priestess Niren]";
			mes "How is the pope?";
			mes "I haven't had the chance";
			mes "to meet her recently, so...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Well, she doesn't seem";
			mes "very well, just like the";
			mes "last time I saw her. I didn't";
			mes "learn anything about all those";
			mes "priests. Just that they've been";
			mes "working in the temple non-stop.";
			next;
			mes "[High Priestess Niren]";
			mes "Yes, they've been by her";
			mes "side twenty-fours a day.";
			mes "It's been like that for years.";
			next;
			emotion e_wah;
			mes "[Sippie]";
			mes "Oh, High Priestess Niren,";
			mes "I love working for you, but";
			mes "sometimes I wish I could leave";
			mes "just to see my family. Even";
			mes "just once a year would be nice.";
			next;
			emotion 5;
			mes "[High Priestess Niren]";
			mes "...............................";
			mes "You're absolutely right.";
			mes "That gives me an idea.";
			next;
			emotion 2;
			mes "[Sippie]";
			mes "Huh? What is it?";
			next;
			mes "[High Priestess Niren]";
			mes "You all need a vacation.";
			next;
			mes "[High Priestess Niren]";
			mes ""+strcharinfo(0)+".";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Yes?";
			next;
			mes "[High Priestess Niren]";
			mes "I should reward everyone";
			mes "in the Sky Garden for their";
			mes "contribution. However,";
			mes "they were hired by Vildt,";
			mes "so I can't directly give them";
			mes "leave for vacation. Hmm...";
			next;
			mes "[High Priestess Niren]";
			mes "Sippie...";
			mes "I'll need a pen";
			mes "and some paper.";
			next;
			mes "[Sippie]";
			mes "Yes, ma'am.";
			mes "There you go!";
			cutin "ra_gwoman",255;
			next;
			mes "^3355FF*Scribble Scribble*^000000";
			mes "^3355FF*Scribble Scribble*^000000";
			mes "^3355FF*Scribble Scribble*^000000";
			mes "^3355FF*Scribble Scribble*^000000";
			next;
			cutin "ra_gwoman",2;
			mes "[High Priestess Niren]";
			mes "I administered a blessing";
			mes "for a child from a native";
			mes "family, and they were very";
			mes "grateful since most of the";
			mes "priests shun the natives.";
			next;
			mes "[High Priestess Niren]";
			mes "It turns out that this";
			mes "child is gifted at forgery.";
			mes "She doesn't like being too";
			mes "close to other people, but";
			mes "that's beside the point.";
			mes "Here, take this letter.";
			next;
			mes "[High Priestess Niren]";
			mes "Ah, and take this file that";
			mes "contains a sample of Vildt's";
			mes "handwriting. Bring them to";
			mes "a girl named Ishmael in a";
			mes "village in North Rachel.";
			mes "I hope she'll help us...";
			set aru_em,17;
			getitem 7343,1; //File02
			close2;
		}
		else if (aru_em == 17) {
			mes "[High Priestess Niren]";
			mes "Please deliver my letter";
			mes "and that file to Ishmael in";
			mes "North Rachel. Hopefully,";
			mes "she can use her talents";
			mes "to help us out.";
			close2;
		}
		else if (aru_em == 19) {
			if (countitem(7343) > 0) {
				mes "[High Priestess Niren]";
				mes "Have you met with Ishmael?";
				next;
				mes "^3355FFYou handed Niren the";
				mes "file forged by Ishmael.^000000";
				next;
				emotion e_bzz;
				mes "[High Priestess Niren]";
				mes "Perfect! This forgery is";
				mes "so well done, I'm sure";
				mes "that even Vildt won't be";
				mes "know if he wrote it or not.";
				next;
				mes "[High Priestess Niren]";
				mes ""+strcharinfo(0)+"...";
				mes "I'm going to use this to";
				mes "send the priests and followers";
				mes "on vacation. Then me and Zhed";
				mes "can talk to the pope without";
				mes "any unecessary interruptions.";
				next;
				mes "[High Priestess Niren]";
				mes "I really don't want to burden";
				mes "our pope with what Zhed and I";
				mes "have to say... But that's much";
				mes "preferable to doing nothing";
				mes "and experiencing the downfall";
				mes "of our beloved Arunafeltz.";
				next;
				mes "[High Priestess Niren]";
				mes "Sippie, please";
				mes "deliver this vacation";
				mes "approval to the priests and";
				mes "followers in the Sky Garden.";
				next;
				mes "[Sippie]";
				mes "Yes, ma'am!";
				next;
				mes "[High Priestess Niren]";
				mes ""+strcharinfo(0)+",";
				mes "please go back to Zhed,";
				mes "and let him know everything";
				mes "is ready. Then I want you to";
				mes "meet us in the ^3131FFSky Garden^000000.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Yes!";
				next;
				mes "[High Priestess Niren]";
				mes "We need to hurry and";
				mes "do this before High";
				mes "Priest Vildt realizes";
				mes "what we are doing.";
				delitem 7343,1; //File02
				set aru_em,20;
				close2;
			}
			else {
				mes "^3131FFYou seem to have";
				mes "misplaced Ishmael's file.^000000";
				close2;
			}
		}
		else if ((aru_em == 20) || (aru_em == 21)) {
			mes "[High Priestess Niren]";
			mes "Please hurry back";
			mes "to High Priest Zhed.";
			close2;
		}
		else if (aru_em == 22) {
			mes "[High Priestess Niren]";
			mes "I'm so proud of our pope!";
			mes "Did you hear her wonderful";
			mes "speech? Well, I should say";
			mes "those are the words of Freya,";
			mes "but... Well, you know. Hohoho!";
			next;
			mes "[High Priestess Niren]";
			mes "Our priests may have acted";
			mes "selfishly, but they are still";
			mes "committed to Arunafeltz's";
			mes "welfare. Things should";
			mes "change for the better now.";
			next;
			mes "[High Priestess Niren]";
			mes "I'm ashamed that I strayed";
			mes "from the path of peace and";
			mes "almost endangered my country.";
			mes "I'm glad Zhed brought me back";
			mes "my senses. From now on, I'll";
			mes "repent for my sins with Zhed.";
			next;
			mes "[High Priestess Niren]";
			mes "I hope the goddess can";
			mes "forgive me. Ah, and you";
			mes "should know that Zhed is";
			mes "waiting for you. Why don't";
			mes "you go see him now?";
			next;
			mes "^3355FFNiren softly smiles";
			mes "at you, and you realize";
			mes "that it's the first time";
			mes "that you've seen that";
			mes "expression on her face.^000000";
			set aru_em,23;
			getexp 1000000,0;
			close2;
		}
		else if (aru_em > 21) {
			mes "[High Priestess Niren]";
			mes "Thanks to you and";
			mes "Bekento, I think I've";
			mes "finally found my way.";
			close2;
		}
		else {
			mes "[High Priestess Niren]";
			mes "I'm sorry...";
			mes "I really don't want";
			mes "to think about Zhed";
			mes "right now. He's just...";
			close2;
		}
	}
	cutin "ra_gwoman",255;
	end;
}

ve_in,239,115,1	script	Drunkard#Aru	943,{
	if (aru_monas < 14) {
		mes "[Drunkard]";
		mes "Man, I feel great! Hah hah!";
		mes "Hey, gimme one more drink!";
		close;
	}
	if (aru_monas == 14) {
		mes "[Drunkard]";
		mes "So--*Hic* What I was...";
		mes "Oog, dizzy... I say sayin',";
		mes "that guy that ^32CD32snuck out to";
		mes "sea on a boat^000000? You know";
		mes "*Hic* why he came back";
		mes "so early? You won't believe it!";
		next;
		mes "[Drunkard]";
		mes "Hah hah! He--*Hic*";
		mes "He thought he saw a ^DBDB70ghost^000000!";
		mes "Bwah hah hah! Oooog... Hey...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "That's right!";
		mes "Maybe I should check";
		mes "on ^32CD32Kurdi's father since";
		mes "he's a fisherman^000000";
		set aru_monas,15;
		close;
	}
	else {
		mes "[Drunkard]";
		mes "Why?! Why can't I take";
		mes "my boat out to sea? I hafta";
		mes "catch fish to make a living!";
		mes "What, they expect me to starve";
		mes "to death or something?! Huh?!";
		close;
	}
}

ve_fild07,125,128,0	script	Boat#Aru	111,{
	if (aru_monas < 16) {
		mes "^3355FFThis boat seems to ";
		mes "be in decent condition.";
		mes "Who could its owner be?^000000";
		close;
	}
	if (aru_monas == 16) {
		mes "^3355FFThis must be the boat that";
		mes "Karyn was talking about.";
		mes "It seems to be in pretty";
		mes "good shape. Now, the";
		mes "monastery should be";
		mes "southwest from here...^000000";
		next;
		hideoffnpc "Secret Agent#Aru";
		next;
		mes "[Larjes]";
		mes "Long time no see,";
		mes ""+strcharinfo(0)+".";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Larjes!";
		next;
		mes "[Larjes]";
		mes "I had a tough time following";
		mes "you, you know? I actually";
		mes "almost lost you once. You";
		mes "must be wondering why";
		mes "I'm here. If you'll listen,";
		mes "I'll explain everything.";
		next;
		mes "[Larjes]";
		mes "According to our investigation, Arunafeltz is definitely involved";
		mes "in this case. We've been watching you since you're somehow related";
		mes "to that high ranked official from Arunafeltz. I apologize for that.";
		next;
		mes "[Larjes]";
		mes "This is an international";
		mes "incident, so to prevent any";
		mes "intel leaks to Arunafeltz,";
		mes "we've had to be much stricter";
		mes "with securing and protecting";
		mes "all information for this case.";
		next;
		mes "[Larjes]";
		mes "Anyway, I've decided to";
		mes "reveal myself to you since";
		mes "I'm the only one that can help";
		mes "you right now. You're thinking";
		mes "of using that boat, aren't you?";
		next;
		mes "[Larjes]";
		mes "If you don't have the skills,";
		mes "knowledge, and preparation";
		mes "to sail those waters ahead,";
		mes "you'll probably wreck the";
		mes "boat. You'll make it if you're lucky but... That's a lot of luck.";
		next;
		mes "[Larjes]";
		mes "I'll help you sail this";
		mes "boat to get where you're";
		mes "going. But if you fail, there's";
		mes "a chance you might have to";
		mes "sail this boat on your own if I'm not here. So, you ready to go?";
		next;
		switch(select("Yes, I'm ready.:Give me more time.")) {
		case 1:
			mes "[Larjes]";
			mes "Alright, let's go.";
			mes "Hold on to something:";
			mes "this will probably be";
			mes "a pretty rocky ride...";
			set aru_monas,17;
			close2;
			hideonnpc "Secret Agent#Aru";
			warp "nameless_i",257,217;
			end;
		case 2:
			mes "[Larjes]";
			mes "Alright. Just let me know";
			mes "whenever you're ready.";
			close;
		}
	}
	if (aru_monas < 20) {
		mes "^3355FFThis is the boat that";
		mes "can take you to the";
		mes "monastery.^000000";
		next;
		switch(select("Go to Monastery:Cancel")) {
		case 1:
			mes "^3355FFYou set sail for";
			mes "the monastery...^000000";
			close2;
			warp "nameless_i",257,217;
			end;
		case 2:
			mes "^3355FFYou decide to";
			mes "stay ashore.^000000";
			close;
		}
	}
	else {
		mes "^3355FFThis is the boat that";
		mes "can take you to the";
		mes "monastery.^000000";
		next;
		switch(select("Go to Monastery:Cancel")) {
		case 1:
			mes "^3355FFYou set sail for";
			mes "the monastery...^000000";
			close2;
			warp "nameless_n",257,217;
			end;
		case 2:
			mes "^3355FFYou decide to";
			mes "stay ashore.^000000";
			close;
		}
	}
}

ve_fild07,128,130,1	script	Secret Agent#Aru	97,{
	if (aru_monas == 16) {
		mes "[Larjes]";
		mes "Are you ready to go";
		mes "aboard? I'll help you";
		mes "sail to that monastery,";
		mes "but if you fail while you're";
		mes "there, I might not be here";
		mes "when you come back.";
		next;
		switch(select("Yes, I'm ready.:Give me more time.")) {
		case 1:
			mes "[Larjes]";
			mes "Alright, let's go.";
			mes "Hold on to something:";
			mes "this will probably be";
			mes "a pretty rocky ride...";
			set aru_monas,17;
			close2;
			hideonnpc "Secret Agent#Aru";
			warp "nameless_i",257,217;
			end;
		case 2:
			mes "[Larjes]";
			mes "Alright. Just let me know";
			mes "whenever you're ready.";
			close;
		}
	}
	end;

OnInit:
	hideonnpc "Secret Agent#Aru";
	end;
}

nameless_i,259,218,3	script	Larjes#Aru	97,{
	if(aru_monas < 18) {
		mes "[Larjes]";
		mes "I don't like this place.";
		mes "You'd be better be careful";
		mes "around here with those weird";
		mes "creatures running around.";
		close;
	}
	mes "[Larjes]";
	mes "Good, you're back";
	mes "I know that there's still";
	mes "things on this island that";
	mes "you want to investigate,";
	mes "but did you want to leave";
	mes "this place for a while?";
	next;
	if(select("Yes:No")==1) {
		mes "[Larjes]";
		mes "Alight, let's go.";
		close2;
		warp "ve_fild07",130,130;
		end;
	}
	mes "[Larjes]";
	mes "Alright, but becareful.";
	mes "Those creatures almost";
	mes "got you once, you know.";
	close;
}

nameless_i,212,184,0	script	#aru_clue1	-1,4,2,{
	end;

OnTouch:
	if (aru_monas == 17) {
		mes "^3355FFThe village is totally";
		mes "silent, as if all life had";
		mes "abandoned it. You look";
		mes "around and see that something";
		mes "was here a few hours ago, but";
		mes "it's somewhere else now.^000000";
		next;
		mes "^3355FFWhatever it was,";
		mes "it definitely wasn't";
		mes "human. What kind of";
		mes "creature could it be?^000000";
		close;
	}
	end;
}

nameless_in,21,176,0	script	#aru_clue2	-1,2,2,{
	end;

OnTouch:
	if (aru_monas == 17) {
		mes "^3355FFThere are traces of";
		mes "humans around here,";
		mes "along with some kind";
		mes "of creature that you";
		mes "can't clearly identify.^000000";
		close;
	}
	end;
}

nameless_i,129,218,0	script	#aru_clue3	-1,4,3,{
	end;

OnTouch:
	if (aru_monas == 17) {
		mes "^3355FFA strange scent strikes";
		mes "you as you enter this field of";
		mes "grass. A few ^32CD32animal corpses^3355FF";
		mes "are strewn around the ground.^000000";
		close;
	}
	end;
}

nameless_i,127,207,0	script	Dead Crow#Aru	111,{
	if (aru_monas < 17) { 
		mes "^3355FFThere is a dead crow on the ground.";
		close;
	}
	else if (aru_monas == 17) {
		mes "^3355FFThe sight of this ^32CD32dead";
		mes "crow^3355FF makes you feel";
		mes "uneasy for some reason.^000000";
		next;
		if (select("Ignore:Investigate") == 1) {
			mes "^3355FFYou decide not to touch";
			mes "the animal's carcass.^000000";
			close;
		}
		mes "^3355FFYou notice some grass sap";
		mes "on the crow's beak, so it";
		mes "must have been nibbling on";
		mes "some grass. Some feathers";
		mes "are missing, revealing";
		mes "scaly, snake-like skin.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Wait...";
		mes "Did this grass...?";
		next;
		mes "^3355FFThis grass must be the";
		mes "main ingredient of the";
		mes "poison used to kill the";
		mes "Gaebolg family princes.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Looks like I just hit";
		mes "the jackpot. Huh?";
		mes "Someone behi--";
		next;
		mes "^3355FFA sharp, throbbing pain";
		mes "assails the back of your";
		mes "head as you fall into";
		mes "unconsciousness...^000000";
		close2;
		set aru_monas,18;
		warp "nameless_in",15,60;
		end;
	}
	end;
}

nameless_i,168,257,0	script	Aru_LockedDoor	45,1,1,{
	end;

OnTouch:
	if (aru_monas == 18 || aru_monas == 19) {
		warp "nameless_in",12,41;
		end;
	}
	mes "^3355FFThe door won't budge:";
	mes "you can't go through.^000000";
	close;
}

nameless_in,15,60,0	script	#Aru_Trigger	-1,1,1,{
	end;

OnTouch:
	if (aru_monas == 18) {
		sc_start SC_Blind,600000,0;
		mes "That was too close.";
		mes "For a second there,";
		mes "I thought I lost you.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Larjes...? What...";
		mes "What happened?";
		mes "Ugh, my head...";
		next;
		mes "[Larjes]";
		mes "Try not to move for a while.";
		mes "I had a bad feeling waiting";
		mes "for you on the boat. Lucky";
		mes "thing. When I found you,";
		mes "these strange creatures";
		mes "were savagely attacking you!";
		next;
		sc_end SC_BLIND;
		mes "[" +strcharinfo(0)+ "]";
		mes "You saved me?";
		mes "Thank you. Do you";
		mes "happen to know what";
		mes "those creatures were?";
		next;
		mes "[Larjes]";
		mes "No clue. They looked";
		mes "like humans, but... They";
		mes "definitely weren't. Once";
		mes "I killed them, they all";
		mes "turned into sand.";
		next;
		emotion e_omg,1;
		hideoffnpc "Creature#Aru";
		emotion e_omg;
		mes "[Larjes]";
		mes "?!?!?!!!!!";
		next;
		mes "[" +strcharinfo(0)+ "]";
		mes "!!!!?!?!!!!!!";
		mes "Isn't... Isnn't that...?";
		next;
		mes "[Larjes]";
		mes "It seems it's just like the";
		mes "creatures that kidnapped";
		mes "you, but... I wonder why";
		mes "he's not attacking us.";
		next;
		mes "[" +strcharinfo(0)+ "]";
		mes "I guess you'll have to go";
		mes "right up to him and ask.";
		set aru_monas,19;
		close;
	}
}

nameless_in,13,58,6	script	Larjes#Aru2	97,{
	mes "[Larjes]";
	mes "Be careful. That guy";
	mes "looks pretty dangerous.";
	close;
}

nameless_in,13,53,0	script	Creature#Aru	1864,{
	end;

OnInit:
	hideonnpc "Creature#Aru";
	end;
}

nameless_in,13,53,0	script	#Aru_Trigger2	-1,3,1,{
	end;

OnMyMobDead:
	initnpctimer;
	hideoffnpc "aru_warp";
	end;

OnTimer100000:
	stopnpctimer;
	hideonnpc "aru_warp";
	end;

OnTouch:
	if (aru_monas == 19 && !@mymobcount) {
		mes "[?????]";
		mes "Grrr......";
		close2;
		hideonnpc "Creature#Aru";
		set @mymobcount,1;
		monster "nameless_in",13,53,"Zombie",1864,1,"#Aru_Trigger2::OnMyMobDead";
		end;
	}
	end;
}

nameless_in,12,37,0	script	aru_warp	45,1,1,{
	end;

OnTouch:
	if (aru_monas == 19) {
		set aru_monas,20;
		warp "nameless_n",168,252;
		end;
	}

OnInit:
	disablenpc "aru_warp";
	end;
}

nameless_n,169,254,0	script	#Aru_Trigger3	-1,3,3,{
	end;

OnTouch:
	if(aru_monas == 20) {
		hideoffnpc "Larjes#Aru3";
		mes "[" +strcharinfo(0)+ "]";
		mes "What the hell...!?";
		next;
		mes "[Larjes]";
		mes "So... This is the";
		mes "island's true nature.";
		next;
		mes "[Larjes]";
		mes "Someone like me won't";
		mes "survive long in a place";
		mes "like this. I'm going to wait";
		mes "for you in the boat. Learn";
		mes "what you need to learn, and";
		mes "then come back safe, "+strcharinfo(0)+".";
		close2;
		set aru_monas,21;
		hideonnpc "Larjes#Aru3";
		end;
	}
	end;
}

nameless_n,166,254,7	script	Larjes#Aru3	97,{
	end;

OnInit:
	hideonnpc "Larjes#Aru3";
	end;
}

nameless_n,259,218,3	script	Larjes#Boat1	97,{
	if ((aru_monas == 23) && (countitem(7726))) {
		mes "[Larjes]";
		mes "I don't believe it...";
		mes "That guy was Tristam III?!";
		mes "This explains a lot, I suppose.";
		mes "I'll report this along with the";
		mes "voucher. So Arunafeltz was";
		mes "behind that poison grass too.";
		next;
		mes "[Larjes]";
		mes "I'm shocked over this";
		mes "whole debacle. I'm sure";
		mes "the Rune-Midgarts royal family";
		mes "will be in an uproar over this.";
		mes "To think that we're involved";
		mes "in something this huge...";
		next;
		mes "[Larjes]";
		mes "Anyway, we better get...";
		mes "This is huge!";
		set aru_monas,24;
		delitem 7726,1; //Token_Of_King
		getexp 1000000,0;
		close;
	}
	mes "[Larjes]";
	mes "�Did you still want to";
	mes "investigate the island?";
	next;
	if(select("No:yes")==1) {
		mes "[Larjes]";
		mes "Alright, let's go.";
		close2;
		warp "ve_fild07",130,130;
		end;
	}
	mes "[Larjes]";
	mes "Alright, but becareful.";
	mes "Those creatures almost";
	mes "got you once, you know.";
	close;
}

abbey02,224,70,0	script	Book#Aru	111,{
	if ((aru_monas < 21) || (aru_monas > 21)) {
		mes "^3355FFThere are old books";
		mes "scattered all over here.^000000";
		close;
	}
	mes "^3355FFThere's a book stained";
	mes "with blood amongst all";
	mes "these old, moldy books.^000000";
	next;
	if(select("Examine Book:Ignore")==1) {
		//OpenBook 7755;
		set aru_monas,22;
		getitem 7755,1; // Reasearch_Note
		close;
	}
	mes "^3355FFThat book was probably";
	mes "worthless to you anyway.^000000";
	close;
}

abbey03,232,233,4	script	Man#Aru	956,{
	if (aru_monas < 22) {
		mes "^3355FFYou find a man lying on";
		mes "the floor, wearing torn";
		mes "yet luxurious clothing.";
		mes "He doesn't seem to be";
		mes "breathing at all...^000000.";
		close;
	}
	if (aru_monas == 22) {
		mes "^3355FFYou find a man lying on";
		mes "the floor, wearing torn";
		mes "yet luxurious clothing.";
		mes "He doesn't seem to be";
		mes "breathing at all...^000000.";
		next;
		mes "^3355FFYou bring your ears more";
		mes "closely to his mouth: it";
		mes "seems that he really is";
		mes "still barely alive.^000000";
		next;
		if (select("Touch Him:Ignore Him") == 1) {
			mes "["+strcharinfo(0)+"]";
			mes "This man...";
			mes "He's so familiar";
			mes "for some reason.";
			next;
			mes "^3355FFAs you touch him, the";
			mes "man suddenly jumps";
			mes "up with a crazed yowl.^000000";
			hideonnpc "Man#Aru";
			monster "abbey03",232,232,"Dead King",1875,1,"#Aru_King::OnMyMobDead";
			close;
		}
		mes "^3355FFYou don't feel";
		mes "comfortable enough";
		mes "to touch this man.^000000";
		close;
	}
	if (aru_monas > 22) {
		mes "^3355FFThis man is dead... Still...^000000";
		close;
	}
}
abbey03,0,0,0	script	#Aru_King	-1,{
	end;

OnMyMobDead:
	initnpctimer;
	hideoffnpc "Dead Man#Aru";
	end;

OnDisable:
OnTimer100000:
	stopnpctimer;
	hideonnpc "Dead Man#Aru";
	hideoffnpc "Man#Aru";
	end;
}

abbey03,232,232,4	script	Dead Man#Aru	956,{
	if (aru_monas == 22) {
		mes "^3355FFYou have no idea why";
		mes "this dead man is moving";
		mes "around, so you decided to";
		mes "examine him. In his jacket,";
		mes "you find a shining medal...^000000";
		set aru_monas,23;
		getitem 7726,1;
		donpcevent "#Aru_King::OnDisable";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "This medal...";
		mes "This means that";
		mes "this man is...!";
		close;
	}
	end;

OnInit:
	hideonnpc "Dead Man#Aru";
	end;
}

// ??
ra_temple,168,54,3	script	Sippie#ss	917,{
	mes "[Sippie]";
	mes "Now I finally have some";
	mes "time to take a break.";
	mes "Too many followers are";
	mes "crowding High Priestess";
	mes "Niren, and they're giving";
	mes "me so much work to do!";
	if (aru_em < 11) {
		close;
	}
	else if (aru_em == 11) {
		next;
		mes "[Sippie]";
		mes "Excuse me, but are you";
		mes "a friend of our pope?";
		mes "I think I saw you talk";
		mes "to her a while ago...";
		next;
		mes "[Sippie]";
		mes "I don't understand why";
		mes "High Priestess Niren wants";
		mes "to go to war. I actually think";
		mes "that in her heart, she doesn't";
		mes "want it. She's sweet and kind";
		mes "once you get to know her.";
		next;
		mes "[Sippie]";
		mes "She loves children...";
		mes "She's like a mother to";
		mes "all the kids in Arunafeltz.";
		mes "She even brought our pope to";
		mes "Rachel when she was a baby,";
		mes "raising her like her own child.";
		next;
		mes "[Sippie]";
		mes "If you didn't know she";
		mes "was our pope, it'd be easy";
		mes "to mistake her for High";
		mes "Priestess Niren's daughter.";
		close;
	}
	else {
		close;
	}
}