//===== eAthena Script =======================================
//= Quest NPCs related to Lutie
//===== By: ==================================================
//= TonyMan & Samuray22
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Blush, Cake Hat, Candle, Chef Hat, Raccoon Hat, Rainbow Eggshell,
//= Spore Hat, Wonder Nutshell Quests
//===== Additional Comments: =================================
//= 1.1 Optimized [Lupus]
//= 1.2 Fixed Chef Hat items [Lupus]
//= 1.3 Update NPC to the Official One. [Samuray22]
//============================================================
xmas,117,295,3 script Vending Machine Man 704,{
mes "[Titicupe]";
mes "Ha ha ha ha ha ha";
mes "..You arrived";
mes "I'm a manager";
mes "of toy factory!!";
mes "I've opened my eyes";
mes "on new business!";
next;
switch(select( "Talk to him about the vending machine", "Items in the vending machine", "Stop talking")) {
case 1:
mes "[Titicupe]";
mes "Can you see a little snowman";
mes "left side of me. can you?";
mes "If you look at his mouth cautiously";
mes "you can find out";
mes "that it was builted to";
mes "huge size as it can";
next;
mes "[Titicupe]";
mes "swallow any thing.";
mes ".. feel bad hah?";
mes "Try to put your";
mes "hand,legs,and even your head inside.";
mes "Everything goes in.";
mes "Hohoho . However";
next;
mes "[Titicupe]";
mes "this is a";
mes "vending machine";
mes "which is you can get";
mes "fashionable decorating item.";
mes "You have to provide";
mes "some items when you want to get.";
next;
mes "[Titicupe]";
mes "Pour out to snowman's mouth!!";
mes "If you do that";
mes "You can get";
mes "fancy items wHat";
mes "you dreamed for";
mes "Ha ha ha ha ha~~~";
next;
goto L_end2;
case 2:
mes "[Titicupe]";
mes "Ho ho ho ho~";
mes "Do you have";
mes "any question?";
mes "then ask me";
mes "I'm genius.ha ha~";
next;
switch( select( "Raccoon Hat", "Spore Hat", "Wonder Nutshell", "Rainbow Egg Shell", "Blush", "Chef Hat", "Candle", "Cake Hat", "Stop talking")) {
case 1:
mes "[Titicupe]";
mes "Raccoon Hat ?";
mes "Kitty Band 1";
mes "Dragon Scale 20";
mes "Tough Scalelike stem 200";
mes "Sea-Otter Fur 300";
goto L_end;
case 2:
mes "[Titicupe]";
mes "Spore Hat ?";
mes "Poison Spore 850";
mes "Burnt Tree 300";
mes "Long Tongue 1";
goto L_end;
case 3:
mes "[Titicupe]";
mes "Wonder Nutshell ?";
mes "Fruit Shell 1";
mes "Wing of Dragonfly 500";
goto L_end;
case 4:
mes "[Titicupe]";
mes "Rainbow Egg Shell ?";
mes "Egg Shell 1";
mes "Cobaltblue Dyestuffs 1";
mes "Claw Of Desert Wolf 50";
goto L_end;
case 5:
mes "[Titicupe]";
mes "Blush ?!";
mes "You !";
mes "You know something ha ha ?!";
mes "he he . anyway";
mes "- Alice's Apron 100 -";
goto L_end;
case 6:
mes "[Titicupe]";
mes "Chef Hat ?";
mes "Piece Of Cake 120";
mes "White Dyestuffs 1";
mes "Feather 330";
mes "Dragon Scale 450";
goto L_end;
case 7:
mes "[Titicupe]";
mes "Candle ?";
mes "Bomb Wick 1";
mes "Matchstick 50";
mes "Royal Jelly 100";
goto L_end;
case 8:
mes "[Titicupe]";
mes "Cake Hat ?";
mes "Candy 10";
mes "Candy Cane 5";
mes "Well Baked Cookie 15";
mes "Piece Of Cake 20";
mes "steel 10";
goto L_end;
case 9:
mes "[Titicupe]";
mes "Ask me any time";
mes " Actually you know?";
mes "'Genius' knows everything ";
mes "My brain is number one";
mes "in the whole universe!";
mes "Just So Goooooood!";
goto L_end;
}
case 3:
goto L_end2;
}
L_end:
next;
mes "[Titicupe]";
mes "So happy!!";
mes "I'm a genius";
mes "Ho ho ho";
mes "Ho ho ho ho";
close;
L_end2:
mes "[Titicupe]";
mes "I'm a genius!!";
mes "The world will suprise!";
mes "for my magnificient creation";
mes "of these beautiful";
mes "and so cool items";
mes "Ke-ke-ke";
next;
mes "- Toy factory manager -";
mes "- Titicupe is jumping -";
mes "- around and pointing -";
mes "- the vending machine -";
mes "- snowman with very -";
mes "- uproarious attitude-";
mes "- and he looks very very happy -";
close;
}
xmas,115,297,3 script Vending Machine 111,{
mes "[Audi]";
mes "- Exciting item vending machine. -";
mes "- Thanks to find Audi. -";
mes "- Select a item that you want -";
mes "- and -";
mes "- Put required item to -";
mes "- my mouth. -";
next;
switch( select( "^FF3355- notice (must read) -^000000", "Raccoon Hat", "Spore Hat", "Wonder Nutshell", "Rainbow Egg Shell", "Blush", "Hat Of Cooker", "Candle", "Cake Hat", "Cancel")) {
case 1:
mes "[Audi]";
mes "Hi~ !";
mes "I need to tell you";
mes "one important thing";
mes "This vending mashine is";
mes "not equipted to differentiate";
mes "special items and ordinary item";
next;
mes "[Audi]";
mes "So If you use item that";
mes "^FF3355already applied valuable";
mes "Monster card in it^000000 or";
next;
mes "[Audi]";
mes "^FF3355high level of";
mes "forged items^000000 will";
mes "^3355FFtreated as normal";
mes "item^000000 so. When you";
mes "try to exchange + generate item";
mes "Please put away valiable items";
next;
mes "[Audi]";
mes "to Kafre warehouse";
mes "or seperate from";
mes "your body.";
mes "This is very important.";
mes "Because if when you use";
mes "this vending machine and";
next;
mes "[Audi]";
mes "your valiable items";
mes "have used by vending machine.";
mes "There will be no";
mes "refund and recover";
mes "to that item.";
next;
mes "[Audi]";
mes "Have a good time";
mes "Thank you";
close;
case 2:
if (countitem("Cat_Hairband") > 0 && countitem("Dragon_Scale") > 19 && countitem("Tough_Scalelike_Stem") > 199 && countitem("Sea_Otter_Leather") > 299) {
callfunc "Vending Machine","good";
next;
delitem "Cat_Hairband", 1;
delitem "Dragon_Scale", 20;
delitem "Tough_Scalelike_Stem", 200;
delitem "Sea_Otter_Leather", 300;
getitem "Smokie_Hat", 1;
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 3:
if (countitem("Poison_Spore") > 849 && countitem("Burn_Tree") > 299 && countitem("Thin_N'_Long_Tongue") > 0) {
callfunc "Vending Machine","good";
next;
delitem "Poison_Spore", 850;
delitem "Burn_Tree", 300;
delitem "Thin_N'_Long_Tongue", 1;
getitem "Spore_Hat", 1;
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 4:
if (countitem("Fruit_Shell") > 0 && countitem("Dragon_Fly_Wing") > 499) {
callfunc "Vending Machine","good";
next;
delitem "Fruit_Shell", 1;
delitem "Dragon_Fly_Wing", 500;
getitem "Mystery_Fruit_Shell", 1;
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 5:
if (countitem("Egg_Shell") > 0 && countitem("Cobaltblue_Dyestuffs") > 0 && countitem("Claw_Of_Desert_Wolf") > 49) {
callfunc "Vending Machine","good";
next;
delitem "Egg_Shell", 1;
delitem "Cobaltblue_Dyestuffs", 1;
delitem "Claw_Of_Desert_Wolf", 50;
getitem "Mottled_Egg_Shell", 1;
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 6:
if (countitem("Alice's_Apron") > 99) {
callfunc "Vending Machine","good";
next;
delitem "Alice's_Apron", 100;
getitem "Blush", 1;
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 7:
if (countitem("Piece_Of_Cake") > 119 && countitem("White_Dyestuffs") > 0 && countitem("Feather") > 329 && countitem("Dragon_Scale") > 449) {
callfunc "Vending Machine","good";
next;
delitem "Piece_Of_Cake", 120;
delitem "White_Dyestuffs", 1;
delitem "Feather", 330;
delitem "Dragon_Scale", 450;
getitem "Hat_Of_Cook", 1;
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 8:
if (countitem("Bomb_Wick") > 0 && countitem("Matchstick") > 49 && countitem("Royal_Jelly") > 99) {
callfunc "Vending Machine","good";
next;
delitem "Bomb_Wick", 1;
delitem "Matchstick", 50;
delitem "Royal_Jelly", 100;
getitem "Candle", 1;
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 9:
if (countitem("Candy") > 9 && countitem("Candy_Striper") > 4 && countitem("Well_Baked_Cookie") > 14 && countitem("Piece_Of_Cake") > 19 && countitem("Steel") > 9) {
callfunc "Vending Machine","good";
next;
delitem "Candy", 10;
delitem "Candy_Striper", 5;
delitem "Well_Baked_Cookie", 15;
delitem "Piece_Of_Cake", 20;
delitem "Steel", 10;
getitem "Hat_Of_Cake", 1;
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 10:
mes "[Audi]";
mes "- Thank you so much -";
mes "- for use me -";
mes "- . . . . . -";
mes "- But you didn't use";
mes "- anything. hummmmm-";
mes "- Well see you again ! -";
close;
}
}
function script Vending Machine {
if(getarg(0) == "good") {
mes "- You put items -";
mes "- that is required to -";
mes "- generate new item, -";
mes "- inside of me. hehe -";
return;
} else if(getarg(0) == "bad") {
mes "[Audi]";
mes "- Piiiiii !! -";
mes "- Ups ! Ups ! -";
mes "- lack of items -";
mes "- Ups ! Ups ! -";
mes "Don't think I'm fool.";
close;
}
mes "[Audi]";
mes "- broook boom -";
mes "- boooom!! -";
mes "- weck weck !! -";
mes "- boom!! -";
mes "- ugh ! -";
if(countitem("Blush") > 0) {
mes "- Wow . Blush !! -";
mes "- You are so cool -";
mes "- you know real fashion ! -";
mes "- ah so cute Blush -";
mes "- Wanna touch .. -";
}
mes "- Thanks for use! -";
close;
}