//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) eAthena Dev Team
//= Copyright (C) Evera
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Quest NPCs related to Izlude
//================= Description ===========================================
//= Edgar's Offer:
//= - Variables in use: MISC_QUEST (Bit 16)
//================= Current Version =======================================
//= 1.1
//=========================================================================
//== Edgar's Offer :: iz_npc ===============================
- script ::Edgar_izlude FAKE_NPC,{
if (MISC_QUEST & 16) {
mes "[Edgar]";
mes "So are you heading to Alberta again? Let me give you the same discount and only charge 250 Zeny, just like the last time.";
mes "How's that sound?";
next;
if (select("Alrighty~!", "Why are you being so nice to me?!") == 1) {
if (Zeny < 250) {
mes "[Edgar]";
mes "Um...";
mes "This isn't";
mes "enough money.";
mes "Why don't you go";
mes "get some more cash?";
close ;
}
Zeny -= 250;
warp "alberta",195,164;
end;
}
mes "[Edgar]";
mes "It's just the way I am. That, and your devilish smile reminds me of my beloved blond haired son who left home years ago to become a Sailor on his own ship. Bless his soul, wherever he is.";
close;
}
mes "[Edgar]";
mes "My town, Izlude, is connected to Alberta by the harbor in the West. There is so much traffic between us, I almost become an Albertian. Hehehe~";
next;
mes "[Edgar]";
mes "There's this guy I know pretty well, Phelix, who lives in Alberta. That guy is really stingy... He charges for everything!";
next;
mes "[Edgar]";
mes "But he's really a nice guy and likes helping other people. He has a good heart and will give you his support if you meet his price.";
next;
mes "[Edgar]";
mes "Lately, people in Alberta say that he is really trying to help folks and that his demand for Jellopies is just a coverup. Well, you should take a look at what he has to offer.";
next;
if (select("Can you tell me how to get to Alberta?", "End Conversation") == 1) {
mes "[Edgar]";
mes "Huh? Well, you can use your feet and just walk. But if you have money, I'd like to suggest that you take a ship.";
next;
if (select("Okay, gotcha.", "But I'm sick of walking and I'm broke!") == 1) {
mes "[Edgar]";
mes "Alrighty, take care~";
close;
}
mes "[Edgar]";
mes "Okay...";
mes "You don't want to walk AND you've got no cash, but you still want to go there? Oh geez...";
next;
mes "[Edgar]";
mes "Fine fine. Me, being the captain of a ship, can afford to bring you there at a lower price. How does 250 Zeny sound?";
next;
if (select("Alrighty~!", "Bah, what a rip off!!") == 1) {
MISC_QUEST |= 16;
if (Zeny < 250) {
mes "[Edgar]";
mes "Um...";
mes "This isn't";
mes "enough money.";
mes "Go and get";
mes "some more.";
close;
}
Zeny -= 250;
warp "alberta",195,164;
end;
}
mes "[Edgar]";
mes "Boy oh boy,";
mes "if you think";
mes "that's a rip off...";
close;
}
mes "[Edgar]";
mes "Yeah, alright.";
mes "See you later~";
close;
}