//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Silent
//= Copyright (C) Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Quest NPCs related to Aldebaran
//================= Description ===========================================
//= 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quests.
//================= Current Version =======================================
//= 1.3
//=========================================================================
//== 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest =
aldeba_in,152,166,4 script Trader#01 4_M_04,{
mes "[Trader]";
mes "Who is this mysterious man?";
mes "I, the enigmatic and debonair 'Trader?'";
next;
mes "[Trader]";
mes "Traveling about the Rune-Midgard Continent, with all of his wonderful hats? Nobody knows...";
next;
mes "[Trader]";
mes "For what purpose do I collect and trade these hats from all around the world? Choose a hat, get closer to unraveling the mystery...";
next;
mes " (1) ^3355FFDoctor Band^000000:";
mes "1 Red Bandana + 50 Irons + 1 Cracked Diamond + 3500 Zeny";
mes " (2)^3355FFFeather Bonnet^000000:";
mes "1 Romantic Gent + 300 Feather of Birds + 500 Zeny";
mes " (3) ^3355FFPhantom of Opera^000000:";
mes "20 Iron + 1 Singing Plant + 5000 Zeny ";
mes " (4) ^3355FFSakkat^000000:";
mes "120 Trunks + 10000 Zeny ";
next;
switch(select(" Doctor Band ", " Feather Bonnet ", " Phantom of Opera ", " Sakkat ")) {
case 1:
if ((countitem(Red_Bandana) > 0) && (countitem(Iron) > 49) && (countitem(Crystal_Jewel___) > 0) && (Zeny > 3499)) {
delitem Red_Bandana,1;
delitem Iron,50;
delitem Crystal_Jewel___,1;
Zeny -= 3500;
mes "[Trader]";
mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book.";
next;
mes "[Trader]";
mes "Oh whatever. Just don't get caught.";
getitem Doctor_Cap,1;
close;
}
else {
mes "[Trader]";
mes "You guy~";
mes "Check the requirements again.";
mes "You don't look like an idiot though. So c'mon man, get real.";
close;
}
case 2:
if ((countitem(Oldmans_Romance) > 0) && (countitem(Feather_Of_Birds) > 299) && (Zeny > 499)) {
delitem Oldmans_Romance,1;
delitem Feather_Of_Birds,300;
Zeny -= 500;
mes "[Trader]";
mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!";
getitem Feather_Bonnet,1;
close;
}
else {
mes "[Trader]";
mes "You guy~";
mes "Go check my requirements again. You don't look like an idiot though. C'mon man, get real.";
close;
}
case 3:
if ((countitem(Iron) > 19) && (countitem(Singing_Plant) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
delitem Iron,20;
delitem Singing_Plant,1;
Zeny -= 5000;
mes "[Trader]";
mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!";
getitem Phantom_Of_Opera,1;
close;
}
else {
mes "[Trader]";
mes "Buffoon. Go check the requirements again. ^3355FFPhantom of Opera^000000 isn't easy to come by. So c'mon man, get real.";
close;
}
case 4:
if ((countitem(Wooden_Block) > 119) && (Zeny > 9999)){ //Wooden_Block
delitem Wooden_Block,120;
Zeny -= 10000;
mes "[Trader]";
mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman.";
next;
mes "[Trader]";
mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!";
getitem Sahkkat,1;
close;
}
else {
mes "[Trader]";
mes "MORON~ Check my requirements again. C'mon man, you don't look like an idiot, so get real~";
close;
}
}
}