//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Lupus
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Doomed Swords Quest
//================= Description ===========================================
//= Doomed Swords Quest:
//= - Quest for Doomed Swords: Grimtooth, Mysteltain, Executioner.
//================= Current Version =======================================
//= 1.5
//================= Additional Comments ===================================
//= Although this quest is enabled on iRO, the Mysteltainn portion is NOT
//= completable as the item "Young Twig" does not drop.
//================= Variables Used ========================================
//= event_magum (max 6)
//= dmdswrd_Q2 (bits 1 - 32)
//=========================================================================
prt_in,162,11,2 script Ghatu#magum 4_M_04,{
if (event_magum == 0) {
if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) {
mes "[Ghatu]";
mes "I've heard of a strange";
mes "blacksmith who lives in";
mes "seclusion deep in the";
mes "Payon Forest. The man";
mes "was once famous for his";
mes "legendary smithing skill...";
next;
mes "[Ghatu]";
mes "Rumor has it that he's";
mes "hiding in the mountains";
mes "since too many people want to use his talents for the wrong";
mes "purposes. Apparently, there is a godly quality to his weapons...";
event_magum = 1;
close;
}
mes "[Ghatu]";
mes "Remember that blacksmith";
mes "I told you about last time? It";
mes "seems that his weapons were";
mes "in such great demand because";
mes "he would enchant them with ";
mes "tremendously powerful magic.";
next;
mes "[Ghatu]";
mes "However, the man was forced";
mes "by the power hungry and the";
mes "oppressive to create weapons";
mes "for selfish and immoral ends.";
mes "It's no surprise that he went";
mes "into hiding in the end...";
next;
mes "[Ghatu]";
mes "It's sad, really.";
mes "That smith used to be";
mes "a pretty easy going guy";
mes "until he was forced to work";
mes "against his will. Slowly, he became gloomy and intimidating...";
next;
mes "[Ghatu]";
mes "But I suppose blacksmiths";
mes "can never really give up the";
mes "hammer. If you can manage to";
mes "find him, perhaps you can ask";
mes "him to forge something for you?";
event_magum = 5;
close;
}
else if (event_magum == 1) {
mes "[Ghatu]";
mes "Remember that blacksmith";
mes "I told you about last time? It";
mes "seems that his weapons were";
mes "in such great demand because";
mes "he would enchant them with ";
mes "tremendously powerful magic.";
next;
mes "[Ghatu]";
mes "However, the man was forced";
mes "by the power hungry and the";
mes "oppressive to create weapons";
mes "for selfish and immoral ends.";
mes "It's no surprise that he went";
mes "into hiding in the end...";
next;
mes "[Ghatu]";
mes "It's sad, really.";
mes "That smith used to be";
mes "a pretty easy going guy";
mes "until he was forced to work";
mes "against his will. Slowly, he became gloomy and intimidating...";
next;
mes "[Ghatu]";
mes "But I suppose blacksmiths";
mes "can never really give up the";
mes "hammer. If you can manage to";
mes "find him, perhaps you can ask";
mes "him to forge something for you?";
event_magum = 5;
close;
}
mes "[Ghatu]";
mes "That mysterious blacksmith...";
mes "I wonder how he made those";
mes "enchanted weapons of his.";
mes "I've heard that he might have";
mes "been dabbling in the dark arts,";
mes "but that doesn't seem right...";
close;
}
prontera,197,188,2 script Veeyop#magum 1_M_04,{
if (dmdswrd_Q2 & 1) {
mes "[Veeyop]";
mes "You know, talking";
mes "about Mysteltainn and";
mes "the death of Baldur just...";
mes "It didn't occur to me until";
mes "now just how morbid it all";
mes "sounds. Yeah, yeah, I know.";
close;
}
mes "[Veeyop]";
mes "Have you heard the";
mes "legend of Mysteltainn?";
mes "It's a tree, known for being";
mes "the only thing able to harm";
mes "Baldur, god of light. In fact,";
mes "just a twig from it killed him.";
next;
mes "[Veeyop]";
mes "Now, I'm not sure if this";
mes "is true, but I've heard that";
mes "someone actually forged";
mes "a sword so powerful, it's";
mes "worthy of the name,";
mes "''Mysteltainn.''";
next;
mes "[Veeyop]";
mes "There's only one person";
mes "in the world who can forge";
mes "that Mysteltainn sword. I...";
mes "I think he used to live in";
mes "Prontera, but then he moved";
mes "away for some weird reason.";
if (event_magum == 1)
event_magum = 5;
dmdswrd_Q2 |= 1;
close;
}
morocc,281,178,2 script Cetsu#magum 4W_M_01,{
if (dmdswrd_Q2 & 2) {
mes "[Cetsu]";
mes "I keep thinking about";
mes "Grimtooth, and it occurred";
mes "to me that the spell used to";
mes "to endow that dagger with its";
mes "strength probably isn't magic";
mes "that we're familiar with.";
next;
mes "[Cetsu]";
mes "There's all sorts of";
mes "creepy stories going";
mes "around. I even hear";
mes "that the Grimtooth";
mes "might have some";
mes "sort of weird curse?";
close;
}
mes "[Cetsu]";
mes "You know, there are";
mes "stories of an incredibly";
mes "powerful dagger that's";
mes "stronger than steel.";
mes "I think it was made";
mes "out of ogre teeth?";
next;
mes "[Cetsu]";
mes "Anyway, it wasn't just";
mes "the ogre teeth that gave";
mes "the dagger its power. I think";
mes "it had to be enchanted with";
mes "a special spell or something.";
next;
mes "[Cetsu]";
mes "This dagger, the Grimtooth,";
mes "can only be made by one person";
mes "in the entire world. This guy used to live in Prontera, but then he";
mes "moved away for some reason.";
next;
mes "[Cetsu]";
mes "I wonder...";
mes "Did he go into";
mes "hiding? His weapons";
mes "did seem to be pretty";
mes "high in demand back then...";
if (event_magum == 1)
event_magum = 5;
dmdswrd_Q2 |= 2;
close;
}
izlude_in,173,88,2 script Nain#magum 8_F,{
if (dmdswrd_Q2 == 4) {
mes "[Nain]";
mes "It doesn't matter how";
mes "powerful the Executioner";
mes "is: if it were to end up in";
mes "my hands, I would get rid";
mes "of it right away. I'd never risk losing my mind to that curse...";
close;
}
mes "[Nain]";
mes "Long ago, one sword";
mes "was used to behead all";
mes "the criminals that had been";
mes "sentenced to death. That";
mes "accursed blade is known";
mes "as the Executioner.";
next;
mes "[Nain]";
mes "As the Executioner slayed";
mes "more criminals, the rage and";
mes "bloodlust of its victims began";
mes "to accumulate upon the blade.";
mes "Although the sword gained great strength, it was tainted by evil.";
next;
mes "[Nain]";
mes "The last person to wield";
mes "the Executioner almost lost";
mes "his mind to the sword. He saved himself by giving it to a talented";
mes "blacksmith who would destroy it for him, thus saving his soul.";
next;
mes "[Nain]";
mes "This mysterious blacksmith";
mes "was never seen again in the";
mes "city of Prontera, but rumor has";
mes "it that if you can find him, he";
mes "can forge that accursed";
mes "Executioner anew...";
if (event_magum == 1)
event_magum = 5;
dmdswrd_Q2 |= 4;
close;
}
pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
if (checkweight(Knife,1) == 0) {
mes "[Mysterious Man]";
mes "Hold it.";
mes "You're carrying";
mes "far too many items";
mes "with you. Speak to me";
mes "after you've placed your";
mes "goods into Kafra Storage.";
close;
}
if (event_magum == 0) {
if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) {
mes "[Mysterious Man]";
mes "Well...?";
mes "What the hell";
mes "are you looking at?";
next;
if (select("Have you heard of the Doomed Swords?", "I... I...") == 1) {
mes "[Mysterious Man]";
mes "...!";
mes "How the hell would";
mes "I know about that?";
mes "Leave me alone!";
close;
}
mes "[Mysterious Man]";
mes "...";
next;
mes "[Mysterious Man]";
mes "...";
mes "......";
next;
mes "[Mysterious Man]";
mes "Get lost.";
close;
}
else {
mes "[Mysterious Man]";
mes "Well...?";
mes "What the hell";
mes "are you looking at?";
next;
if (select("Um, er...", "Nothing, sir.") == 1) {
mes "[Mysterious Man]";
mes "What...?!";
next;
mes "^3355FFThis guy is";
mes "really intimidating!^000000";
close;
}
mes "[Mysterious Man]";
mes "Nothing, huh?";
mes "Well, right now, I'm";
mes "looking at a bothersome";
mes "adventurer! Get outta here";
mes "and leave me the hell alone!";
close;
}
}
else if (event_magum == 1) {
mes "[Mysterious Man]";
mes "Well...?";
mes "What the hell";
mes "are you looking at?";
next;
if (select("Do you happen to be a blacksmith?", "No-Nothing!") == 1) {
mes "[Mysterious Blacksmith]";
mes "Hmpf. So you're not";
mes "a total fool after all. Yes,";
mes "I used to do smithing, but";
mes "I don't do the simple work";
mes "that most Blacksmiths";
mes "can do nowadays...";
close;
}
mes "[Mysterious Blacksmith]";
mes "...";
mes "......";
next;
mes "[Mysterious Blacksmith]";
mes "Get outta my sight.";
close;
}
else if (event_magum == 5) {
mes "[Mysterious Blacksmith]";
mes "Well...?";
mes "What the hell";
mes "are you looking at?";
next;
if (select("I want you to make me a Doomed Sword.", "Er, nothing!") == 1) {
mes "[Mysterious Blacksmith]";
mes "Hm. I don't know where";
mes "the hell you may have heard";
mes "of me, but I guess one of you";
mes "adventurers would find me soon";
mes "enough. Now, which doomed";
mes "sword did you wish to possess?";
next;
switch(select("Mysteltainn.", "Grimtooth.", "Executioner.", "I ch-changed my mind!")) {
case 1:
if (dmdswrd_Q2 & 1) {
mes "[Mysterious Blacksmith]";
mes "You want...";
mes "that sword?";
mes "Don't speak its";
mes "name so lightly!";
next;
mes "[Mysterious Blacksmith]";
mes "Do you understand the curse";
mes "on that sword? The Mysteltainn";
mes "derives its dark power from the";
mes "twig that was used to kill Baldur, god of light. Let me relate the";
mes "story as briefly as I can...";
next;
mes "[Mysterious Blacksmith]";
mes "In the era of the gods,";
mes "the beautiful, pure and";
mes "joyful Baldur was loved by";
mes "all living creatures, save for";
mes "one: Loki, the god of trickery.";
next;
mes "[Mysterious Blacksmith]";
mes "When Loki, out of jealousy,";
mes "decided to kill Baldur, the";
mes "goddess Freyja had a dream";
mes "about Baldur's death. Fearing";
mes "the realization of her dream,";
mes "she counseled with the gods.";
next;
mes "[Mysterious Blacksmith]";
mes "To protect Baldur, the gods";
mes "decided to extract an oath";
mes "to never harm Baldur from";
mes "every creature, object and";
mes "natural force. All who were";
mes "asked agreed to make this oath.";
next;
mes "[Mysterious Blacksmith]";
mes "Of all the beings and objects";
mes "in the universe, Freya only";
mes "neglected to ask one tree to";
mes "make this oath: the Mysteltainn. Freyja believed it was far too";
mes "small and insignificant to ask.";
next;
mes "[Mysterious Blacksmith]";
mes "Believing that everything";
mes "in the universe had sworn";
mes "not to harm Baldur, the gods";
mes "made it their new pastime to";
mes "throw daggers and knives at";
mes "the now nigh invincible god.";
next;
mes "[Mysterious Blacksmith]";
mes "However, Loki was determined";
mes "to kill Baldur and, disguising";
mes "himself, politely asked Freyja";
mes "if there was any object in the";
mes "world that did not take the";
mes "oath to not harm Baldur.";
next;
mes "[Mysterious Blacksmith]";
mes "Freyja suspected nothing and";
mes "told Loki about the secret of";
mes "Mysteltainn. The next time the gods played their game of throwing";
mes "objects at Baldur, Loki was there with a small Mysteltainn twig.";
next;
mes "[Mysterious Blacksmith]";
mes "Then, to compound his";
mes "treachery, Loki tricked";
mes "Hod, Baldur's blind twin";
mes "brother, into throwing the";
mes "twig into Baldur's heart. And";
mes "so, the god of light was slain.";
next;
mes "[Mysterious Blacksmith]";
mes "Over the years,";
mes "Mysteltainn has been";
mes "fashioned into the sword";
mes "that you may be familiar";
mes "with today. Its power is";
mes "strictly forbidden by the gods.";
next;
mes "[Mysterious Blacksmith]";
mes "However, if you're willing";
mes "to risk that sword's curse";
mes "for the sake of its power,";
mes "I will forge it for you if you";
mes "can bring me the following";
mes "items. They'll make sense...";
next;
mes "[Mysterious Blacksmith]";
mes "^0099FF1 Young Twig^000000,";
mes "^0099FF1 Emperium^000000,";
mes "^0099FF1 Loki's Whispers^000000,";
mes "^0099FF1 Mother's Nightmare^000000 and";
mes "^0099FF1 Foolishness of the Blind^000000.";
mes "That is what I need.";
next;
mes "[Mysterious Blacksmith]";
mes "I'm not asking for much.";
mes "You are only bringing the raw";
mes "materials to forge the sword,";
mes "and an Emperium to prove your";
mes "worthiness to me. I will wait";
mes "for your return, adventurer.";
dmdswrd_Q2 |= 8;
event_magum = 6;
close;
}
mes "[Mysterious Blacksmith]";
mes "Just by looking at you,";
mes "I can tell that you don't know";
mes "enough about the Mysteltainn";
mes "to fully understand all of the";
mes "risks that come with wielding that sword. Yes, you're too green.";
next;
mes "[Mysterious Blacksmith]";
mes "I can't take the risk";
mes "of creating that accursed";
mes "sword for you if you haven't";
mes "learned enough about it to";
mes "be fully prepared for any of";
mes "the consequences...";
close;
case 2:
if (dmdswrd_Q2 & 2) {
mes "[Mysterious Blacksmith]";
mes "Ah, yes. You must be";
mes "wondering how such a small";
mes "dagger can contain such power.";
mes "It's simple. I cast forbidden";
mes "curse magic to inbue the dagger with its awesome destructiveness.";
next;
mes "[Mysterious Blacksmith]";
mes "The curse I cast is so";
mes "powerful that if I use it on";
mes "a metal dagger, it would";
mes "immediately melt down. Ogre";
mes "tooth is the only material that";
mes "can withstand the curse magic.";
next;
mes "[Mysterious Blacksmith]";
mes "Of course, it's only";
mes "fair to warn you that";
mes "the power of the curse";
mes "is such that the more you";
mes "use the Grimtooth, the more it burns away at your very soul...";
next;
mes "[Mysterious Blacksmith]";
mes "I am willing to forge";
mes "the Grimtooth if you can";
mes "prove worthy to wield its";
mes "power and provide all of the";
mes "materials I need to create it.";
next;
mes "[Mysterious Blacksmith]";
mes "I will need...";
mes "^0099FF1 Emperium^000000,";
mes "^0099FF100 Ogre Teeth^000000,";
mes "^0099FF10 Blades of Darkness^000000,";
mes "^0099FF5 Cursed Rubies^000000 and";
mes "^0099FF1 Broken Sword Handle^000000.";
next;
mes "[Mysterious Blacksmith]";
mes "I don't need the";
mes "Emperium to create";
mes "the accursed sword, but I do";
mes "require you to prove that you";
mes "are worthy of the Grimtooth's";
mes "power. Can you truly handle it?";
dmdswrd_Q2 |= 16;
event_magum = 6;
close;
}
mes "[Mysterious Blacksmith]";
mes "Hmpf. You don't really";
mes "know what you're asking";
mes "for, do you? I won't create";
mes "that kind of weapon for any";
mes "ignorant fool. Learn more about";
mes "Grimtooth before you ask again!";
close;
case 3:
if (dmdswrd_Q2 & 4) {
mes "[Mysterious Blacksmith]";
mes "So you're telling me that";
mes "you want a sword that's been";
mes "cursed by all the souls that've";
mes "died from the thousands of death sentences it has carried out?";
mes "Ha ha ha! Very interesting!";
next;
mes "[Mysterious Blacksmith]";
mes "Yes... Each time this";
mes "sword cut down a guilty";
mes "criminal, the blade was";
mes "cursed by the rage and";
mes "regret of the slain.";
next;
mes "[Mysterious Blacksmith]";
mes "Over time, the Executioner";
mes "accumulated a truly dreadful";
mes "power from the hatred of those";
mes "it had killed. However, he who";
mes "uses this sword risks becoming consumed by insanity and hatred.";
next;
mes "[Mysterious Blacksmith]";
mes "The last person for whom";
mes "I created this sword asked";
mes "me to destroy it, fearing that";
mes "it would corrupt his mind with";
mes "its bloodlust. But if you think you can endure, I may forge it...";
next;
mes "[Mysterious Blacksmith]";
mes "Just bring me...";
mes "^0099FF50 Amulets^000000,";
mes "^0099FF1 Emperium^000000,";
mes "^0099FF2 Executioner's Gloves^000000,";
mes "^0099FF10 Bloody Edges^000000 and";
mes "^0099FF3 Necklaces of Oblivion^000000.";
next;
mes "[Mysterious Blacksmith]";
mes "Those are the items I need";
mes "to create a sword imbued with";
mes "evil power. As for the Emperium, consider it my test to see if you";
mes "are truly capable of wielding";
mes "the accursed Executioner...";
dmdswrd_Q2 |= 32;
event_magum = 6;
close;
}
mes "[Mysterious Blacksmith]";
mes "Do you even know what";
mes "you are asking of me...?";
mes "Fool! Go and learn more";
mes "about the Executioner! Then,";
mes "maybe you'll understand how";
mes "dangerous that sword truly is!";
close;
case 4:
mes "[Mysterious Blacksmith]";
mes "Hmm...?";
mes "That a fact?";
close;
}
}
close;
}
else if (event_magum == 6) {
mes "[Mysterious Blacksmith]";
mes "Hmmm...";
mes "Have you brought";
mes "the required items?";
mes "Or did you forget what";
mes "you needed to bring to me?";
next;
switch(select("Er, what were the items again?", "Yes, I brought all the required items.", "Oh! Um, never mind!")) {
case 1:
mes "[Mysterious Blacksmith]";
mes "Hmpf. I thought so.";
mes "Now, which sword did";
mes "you want me to forge?";
next;
switch(select("Mysteltainn.", "Grimtooth.", "Executioner.", "Wait! I just remembered!")) {
case 1:
if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 8) {
mes "[Mysterious Blacksmith]";
mes "^0099FF1 Young Twig^000000,";
mes "^0099FF1 Emperium^000000,";
mes "^0099FF1 Loki's Whispers^000000,";
mes "^0099FF1 Mother's Nightmare^000000 and";
mes "^0099FF1 Foolishness of the Blind^000000.";
mes "That is what I need.";
close;
}
mes "[Mysterious Blacksmith]";
mes "Hmm. You don't understand";
mes "enough about Mysteltainn for";
mes "me to risk forging that sword";
mes "for you. Think again: which";
mes "sword did you ask me to create?";
close;
case 2:
if (dmdswrd_Q2 & 2 || dmdswrd_Q2 & 16) {
mes "[Mysterious Blacksmith]";
mes "I will need...";
mes "^0099FF1 Emperium^000000,";
mes "^0099FF100 Ogre Teeth^000000,";
mes "^0099FF10 Blades of Darkness^000000,";
mes "^0099FF5 Cursed Rubies^000000 and";
mes "^0099FF1 Broken Sword Handle^000000.";
close;
}
mes "[Mysterious Blacksmith]";
mes "Hmm. You don't know enough";
mes "about the Grimtooth for me to";
mes "risk forging it for you. Learn";
mes "more about that dagger if you";
mes "really want to possess it...";
close;
case 3:
if (dmdswrd_Q2 & 4 || dmdswrd_Q2 & 32) {
mes "[Mysterious Blacksmith]";
mes "Just bring me...";
mes "^0099FF50 Amulets^000000,";
mes "^0099FF1 Emperium^000000,";
mes "^0099FF2 Executioner's Gloves^000000,";
mes "^0099FF10 Bloody Edges^000000 and";
mes "^0099FF3 Necklaces of Oblivion^000000.";
close;
}
mes "[Mysterious Blacksmith]";
mes "You don't know anything";
mes "about the Executioner. Learn";
mes "more about that sword before";
mes "you consider asking me to";
mes "forge that monstrocity.";
close;
case 4:
mes "[Mysterious Blacksmith]";
mes "Fine.";
mes "Then bring all";
mes "the items I require";
mes "when you are ready.";
close;
}
case 2:
mes "[Mysterious Blacksmith]";
mes "So you think you're";
mes "ready. Now, which sword";
mes "did you want me to craft?";
next;
switch(select("Mysteltainn", "Grimtooth", "Executioner", "I ch-changed my mind!")) {
case 1:
if (dmdswrd_Q2 & 8) {
mes "[Mysterious Blacksmith]";
mes "Mysteltainn. Hm.";
mes "Let me make sure";
mes "that you brought";
mes "everything I need to";
mes "create this sword...";
next;
if (countitem(Young_Twig) < 1) {
mes "[Mysterious Blacksmith]";
mes "Well, well.";
mes "You've forgotten";
mes "to bring ^0099FF1 Young Twig^000000,";
mes "the embodiment of the";
mes "Mysteltainn twig used to kill Baldur. Hurry and bring it...";
close;
}
if (countitem(Lokis_Whispers) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm. You forgot to bring";
mes "^0099FF1 Loki's Whispers^000000. We need";
mes "that to imbue the sword with";
mes "immense, evil power. Go and";
mes "find that as quickly as you can! ";
close;
}
if (countitem(Mothers_Nightmare) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm, you still need to";
mes "bring ^0099FF1 Mother's Nightmare^000000";
mes "to instill the power of misery";
mes "and grave portent to this blade... ";
close;
}
if (countitem(Foolishness_Of_Blind) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm, you still need to";
mes "bring ^0099FF1 Foolishness";
mes "of the Blind^000000 to instill the";
mes "energy of tragic regret into";
mes "the curse imbued into the blade... ";
close;
}
if (countitem(Emperium) < 1) {
mes "[Mysterious Blacksmith]";
mes "You have everything";
mes "I require to forge the";
mes "Mysteltainn, but you must";
mes "still prove yourself capable";
mes "of wielding it. Bring ^0099FF1 Emperium^000000 and I will recognize your worth.";
close;
}
if (countitem(Young_Twig) > 0 && countitem(Lokis_Whispers) > 0 && countitem(Mothers_Nightmare) > 0 && countitem(Foolishness_Of_Blind) > 0 && countitem(Emperium) > 0) {
mes "[Mysterious Blacksmith]";
mes "Well done, adventurer.";
mes "All seems to be in readiness.";
mes "Give me a minute to summon";
mes "the dark power to forge the";
mes "forbidden sword, Mysteltainn.";
next;
mes "[Mysterious Blacksmith]";
mes "I... I never thought";
mes "I would ever see this";
mes "sword again. Take it,";
mes "quickly! I d-don't want";
mes "to touch it if I can avoid it.";
delitem Young_Twig,1;
delitem Lokis_Whispers,1;
delitem Mothers_Nightmare,1;
delitem Foolishness_Of_Blind,1;
delitem Emperium,1;
getitem Mysteltainn_,1;
next;
mes "[Mysterious Blacksmith]";
mes "Be very careful.";
mes "Don't let yourself";
mes "be consumed by the";
mes "power of that sword!";
mes "By all means, resist";
mes "Mysteltainn's tragic curse!";
close;
}
}
else if (dmdswrd_Q2 & 1) {
mes "[Mysterious Blacksmith]";
mes "You want...";
mes "that sword?";
mes "Don't speak its";
mes "name so lightly!";
next;
mes "[Mysterious Blacksmith]";
mes "Do you understand the curse";
mes "on that sword? The Mysteltainn";
mes "derives its dark power from the";
mes "twig that was used to kill Baldur, god of light. Let me relate the";
mes "story as briefly as I can...";
next;
mes "[Mysterious Blacksmith]";
mes "In the era of the gods,";
mes "the beautiful, pure and";
mes "joyful Baldur was loved by";
mes "all living creatures, save for";
mes "one: Loki, the god of trickery.";
next;
mes "[Mysterious Blacksmith]";
mes "When Loki, out of jealousy,";
mes "decided to kill Baldur, the";
mes "goddess Freyja had a dream";
mes "about Baldur's death. Fearing";
mes "the realization of her dream,";
mes "she counseled with the gods.";
next;
mes "[Mysterious Blacksmith]";
mes "To protect Baldur, the gods";
mes "decided to extract an oath";
mes "to never harm Baldur from";
mes "every creature, object and";
mes "natural force. All who were";
mes "asked agreed to make this oath.";
next;
mes "[Mysterious Blacksmith]";
mes "Of all the beings and objects";
mes "in the universe, Freya only";
mes "neglected to ask one tree to";
mes "make this oath: the Mysteltainn. Freyja believed it was far too";
mes "small and insignificant to ask.";
next;
mes "[Mysterious Blacksmith]";
mes "Believing that everything";
mes "in the universe had sworn";
mes "not to harm Baldur, the gods";
mes "made it their new pastime to";
mes "throw daggers and knives at";
mes "the now nigh invincible god.";
next;
mes "[Mysterious Blacksmith]";
mes "However, Loki was determined";
mes "to kill Baldur and, disguising";
mes "himself, politely asked Freyja";
mes "if there was any object in the";
mes "world that did not take the";
mes "oath to not harm Baldur.";
next;
mes "[Mysterious Blacksmith]";
mes "Freyja suspected nothing and";
mes "told Loki about the secret of";
mes "Mysteltainn. The next time the gods played their game of throwing";
mes "objects at Baldur, Loki was there with a small Mysteltainn twig.";
next;
mes "[Mysterious Blacksmith]";
mes "Then, to compound his";
mes "treachery, Loki tricked";
mes "Hod, Baldur's blind twin";
mes "brother, into throwing the";
mes "twig into Baldur's heart. And";
mes "so, the god of light was slain.";
next;
mes "[Mysterious Blacksmith]";
mes "Over the years,";
mes "Mysteltainn has been";
mes "fashioned into the sword";
mes "that you may be familiar";
mes "with today. Its power is";
mes "strictly forbidden by the gods.";
next;
mes "[Mysterious Blacksmith]";
mes "However, if you're willing";
mes "to risk that sword's curse";
mes "for the sake of its power,";
mes "I will forge it for you if you";
mes "can bring me the following";
mes "items. They'll make sense...";
next;
mes "[Mysterious Blacksmith]";
mes "^0099FF1 Young Twig^000000,";
mes "^0099FF1 Emperium^000000,";
mes "^0099FF1 Loki's Whispers^000000,";
mes "^0099FF1 Mother's Nightmare^000000 and";
mes "^0099FF1 Foolishness of the Blind^000000.";
mes "That is what I need.";
next;
mes "[Mysterious Blacksmith]";
mes "I'm not asking for much.";
mes "You are only bringing the raw";
mes "materials to forge the sword,";
mes "and an Emperium to prove your";
mes "worthiness to me. I will wait";
mes "for your return, adventurer.";
dmdswrd_Q2 |= 8;
close;
}
mes "[Mysterious Blacksmith]";
mes "Hm. If you truly want";
mes "Mysteltainn, I advise you";
mes "to learn more about it. You";
mes "must know the risks involved";
mes "in wielding that sort of power... ";
close;
case 2:
if (dmdswrd_Q2 & 16) {
mes "[Mysterious Blacksmith]";
mes "You want to me";
mes "to forge Grimtooth.";
mes "First, let me check";
mes "if you brought all";
mes "the items I require.";
next;
if (countitem(Ogre_Tooth) < 100) {
mes "[Mysterious Blacksmith]";
mes "Hm. I still need";
mes "^0099FF100 Ogre Teeth^000000 to";
mes "create a blade that can";
mes "withstand the might of the";
mes "Grimtooth's curse magic.";
mes "Go and bring them soon.";
close;
}
if (countitem(Cardinal_Jewel_) < 5) {
mes "[Mysterious Blacksmith]";
mes "In order to place";
mes "the curse that grants";
mes "the Grimtooth its immense";
mes "power, I need you to bring";
mes "^0099FF5 Cursed Rubies^000000. Hurry";
mes "and bring them to me soon.";
close;
}
if (countitem(Blade_Lost_In_Darkness) < 10) {
mes "[Mysterious Blacksmith]";
mes "Hm. I still need";
mes "^0099FF10 Blades of Darkness^000000";
mes "in order to for me to forge";
mes "the Grimtooth. Bring those";
mes "here as soon as you can.";
close;
}
if (countitem(Old_Hilt) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm. You almost have";
mes "everything ready, but";
mes "I'll need ^0099FF1 Broken Sword";
mes "Handle^000000 in order to forge";
mes "the Grimtooth. Hurry and";
mes "bring me one of those...";
close;
}
if (countitem(Emperium) < 1) {
mes "[Mysterious Blacksmith]";
mes "You have everything I need";
mes "to create the sword, but I won't forge it until you prove that you";
mes "are capable of controlling its";
mes "power. Bring me 1 Emperium";
mes "as proof of your worthiness.";
close;
}
if (countitem(Ogre_Tooth) > 99 && countitem(Cardinal_Jewel_) > 4 && countitem(Blade_Lost_In_Darkness) > 9 && countitem(Old_Hilt) > 0 && countitem(Emperium) > 0) {
mes "[Mysterious Blacksmith]";
mes "I see that you have";
mes "come fully prepared.";
mes "Perhaps you have grave";
mes "need of Grimtooth's power.";
mes "Give me a moment as I forge";
mes "this accursed sword for you...";
next;
mes "[Mysterious Blacksmith]";
mes "There, it's finished!";
mes "Now hurry and take it!";
mes "I, I don't want to handle";
mes "the Grimtooth longer than";
mes "I have to! You'll understand";
mes "soon enough once you use it...";
delitem Ogre_Tooth,100;
delitem Cardinal_Jewel_,5;
delitem Blade_Lost_In_Darkness,10;
delitem Old_Hilt,1;
delitem Emperium,1;
getitem Grimtooth_,1;
next;
mes "[Mysterious Blacksmith]";
mes "I know that you might";
mes "have good intentions for";
mes "Grimtooth's power, but do";
mes "not overestimate yourself!";
mes "Always be wary of Grimtooth,";
mes "and don't let it eat your soul!";
close;
}
}
else if (dmdswrd_Q2 & 2) {
mes "[Mysterious Blacksmith]";
mes "Ah, yes. You must be";
mes "wondering how such a small";
mes "dagger can contain such power.";
mes "It's simple. I cast forbidden";
mes "curse magic to inbue the dagger with its awesome destructiveness.";
next;
mes "[Mysterious Blacksmith]";
mes "The curse I cast is so";
mes "powerful that if I use it on";
mes "a metal dagger, it would";
mes "immediately melt down. Ogre";
mes "tooth is the only material that";
mes "can withstand the curse magic.";
next;
mes "[Mysterious Blacksmith]";
mes "Of course, it's only";
mes "fair to warn you that";
mes "the power of the curse";
mes "is such that the more you";
mes "use the Grimtooth, the more it burns away at your very soul...";
next;
mes "[Mysterious Blacksmith]";
mes "I am willing to forge";
mes "the Grimtooth if you can";
mes "prove worthy to wield its";
mes "power and provide all of the";
mes "materials I need to create it.";
next;
mes "[Mysterious Blacksmith]";
mes "I will need...";
mes "^0099FF1 Emperium^000000,";
mes "^0099FF100 Ogre Teeth^000000,";
mes "^0099FF10 Blades of Darkness^000000,";
mes "^0099FF5 Cursed Rubies^000000 and";
mes "^0099FF1 Broken Sword Handle^000000.";
next;
mes "[Mysterious Blacksmith]";
mes "I don't need the";
mes "Emperium to create";
mes "the accursed sword, but I do";
mes "require you to prove that you";
mes "are worthy of the Grimtooth's";
mes "power. Can you truly handle it?";
dmdswrd_Q2 |= 16;
close;
}
mes "[Mysterious Blacksmith]";
mes "Hm. I can't even consider";
mes "forging Grimtooth for you";
mes "when you know so very little";
mes "about it. You better learn more";
mes "about that sword before you";
mes "ask me about it again.";
close;
case 3:
if (dmdswrd_Q2 & 32) {
mes "[Mysterious Blacksmith]";
mes "The Executioner sword.";
mes "Let me see if you've come";
mes "prepared to wield that blade";
mes "with your own two hands...";
next;
if (countitem(Executioners_Mitten) < 2) {
mes "[Mysterious Blacksmith]";
mes "Hm. In order for me";
mes "to forge the Executioner,";
mes "I need you to bring me";
mes "^0099FF2 Executioner's Gloves^000000.";
close;
}
if (countitem(Bloody_Edge) < 10) {
mes "[Mysterious Blacksmith]";
mes "In order to craft the";
mes "blade, I need at least";
mes "^0099FF10 Bloody Edges^000000. Find";
mes "those as quickly as you";
mes "can and bring them to me.";
close;
}
if (countitem(Frozen_Heart) < 3) {
mes "[Mysterious Blacksmith]";
mes "In order to enchant";
mes "the Executioner with";
mes "its dark power, I will";
mes "need you to bring me";
mes "^0099FF3 Necklaces of Oblivion^000000.";
mes "Go, hurry and get them!";
close;
}
if (countitem(Amulet) < 50) {
mes "[Mysterious Blacksmith]";
mes "Hm. You've forgotten to";
mes "bring me ^0099FF50 Amulets^000000. I need";
mes "those in order to imbue the";
mes "incredible energies that";
mes "give the Executioner its";
mes "monstrous strength...";
close;
}
if (countitem(Emperium) < 1) {
mes "[Mysterious Blacksmith]";
mes "You have everything I need";
mes "to forge the Executioner, but";
mes "I'm still unsure of whether you";
mes "are capable of handling its";
mes "power. My fears will be allayed";
mes "if you bring ^0099FF1 Emperium^000000.";
close;
}
if (countitem(Executioners_Mitten) > 1 && countitem(Bloody_Edge) > 9 && countitem(Frozen_Heart) > 2 && countitem(Amulet) > 49 && countitem(Emperium) > 0) {
mes "[Mysterious Blacksmith]";
mes "Great, I see that you've";
mes "prepared everything that";
mes "I asked. Give me a moment";
mes "while I summon the dark";
mes "forces required to forge";
mes "the Executioner...";
next;
mes "[Mysterious Blacksmith]";
mes "It's been a long time";
mes "since I've seen this";
mes "terrifying sword. Now";
mes "take it! Be wary, and don't";
mes "let its bloodlust consume you!";
delitem Executioners_Mitten,2;
delitem Bloody_Edge,10;
delitem Frozen_Heart,3;
delitem Amulet,50;
getitem Executioner_,1;
close;
}
}
else if (dmdswrd_Q2 & 4) {
mes "[Mysterious Blacksmith]";
mes "So you're telling me that";
mes "you want a sword that's been";
mes "cursed by all the souls that've";
mes "died from the thousands of death sentences it has carried out?";
mes "Ha ha ha! Very interesting!";
next;
mes "[Mysterious Blacksmith]";
mes "Yes... Each time this";
mes "sword cut down a guilty";
mes "criminal, the blade was";
mes "cursed by the rage and";
mes "regret of the slain.";
next;
mes "[Mysterious Blacksmith]";
mes "Over time, the Executioner";
mes "accumulated a truly dreadful";
mes "power from the hatred of those";
mes "it had killed. However, he who";
mes "uses this sword risks becoming consumed by insanity and hatred.";
next;
mes "[Mysterious Blacksmith]";
mes "The last person for whom";
mes "I created this sword asked";
mes "me to destroy it, fearing that";
mes "it would corrupt his mind with";
mes "its bloodlust. But if you think you can endure, I may forge it...";
next;
mes "[Mysterious Blacksmith]";
mes "Just bring me...";
mes "^0099FF50 Amulets^000000,";
mes "^0099FF1 Emperium^000000,";
mes "^0099FF2 Executioner's Gloves^000000,";
mes "^0099FF10 Bloody Edges^000000 and";
mes "^0099FF3 Necklaces of Oblivion^000000.";
next;
mes "[Mysterious Blacksmith]";
mes "Those are the items I need";
mes "to create a sword imbued with";
mes "evil power. As for the Emperium, consider it my test to see if you";
mes "are truly capable of wielding";
mes "the accursed Executioner...";
dmdswrd_Q2 |= 4;
close;
}
mes "[Mysterious Blacksmith]";
mes "Hmpf. I don't think";
mes "you understand enough";
mes "about the Executioner to";
mes "ask me to forge it. You better";
mes "learn more about that accursed";
mes "sword if you really want it...";
close;
case 4:
mes "[Mysterious Blacksmith]";
mes "Hmm...?";
mes "That a fact?";
close;
}
case 3:
mes "[Mysterious Blacksmith]";
mes "Hmpf...";
mes "Well then, come";
mes "back when you know";
mes "exactly what you want";
mes "from me, adventurer.";
close;
}
}
}