//===== Hercules Script ======================================
//= Izlude Arena Room
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
//= Izlude Battle Arena Main Room
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Fixed a small reward typo (was giving potato.) [L0ne_W0lf]
//= 1.2 Label standardization, disabled GM NPCs. [Euphy]
//= 1.2a Added Renewal level checksk. [Euphy]
//= 1.3 Script updates. [Euphy]
//= 1.4 Added GM management function. [Euphy]
//============================================================
arena_room,94,93,5 script Vendigos 4W_M_01,{
mes "[Vendigos]";
mes "Welcome to the world of Arena, the battle against a time limit.";
mes "My name is Vendigos, I am here to help you.";
next;
mes "[Vendigos]";
mes "If you have any questions, feel free to ask me.";
next;
while(1) {
switch(select("How to challenge:About Arena Points:My Current Arena Points:Cancel")) {
case 1:
mes "[Vendigos]";
mes "There are two different kinds of arena mode such as ^3131FFPlayer Mode^000000 and ^3131FFParty Mode^000000.";
next;
mes "[Vendigos]";
mes "^3131FFPlayer Mode^000000 consists of 4 different stages based on character level from 50~80.";
mes "For a party with 5 members, they can participate in ^3131FFParty Mode^000000.";
next;
mes "[Vendigos]";
mes "For ^3131FFeach Player Mode Stage^000000, characters who are 20 levels higher than the level requirement on each stage cannot enter. This is to prevent high level characters preoccupying a low level stage.";
next;
mes "[Vendigos]";
mes "There are the NPCs for Player Mode Stages from 12 o'clock direction to the reversed clock direction.";
mes "While you're waiting in a chat room, you will be automatically guided to an arena room by the waiting order.";
break;
case 2:
mes "[Vendigos]";
mes "Let me explain about the ^3131FFArena Point^000000.";
mes "It is a reward point for players who ^3131FFsuccessfully cleared a arena stage^000000, a player can possess the maximum 30,000 points.";
next;
mes "[Vendigos]";
mes "Even if you did not clear a stage due to time-over or other errors, you will be given a very small amount of arena points.";
next;
mes "[Vendigos]";
mes "Regarding the use of Arena Points,";
mes "we are providing various services such as souvenir photograph services through an NPC named Givu.";
break;
case 3:
mes "[Vendigos]";
mes "Let me check "+strcharinfo(0)+"'s current arena points.";
next;
mes "[Vendigos]";
mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points.";
next;
mes "[Vendigos]";
mes "If you wish to know how to use arena points, please refer to the 2nd menu ^3131FF'About Arena Points'^000000.";
break;
case 4:
mes "[Vendigos]";
mes "Okay then,";
mes "please have";
mes "a good time.";
close;
}
next;
mes "[Vendigos]";
mes "Is there anything";
mes "more I can help you with?";
next;
}
close;
OnLineRec_50:
mapannounce "arena_room",""+$arena_50topn$+" has renewed the top record in the Arena Time Force Battle level 50. Congratulations!",0;
end;
OnLineRec_60:
mapannounce "arena_room",""+$arena_60topn$+" has renewed the top record in the Arena Time Force Battle level 60. Congratulations!",0;
end;
OnLineRec_70:
mapannounce "arena_room",""+$arena_70topn$+" has renewed the top record in the Arena Time Force Battle level 70. Congratulations!",0;
end;
OnLineRec_80:
mapannounce "arena_room",""+$arena_80topn$+" has renewed the top record in the Arena Time Force Battle level 80. Congratulations!",0;
end;
OnLineRec_pt:
mapannounce "arena_room","Party "+$arena_pttopn$+" has renewed the top record in the Arena Time Force Battle. Congratulations!",0;
end;
//OnLineRec_vs:
// mapannounce "arena_room","Party "+$040611_arn_vstopn$+" has renewed the top record in the Arena Time Force Battle. Congratulations!",0;
// end;
}
arena_room,105,82,5 script Arena Record Staff 1_M_LIBRARYMASTER,{
mes "[Owen Kheuv]";
mes "Hello, my name is Own Kheuv";
mes "in charge of every arena stage record of players.";
next;
mes "[Owen Kheuv]";
mes "Would you like to check the top record players in each stage?";
mes "If so, please choose a menu below.";
next;
switch(select("Lv 50 Stage:Lv 60 Stage:Lv 70 Stage:Lv 80 Stage:Party Stage")) {
case 1:
mes "[Owen Kheuv]";
mes "Currently the top player of the arena Lv 50 stage is ^3131FF "+$arena_50topn$+"^000000, the top record is ^3131FF"+$top_50min+"^000000 minutes ^3131FF"+$top_50sec+"^000000 seconds.";
close;
case 2:
mes "[Owen Kheuv]";
mes "Currenly the top player of the arena Lv 60 stage is ^3131FF"+$arena_60topn$+"^000000, the top record is ^3131FF"+$top_60min+"^000000 minutes ^3131FF"+$top_60sec+"^000000 seconds.";
close;
case 3:
mes "[Owen Kheuv]";
mes "Currenly the top player of the arena Lv 70 stage is ^3131FF"+$arena_70topn$+"^000000, the top record is ^3131FF"+$top_70min+"^000000 minutes ^3131FF"+$top_70sec+"^000000 seconds.";
close;
case 4:
mes "[Owen Kheuv]";
mes "Currenly the top player of the arena Lv 80 stage is ^3131FF"+$arena_80topn$+"^000000, the top record is ^3131FF"+$top_80min+"^000000 minutes ^3131FF"+$top_80sec+"^000000 seconds.";
close;
case 5:
mes "[Owen Kheuv]";
mes "Currenly the top party is ^3131FF"+$arena_pttopn$+"^000000, the top record is ^3131FF"+$top_ptmin+"^000000 minutes ^3131FF"+$top_ptsec+"^000000 seconds.";
close;
}
}
arena_room,68,135,3 script Helper Pat 4_F_JOB_BLACKSMITH,{
mes "[Pat]";
mes "Welcome, welcome.";
mes "I am a helper of the Lv 50 arena stage.";
next;
mes "[Pat]";
mes "This ^3131FFLv 50 arena stage^000000";
mes "is accessable to characters from ^FF0000level 50^000000 to ^FF0000level 69^000000.";
next;
mes "[Pat]";
mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
mes "Also we accept an entrance fee, 1,000 zeny.";
next;
mes "[Pat]";
mes "Let me introduce you about the play rules of arena.";
next;
mes "[Pat]";
mes "^3131FFWait in a chat room for your turn coming.^000000";
mes "When it's your turn, you will be automatically warped to an arena map.";
next;
mes "[Pat]";
mes "As immediately as you enter, a timer to check your play time will be activated.";
mes "Please follow what ^3131FFHeel and Toe^000000 guides you. ";
next;
mes "[Pat]";
mes "You have a ^3131FF5 minutes^000000 battle time.";
next;
mes "[Pat]";
mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
next;
mes "[Pat]";
mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
next;
mes "[Pat]";
mes "I hope you will have a good time.";
close;
}
arena_room,41,93,5 script Helper Ben 4_M_ALCHE_C,{
mes "[Ben]";
mes "Welcome, welcome.";
mes "I am a helper of the Lv 60 arena stage.";
next;
mes "[Ben]";
mes "This ^3131FFLv 60 arena stage^000000";
mes "is accessable to characters from ^FF0000level 60^000000 to ^FF0000level 79^000000.";
next;
mes "[Ben]";
mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
mes "Also we accept an entrance fee, 1,000 zeny.";
next;
mes "[Ben]";
mes "Let me introduce you about the play rules of arena.";
next;
mes "[Ben]";
mes "^3131FFWait in a chat room for your turn coming.^000000";
mes "When it's your turn, you will be automatically warped to an arena map.";
next;
mes "[Ben]";
mes "As immediately as you enter, a timer to check your play time will be activated.";
mes "Please follow what ^3131FFMinilover^000000 guides you. ";
next;
mes "[Ben]";
mes "You have a ^3131FF6 minutes^000000 battle time.";
next;
mes "[Ben]";
mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
next;
mes "[Ben]";
mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
next;
mes "[Ben]";
mes "I hope you will have a good time.";
close;
}
arena_room,53,49,5 script Helper Vicious 4_M_JOB_ASSASSIN,{
mes "[Vicious]";
mes "Hey there.";
mes "My name is Vicious, I am a helper of Lv 70 arena stage.";
mes "(...I have no clue how the hell I put myself into this crappy work...mumble mumble...grumble grumble..)";
next;
mes "[Vicious]";
mes "This ^3131FFLv 70 arena stage^000000";
mes "is accessable to characters from ^FF0000level 70^000000 to ^FF0000level 89^000000.";
next;
mes "[Vicious]";
mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
mes "Also we accept an entrance fee, 1,000 zeny.";
next;
mes "[Vicious]";
mes "Let me introduce you about the play rules of arena.";
next;
mes "[Vicious]";
mes "^3131FFWait in a chat room for your turn coming.^000000";
mes "When it's your turn, you will be automatically warped to an arena map.";
next;
mes "[Vicious]";
mes "As immediately as you enter, a timer to check your play time will be activated.";
mes "Please follow what ^3131FFCadilac^000000 guides you. ";
next;
mes "[Vicious]";
mes "You have a ^3131FF7 minutes^000000 battle time.";
next;
mes "[Vicious]";
mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
next;
mes "[Vicious]";
mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Remember that.";
next;
mes "[Vicious]";
mes "Okay, take care now.";
close;
}
arena_room,147,49,3 script Helper Epin 4_F_JOB_HUNTER,{
mes "[Epin]";
mes "Good day,";
mes "I am a helper of Lv 80 arena stage and my name is Epin.";
mes "I like reading and I am 19 years old...huh...? Don't you want to hear about me...?";
next;
emotion e_cry,0;
mes "[Epin]";
mes "Okay...";
next;
mes "[Epin]";
mes "This ^3131FFLv 80 arena stage^000000";
mes "is accessable to characters from ^FF0000level 80^000000 to ^FF0000level "+(checkre(0)?"160":"99")+"^000000.";
next;
mes "[Epin]";
mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
mes "Also we accept an entrance fee, 1,000 zeny.";
next;
mes "[Epin]";
mes "Let me introduce you about the play rules of arena.";
next;
mes "[Epin]";
mes "^3131FFWait in a chat room for your turn coming.^000000";
mes "When it's your turn, you will be automatically warped to an arena map.";
next;
mes "[Epin]";
mes "As immediately as you enter, a timer to check your play time will be activated.";
mes "Please follow what ^3131FFActus^000000 guides you. ";
next;
mes "[Epin]";
mes "You have a ^3131FF8 minutes^000000 battle time.";
next;
mes "[Epin]";
mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
next;
mes "[Epin]";
mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
next;
mes "[Epin]";
mes "I hope you will have a good time.";
close;
}
arena_room,158,93,5 script Helper Lunic 4_M_ROGUE,{
mes "[Lunic]";
mes "Welcome to party arena stage.";
mes "I hope you will listen carefully to my introduction";
mes "since this party arena stage is a little bit different from player mode stages.";
next;
mes "[Lunic]";
mes "^3131FFParty Arena Stage^000000";
mes "is accessible to players from ^FF0000level 10^000000 to ^FF0000level "+(checkre(0)?"160":"99")+"^000000.";
next;
mes "[Lunic]";
mes "Also, arena will be not be started until all of 5 party members enter the room. We accept an entrance fee 1,000 zeny.";
next;
mes "[Lunic]";
mes "Let me introduce you about the play rules of arena.";
next;
mes "[Lunic]";
mes "^3131FFGroup a party with your friends and wait in a chat room^000000.";
mes "You must form a party beforehand. If you didn't do, you could still play but you would have a lot of inconvenience.";
next;
mes "[Lunic]";
mes "Also please remember 5 players automatically warped to the arena room will be in order of ^FF0000entering a chat room^000000 not in order of ^FF0000party^000000. Please remember that.";
next;
mes "[Lunic]";
mes "And please form a party with ^3131FF5 players^000000 before you enter a chat room.";
next;
mes "[Lunic]";
mes "When it becomes your turn, you will be warped into a small map where a warp and a help NPC are located.";
mes "In case you enter with members of a different party, use the warp to escape the map. Then you will return to the waiting room.";
next;
mes "[Lunic]";
mes "In case you enter with your party members, please proceed speaking with the help NPC in the small map.";
mes "The help NPC is only accessible to talk ^FF0000 1 player ^000000at a time.";
next;
mes "[Lunic]";
mes "The NPC will guide you and your party members to the actual arena room.";
mes "However, if anyone in the party ^3131FFdoes not have enough money to pay the entrance fee, he will be warped outside^000000.";
next;
mes "[Lunic]";
mes "Also be aware that you can only stay inside the map for ^FF0000 1 minute^000000.";
next;
mes "[Lunic]";
mes "As immediately as you enter the arena map, a timer which calculates your battle time will be activated.";
mes "Please follow what ^3131FFSlipslowrun^000000 guides you. ";
next;
mes "[Lunic]";
mes "You will have ^3131FF10 minutes^000000 to clear the stage however it is not that easy to do. And you're advised to use the time wisely.";
next;
mes "[Lunic]";
mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
next;
mes "[Lunic]";
mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
next;
mes "[Lunic]";
mes "Besides, if a party make a new record on time to clear the map,";
mes "^3131FFthe party master^000000 can record ^3131FFthe party name^000000.";
next;
mes "[Lunic]";
mes "In this case, if a party has more than one master or none, it is impossible to write ^FF0000the top party record^000000.";
mes "Therefore, it is strongly suggested to form one party before entering the arena map.";
next;
mes "[Lunic]";
mes "Thank you for listening and";
mes "I hope you will have a good time.";
close;
}
arena_room,158,82,1 script Helper Lonik 4_M_ROGUE,{
emotion e_no1,0;
mes "[Lonik]";
mes "Tah dah! Here I am!";
next;
mes "[Lonik]";
mes "You are curious if there is anyone inside or not, aren't you?";
next;
mes "[Lonik]";
mes "My answer is...";
mes ".............";
if (getmapusers("force_1-2")) {
emotion e_oh,0;
mes "Yes!";
mes "There is someone inside.";
next;
mes "[Lonik]";
mes "You'd better wait a little bit longer!";
} else {
emotion e_X,0;
mes "No!";
mes "Go for it, good luck!";
}
close;
}
sec_in02,72,180,3 script Arena Manager#arena 4_NFWISP,{
set .@i, callfunc("F_GM_NPC",1357,0);
if (.@i == -1) {
mes "[Arena Manager]";
mes "Command has been canceled.";
close;
} else if (.@i == 0) {
mes "Password is incorrect.";
close;
} else {
mes "[Arena Manager]";
mes "Select an option.";
next;
switch(select("Restart arena:Rearrange the Ranking Time")) {
case 1:
switch(select("Lv 50:Lv 60:Lv 70:Lv 80:Party Mode")) {
case 1:
set .@arena,50;
break;
case 2:
set .@arena,60;
break;
case 3:
set .@arena,70;
break;
case 4:
set .@arena,80;
break;
case 5:
mes "[Arena Manager]";
mes "== Caution ==";
mes "You have chosen to restart party arena stage.";
mes "Do you wish to proceed?";
next;
switch(select("Yes:No")) {
case 1:
donpcevent "Ponox::OnStart";
mes "[Arena Manager]";
mes "The arena stage has been successfuly reactivated.";
close;
case 2:
mes "[Arena Manager]";
mes "Command has been canceled.";
close;
}
}
mes "[Arena Manager]";
mes "== Caution ==";
mes "You have chosen to restart Lv "+.@arena+" arena stage.";
mes "Do you wish to proceed?";
next;
switch(select("Yes:No")) {
case 1:
donpcevent "Lv"+.@arena+" Waiting Room::OnStart";
mes "[Arena Manager]";
mes "The arena stage has been successfuly reactivated.";
close;
case 2:
mes "[Arena Manager]";
mes "Command has been canceled.";
close;
}
case 2:
mes "[Arena Manager]";
mes "== Caution ==";
mes "^CE0000You have chosen to rearrange the ranking time. Make sure this is not a good decision unless if something serious was happened!^000000";
next;
mes "[Arena Manager]";
mes "Are you sure you want to rearrange the ranking time?";
next;
switch(select("No:Yes")) {
case 1:
mes "[Arena Manager]";
mes "Phew~ :)";
close;
case 2:
switch(select("Lv 50:Lv 60:Lv 70:Lv 80:Party Mode")) {
case 1:
set .@min$,"$top50min";
set .@sec$,"$top50sec";
set .@mode$,"Lv 50";
break;
case 2:
set .@min$,"$top60min";
set .@sec$,"$top60sec";
set .@mode$,"Lv 60";
break;
case 3:
set .@min$,"$top70min";
set .@sec$,"$top70sec";
set .@mode$,"Lv 70";
break;
case 4:
set .@min$,"$top80min";
set .@sec$,"$top80sec";
set .@mode$,"Lv 80";
break;
case 5:
set .@min$,"$top_ptmin";
set .@sec$,"$top_ptsec";
set .@mode$,"party";
break;
}
mes "[Arena Manager]";
// Doesn't work with Athena's implementation.
//mes "Please enter 0 to cancel.";
//mes "If not, please enter a value for minutes first and then seconds.";
mes "Please enter a value for minutes first and then seconds.";
next;
input .@arenamin;
setd .@min$,.@arenamin;
input .@arenasec;
setd .@sec$,.@arenasec;
mes "[Arena Manager]";
mes "Current "+.@mode$+" ranker's play time has been rearranged to ^FF0000"+getd(.@min$)+"^000000 minutes and ^FF0000"+getd(.@sec$)+"^000000 seconds.";
close;
}
}
}
}
sec_in02,79,171,3 script Reward Manager#arena 4_NFWISP,{
set .@i, callfunc("F_GM_NPC",1357,0);
if (.@i == -1) {
mes "[Reward Manager]";
mes "Command has been canceled.";
close;
} else if (.@i == 0) {
mes "[Reward Manager]";
mes "Password is incorrect.";
close;
} else {
mes "[Reward Manager]";
mes "You have chosen to hide the teleporter NPC.";
next;
switch(select("Cancel:Yes:Turn on")) {
case 1:
mes "[Reward Manager]";
mes "You have canceled the command.";
close;
case 2:
mes "[Reward Manager]";
mes "NPC has been hidden.";
disablenpc "Teleporter#arena";
close;
case 3:
mes "[Reward Manager]";
mes "NPC has been enabled.";
enablenpc "Teleporter#arena";
close;
}
}
}
arena_room,105,93,5 script Teleporter#arena 1_M_JOBTESTER,{
mes "[Teleporter]";
mes "I can move you to the reward arena!";
mes "Would you like to go there?";
next;
switch(select("Yes:No.")) {
case 1:
mes "[Teleporter]";
mes "Let me guide you.";
close2;
warp "prt_are_in",60,14;
end;
case 2:
mes "[Teleporter]";
mes "No problem, feel free to come back any time.";
close;
}
}
prt_are_in,98,14,3 script Givu#arena 4_F_JOB_KNIGHT,{
if (checkweight(526,5) == 0) {
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please lighten your weight -";
mes "- and try again. -";
close;
}
mes "[Givu]";
mes "Hello, there. Welcome to the world of Arena.";
mes "My name is Givu, I am in charge of arena point exchange program.";
next;
mes "[Givu]";
mes "You can exchange your arena points with various stuffs.";
mes "Please choose a menu below.";
next;
switch(select("Exchange with Consumable items:Exchange with EXP points:Take a Souvenir Picture:Check Current Arena Points")) {
case 1:
mes "[Givu]";
mes "What consumable item do you wish to exchange?";
next;
switch(select("Honey:Royal Jelly:Mastela Fruit:Condensed White Potion:Anodyne:Yggdrasil Seed:Yggdrasilberry:Old Blue Box:Old Purple Box:Old Card Album")) {
case 1: callfunc "Func_Are_Rew",518,5,20;
case 2: callfunc "Func_Are_Rew",526,5,30;
case 3: callfunc "Func_Are_Rew",522,5,30;
case 4: callfunc "Func_Are_Rew",547,8,30;
case 5: callfunc "Func_Are_Rew",605,3,20;
case 6: callfunc "Func_Are_Rew",608,1,20;
case 7: callfunc "Func_Are_Rew",607,1,40;
case 8: callfunc "Func_Are_Rew",603,1,100;
case 9: callfunc "Func_Are_Rew",617,1,300;
case 10: callfunc "Func_Are_Rew",616,1,1000;
}
case 2:
mes "[Givu]";
mes "Would you like to exchange your arena points with experience points?";
mes "It requires 40 arena points.";
next;
switch(select("Cancel:Yes")) {
case 1:
mes "[Givu]";
mes "You have canceled your request.";
close;
case 2:
if (arena_point < 40) {
mes "[Givu]";
mes "You do not have enough arena points.";
mes "Please check the total amount of arena points you have.";
close;
}
set arena_point, arena_point-40;
if (checkre(3)) {
if (BaseLevel < 70) getexp 300,0;
else if (BaseLevel < 80) getexp 900,0;
else if (BaseLevel < 90) getexp 1000,0;
else getexp 3000,0;
} else {
if (BaseLevel < 70) getexp 3000,0;
else if (BaseLevel < 80) getexp 9000,0;
else if (BaseLevel < 90) getexp 10000,0;
else getexp 30000,0;
}
mes "[Givu]";
mes "You have gained experience points. Thank you.";
close;
}
case 3:
mes "[Givu]";
mes "You have chosen a souvenir picture services.";
next;
switch(select("About souvenir Picture Services:Take a picture")) {
case 1:
mes "[Givu]";
mes "Do you see stairs at the right side of me?";
next;
mes "[Givu]";
mes "At the stairs, you can take a screenshot with an NPC or a monster.";
next;
mes "[Givu]";
mes "When you choose an NPC or a monster, it will show some emotion icons ^FF0000for 1 minute^000000.";
next;
mes "[Givu]";
mes "Don't miss the chance to take a picture with your favorite NPC!";
close;
case 2:
if ($@arena_picture) {
mes "[Givu]";
mes "A souvenir picture services is on progress. Please wait.";
close;
}
mes "[Givu]";
mes "Please choose an NPC at below.";
mes "The NPC will appear for 1 minute and this service requires 10 arena points.";
next;
switch(select("Baphomet:Dark Lord:Doppelganger:Eddga:Dracula:Samurai:Stormy Knight:Phreeoni:Girl:Valkyrie")) {
case 1: set $@arena_picture_id,1039; break;
case 2: set $@arena_picture_id,1272; break;
case 3: set $@arena_picture_id,1046; break;
case 4: set $@arena_picture_id,1115; break;
case 5: set $@arena_picture_id,1389; break;
case 6: set $@arena_picture_id,1492; break;
case 7: set $@arena_picture_id,1251; break;
case 8: set $@arena_picture_id,1159; break;
case 9: set $@arena_picture_id,6969; break;
case 10: set $@arena_picture_id,7777; break;
}
if (arena_point < 10) {
mes "[Givu]";
mes "You do not have enough arena points.";
mes "Please check the total amount of arena points you have.";
close;
}
mes "[Givu]";
if ($@arena_picture_id == 6969)
mes "Would you like to take a picture with pretty girls?";
else if ($@arena_picture_id == 7777)
mes "Would you like to take a picture with a Valkyrie?";
else
mes "Would you like to take a picture with a "+getmonsterinfo($@arena_picture_id,0)+"?";
next;
switch(select("Yes:No")) {
case 1:
set arena_point, arena_point-10;
set $@arena_picture,1;
enablenpc "#arena_"+$@arena_picture_id+"";
movenpc "#arena_"+$@arena_picture_id+"",96,28;
if ($@arena_picture_id == 6969) {
enablenpc "#arena_ss_2";
enablenpc "#arena_ss_3";
enablenpc "#arena_ss_4";
}
donpcevent "npctime#arena::OnStart";
mes "[Givu]";
mes "Thank you.";
close;
case 2:
mes "[Givu]";
mes "Would you like to consider a little longer?";
close;
}
}
case 4:
mes "[Givu]";
mes "Let me check "+strcharinfo(0)+"'s current arena points.";
next;
mes "[Givu]";
mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points.";
close;
}
}
prt_are_in,1,1,5 script #arena_1039 BAPHOMET,{
end;
OnInit:
disablenpc "#arena_6969";
disablenpc "#arena_ss_2";
disablenpc "#arena_ss_3";
disablenpc "#arena_ss_4";
disablenpc "#arena_1272";
disablenpc "#arena_1046";
disablenpc "#arena_1115";
disablenpc "#arena_1389";
disablenpc "#arena_1492";
disablenpc "#arena_1251";
disablenpc "#arena_1159";
disablenpc "#arena_7777";
disablenpc "#arena_1039";
end;
OnHeart:
emotion e_lv,0;
end;
OnSci:
emotion e_scissors,0;
end;
OnBest:
emotion e_no1,0;
end;
OnOmg:
emotion e_omg,0;
end;
OnKik:
emotion e_gg,0;
end;
OnKis:
emotion e_kis,0;
end;
}
prt_are_in,1,1,5 duplicate(#arena_1039) #arena_6969 4_F_06
prt_are_in,94,26,5 duplicate(#arena_1039) #arena_ss_2 4_F_06
prt_are_in,100,28,3 duplicate(#arena_1039) #arena_ss_3 4_F_06
prt_are_in,102,26,3 duplicate(#arena_1039) #arena_ss_4 4_F_06
prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1272 DARK_LORD
prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1046 DOPPELGANGER
prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1115 EDDGA
prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1389 DRACULA
prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1492 INCANTATION_SAMURAI
prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1251 KNIGHT_OF_WINDSTORM
prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1159 PHREEONI
prt_are_in,1,1,5 duplicate(#arena_1039) #arena_7777 4_F_VALKYRIE
- script npctime#arena -1,{
OnStop:
stopnpctimer;
end;
OnStart:
initnpctimer;
end;
OnTimer2000:
mapannounce "prt_are_in","Givu : You should keep time with popping emotion icons~",1,0xFFCE00;
end;
OnTimer5000:
mapannounce "prt_are_in","Emoticon : /lv",1,0xFFCE00;
end;
OnTimer7000:
mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
end;
OnTimer8000:
mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
end;
OnTimer9000:
mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
end;
OnTimer10000:
mapannounce "prt_are_in"," ",1,0xFFCE00;
donpcevent "#arena_"+$@arena_picture_id+"::OnHeart";
if ($@arena_picture_id == 6969) {
donpcevent "#arena_ss_2::OnHeart";
donpcevent "#arena_ss_3::OnHeart";
donpcevent "#arena_ss_4::OnHeart";
}
end;
OnTimer15000:
mapannounce "prt_are_in","Emoticon : /gawi",1,0xFFCE00;
end;
OnTimer17000:
mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
end;
OnTimer18000:
mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
end;
OnTimer19000:
mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
end;
OnTimer20000:
mapannounce "prt_are_in"," ",1,0xFFCE00;
donpcevent "#arena_"+$@arena_picture_id+"::OnSci";
if ($@arena_picture_id == 6969) {
donpcevent "#arena_ss_2::OnSci";
donpcevent "#arena_ss_3::OnSci";
donpcevent "#arena_ss_4::OnSci";
}
end;
OnTimer25000:
mapannounce "prt_are_in","Emoticon : /no1",1,0xFFCE00;
end;
OnTimer27000:
mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
end;
OnTimer28000:
mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
end;
OnTimer29000:
mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
end;
OnTimer30000:
mapannounce "prt_are_in"," ",1,0xFFCE00;
donpcevent "#arena_"+$@arena_picture_id+"::OnBest";
if ($@arena_picture_id == 6969) {
donpcevent "#arena_ss_2::OnBest";
donpcevent "#arena_ss_3::OnBest";
donpcevent "#arena_ss_4::OnBest";
}
end;
OnTimer35000:
mapannounce "prt_are_in","Emoticon : /huk",1,0xFFCE00;
end;
OnTimer37000:
mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
end;
OnTimer38000:
mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
end;
OnTimer39000:
mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
end;
OnTimer40000:
mapannounce "prt_are_in"," ",1,0xFFCE00;
donpcevent "#arena_"+$@arena_picture_id+"::OnOmg";
if ($@arena_picture_id == 6969) {
donpcevent "#arena_ss_2::OnOmg";
donpcevent "#arena_ss_3::OnOmg";
donpcevent "#arena_ss_4::OnOmg";
}
end;
OnTimer45000:
mapannounce "prt_are_in","Emoticon : /gg",1,0xFFCE00;
end;
OnTimer47000:
mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
end;
OnTimer48000:
mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
end;
OnTimer49000:
mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
end;
OnTimer50000:
mapannounce "prt_are_in"," ",1,0xFFCE00;
donpcevent "#arena_"+$@arena_picture_id+"::OnKik";
if ($@arena_picture_id == 6969) {
donpcevent "#arena_ss_2::OnKik";
donpcevent "#arena_ss_3::OnKik";
donpcevent "#arena_ss_4::OnKik";
}
end;
OnTimer55000:
mapannounce "prt_are_in","Emoticon : /kis",1,0xFFCE00;
end;
OnTimer57000:
mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
end;
OnTimer58000:
mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
end;
OnTimer59000:
mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
end;
OnTimer60000:
mapannounce "prt_are_in"," ",1,0xFFCE00;
donpcevent "#arena_"+$@arena_picture_id+"::OnKis";
if ($@arena_picture_id == 6969) {
donpcevent "#arena_ss_2::OnKis";
donpcevent "#arena_ss_3::OnKis";
donpcevent "#arena_ss_4::OnKis";
}
end;
OnTimer62000:
mapannounce "prt_are_in","Time is over. Thank you for using my services.",1,0xFFCE00;
movenpc "#arena_"+$@arena_picture_id+"",1,1;
donpcevent "#arena_1039::OnInit";
set $@arena_picture,0;
stopnpctimer;
end;
}
sec_in02,72,171,3 script Picture Manager#arena 4_NFWISP,{
set .@i, callfunc("F_GM_NPC",1357,0);
if (.@i == -1) {
mes "[Picture Manager]";
mes "Command has been canceled.";
close;
} else if (.@i == 0) {
mes "[Picture Manager]";
mes "Password is incorrect.";
close;
} else {
mes "[Picture Manager]";
mes "Would you like to reset Picture Reward variable to 0?";
next;
switch(select("Cancel:Yes")) {
case 1:
mes "[Picture Manager]";
mes "You have canceled your request.";
close;
case 2:
mes "[Picture Manager]";
mes "Picture rewarding reseted.";
set $@arena_picture,0;
close;
}
}
}
sec_in02,76,176,5 script Live Broadcast#arena 4_NFWISP,{
callfunc "F_GM_NPC";
mes "[Live Broadcast]";
mes "Currently there are "+getmapusers("force_1-1")+" people in Lv 50s map.";
mes "Currently there are "+getmapusers("force_2-1")+" people in Lv 60s map.";
mes "Currently there are "+getmapusers("force_3-1")+" people in Lv 70s map.";
mes "Currently there are "+getmapusers("force_4-1")+" people in Lv 80s map.";
mes "Currently there are "+getmapusers("force_1-2")+" people in party map.";
mes "Currently there are "+getmapusers("arena_room")+" people in the waiting room.";
close;
}
function script Func_Are_Rew {
mes "[Givu]";
mes "Would you like to exchange your arena points with "+getitemname(getarg(0))+"?";
mes "You can exchange ^3131FF"+getarg(2)+" arena points with "+getarg(1)+" "+getitemname(getarg(0))+"^000000.";
mes "If you wish to cancel, please enter 0. If you don't, please enter how many ^3131FFtimes^000000 of arena points you wish to spend.";
next;
input .@reward;
if (.@reward == 0) {
mes "[Givu]";
mes "You have canceled your request.";
close;
} else if (.@reward > 1500) {
mes "[Givu]";
mes "You have exceeded the maximum capacity.";
close;
}
if (arena_point < .@reward * getarg(2)) {
mes "[Givu]";
mes "You do not have enough arena points.";
mes "Please check the total amount of arena points you have.";
close;
}
set arena_point, arena_point - (.@reward * getarg(2));
getitem getarg(0),.@reward * getarg(1);
mes "[Givu]";
mes "Thank you, please come again.";
close;
}