//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Kisuka
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Izlude Arena Script
//================= Description ===========================================
//= Izlude Acolyte Battle Arena
//================= Current Version =======================================
//= 1.5
//=========================================================================
arena_room,114,102,0 script onlyaco#arena WARPNPC,1,1,{
OnTouch:
if (BaseClass == Job_Acolyte) {
warp "arena_room",135,129;
end;
}
else {
mes "Only Acolyte class are applicable to join this mode.";
close;
}
}
arena_room,136,138,3 script Acolyte Waiting Room 4_F_TELEPORTER,{
end;
OnInit:
waitingroom "Personal Force, Acolyte Class",50,"Acolyte Waiting Room::OnStartArena",1,1000,10;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "force_5-1",99,12;
enablenpc "arena#aco";
disablewaitingroomevent;
end;
OnStart:
enablewaitingroomevent;
end;
}
force_5-1,100,12,0 script arena#aco FAKE_NPC,5,5,{
OnTouch:
donpcevent "allkill#aco::OnEnable";
if (BaseJob == Job_Acolyte) {
donpcevent "arena_aco1::OnStart";
}
else {
donpcevent "arena_aco2::OnStart";
}
disablenpc "arena#aco";
end;
}
- script arena_aco1 FAKE_NPC,{
OnStart:
donpcevent "Trocco#aco1::OnEnable";
end;
OnReset_01:
enablenpc "force_01_02#aco";
enablenpc "force_02start#aco";
end;
OnReset_02:
donpcevent "force_02mob#aco::OnReset";
enablenpc "force_02_03#aco";
enablenpc "force_03start#aco";
end;
OnReset_03:
enablenpc "force_03_04#aco";
enablenpc "force_04start#aco";
end;
OnReset_04:
enablenpc "force_04_05#aco";
enablenpc "force_05start#aco";
end;
OnReset_05:
enablenpc "force_05_06#aco";
enablenpc "force_06start#aco";
end;
OnReset_06:
enablenpc "force_06_07#aco";
enablenpc "force_07start#aco";
end;
OnReset_07:
enablenpc "force_07_08#aco";
enablenpc "force_08start#aco";
end;
OnReset_08:
enablenpc "force_08_09#aco";
enablenpc "force_09start#aco";
end;
OnReset_09:
enablenpc "force_exit#aco";
end;
}
- script Trocco#aco1 FAKE_NPC,{
OnEnable:
initnpctimer;
$@arn_1 = gettimetick(2);
end;
OnTimer2000:
mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc;
end;
OnTimer3000:
mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc;
end;
OnTimer4000:
mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc;
end;
OnTimer60000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco1::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc;
end;
OnTimer120000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco1::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc;
end;
OnTimer180000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco1::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc;
end;
OnTimer240000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco1::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc;
end;
OnTimer300000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco1::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc;
end;
OnTimer360000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco1::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc;
end;
OnTimer420000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco1::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc;
end;
OnTimer480000:
mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc;
end;
OnTimer485000:
OnTimer486000:
OnTimer487000:
OnTimer488000:
OnTimer489000:
OnTimer490000:
OnTimer491000:
OnTimer492000:
OnTimer493000:
OnTimer494000:
mapwarp "force_5-1","prt_are_in",177,86;
end;
OnTimer495000:
mapwarp "force_5-1","prt_are_in",177,86;
donpcevent "Trocco#aco1::OnFailClearStage";
end;
OnTimerOff:
stopnpctimer;
end;
OnFailClearStage:
mapwarp "force_5-1","prt_are_in",177,86;
donpcevent "Trocco#aco1::OnTimerOff";
//donpcevent "arena_aco1::OnReset";
donpcevent "Acolyte Waiting Room::OnStart";
end;
On01_Start:
mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc;
end;
On01_End:
mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
end;
On02_Start:
mapannounce "force_5-1","Objective: Kill at least 10 Drops!",bc_map|bc_npc;
end;
On02_End:
mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
end;
On03_Start:
mapannounce "force_5-1","Objective: Terminate all Zombies!",bc_map|bc_npc;
end;
On03_End:
mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
end;
On04_Start:
mapannounce "force_5-1","As a courtesy, we'll restore some of your HP and SP. Now, head to the next room! Go go go!!",bc_map|bc_npc;
end;
On05_Start:
mapannounce "force_5-1","Objective: Obliterate all Orc Zombies!",bc_map|bc_npc;
end;
On05_End:
mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
end;
On06_Start:
mapannounce "force_5-1","Objective: Reach the South Exit while dodging Hydras!",bc_map|bc_npc;
end;
On07_Start:
mapannounce "force_5-1","Objective: Kill all Archer Skeletons and Firelock Soldiers!",bc_map|bc_npc;
end;
On07_End:
mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc;
end;
On08_Start:
mapannounce "force_5-1","Objective: Boss Battle. Please proceed to the room to the north!",bc_map|bc_npc;
end;
On09_Start:
mapannounce "force_5-1","Objective: Kill Zombie Prisoners, Skel Prisoners and Zombie Troops!",bc_map|bc_npc;
end;
On09_End:
mapannounce "force_5-1","Boss Defeated! The North Exit has opened. Thank you.",bc_map|bc_npc;
end;
}
force_5-1,40,26,0 script force_01start#aco FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_01mob#aco::OnEnable";
disablenpc "force_01start#aco";
end;
}
- script force_01mob#aco FAKE_NPC,{
OnEnable:
donpcevent "Trocco#aco1::On01_Start";
monster "force_5-1",22,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
monster "force_5-1",29,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
monster "force_5-1",29,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
monster "force_5-1",22,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
monster "force_5-1",25,25,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_01mob#aco::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_01mob#aco::OnMyMobDead") < 1) {
donpcevent "Trocco#aco1::On01_End";
donpcevent "arena_aco1::OnReset_01";
}
end;
}
force_5-1,25,69,0 script force_02start#aco FAKE_NPC,1,1,{
OnTouch:
$@drop_gate = 0;
donpcevent "force_02mob#aco::OnEnable";
disablenpc "force_02start#aco";
end;
}
- script force_02mob#aco FAKE_NPC,{
OnEnable:
donpcevent "Trocco#aco1::On02_Start";
areamonster "force_5-1",22,69,29,130,"Drops",1572,20,"force_02mob#aco::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_02mob#aco::OnMyMobDead";
end;
OnMyMobDead:
if ((mobcount("force_5-1","force_02mob#aco::OnMyMobDead") < 11) && ($@drop_gate == 0)) {
$@drop_gate = 1;
donpcevent "Trocco#aco1::On02_End";
donpcevent "arena_aco1::OnReset_02";
}
end;
}
force_5-1,25,159,0 script force_03start#aco FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_03mob#aco::OnEnable";
disablenpc "force_03start#aco";
}
- script force_03mob#aco FAKE_NPC,{
OnEnable:
donpcevent "Trocco#aco1::On03_Start";
areamonster "force_5-1",9,157,41,190,"Zombie",1394,10,"force_03mob#aco::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_03mob#aco::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_03mob#aco::OnMyMobDead") < 1) {
donpcevent "Trocco#aco1::On03_End";
donpcevent "arena_aco1::OnReset_03";
}
end;
}
force_5-1,69,174,0 script force_04start#aco FAKE_NPC,1,1,{
OnTouch:
donpcevent "Trocco#aco1::On04_Start";
donpcevent "arena_aco1::OnReset_04";
percentheal 50,50;
disablenpc "force_04start#aco";
end;
}
force_5-1,159,174,0 script force_05start#aco FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_05mob#aco::OnEnable";
disablenpc "force_05start#aco";
end;
}
- script force_05mob#aco FAKE_NPC,{
OnEnable:
donpcevent "Trocco#aco1::On05_Start";
areamonster "force_5-1",159,157,187,190,"Orc Zombie",1463,8,"force_05mob#aco::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_05mob#aco::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_05mob#aco::OnMyMobDead") < 1) {
donpcevent "Trocco#aco1::On05_End";
donpcevent "arena_aco1::OnReset_05";
}
end;
}
force_5-1,174,130,0 script force_06start#aco FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_06mob#aco::OnEnable";
donpcevent "arena_aco1::OnReset_06";
disablenpc "force_06start#aco";
end;
}
- script force_06mob#aco FAKE_NPC,{
OnEnable:
donpcevent "Trocco#aco1::On06_Start";
monster "force_5-1",170,124,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",170,121,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",173,116,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",175,113,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",175,110,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",170,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",173,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",176,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",179,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",174,100,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",174,96,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",174,92,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",174,88,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",170,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",173,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",176,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
monster "force_5-1",179,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_06mob#aco::OnMyMobDead";
end;
OnMyMobDead:
end;
}
force_5-1,174,40,0 script force_07start#aco FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_07mob#aco::OnEnable";
disablenpc "force_07start#aco";
}
- script force_07mob#aco FAKE_NPC,{
OnEnable:
donpcevent "Trocco#aco1::On07_Start";
monster "force_5-1",170,32,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
monster "force_5-1",184,23,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
monster "force_5-1",165,9,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
monster "force_5-1",184,15,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead";
monster "force_5-1",189,23,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_07mob#aco::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_07mob#aco::OnMyMobDead") < 1) {
donpcevent "Trocco#aco1::On07_End";
donpcevent "arena_aco1::OnReset_07";
}
end;
}
force_5-1,132,26,0 script force_08start#aco FAKE_NPC,1,1,{
OnTouch:
percentheal 50,50;
donpcevent "Trocco#aco1::On08_Start";
donpcevent "arena_aco1::OnReset_08";
disablenpc "force_08start#aco";
end;
}
force_5-1,99,82,0 script force_09start#aco FAKE_NPC,1,1,{
OnTouch:
donpcevent "Trocco#aco1::On09_Start";
donpcevent "force_09mob#aco::OnEnable";
disablenpc "force_09start#aco";
end;
}
- script force_09mob#aco FAKE_NPC,{
OnEnable:
monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#aco::OnMyMobDead";
monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#aco::OnMyMobDead";
areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#aco::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_09mob#aco::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_09mob#aco::OnMyMobDead") < 1) {
donpcevent "Trocco#aco1::On09_End";
$@arn_2 = gettimetick(2);
donpcevent "arena_aco1::OnReset_09";
}
end;
}
- script arena_aco2 FAKE_NPC,{
OnStart:
donpcevent "Trocco#aco2::OnEnable";
end;
OnReset_01:
enablenpc "force_01_02#aco";
enablenpc "force_02start#pri";
end;
OnReset_02:
donpcevent "force_02mob#pri::OnReset";
enablenpc "force_02_03#aco";
enablenpc "force_03start#pri";
end;
OnReset_03:
enablenpc "force_03_04#aco";
enablenpc "force_04start#pri";
end;
OnReset_04:
enablenpc "force_04_05#aco";
enablenpc "force_05start#pri";
end;
OnReset_05:
enablenpc "force_05_06#aco";
enablenpc "force_06start#pri";
end;
OnReset_06:
enablenpc "force_06_07#aco";
enablenpc "force_07start#pri";
end;
OnReset_07:
enablenpc "force_07_08#aco";
enablenpc "force_08start#pri";
end;
OnReset_08:
enablenpc "force_08_09#aco";
enablenpc "force_09start#pri";
end;
OnReset_09:
enablenpc "force_exit#aco";
}
- script Trocco#aco2 FAKE_NPC,{
OnEnable:
initnpctimer;
$@arn_1 = gettimetick(2);
end;
OnTimer2000:
mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc;
end;
OnTimer3000:
mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc;
end;
OnTimer4000:
mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc;
end;
OnTimer60000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco2::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc;
end;
OnTimer120000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco2::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc;
end;
OnTimer180000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco2::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc;
end;
OnTimer240000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco2::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc;
end;
OnTimer300000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco2::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc;
end;
OnTimer360000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco2::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc;
end;
OnTimer420000:
if (getmapusers("force_5-1") == 0) {
donpcevent "Trocco#aco2::OnFailClearStage";
}
mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc;
end;
OnTimer480000:
mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc;
end;
OnTimer485000:
OnTimer486000:
OnTimer487000:
OnTimer488000:
OnTimer489000:
OnTimer490000:
OnTimer491000:
OnTimer492000:
OnTimer493000:
OnTimer494000:
mapwarp "force_5-1","prt_are_in",177,86;
end;
OnTimer495000:
mapwarp "force_5-1","prt_are_in",177,86;
donpcevent "Trocco#aco2::OnFailClearStage";
end;
OnTimerOff:
stopnpctimer;
end;
OnFailClearStage:
mapwarp "force_5-1","prt_are_in",177,86;
donpcevent "Trocco#aco2::OnTimerOff";
//donpcevent "arena_aco2::OnReset";
donpcevent "Acolyte Waiting Room::OnStart";
end;
On01_Start:
mapannounce "force_5-1","Objective: Kill all Zombies!",bc_map|bc_npc;
end;
On01_End:
mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
end;
On02_Start:
mapannounce "force_5-1","Objective: Defeat all monsters!",bc_map|bc_npc;
end;
On02_End:
mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
end;
On03_Start:
mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc;
end;
On03_End:
mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
end;
On04_Start:
mapannounce "force_5-1","Objective: Obliterate every monster!",bc_map|bc_npc;
end;
On04_End:
mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
end;
On05_Start:
mapannounce "force_5-1","Objective: Defeat Gargoyle!",bc_map|bc_npc;
end;
On05_End:
mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
end;
On06_Start:
mapannounce "force_5-1","Objective: Kill all Khalitzburgs!",bc_map|bc_npc;
end;
On06_End:
mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
end;
On07_Start:
mapannounce "force_5-1","Objective: Kill 1 Ancient Mummy!",bc_map|bc_npc;
end;
On07_End:
mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc;
end;
On08_Start:
mapannounce "force_5-1","The time has come for the Boss Battle. Please move north into the next room...",bc_map|bc_npc;
end;
On09_Start:
mapannounce "force_5-1","Objective: Defeat the Boss Monster!",bc_map|bc_npc;
end;
On09_End:
mapannounce "force_5-1","Boss Cleared! The North Exit has opened! Thank you.",bc_map|bc_npc;
end;
}
force_5-1,40,26,0 script force_01start#pri FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_01mob#pri::OnEnable";
disablenpc "force_01start#pri";
end;
}
- script force_01mob#pri FAKE_NPC,{
OnEnable:
donpcevent "Trocco#aco2::On01_Start";
areamonster "force_5-1",13,9,38,41,"Zombie",1394,10,"force_01mob#pri::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_01mob#pri::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_01mob#pri::OnMyMobDead") < 1) {
donpcevent "Trocco#aco2::On01_End";
donpcevent "arena_aco2::OnReset_01";
}
end;
}
force_5-1,25,69,0 script force_02start#pri FAKE_NPC,1,1,{
OnTouch:
if (BaseLevel < 70) {
donpcevent "force_02mob#pri::OnOn1";
}
else {
donpcevent "force_02mob#pri::OnOn2";
}
disablenpc "force_02start#pri";
end;
}
- script force_02mob#pri FAKE_NPC,{
OnOn1:
donpcevent "Trocco#aco2::On02_Start";
areamonster "force_5-1",22,69,29,130,"Orc Skeleton",1462,5,"force_02mob#pri::OnMyMobDead";
end;
OnOn2:
donpcevent "Trocco#aco2::On02_Start";
areamonster "force_5-1",22,69,29,130,"Ghoul",1423,5,"force_02mob#pri::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_02mob#pri::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_02mob#pri::OnMyMobDead") < 1) {
donpcevent "Trocco#aco2::On02_End";
donpcevent "arena_aco2::OnReset_02";
}
end;
}
force_5-1,25,159,0 script force_03start#pri FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_03mob#pri::OnEnable";
disablenpc "force_03start#pri";
end;
}
- script force_03mob#pri FAKE_NPC,{
OnEnable:
donpcevent "Trocco#aco2::On03_Start";
areamonster "force_5-1",14,163,37,185,"Red Plant",1078,5,"force_03mob#pri::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_03mob#pri::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_03mob#pri::OnMyMobDead") < 1) {
donpcevent "Trocco#aco2::On03_End";
donpcevent "arena_aco2::OnReset_03";
}
end;
}
force_5-1,69,174,0 script force_04start#pri FAKE_NPC,1,1,{
OnTouch:
if (BaseLevel < 90) {
donpcevent "force_04mob#pri::OnOn1";
}
else {
donpcevent "force_04mob#pri::OnOn2";
}
disablenpc "force_04start#pri";
end;
}
- script force_04mob#pri FAKE_NPC,{
OnOn1:
donpcevent "Trocco#aco2::On04_Start";
monster "force_5-1",rand(71,130),rand(170,178),"Evil Druid",1435,1,"force_04mob#pri::OnMyMobDead";
monster "force_5-1",rand(71,130),rand(170,178),"Wrath",1475,1,"force_04mob#pri::OnMyMobDead";
monster "force_5-1",rand(71,130),rand(170,178),"Zombie Prisoner",1480,1,"force_04mob#pri::OnMyMobDead";
monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead";
end;
OnOn2:
donpcevent "Trocco#aco2::On04_Start";
areamonster "force_5-1",71,170,130,178,"Evil Druid",1435,2,"force_04mob#pri::OnMyMobDead";
areamonster "force_5-1",71,170,130,178,"Wrath",1475,2,"force_04mob#pri::OnMyMobDead";
areamonster "force_5-1",71,170,130,178,"Zombie Prisoner",1480,2,"force_04mob#pri::OnMyMobDead";
monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_04mob#pri::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_04mob#pri::OnMyMobDead") < 1) {
donpcevent "Trocco#aco2::On04_End";
donpcevent "arena_aco2::OnReset_04";
}
end;
}
force_5-1,159,174,0 script force_05start#pri FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_05mob#pri::OnEnable";
if (BaseLevel < 70) {
donpcevent "force_05ex#pri::OnOn1";
}
else {
donpcevent "force_05ex#pri::OnOn2";
}
disablenpc "force_05start#pri";
end;
}
- script force_05ex#pri FAKE_NPC,{
OnOn1:
areamonster "force_5-1",161,159,187,190,"Hydra",1579,10,"force_05ex#pri::OnMyMobDead";
end;
OnOn2:
areamonster "force_5-1",161,159,187,190,"Penomena",1441,10,"force_05ex#pri::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_05ex#pri::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_05mob#pri FAKE_NPC,{
OnEnable:
donpcevent "Trocco#aco2::On05_Start";
areamonster "force_5-1",161,159,187,190,"Gargoyle",1597,4,"force_05mob#pri::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_05mob#pri::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_05mob#pri::OnMyMobDead") < 1) {
donpcevent "force_05ex#pri::OnReset";
donpcevent "Trocco#aco2::On05_End";
donpcevent "arena_aco2::OnReset_05";
}
end;
}
force_5-1,174,130,0 script force_06start#pri FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_06ex#pri::OnEnable";
if (BaseLevel < 70) {
donpcevent "force_06mob#pri::OnOn1";
}
else if (BaseLevel < 80) {
donpcevent "force_06mob#pri::OnOn2";
}
else {
donpcevent "force_06mob#pri::OnOn3";
}
disablenpc "force_06start#pri";
end;
}
- script force_06ex#pri FAKE_NPC,{
OnEnable:
areamonster "force_5-1",170,67,178,131,"Permeter",1314,5,"force_06ex#pri::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_06ex#pri::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_06mob#pri FAKE_NPC,{
OnOn1:
donpcevent "Trocco#aco2::On06_Start";
monster "force_5-1",rand(170,178),rand(67,131),"Khalitzburg",1438,1,"force_06mob#pri::OnMyMobDead";
end;
OnOn2:
donpcevent "Trocco#aco2::On06_Start";
areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,2,"force_06mob#pri::OnMyMobDead";
end;
OnOn3:
donpcevent "Trocco#aco2::On06_Start";
areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,4,"force_06mob#pri::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_06mob#pri::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_06mob#pri::OnMyMobDead") < 1) {
donpcevent "force_06ex#pri::OnReset";
donpcevent "Trocco#aco2::On06_End";
donpcevent "arena_aco2::OnReset_06";
}
end;
}
force_5-1,174,40,0 script force_07start#pri FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_07mob#pri::OnEnable";
disablenpc "force_07start#pri";
end;
}
- script force_07mob#pri FAKE_NPC,{
OnEnable:
donpcevent "Trocco#aco2::On07_Start";
monster "force_5-1",rand(160,188),rand(9,42),"Ancient Mummy",1522,1,"force_07mob#pri::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_07mob#pri::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_07mob#pri::OnMyMobDead") < 1) {
donpcevent "Trocco#aco2::On07_End";
donpcevent "arena_aco2::OnReset_07";
}
end;
}
force_5-1,132,26,0 script force_08start#pri FAKE_NPC,1,1,{
OnTouch:
donpcevent "Trocco#aco2::On08_Start";
donpcevent "arena_aco2::OnReset_08";
disablenpc "force_08start#pri";
end;
}
force_5-1,99,82,0 script force_09start#pri FAKE_NPC,1,1,{
OnTouch:
donpcevent "Trocco#aco2::On09_Start";
if (BaseLevel < 70) {
donpcevent "force_09mob#pri::OnOn4";
}
else if (BaseLevel < 80) {
donpcevent "force_09mob#pri::OnOn1";
}
else if (BaseLevel < 90) {
donpcevent "force_09mob#pri::OnOn2";
}
else {
donpcevent "force_09mob#pri::OnOn3";
}
disablenpc "force_09start#pri";
end;
}
- script force_09mob#pri FAKE_NPC,{
OnOn1:
monster "force_5-1",rand(88,111),rand(89,110),"Mimic",1474,1,"force_09mob#pri::OnMyMobDead";
end;
OnOn2:
monster "force_5-1",rand(88,111),rand(89,110),"Wrath Dead",1566,1,"force_09mob#pri::OnMyMobDead";
end;
OnOn3:
monster "force_5-1",rand(88,111),rand(89,110),"Dark Illusion",1605,1,"force_09mob#pri::OnMyMobDead";
end;
OnOn4:
monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#pri::OnMyMobDead";
monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#pri::OnMyMobDead";
areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#pri::OnMyMobDead";
end;
OnReset:
killmonster "force_5-1","force_09mob#pri::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_5-1","force_09mob#pri::OnMyMobDead") < 1) {
donpcevent "Trocco#aco2::On09_End";
$@arn_2 = gettimetick(2);
donpcevent "arena_aco2::OnReset_09";
}
end;
}
force_5-1,62,26,0 script force_08_01#aco WARPNPC,1,1,{
OnTouch:
warp "force_5-1",40,26;
if (BaseJob == Job_Acolyte) {
enablenpc "force_01start#aco";
}
else {
enablenpc "force_01start#pri";
}
end;
}
force_5-1,99,124,0 script force_exit#aco WARPNPC,1,1,{
OnTouch:
donpcevent "Trocco#aco1::OnTimerOff";
donpcevent "#arn_timer_aco::OnEnable";
mapwarp "force_5-1","prt_are_in",21,35;
end;
}
prt_are_in,181,83,3 script Staff#aco-1 1_F_02,{
mes "[Staff]";
mes "Nice work!";
mes "You might have failed";
mes "the Time Attack battle,";
mes "but you still earned a";
mes "small Arena Point reward~";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Wait, I'm sorry, but you";
mes "have too many Arena Points.";
mes "Since you've reached the point";
mes "limitation, I can't give you any point rewards until you spend";
mes "some of your Arena Points.";
next;
}
else {
++arena_point;
}
mes "[Staff]";
mes "Well, let me guide";
mes "you back outside.";
mes "I hope you enjoyed";
mes "your battle in the area~";
close2;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
end;
}
prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{
.@start_timeaco = $@arn_1;
.@hour_startaco = .@start_timeaco / 10000;
.@min_startaco = ((.@start_timeaco % 10000) / 100);
.@sec_startaco = .@start_timeaco % 100;
.@end_timeaco = $@arn_2;
.@hour_endaco = .@end_timeaco / 10000;
.@min_endaco = ((.@end_timeaco % 10000) / 100);
.@sec_endaco = .@end_timeaco % 100;
if ((.@hour_startaco == 23) && (.@hour_endaco == 0)) {
.@hour_endaco = 24;
}
.@st_to_secaco = ((.@hour_startaco * 3600) + (.@min_startaco * 60) + (.@sec_startaco));
.@et_to_secaco = ((.@hour_endaco * 3600) + (.@min_endaco * 60) + (.@sec_endaco));
.@record_timeaco = (.@et_to_secaco - .@st_to_secaco);
.@record_houraco = .@record_timeaco / 3600;
.@record_minaco = ((.@record_timeaco % 3600) / 60);
.@record_secaco = .@record_timeaco % 60;
if ((.@record_timeaco < 0 ) || (.@record_houraco < 0) || (.@record_minaco < 0 ) || (.@record_secaco < 0)) {
emotion e_omg;
mes "[Staff]";
mes "How did you...?";
mes "According to these re-";
mes "Uh oh. These records";
mes "got messed up somehow.";
mes "Th-This isn't good at all!";
mes "Now what am I gonna do?";
next;
mes "[Staff]";
mes "Well, I'll give you the";
mes "benefit of the doubt and";
mes "assume you completed the";
mes "arena battle under the time";
mes "limit. So, let me give you the";
mes "standard Arena Point reward.";
next;
mes "[Staff]";
mes "I'm really sorry about";
mes "this, especially if you";
mes "broke some record, but";
mes "all I can do is restore your";
mes "HP and SP for you, "+strcharinfo(0)+".";
percentheal 100,100;
next;
mes "[Staff]";
emotion e_korea;
mes "Thank you.";
mes "I hope you enjoy";
mes "your time in the Arena~";
close2;
if (arena_point < 29981) {
arena_point += 20;
warp "arena_room",100,75;
donpcevent "#arn_timer_aco::OnStop";
donpcevent "Acolyte Waiting Room::OnStart";
}
else {
warp "arena_room",100,75;
donpcevent "#arn_timer_aco::OnStop";
donpcevent "Acolyte Waiting Room::OnStart";
}
end;
}
else {
if (BaseJob == Job_Acolyte) {
.@acotop_t = $arn_acotop;
.@acotop_n$ = $arn_acotopn$;
}
else {
if (BaseLevel < 70) {
.@acotop_t = $arn_pritop60;
.@acotop_n$ = $arn_pritopn60$;
}
else if (BaseLevel < 80) {
.@acotop_t = $arn_pritop70;
.@acotop_n$ = $arn_pritopn70$;
}
else if (BaseLevel < 90) {
.@acotop_t = $arn_pritop80;
.@acotop_n$ = $arn_pritopn80$;
}
else {
.@acotop_t = $arn_pritop90;
.@acotop_n$ = $arn_pritopn90$;
}
}
.@topbunaco = ((.@acotop_t % 3600) / 60);
.@topchoaco = .@acotop_t % 60;
.@gapaco = .@acotop_t - .@record_timeaco;
mes "[Staff]";
mes "^3131FF"+strcharinfo(0)+"^000000, right?";
mes "Hey, you did great! You";
mes "completed this Arena Battle";
mes "in "+.@record_minaco+" min and "+.@record_secaco+" seconds!";
next;
mes "[Staff]";
mes "Currently, ^3131FF"+.@acotop_n$+"^000000";
mes "is the top player, with a record";
mes "of ^3131FF"+.@topbunaco+"^000000 minutes, ^3131FF"+.@topchoaco+"^000000 seconds, of the Acolyte Class Time Force Battle.";
next;
if ((.@acotop_t < 0) || (.@topbunaco < 0 ) || (.@topchoaco < 0)) {
emotion e_omg;
mes "[Staff]";
mes "Wait a second...";
mes "Your time is better";
mes "than that. Well now.";
mes "It's time I made a little";
mes "correction to the records.";
next;
emotion e_no1;
mes "[Staff]";
mes "Wow! A new record!";
mes "Excellent!";
next;
mes "[Staff]";
mes "^333333*Ahem*^000000 Oh wow!";
mes "A new record! Your";
mes "name will now be listed";
mes "under the Time Force Battle";
mes "Arena - Acolyte Class Record!";
if (BaseJob == Job_Acolyte) {
$arn_acotop = .@record_timeaco;
$arn_acotopn$ = strcharinfo(0);
donpcevent "Vendigos::OnLineRec_aco";
}
else {
if (BaseLevel < 70) {
$arn_pritop60 = .@record_timeaco;
$arn_pritopn60$ = strcharinfo(0);
}
else if (BaseLevel < 80) {
$arn_pritop70 = .@record_timeaco;
$arn_pritopn70$ = strcharinfo(0);
}
else if (BaseLevel < 90) {
$arn_pritop80 = .@record_timeaco;
$arn_pritopn80$ = strcharinfo(0);
}
else {
$arn_pritop90 = .@record_timeaco;
$arn_pritopn90$ = strcharinfo(0);
}
donpcevent "Vendigos::OnLineRec_pri";
}
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Alright, let me reward you";
mes "with some Arena Poi--Wait.";
mes "I can't. Your Arena Points are";
mes "already maxed out. I'm sorry,";
mes "but you'll have to spend some before you can receive more points.";
next;
mes "[Staff]";
mes "Anyway, you can check";
mes "your current Arena Point";
mes "total in the Arena Lobby";
mes "with Vendigos. Well, I hope";
mes "you enjoyed your battle. Now, let me guide you back outside...";
close2;
}
else if (arena_point > 29950) {
mes "[Staff]";
mes "Let me reward you with some";
mes "Arena Points. This time, you'll";
mes "be getting more points since";
mes "you set a new record. Please";
mes "talk with ^3131FFVendigos^000000 in the lobby";
mes "to check your new point total.";
next;
mes "[Staff]";
mes "Well, I hope you";
mes "enjoyed your battle.";
mes "Now let me guide you";
mes "back to the Arena Lobby...";
close2;
arena_point = 30000;
}
else {
mes "[Staff]";
mes "Let me reward you with some";
mes "Arena Points. This time, you'll";
mes "be getting more points since";
mes "you set a new record. Please";
mes "talk with ^3131FFVendigos^000000 in the lobby";
mes "to check your new point total.";
next;
mes "[Staff]";
mes "Well, I hope you";
mes "enjoyed your battle.";
mes "Now let me guide you";
mes "back to the Arena Lobby...";
close2;
arena_point += 50;
}
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
donpcevent "#arn_timer_aco::OnStop";
donpcevent "allkill#aco::OnEnable";
donpcevent "Acolyte Waiting Room::OnStart";
end;
}
if (gapaco < 0) {
mes "[Staff]";
mes "You didn't break the";
mes "current record this time,";
mes "but you still gave an awesome";
mes "performance. Excellent work!";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Alright, let me reward you";
mes "with some Arena Poi--Wait.";
mes "I can't. Your Arena Points are";
mes "already maxed out. I'm sorry,";
mes "but you'll have to spend some before you can receive more points.";
next;
mes "[Staff]";
mes "Anyway, you can check";
mes "your current Arena Point";
mes "total in the Arena Lobby";
mes "with Vendigos. Well, I hope";
mes "you enjoyed your battle. Now, let me guide you back outside...";
close2;
}
else if (arena_point > 29980) {
mes "[Staff]";
mes "Let me reward you";
mes "with some Arena Points.";
mes "Please check your new";
mes "Arena Point total in the";
mes "Arena Lobby by speaking";
mes "to the friendly ^3131FFVendigos.^000000";
next;
mes "[Staff]";
mes "Well, I hope you";
mes "enjoyed your battle.";
mes "Now let me guide you";
mes "back to the Arena Lobby...";
close2;
arena_point = 30000;
}
else {
mes "[Staff]";
mes "Let me reward you";
mes "with some Arena Points.";
mes "Please check your new";
mes "Arena Point total in the";
mes "Arena Lobby by speaking";
mes "to the friendly ^3131FFVendigos.^000000";
next;
mes "[Staff]";
mes "Well, I hope you";
mes "enjoyed your battle.";
mes "Now let me guide you";
mes "back to the Arena Lobby...";
close2;
arena_point += 20;
}
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
donpcevent "#arn_timer_aco::OnStop";
donpcevent "allkill#aco::OnEnable";
donpcevent "Acolyte Waiting Room::OnStart";
end;
}
else {
emotion e_omg;
mes "[Staff]";
mes "Wow! A new record!";
mes "This is awsome!";
next;
mes "[Staff]";
mes "Oooh... A brand new";
mes "record. ^3131FF"+ strcharinfo(0)+"^000000, your";
mes "name will now be listed in";
mes "the Time Force Battle Arena";
mes "Acolyte Class Records.";
mes "Congratulations~";
if (BaseJob == Job_Acolyte) {
$arn_acotop = .@record_timeaco;
$arn_acotopn$ = strcharinfo(0);
donpcevent "#Vendigos::OnLineRec_aco";
}
else {
if (BaseLevel < 70) {
$arn_pritop60 = .@record_timeaco;
$arn_pritopn60$ = strcharinfo(0);
donpcevent "#Vendigos::OnLineRec_pri60";
}
else if (BaseLevel < 80) {
$arn_pritop70 = .@record_timeaco;
$arn_pritopn70$ = strcharinfo(0);
donpcevent "#Vendigos::OnLineRec_pri70";
}
else if (BaseLevel < 90) {
$arn_pritop80 = .@record_timeaco;
$arn_pritopn80$ = strcharinfo(0);
donpcevent "#Vendigos::OnLineRec_pri80";
}
else {
$arn_pritop90 = .@record_timeaco;
$arn_pritopn90$ = strcharinfo(0);
donpcevent "#Vendigos::OnLineRec_pri90";
}
}
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Alright, let me reward you";
mes "with some Arena Poi--Wait.";
mes "I can't. Your Arena Points are";
mes "already maxed out. I'm sorry,";
mes "but you'll have to spend some before you can receive more points.";
next;
mes "[Staff]";
mes "Anyway, you can check";
mes "your current Arena Point";
mes "total in the Arena Lobby";
mes "with Vendigos. Well, I hope";
mes "you enjoyed your battle. Now, let me guide you back outside...";
close2;
}
else if (arena_point > 29980) {
mes "[Staff]";
mes "Let me reward you with some";
mes "Arena Points. This time, you'll";
mes "be getting more points since";
mes "you set a new record. Please";
mes "talk with ^3131FFVendigos^000000 in the lobby";
mes "to check your new point total.";
next;
mes "[Staff]";
mes "Well, I hope you";
mes "enjoyed your battle.";
mes "Now let me guide you";
mes "back to the Arena Lobby...";
close2;
arena_point = 30000;
}
else {
mes "[Staff]";
mes "Let me reward you with some";
mes "Arena Points. This time, you'll";
mes "be getting more points since";
mes "you set a new record. Please";
mes "talk with ^3131FFVendigos^000000 in the lobby";
mes "to check your new point total.";
next;
mes "[Staff]";
mes "Well, I hope you";
mes "enjoyed your battle.";
mes "Now let me guide you";
mes "back to the Arena Lobby...";
close2;
arena_point += 20;
}
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
donpcevent "#arn_timer_aco::OnStop";
donpcevent "allkill#aco::OnEnable";
donpcevent "Acolyte Waiting Room::OnStart";
}
end;
}
}
- script #arn_timer_aco FAKE_NPC,{
OnEnable:
initnpctimer;
end;
OnTimer2000:
mapannounce "prt_are_in","This broadcast is to inform you about the Acolyte Class Arena.",bc_map,"0xFFCE00";
end;
OnTimer3000:
mapannounce "prt_are_in","For smoother game play, the Warp Portal in the Final Waiting Room will activate in 1 minute.",bc_map,"0xFFCE00";
end;
OnTimer4000:
mapannounce "prt_are_in","Thank you.",bc_map,"0xFFCE00";
end;
OnTimer60000:
donpcevent "arn_warp_aco::OnOut";
donpcevent "#arn_timer_aco::OnStop";
//donpcevent "alloff#aco::OnEnable";
donpcevent "Acolyte Waiting Room::OnStart";
end;
OnStop:
stopnpctimer;
end;
}
prt_are_in,22,29,0 script arn_warp_aco FAKE_NPC,20,20,{
OnInit:
disablenpc "arn_warp_aco";
end;
OnOut:
enablenpc "arn_warp_aco";
end;
OnHide:
disablenpc "arn_warp_aco";
end;
OnTouch:
warp "arena_room",100,75;
donpcevent "arn_warp_aco::OnHide";
end;
}
- script timer_aco2 FAKE_NPC,{
OnEnable:
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
}
- script allkill#aco FAKE_NPC,{
OnEnable:
donpcevent "force_01mob#aco::OnReset";
donpcevent "force_02mob#aco::OnReset";
donpcevent "force_03mob#aco::OnReset";
donpcevent "force_05mob#aco::OnReset";
donpcevent "force_06mob#aco::OnReset";
donpcevent "force_07mob#aco::OnReset";
donpcevent "force_09mob#aco::OnReset";
donpcevent "force_01mob#pri::OnReset";
donpcevent "force_02mob#pri::OnReset";
donpcevent "force_03mob#pri::OnReset";
donpcevent "force_04mob#pri::OnReset";
donpcevent "force_05mob#pri::OnReset";
donpcevent "force_06mob#pri::OnReset";
donpcevent "force_07mob#pri::OnReset";
donpcevent "force_09mob#pri::OnReset";
donpcevent "force_05ex#pri::OnReset";
disablenpc "force_01start#aco";
disablenpc "force_02start#aco";
disablenpc "force_03start#aco";
disablenpc "force_04start#aco";
disablenpc "force_05start#aco";
disablenpc "force_06start#aco";
disablenpc "force_07start#aco";
disablenpc "force_08start#aco";
disablenpc "force_09start#aco";
disablenpc "force_01start#pri";
disablenpc "force_02start#pri";
disablenpc "force_03start#pri";
disablenpc "force_04start#pri";
disablenpc "force_05start#pri";
disablenpc "force_06start#pri";
disablenpc "force_07start#pri";
disablenpc "force_08start#pri";
disablenpc "force_09start#pri";
disablenpc "force_01_02#aco";
disablenpc "force_02_03#aco";
disablenpc "force_03_04#aco";
disablenpc "force_04_05#aco";
disablenpc "force_05_06#aco";
disablenpc "force_06_07#aco";
disablenpc "force_07_08#aco";
disablenpc "force_08_09#aco";
disablenpc "force_exit#aco";
disablenpc "arn_warp_aco"; //050630
donpcevent "Trocco#aco1::OnTimerOff";
donpcevent "Trocco#aco2::OnTimerOff";
donpcevent "#arn_timer_aco::OnStop";
end;
}
arena_room,94,82,7 script Arena Record Staff#aco 1_F_PRIEST,{
mes "[Mathea]";
mes "Hello, I'm in charge of";
mes "the Acolyte Class Records";
mes "in the Arena. If you'd like to";
mes "view the other records, please";
mes "talk to the Arena Record Staff,";
mes "Owen Kheuv, and he'll help you.";
next;
mes "[Mathea]";
mes "Would you like to";
mes "see who are the top";
mes "players in the Acolyte";
mes "Class Arena Challenges?";
mes "Please choose from the menu.";
next;
switch(select("Acolyte Mode", "Priest - Level 70 or lower", "Priest - Level 80 or lower", "Priest - Level 90 or lower", "Priest - Level 91 ~ "+(RENEWAL?"160":"99"))) {
case 1:
.@acotop_t = $arn_acotop;
.@acotop_n$ = $arn_acotopn$;
.@acotopbun = ((.@acotop_t % 3600) / 60 );
.@acotopcho = (.@acotop_t % 60);
mes "[Mathea]";
mes "^3131FF"+.@acotop_n$+"^000000";
mes "is the top player of the";
mes "Acolyte Mode, finishing";
mes "with a time of ^3131FF"+.@acotopbun+"^000000 minutes";
mes "and ^3131FF"+.@acotopcho+"^000000 seconds. Thank you";
mes "for participating in the Arena.";
close;
case 2:
.@pritop_t = $arn_pritop60;
.@pritop_n$ = $arn_pritopn60$;
break;
case 3:
.@pritop_t = $arn_pritop70;
.@pritop_n$ = $arn_pritopn70$;
break;
case 4:
.@pritop_t = $arn_pritop80;
.@pritop_n$ = $arn_pritopn80$;
break;
case 5:
.@pritop_t = $arn_pritop90;
.@pritop_n$ = $arn_pritopn90$;
break;
}
.@pritopbun = ((.@pritop_t % 3600) / 60 );
.@pritopcho = (.@pritop_t % 60);
mes "[Mathea]";
mes "^3131FF"+.@pritop_n$+"^000000";
mes "is the top player of this";
mes "Priest Mode, finishing ";
mes "with a time of ^3131FF"+.@pritopbun+" minutes";
mes "and ^3131FF"+.@pritopcho+" seconds. Thank you";
mes "for participating in the Arena.";
close;
OnInit:
if ($arn_acotopn$ == "") {
$arn_pritop60 = 480;
$arn_pritop70 = 480;
$arn_pritop80 = 480;
$arn_pritop90 = 480;
$arn_acotop = 480;
$arn_pritopn60$ = "Default";
$arn_pritopn70$ = "Default";
$arn_pritopn80$ = "Default";
$arn_pritopn90$ = "Default";
$arn_acotopn$ = "Default";
}
end;
}
- script #Vendigos FAKE_NPC,{
OnLineRec_aco:
mapannounce "arena_room","Vendigos: "+$arn_acotopn$+" has made a new record in the Arena Time Force Battle - Acolyte Mode. Congratulations!",bc_map,"0xFFFF00";
end;
OnLineRec_pri60:
mapannounce "arena_room","Vendigos: "+$arn_pritopn60$+" has made a new record in the Arena Time Force Battle - Priest: Level 70 or lower. Congratulations!",bc_map,"0xFFFF00";
end;
OnLineRec_pri70:
mapannounce "arena_room","Vendigos: "+$arn_pritopn70$+" has made a new record in the Arena Time Force Battle - Priest: Level 80 or lower. Congratulations!",bc_map,"0xFFFF00";
end;
OnLineRec_pri80:
mapannounce "arena_room","Vendigos: "+$arn_pritopn80$+" has made a new record in the Arena Time Force Battle - Priest: Level 90 or lower. Congratulations!",bc_map,"0xFFFF00";
end;
OnLineRec_pri90:
mapannounce "arena_room","Vendigos: "+$arn_pritopn90$+" has made a new record in the Arena Time Force Battle - Priest: Level 91~"+(RENEWAL?"160":"99")+". Congratulations!",bc_map,"0xFFFF00";
end;
}
arena_room,140,136,3 script Guide Alias 4_F_NOVICE,{
mes "[Alias]";
mes "Hello there, I'm here";
mes "to inform you about";
mes "the Izlude Arena's";
mes "Acolyte Class Mode.";
mes "My name is Alias,";
mes "your Arena Guide.";
next;
mes "[Alias]";
mes "Now, there are two modes";
mes "under Acolyte Class Mode.";
mes "These are ^3131FFAcolyte Mode^000000 and";
mes "^3131FFPriest Mode^000000. For both modes,";
mes "you will need to wait inside the ^3131FFAcolyte Class Waiting Room^000000.";
next;
mes "[Alias]";
mes "Once it's your turn,";
mes "you'll be sent out of the";
mes "waiting room and guided to";
mes "the arena grounds. Oh, and";
mes "the entrance fee is 1,000 zeny.";
next;
mes "[Alias]";
mes "It'll be handy to know";
mes "that the Red Plants and";
mes "Permeters in the Acolyte";
mes "Class Mode will drop items";
mes "and give experience. Other";
mes "monsters, however, won't.";
next;
mes "[Alias]";
mes "Once you've been guided";
mes "to the actual arena grounds,";
mes "listen to ^3131FFTrocco^000000 for the mission objectives that you will have to";
mes "complete within the time limit";
mes "of ^3131FF8 minutes^000000. Don't forget~";
next;
mes "[Alias]";
mes "Upon completing the";
mes "entire stage, you will be";
mes "warped to the ^3131DDFinale Waiting";
mes "Room^000000 where you'll be rewarded";
mes "with Arena Points. But you must get your points within 1 minute.";
next;
mes "[Alias]";
mes "Once you're automatically";
mes "sent outside of the Finale";
mes "Waiting Room, you won't have";
mes "the chance to get your Arena";
mes "Points if you didn't get them";
mes "there, so be careful~";
next;
mes "[Alias]";
mes "Well, I hope you enjoy";
mes "the Acolyte Mode Arena!";
mes "Good luck and good fighting!";
close;
}
arena_room,195,5,3 script log-on-aco#arena 4_NFWISP,{
.@i = callfunc("F_GM_NPC",1357,0);
if (.@i == -1) {
mes "^3355FFIncorrect Password.^000000";
close;
} else if (.@i == 0) {
end;
} else {
mes "[!!CAUTION!!]";
mes "^3355FFThe following menu";
mes "the record for that";
mes "particular mode in the";
mes "Arena Acolyte Class Mode.^000000";
next;
switch(select("Cancel", "Acolyte", "~level 70", "~level 80", "~level 90", "~level "+(RENEWAL?"160":"99"))) {
case 1:
mes "^3355FFCommand has";
mes "been canceled.^000000";
close;
case 2:
$arn_acotop = 480;
$arn_acotopn$ = "Default";
break;
case 3:
$arn_pritop60 = 480;
$arn_pritopn60$ = "Default";
break;
case 4:
$arn_pritop70 = 480;
$arn_pritopn70$ = "Default";
break;
case 5:
$arn_pritop80 = 480;
$arn_pritopn80$ = "Default";
break;
case 6:
$arn_pritop90 = 480;
$arn_pritopn90$ = "Default";
break;
}
close;
}
}
arena_room,195,10,3 script acolink#arena 4_NFWISP,{
.@i = callfunc("F_GM_NPC",1357,0);
if (.@i == -1) {
mes "Command has";
mes "been canceled.";
close;
} else if (.@i == 0) {
end;
} else {
mes "This NPC opens and";
mes "closes the Warp Portal";
mes "to the Arena's Acolyte";
mes "Class Mode. Choose";
mes "an option from the menu.";
next;
switch(select("Cancel", "Warp ON", "Warp OFF")) {
case 1:
mes "Command has";
mes "been canceled.";
close;
case 2:
enablenpc "onlyaco#arena";
mes "The Warp Portal";
mes "will be opened shortly.";
close;
case 3:
disablenpc "onlyaco#arena";
mes "The Warp Portal";
mes "will be closed shortly.";
close;
}
}
}