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//===== eAthena Script ======================================= 
//= Renters
//===== By: ================================================== 
//= kobra_k88, mod by Lupus
//===== Current Version: ===================================== 
//= 1.6a
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//= PecoPeco Breeder, Grand PecoPeco Breeder, Falcon tamer scripts
//===== Additional Comments: ================================= 
//= Fully working
//= Added another Falcon Master into the Hunters Guild [Lupus]
//= 1.2: replaced checkoption(x) with checkriding,checkfalcon [Lupus]
//= 1.3: Added support Adv Classes + Baby Class [Lupus]
//= 1.4: Added different prices for normal, advanced and baby classes
//= but you could set them to the same [Lupus]
//= 1.5: Fixed spelling mistakes [Nexon]
//= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka]
//= 1.6: Moved the Falcon Master to Hugel [Poki#3]
//============================================================ 

// PecoPeco Breeder (for Knights)-------------------------------------------
prontera.gat,61,338,3	script	PecoPeco Breeder	86,{
	if(Upper==0) set @price,2500; //Normal Peco - default price
	if(Upper==1) set @price,4000; //Armored Peco
	if(Upper==2) set @price,2000; //Baby Peco

	mes "[PecoPeco Breeder]";
	if(BaseJob == Job_Knight || BaseJob == Job_Knight2 ) goto L_Start;
	if(Upper==0)mes "I'm a PecoPeco breeder and I rent out PecoPecos for ^4444FF Knights ^000000 to ride on.";
	if(Upper==1)mes "I'm a PecoPeco breeder and I rent out Armored PecoPecos for ^4444FF Lord Knights ^000000 to ride on.";
	if(Upper==2)mes "I'm a PecoPeco breeder and I rent out Baby PecoPecos for ^4444FF Baby Knights ^000000 to ride on.";
	close;

L_Start:
	if(Upper==0)mes "Good day.  Would you like to ride a PecoPeco?";
	if(Upper==1)mes "Good day.  Would you like to ride an Armored PecoPeco?";
	if(Upper==2)mes "Good day.  Would you like to ride a Baby PecoPeco?";
	next;
	mes "[PecoPeco Breeder]";
	mes "You can rent one PecoPeco for "+@price+" Zeny, provided that you have the PecoPeco Riding skill.";
	next;
	menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1;

	M_0:
		if(getskilllv(63) == 0) goto sL_NeedSkill;
		if(Zeny < @price) goto sL_Zeny;
		if(checkriding(0) != 0) goto sL_GotPeco;
		set Zeny, Zeny - @price;
		setriding;
		mes "Thank you and good day.";
		emotion 15;
		close;

		sL_NeedSkill:
			mes "[PecoPeco Breeder]";
			mes  "As I mentioned earlier, you need the ^3333FFRiding^000000 skill in order to rent a PecoPeco.";
			close;
		sL_Zeny:
			mes "[PecoPeco Breeder]";
			mes "As I said before it will be "+@price+"z. Come back when you have enough zeny.";
			close;
		sL_GotPeco:
			mes "[PecoPeco Breeder]";
			mes "Umm... aren't you already riding a PecoPeco??....";
			emotion 20;
			close;
	M_1:
		mes "[PecoPeco Breeder]";
		mes "Alright.  Good day to you.";
		close;

}

// Grand PecoPeco Breeder (for Crusaders)-------------------------------------------
prontera.gat,238,312,5	script	Grand PecoPeco Breeder	86,{
	if(Upper==0) set @price,3000; //Normal Peco - default price
	if(Upper==1) set @price,5000; //Armored Peco
	if(Upper==2) set @price,2500; //Baby Peco

	mes "[Grand PecoPeco Breeder]";
	if(BaseJob == Job_Crusader || BaseJob == Job_Crusader2 ) goto L_Start;
	if(Upper==0)mes "I'm a Grand PecoPeco breeder and I rent out Grand PecoPecos for ^4444FF Crusaders^000000 to ride on.";
	if(Upper==1)mes "I'm a Grand PecoPeco breeder and I rent out Armored Grand PecoPecos for ^4444FF Paladins^000000 to ride on.";
	if(Upper==2)mes "I'm a Grand PecoPeco breeder and I rent out Baby Grand PecoPecos for ^4444FF Baby Crusaders^000000 to ride on.";
	close;

L_Start:
	if(Upper==0)mes "Good day.  Would you like to ride a Grand PecoPeco?";
	if(Upper==1)mes "Good day.  Would you like to ride an Armored Grand PecoPeco?";
	if(Upper==2)mes "Good day.  Would you like to ride a Baby Grand PecoPeco?";
	next;
	mes "[Grand PecoPeco Breeder]";
	mes "You can rent one Grand PecoPeco for "+@price+" Zeny, provided that you have the PecoPeco Riding skill.";
	next;
	menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1;

	M_0:
		if(getskilllv(63) == 0) goto sL_NeedSkill;
		if(Zeny < @price) goto sL_Zeny;
		if(checkriding(0) != 0) goto sL_GotPeco;
		set Zeny, Zeny - @price;
		setriding;
		mes "Thank you and good day.";
		emotion 15;
		close;

		sL_NeedSkill:
			mes "[Grand PecoPeco Breeder]";
			mes  "As I mentioned earlier, you need the ^3333FFRiding^000000 skill in order to rent a Grand PecoPeco.";
			close;
		sL_Zeny:
			mes "[Grand PecoPeco Breeder]";
			mes "As I said before it will be "+@price+"z. Come back when you have enough zeny.";
			close;
		sL_GotPeco:
			mes "[Grand PecoPeco Breeder]";
			mes "Umm... aren't you already riding a Grand PecoPeco??....";
			emotion 20;
			close;
	M_1:
		mes "[Grand PecoPeco Breeder]";
		mes "Alright.  Good day to you.";
		close;

}

// Falcon Master--------------------------------------------------------------
hu_in01.gat,375,318,5	script	Falcon Master	59,{
	if(Upper==0) set @price,800; //Normal Falcon - default price
	if(Upper==1) set @price,1000; //Scarf Falcon
	if(Upper==2) set @price,600; //Baby Falcon

	mes "[Falcon Master]";
	mes "Hellooooo, I am the Falcon Master.";
	next;
	menu "Speak with him",M_0, "Politely back away",M_End;

	M_0:
		mes "[Falcon Master]";
		if(Upper==0)mes "I can train a Falcon for you, but you need "+@price+"z and be a Hunter with mastered ^5555FF'Falcon Mastery'^000000 skill.";
		if(Upper==1)mes "I can train a Scarf Falcon for you, but you need "+@price+"z and be a Sniper with mastered ^5555FF'Falcon Mastery'^000000 skill.";
		if(Upper==2)mes "I can train a Baby Falcon for you, but you need "+@price+"z and be a Baby Hunter with mastered ^5555FF'Falcon Mastery'^000000 skill.";
		next;
		menu "Ok",sM_0, "No thanks",M_End;

		sM_0:
			if(BaseJob != Job_Hunter) goto sL_NotHunter;
			if(checkfalcon(0) != 0) goto sL_GotFalc;
			if(Zeny < @price) goto sL_Zeny;
			if(getskilllv(127)==0) goto sL_NoSkill;
			set Zeny, Zeny - @price;
			mes "[Falcon Master]";
			mes "It looks like you meet all the requirements to handle a Falcon.  Here you are";
			setfalcon;
			next;
			mes "[Falcon Master]";
			mes "Please take very good care of it.  It will prove to be a valuable companion.";
			close;
			
			sL_NotHunter:
				mes "[Falcon Master]";
				mes "As I said, Falcons can only be given to Hunters.  Falcons are very picky about who they travel with you know.";
				close;
			sL_GotFalc:
				mes "[Falcon Master]";
				mes "You can only have 1 Falcon at a time.";
				close;
			sL_NoSkill:
				mes "[Falcon Master]";
				mes "I'm sorry but you do not have the Falcon Mastery skill.  Please come back when you have learned it.";
				close;
			sL_Zeny:
				mes "[Falcon Master]";
				mes "As I said before it will be "+@price+"z. Come back when you aquire enough zeny.";
				close;
	M_End:
		mes "[Falcon Master]";
		mes "Have a nice day.";
		close;
}