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//===== Hercules Script ======================================
//= Old Pharmacist
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
//= Trade in items for potions
//===============================
//= Breakdown of arguments used
//= arg(0): Herb required.
//= arg(1): Zeny cost.
//= arg(2): Potion given.
//===== Additional Comments: =================================
//= 1.0 - Fully working. [DZeroX]
//= 1.0a - Minor fixes [Lupus]
//= 1.1 - Added changed the dialogs and name to fit the
//=       the official information. [DZeroX]
//= 1.1a Removed .GATs [Lupus]
//= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf]
//= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf]
//= 1.3 Fixed minor condition check bug. (bugreport:597) [L0ne_W0lf]
//= 1.4 Updated to match AEGIS script. [Kisuka]
//============================================================

alberta_in,16,28,4	script	Pharmacist	61,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a moment! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please come back later -";
		mes "- after you put some items into kafra storage. -";
		close;
	}
	mes "[Old Pharmacist]";
	mes "Ummmm...";
	mes "What brings you here...?";
	switch(select("Make Potion","Talk.","Mixing Information","Cancel")) {
		case 1:
			next;
			set .@weight,MaxWeight-Weight;
			if ((.@weight) < 5000) {
				mes "[Old Pharmacist]";
				mes "Why are you carrying these so many!";
				mes "Don't be greedy, carry only as much you need!";
				next;
				mes "[Old Pharmacist]";
				mes "You are too heavy to receive potions from me...";
				mes "Go store some items in your storage first!";
				close;
			} else {
				mes "[Old Pharmacist]";
				mes "You have all the stuff ready, right? Which one would you like?";
				switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) {
					case 1:
						callsub L_making,507,3,501;
					case 2:
						next;
						mes "[Old Pharmacist]";
						if (countitem(507) < countitem(713)) {
							set .@max,countitem(507);
						}
						else if (countitem(508) < countitem(713)) {
							set .@max,countitem(508);
						}
						else {
							set .@max,countitem(713);
						}
						if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
							mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
							mes "Get lost!";
							close;
						}
						if (Zeny < 3) {
							mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
							mes "Get lost!";
							close;
						}
						mes "How many?";
						switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
							case 1:
								next;
								if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
									mes "[Old Pharmacist]";
									mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
									close;
								}
								set Zeny,Zeny-(.@max*5);
								delitem 507,.@max;	// Red_Herb
								delitem 508,.@max;	// Yellow_Herb
								delitem 713,.@max;	// Empty_Bottle
								getitem 502,.@max;	// Orange_Potion
								break;
							case 2:
								next;
								mes "[Old Pharmacist]";
								mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
								input .@amount,0,101;
								if (.@amount == 0) {
									next;
									mes "[Old Pharmacist]";
									mes "Make up your mind, will you?!";
									close;
								}
								if (.@amount > 100) {
									next;
									mes "[Old Pharmacist]";
									mes "Are you deaf? I said less than 100!";
									close;
								}
								if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
									next;
									mes "[Old Pharmacist]";
									mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
									close;
								}
								next;
								set Zeny,Zeny-(.@amount*5);
								delitem 507,.@amount;	// Red_Herb
								delitem 508,.@amount;	// Yellow_Herb
								delitem 713,.@amount;	// Empty_Bottle
								getitem 502,.@amount; 	// Orange_Potion
								break;
							case 3:
								next;
								mes "[Old Pharmacist]";
								mes "What?!";
								mes "Grrr...";
								mes "Bleh!";
								mes "Get lost!";
								close;
						}
							mes "[Old Pharmacist]";
							mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
							close;
					case 3:
						callsub L_making,508,10,503;
					case 4:
						callsub L_making,509,20,504;
					case 5:
						callsub L_making,510,30,505;
					case 6:
						callsub L_making,511,3,506;
					case 7:
						mes "[Old Pharmacist]";
						mes "What?!";
						mes "Grrr...";
						mes "Bleh!";
						mes "Get lost!";
						close;
				}
			}
		case 2:
			mes "[Old Pharmacist]";
			mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
			next;
			mes "[Old Pharmacist]";
			mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
			close;
		case 3:
			mes "[Old Pharmacist]";
			mes "Hrrrmm...";
			mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
			next;
			mes "[Old Pharmacist]";
			mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
			next;
			mes "[Old Pharmacist]";
			mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
			next;
			mes "[Old Pharmacist]";
			mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
			mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
			mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
			next;
			mes "[Old Pharmacist]";
			mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
			mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
			mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
			close;
		case 4:
			mes "[Old Pharmacist]";
			mes "What a boring person. If you have something to say, why don't you say it?!";
			close;
	}
	
L_making:
	next;
	mes "[Old Pharmacist]";
	if ((countitem(getarg(0))/2) < countitem(713)) {
		set .@max,countitem(getarg(0))/2;
	} else {
		set .@max,countitem(713);
	}
	if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) {
		mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
		mes "Get lost!";
		close;
	}
	if (Zeny < 3) {
		mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
		mes "Get lost!";
		close;
	}
	mes "How many?";
	switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
		case 1:
			next;
			if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
				mes "[Old Pharmacist]";
				mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
				close;
			}
			set Zeny,Zeny-(.@max*getarg(1));
			delitem getarg(0),.@max*2;
			delitem 713,.@max;	// Empty_Bottle
			getitem getarg(2),.@max; 
			break;
		case 2:
			next;
			mes "[Old Pharmacist]";
			mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
			input .@amount;
			if (.@amount == 0) {
				next;
				mes "[Old Pharmacist]";
				mes "Make up your mind, will you?!";
				close;
			}
			if (.@amount > 100) {
				next;
				mes "[Old Pharmacist]";
				mes "Are you deaf? I said less than 100!";
				close;
			}
			if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
				next;
				mes "[Old Pharmacist]";
				mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
				close;
			}
			next;
			set Zeny,Zeny-(.@amount*getarg(1));
			delitem getarg(0),.@amount*2;
			delitem 713,.@amount;	// Empty_Bottle
			getitem getarg(2),.@amount; 
			break;
		case 3:
			next;
			mes "[Old Pharmacist]";
			mes "What?!";
			mes "Grrr...";
			mes "Bleh!";
			mes "Get lost!";
			close;
	}
		mes "[Old Pharmacist]";
		mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
		close;
}