//===== rAthena Script =======================================
//= Elemental Stone Trader
//===== By: ==================================================
//= rAthena team & others? & MasterOfMuppets
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Trade impure types of elemental stones for pure ones.
//===== Additional Comments: =================================
//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
// Elemental Stone Trader
//============================================================
ama_in02,61,27,7 script Alchemist#ama 749,{
mes "[Laspuchin Gregory]";
mes "KeekeekeeKeheheh.";
mes "This is amazing!";
mes "The results are extraordinary!!";
next;
mes "[Laspuchin Gregory]";
mes "Using my skills in this distant";
mes "land was unexpected...";
mes "Keheheh... The lord of palace";
mes "was quite accomodating.";
next;
mes "[Laspuchin Gregory]";
mes "Oops, I better be careful...";
mes "If the guild finds out my";
mes "location, stupid Myster will";
mes "get mad at me. Kehehehkeh...";
next;
mes "[Laspuchin Gregory]";
mes "What? Wanna say something?";
mes "If you are here for tourism,";
mes "enjoy your day off, then go back to your hometown.";
mes "Keekeekee... Or else,";
mes "I will let you taste my acid bottle...!";
next;
if (select("Please, excuse me:Do you need help?") == 1) {
mes "[Laspuchin Gregory]";
mes "Keheheh... Did you hear";
mes "what I said? It would be";
mes "better to forget...";
mes "Keekeekeekeekee...";
close;
}
mes "[Laspuchin Gregory]";
mes "Help, eh?...";
mes "Now that I think about it...";
mes "I need some items right now...";
mes "Keeheeheekeehee...";
next;
mes "[Laspuchin Gregory]";
mes "Sir Laspuchin needs some";
mes "enchant stones for an experiment.";
mes "I will use it efficiently...";
mes "Do you have them now?";
next;
if (select("Nope:I got some") == 1) {
mes "[Laspuchin Gregory]";
mes "Then, find 8 stones of one kind.";
mes "If you bring 8 of one kind of";
mes "enchant stones, I will change it";
mes "to a better one...";
next;
mes "[Laspuchin Gregory]";
mes "Then, find 8 stones of one kind.";
mes "not the round gemstones but";
mes "enchant stones.";
mes "If you bring the wrong stones,";
mes "I will throw a flame bottle!";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones, slave~!!";
mes "And keep your promise! Kehehehkehkeh...";
close;
}
mes "[Laspuchin Gregory]";
mes "Uh-huh, what did you bring?";
next;
switch(select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")) {
case 1:
if (countitem(995) > 7) {
mes "[Laspuchin Gregory]";
mes "I will take 8 of them and";
mes "give you an enchant stone.";
mes "How's that sound?";
mes "Keheheh.....";
next;
mes "[Laspuchin Gregory]";
mes "HeeHee, what do you want? Choose one!";
next;
switch(select("Great Nature:Flame Heart:Rough Wind:Cancel the trade")) {
case 1:
delitem 995,8; //Mistic_Frozen
getitem 997,1; //Great_Nature
mes "[Laspuchin Gregory]";
mes "Keheheh! You've chosen a good one!";
mes "Use it well...";
mes "Bring me other stones if you have them!";
close;
case 2:
delitem 995,8; //Mistic_Frozen
getitem 994,1; //Flame_Heart
mes "[Laspuchin Gregory]";
mes "Keheheh! You've chosen good one!";
mes "Use it well...";
mes "Bring me other stones if you have!";
close;
case 3:
if (countitem(995) > 11) {
delitem 995,12; //Mistic_Frozen
getitem 996,1; //Rough_Wind
mes "[Laspuchin Gregory]";
mes "Kehhehheh, You know something?";
mes "I don't have many of those";
mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
mes "Of course, it is okay.";
mes "It is an honor to help Laspuchin!";
close;
}
mes "[Laspuchin Gregory]";
mes "Keheheh, You know something.";
mes "I don't have many of these so";
mes "I can't just get 8 of yours.";
mes "If you want to change them to Rough Wind,";
mes "bring me 4 more stones. 8 + 4 = 12...";
mes "Requires ^0000FF12^000000 stones.";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones, slave~!!";
mes "And keep your promise! Kehheheheheh...";
close;
case 4:
mes "[Laspuchin Gregory]";
mes "Oh, well.";
mes "Don't tell anyone about my location...";
mes "Keheheh...after all, you did promise~";
close;
}
}
else if (countitem(995) > 0) {
mes "[Laspuchin Gregory]";
mes "You can't help Laspuchin with just a couple";
mes "of enchant stones... I said 8!";
mes "Bring me just 8 stones!";
mes "Keheheh.....";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones, slave~!!";
mes "And keep your promise! Keheheheheh...";
close;
}
mes "[Laspuchin Gregory]";
mes "Keheheh~ Check your pockets";
mes "before you tell me";
mes "how foolish you are.....";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones! You said you are going to help me!";
mes "Keep your promises! Kehehehkehkeh...";
close;
case 2:
if (countitem(997) > 7) {
mes "[Laspuchin Gregory]";
mes "I will have 8 of them and";
mes "give you an enchant stone.";
mes "Hows it sound?";
mes "Keheheh.....";
next;
mes "[Laspuchin Gregory]";
mes "Keekee, what do you want? Choose one!";
next;
switch(select("Mystic Frozen:Flame Heart:Rough Wind:Cancel the trade")) {
case 1:
delitem 997,8; //Great_Nature
getitem 995,1; //Mistic_Frozen
mes "[Laspuchin Gregory]";
mes "Keheheh! You've chosen a good one!";
mes "Use it well...";
mes "Bring me other stones if you have them!";
close;
case 2:
delitem 997,8; //Great_Nature
getitem 994,1; //Flame_Heart
mes "[Laspuchin Gregory]";
mes "Keheheh! You've chosen a good one!";
mes "Use it well...";
mes "Bring me other stones if you have them!";
close;
case 3:
if (countitem(997) > 11) {
delitem 997,12; //Great_Nature
getitem 996,1; //Rough_Wind
mes "[Laspuchin Gregory]";
mes "Keheheh, You know something?";
mes "I don't have many of these";
mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
mes "Of course, it is okay.";
mes "It is an honor to help Laspuchin!";
close;
}
mes "[Laspuchin Gregory]";
mes "Keheheh, You know something?";
mes "I don't have many of these so";
mes "I can't just get 8 of yours.";
mes "If you want to change them to Rough Wind,";
mes "bring me 4 more stones. 8 + 4 = 12...";
mes "Requires ^0000FF12^000000 stones.";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones, slave~!!";
mes "And keep your promise! Kehehehkehkeh...";
close;
case 4:
mes "[Laspuchin Gregory]";
mes "Oh, well.";
mes "Don't tell anyone about my location...";
mes "Keheheh...You did promise after all...";
close;
}
}
else if (countitem(997) > 0) {
mes "[Laspuchin Gregory]";
mes "You can't help Laspuchin with just a couple";
mes "of enchant stones... I said 8!";
mes "Bring me just 8 stones!";
mes "Keheheh.....";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones, slave!!";
mes "And keep your promise! Kehehehkehkeh...";
close;
}
mes "[Laspuchin Gregory]";
mes "Keheheh~ Check your pockets";
mes "before you tell me";
mes "how stupid you are.....";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones! You said you are going to help me,";
mes "so keep your promise! Keheheheheh...";
close;
case 3:
if (countitem(994) > 7) {
mes "[Laspuchin Gregory]";
mes "I will take 8 of them and";
mes "give you an enchant stone.";
mes "Hows it sound?";
mes "Keheheh.....";
next;
mes "[Laspuchin Gregory]";
mes "Keekee, what do you want? Choose one!";
next;
switch(select("Mystic Frozen:Great Nature:Rough Wind:Cancel the trade")) {
case 1:
delitem 994,8; //Flame_Heart
getitem 995,1; //Mistic_Frozen
mes "[Laspuchin Gregory]";
mes "Keheheh! You've chosen a good one!";
mes "Use it well...";
mes "Bring me other stones if you have them!";
close;
case 2:
delitem 994,8; //Flame_Heart
getitem 997,1; //Great_Nature
mes "[Laspuchin Gregory]";
mes "Keheheh! You've chosen a good one!";
mes "Use it well...";
mes "Bring me other stones if you have them!";
close;
case 3:
if (countitem(994) > 11) {
delitem 994,12; //Flame_Heart
getitem 996,1; //Rough_Wind
mes "[Laspuchin Gregory]";
mes "Keheheh, You know something.";
mes "I don't have many of these";
mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
mes "Of course, it is okay.";
mes "It is an honor to help Laspuchin!";
close;
}
mes "[Laspuchin Gregory]";
mes "Keheheh, You know something?";
mes "I don't have many of these so";
mes "I can't just get 8 of yours.";
mes "If you want to change them to Rough Wind,";
mes "bring me 4 more stones. 8 + 4 = 12...";
mes "Requires ^0000FF12^000000 stones.";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones, slave~!!";
mes "Keep your promise! Kehehehkehkeh...";
close;
case 4:
mes "[Laspuchin Gregory]";
mes "Oh, well.";
mes "Don't tell anyone about my location...";
mes "Keheheh...You did promise, after all...";
close;
}
}
else if (countitem(994) > 0) {
mes "[Laspuchin Gregory]";
mes "You can't help Laspuchin with just a couple";
mes "of enchant stones... I said 8!";
mes "Bring me just 8 stones!";
mes "Keheheh.....";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones, slave~!!";
mes "And keep your promise! Kehehehkehkeh...";
close;
}
mes "[Laspuchin Gregory]";
mes "Keheheh, Check your pockets";
mes "before you tell me";
mes "how foolish you are.....";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones! You said you are going to help me,";
mes "so keep your promise! Kehehehkehkeh...";
close;
case 4:
if (countitem(996) > 7) {
mes "[Laspuchin Gregory]";
mes "I will take 8 of them and";
mes "give you an enchant stone.";
mes "Hows it sound?";
mes "Keheheh.....";
next;
mes "[Laspuchin Gregory]";
mes "Keekee, what do you want? Choose one!";
next;
switch(select("Mystic Frozen:Great Nature:Flame Heart:Cancel the trade")) {
case 1:
delitem 996,8; //Rough_Wind
getitem 995,1; //Mistic_Frozen
mes "[Laspuchin Gregory]";
mes "Keheheh! You've chosen a good one!";
mes "Use it well...";
mes "Bring me other stones if you have them!";
close;
case 2:
delitem 996,8; //Rough_Wind
getitem 997,1; //Great_Nature
mes "[Laspuchin Gregory]";
mes "Keheheh! You've chosen a good one!";
mes "Use it well...";
mes "Bring me other stones if you have them!";
close;
case 3:
delitem 996,8; //Rough_Wind
getitem 994,1; //Flame_Heart
mes "[Laspuchin Gregory]";
mes "Keheheh! You've chosen a good one!";
mes "Use it well...";
mes "Bring me other stones if you have them!";
close;
case 4:
mes "[Laspuchin Gregory]";
mes "Oh, well.";
mes "Don't tell anyone about my location...";
mes "Keheheh... You did promise, after all...";
close;
}
}
else if (countitem(996) > 0) {
mes "[Laspuchin Gregory]";
mes "You can't help Laspuchin with just a couple";
mes "of enchant stones... I said 8!";
mes "Bring me just 8 stones!";
mes "Keheheh.....";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones, slave~!!";
mes "And keep your promise! Kehehehkehkeh...";
close;
}
mes "[Laspuchin Gregory]";
mes "Keheheh, Check your pockets";
mes "before you tell me";
mes "how stupid you are.....";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones! You said you are going to help me,";
mes "so keep your promise! Kehehehkehkeh...";
close;
}
}