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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Buying Shop Scripts
//================= Description ===========================================
//= Buying Shop licenses.
//================= Current Version =======================================
//= 1.1a
//=========================================================================

//== Black Marketeer (Buy Licenses - Non-Merchant Classes) =
que_job01,68,84,1	script	Black Marketeer#Buying	4_M_SITDOWN,{
	if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2400) {
		mes "[Mr. Jass]";
		mes "You're too greedy, even compared to someone like me!";
		mes "Why don't you go lighten your bag first?";
		close;
	}
	if (getskilllv("ALL_BUYING_STORE") == 1) {
		mes "[Mr. Jass]";
		mes "Hey, you already made a contract with Hugh.";
		mes "I don't have any business with you.";
		close;
	}
	mes "[Mr. Jass]";
	mes "You must need something badly to come to find me.";
	mes "What do you want?";
	next;
	switch(select("Bulk Buyer Shop License:Who are you?:Nothing, nothing!")) {
	case 1:
		mes "[Mr. Jass]";
		mes "I knew it!";
		mes "Sure, I can make it for you.";
		mes "Mine looks just like the authentic one that Merchants get from that bastard Mr. Hugh!";
		next;
		mes "[Mr. Jass]";
		mes "And my license is better 'cuz you don't need ta' learn any skills.";
		mes "How many do you want?";
		next;
		mes "[Mr. Jass]";
		mes "Just so you know, I can only make them in small quantities, up to 10 at a time.";
		mes "It'll cost 500 zeny for each one.";
		next;
		while(1) {
			input .@input;
			mes "[Mr. Jass]";
			if (.@input == 0) {
				mes "Don't you need those licenses?";
				close;
			} else if (.@input > 10) {
				mes "I can only make up to 10 at a time, you know.";
				next;
			} else {
				mes "It'll cost "+(.@input*500)+" zeny.";
				if (Zeny < (.@input*500)) {
					mes "but you don't have enough money.";
					next;
					mes "[Mr. Jass]";
					mes "Don't you know the basics of business? Everything has a price.";
					mes "If you want something, you gotta pay for it.";
				} else {
					mes "Ha... Ha ha ha!";
					mes "Mr. Hugh, I'll take over your license business. You'll see!";
					mes "*Giggle Giggle*";
					getitem Buy_Market_Permit2,.@input;
					Zeny -= (.@input*500);
				}
				close;
			}
		}
	case 2:
		mes "[Mr. Jass]";
		mes "I left my hometown a long time ago.";
		mes "It's meaningless to ask who I am because all I've got left now is my hatred.";
		next;
		mes "[Mr. Jass]";
		mes "...";
		mes "Hugh is a corrupt merchant with no sense of business ethics.";
		mes "My sole purpose in life is to destroy Hugh.";
		next;
		mes "[Mr. Jass]";
		mes "Aw, I drank too much... (*Hic*)";
		mes "That's just the alohol talking.";
		mes "Please forget anything I said.";
		close;
	case 3:
		mes "[Mr. Jass]";
		mes "Alright, alright! You don't have to yell.";
		mes "Just leave me alone if you've got no business with me.";
		close;
	}
}

//== Purchasing Team (Learn Skill - Merchant Classes) ======
alberta_in,58,52,4	script	Purchasing Team#Buying	1_M_ORIENT01,{
	if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2400) {
		mes "- You cannot converse or perform the quest because you are carrying too many items. -";
		close;
	}
	mes "[Mr. Hugh]";
	if (BaseClass == Job_Merchant && getskilllv("MC_VENDING") >= 1) {
		if (getskilllv("ALL_BUYING_STORE") == 1) {
			mes "I'm Hugh from the Purchasing Team.";
			mes "How may I help you today?";
			next;
			if(select("Purchase Bulk Buyer Shop License:Quit") == 2) {
				mes "[Mr. Hugh]";
				mes "Please feel free to ask me if you need any Bulk Buyer Shop Licenses.";
				mes "Come again~";
				close;
			}
			mes "[Mr. Hugh]";
			mes "It's 200 zeny for each Bulk Buyer Shop License, and you may purchase up to 50 at a time.";
			mes "How many licenses do you need?";
			next;
			while(1) {
				input .@input;
				mes "[Mr. Hugh]";
				if (.@input == 0) {
					mes "You have cancelled the trade.";
					mes "Have a good day.";
					close;
				} else if (.@input > 50) {
					mes "Please enter a value of 50 or less.";
					next;
				} else {
					mes "It'll cost "+(.@input*200)+" zeny for "+.@input+" licenses.";
					if (Zeny < (.@input*200)) {
						mes "but you don't seem to have enough money.";
					} else {
						mes "Thank you for your patronage.";
						getitem 6377,.@input; //Buy_Stall_Permit
						Zeny -= (.@input*200);
					}
					close;
				}
			}
		} else {
			mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
			mes "You're...";
			next;
			mes "[Mr. Hugh]";
			mes "Did you know? Our guild has issued a license to allow individuals to buy goods from others.";
			next;
			select("I've never had problems buying items...");
			mes "[Mr. Hugh]";
			mes "You're right, but think about it:";
			mes "haven't you had a hard time buying in bulk?";
			mes "You'd have to find and talk to everyone that has an item you want.";
			mes "Pretty inconvenient, isn't it?";
			next;
			mes "[Mr. Hugh]";
			mes "Since buying in bulk is an important issue to us Merchants,";
			mes "I've proposed an innovative plan to our guild, based on my 10 years of experience in making purchases.";
			next;
			mes "[Mr. Hugh]";
			mes "'Let Individuals Open";
			mes "a Bulk Buyer Shop!'";
			mes "That's the title of my proposal.";
			mes "You'll see, when you read it...";
			next;
			mes "[Mr. Hugh]";
			mes "...";
			mes "...(Mr. Hugh yammers on and on with all the details.)";
			next;
			select("Alright, what's your point?");
			mes "[Mr. Hugh]";
			mes "Oh, yes. In summary,";
			mes "you can buy certain items in bulk through Vending.";
			next;
			mes "[Mr. Hugh]";
			mes "In order to open a Bulk Buyer Shop, you need a license issued from the Merchant Guild.";
			next;
			mes "[Mr. Hugh]";
			mes "You need it every time you open the shop. We're expecting a significant increase in profits through this new kind of licensing.";
			next;
			mes "[Mr. Hugh]";
			mes "That's the point of my proposal!";
			mes "Our president was so happy to hear that we're going to make big bucks!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Please get to the point already!";
			next;
			mes "[Mr. Hugh]";
			mes "Don't be so impatient, alright?";
			mes "My point is, we can let you open the Bulk Buyer Shop if you've learned Vending.";
			next;
			mes "[Mr. Hugh]";
			mes "Of course, we charge 10,000 zeny as a one-time registration fee.";
			mes "You will need the ^4A4AFFBulk Buyer Shop License^000000 every time you open the shop.";
			next;
			mes "[Mr. Hugh]";
			mes "Say, would you like to register now?";
			mes "If you do, I'll teach you how to open the Bulk Buyer Shop.";
			next;
			if(select("Learn how to open Bulk Buyer Shop:Cancel") == 2) {
				mes "[Mr. Hugh]";
				mes "Man, that's disappointing!";
				mes "Using this bulk buyer option can benefit your business in many ways, but it's your call.";
				mes "I'm always open for consultation!";
				close;
			}
			mes "[Mr. Hugh]";
			if (Zeny < 10000) {
				mes "The registration fee is 10,000 zeny.";
				mes "Please have the fee ready first.";
				close;
			} else {
				mes "You've made a good decision.";
				mes "Please give me the registration fee, and sign right here....";
				next;
				input .@name$;
				mes "[Mr. Hugh]";
				mes .@name$+"....";
				mes "I like your handwriting.";
				mes "Okay, you're now approved to open the Bulk Buyer Shop.";
				Zeny -= 10000;
				getitem 6377,5; //Buy_Stall_Permit
				skill "ALL_BUYING_STORE",1,3;
				next;
				mes "[Mr. Hugh]";
				mes "Currently, only normal items ^8C2121EXCEPT^000000 equipment, certain potions, and hand-crafted items can be purchased in bulk, but this can still be very beneficial to you, depending on how you use it.";
				next;
				mes "[Mr. Hugh]";
				mes "Oh, and you need at least one of the item that you want to buy in your inventory because you have to show it to other through your shop.";
				next;
				mes "[Mr. Hugh]";
				mes "Your skill should now be registered in your skill window. If you can't see it you probably have to minimize your Skill List and check the 3rd Job Tab.";
				next;
				mes "[Mr. Hugh]";
				mes "I've given you 5 Bulk Buyer Shop Licenses for your trial.";
				mes "Enjoy shopping!";
				close;
			}
		}
	}
	mes "I'm Hugh from the Purchasing Team at the Alberta Merchant Guild.";
	mes "I'd love to chat, but I'm too busy at the moment.";
	next;
	mes "[Mr. Hugh]";
	mes "My time is solely dedicated to our customers in the Merchant industry.";
	close;
}