//===== Hercules Script ======================================
//= Endless Tower
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.1
//===== Description: =========================================
//= [Official Conversion]
//= Endless Tower Memorial Dungeon
//= Consists of 101 floors.
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Removed a disablenpc from #102FShadowDust1. (bugreport:4415)
//= 1.2 Added ends to several NPCs which would allow you to restart timers.
//= Added some missing stopnpctimers to npcs. (bugreport:4418)
//= 1.3 Fixed a couple copy/paste errors :D I fail. [L0ne_W0lf]
// Timer no longer resets when re-entering.
//= 1.4 Added quest log entries based on iRO. [L0ne_W0lf]
//= You may need to update your questid2display.
//= Changed White lady spawn to MVP White Lady. (bugreport:4601)
//= 1.5 Corrected some grammar and typos.
//= 1.6 Corrected the tower re-entry blocked condition. (bugreport:4677) [L0ne_W0lf]
//= Corrected floor 75 warp disabling the wrong NPC. (bugreport:4711)
//= 1.7 Added missing end's to prevent accidental disabling of
//= warps between floors. (bugreport:4623)
//= Added missing end's to prevent infinite mobspawn (bugreport:4540)
//= Commented out remaining GM-only NPCs. [Gepard]
//= 1.8 Adjusted Instance Attach Map to Validate ALL Maps, instead of
//= only 1@tower -> 5@tower (bugreport:4983)
//= 1.9 Added 'instance_check_party' command to the script for proper checking if
//= the invoking party meets the requirements to join the Memorial Dungeon.
//= 2.0 Fixed broken else/if chaining. [Joseph]
//= 2.1 Updated to match latest official script. [Euphy]
//============================================================
alberta,214,77,6 script Captain Janssen 709,{
if (checkweight(1201,1) == 0) {
mes "^008800Wait here!!";
mes "You're carrying too much stuff. Why don't you put some of it away, and then come back.^000000";
close;
}
if (BaseLevel < 50) {
mes "[Captain Janssen]";
mes "Sigh... I don't know if I can ever go back to sailing the sea...";
close;
}
set .@name$,strcharinfo(0);
if (in_102tower == 1) {
mes "^0000ffLooking incredibly excited, the old man ran into the marine shop hurriedly ordering goods. You don't have anything better to do, so you decide to ask him why he is in such a rush.^000000";
next;
mes "^0000ffThe old man, after finishing his orders, walks towards you.^000000";
next;
mes "[Captain Janssen]";
mes "I was touched when you accepted a request from me, a stranger, so easily. You must truly be one of those good, heroic adventurers. Are you interested in setting out on an ocean voyage?";
next;
mes "["+.@name$+"]";
mes "I've sailed a few times... But now that I think about it, I've never gone across the continent.";
next;
mes "[Captain Janssen]";
mes "No, that's good enough. I may just have one small fishing vessel, but I used to be a captain that commanded a fleet.";
next;
mes "[Captain Janssen]";
mes "As you may know after a few sea voyages, not many people have gone across the ocean beyond the continent. I too have failed to conquer the ocean.";
next;
mes "^0000ffMr. Janssen talked about his perilous ocean journeys for quite a while. You have enough time on your hands, so you sit down, quietly listening to his story.^000000";
next;
mes "^0000ffAt least half of his story sounded grossly exaggerated, but something caught your ear: he insists that a humongous tower exists on the ocean, and that it's so tall, it scrapes across the sky.^000000";
set in_102tower,2;
close;
}
else if (in_102tower == 2) {
mes "[Captain Janssen]";
mes "So all I could do was cast anchor at that humongous tower after my fleet was wrecked. At first, we were only going to stay there until the rainstorm was over, but it didn't end as soon as we had hoped.";
next;
mes "[Captain Janssen]";
mes "My crew was starving, and a few of them walked into the tower in order to find food... They never came back.";
next;
mes "["+.@name$+"]";
mes "Why didn't you go in there with them?";
next;
mes "[Captain Janssen]";
mes "My instincts told me that tower was dangerous. I was curious, but I wasn't going to risk my life. We waited for them to come back for 7 days until the rainstorm was finally over, but no one returned.";
next;
mes "[Captain Janssen]";
mes "In our desperation to survive, we abandoned all our goods, and left the tower only with a little bit of the water and edible plants we'd found around the tower. When we finally reached land, I was the only one alive...";
next;
mes "^0000ffYou could imagine the heartwretching scene of the dying fleet on their last voyage, even if he didn't explain it any further. A look of somber regret swept over his face as he remained silent a while, and then he said:^000000";
next;
mes "[Captain Janssen]";
mes "I have something I must do before I die. I must retrieve the remains of my crew that died in the tower, and give them a proper burial.";
next;
mes "[Captain Janssen]";
mes "I feel so lucky to meet a warm-hearted adventurer like you. With the money you've given me, I can finally go sailing to the tower again.";
next;
mes "["+.@name$+"]";
mes "How about hiring me as your first mate?";
next;
mes "[Captain Janssen]";
mes "Thank you, but it is an extremely dangerous place. I have my duty to fulfill, but you don't have any obligation to me or them. I don't wish to sacrifice someone as young as you to such a dangerous place.";
next;
mes "["+.@name$+"]";
mes "No...";
mes ".";
mes ".";
mes "As an adventurer, there's my obligation to those in need. I'm also very curious about that place...";
next;
mes "[Captain Janssen]";
mes "I was going to leave right away, but since you've joined me, I should give you time to prepare. I'll be waiting here until you're ready to go.";
next;
mes "[Captain Janssen]";
mes "...Okay then...";
mes "Welcome aboard, first mate.";
set in_102tower,3;
close;
}
else if (in_102tower == 3) {
mes "[Captain Janssen]";
mes "Shall we leave now?";
next;
switch(select("Yes, let's go!:No, I'm not quite ready...")) {
case 1:
mes "[Captain Janssen]";
mes "Then pull up the anchor, first mate!";
close2;
set in_102tower,4;
warp "e_tower",70,114;
end;
case 2:
mes "[Captain Janssen]";
mes "Sure, no problem. Come back when you're ready.";
close;
}
}
else if (in_102tower > 3) {
mes "[Captain Janssen]";
mes "Well, to travel the ocean again, we need to restock on goods. If you give me 10,000 Zeny, I'll take care of the rest.";
next;
switch(select("I'll come back later.:Let's go, now!")) {
case 1:
mes "["+.@name$+"]";
mes "I'm sorry, but I don't have that much money. I'll come back when I save enough.";
next;
mes "[Captain Janssen]";
mes "Sure, no problem. I'll be waiting for your return.";
close;
case 2:
if (zeny < 10000) {
mes "[Captain Janssen]";
mes "I'm sorry, but you don't have enough money. I need at least 10,000 Zeny to restock our supplies...";
close;
}
else {
mes "[Captain Janssen]";
mes "Excellent! Now we're good to go. Let's pull up the anchor again!";
set zeny,zeny-10000;
close2;
warp "e_tower",70,114;
end;
}
}
}
else {
mes "[Captain Janssen]";
mes "Excuse me, are you an adventurer?";
next;
mes "[Captain Janssen]";
mes "I'm sorry to ask you this, especially when this is the first time we've ever met, but can you do me a favor? I'll make it short.";
next;
mes "[Captain Janssen]";
mes "Can you donate ^0000ff10,000 Zeny^000000 to me? It's for a cause that's important to me...";
next;
switch(select("No!:Sure thing.")) {
case 1:
mes "["+.@name$+"]";
mes "I'm sorry, but you've got the wrong person to ask that.";
next;
mes "[Captain Janssen]";
mes "I see... Sorry to bother you. I understand it was too rude to ask something like that to begin with.";
close;
case 2:
mes "[Captain Janssen]";
mes "Huh? Are you sure that you don't mind giving me that much money? Wow, thank you so much!";
next;
if (zeny < 10000) {
mes "[Captain Janssen]";
mes "...I'm sorry, but I don't think you have 10,000 Zeny. Thank you for your kindness, but I need more than that.";
close;
}
else {
mes "["+.@name$+"]";
mes "I don't know why you'd need so much money, but here. You can take it.";
next;
mes "^0000ffYou have donated 10,000 Zeny to Captain Janssen^000000.";
next;
mes "[Captain Janssen]";
mes "Thank you so much! Now I can stock up on food and materials for my ship. You're kind, very kind!";
set zeny,zeny-10000;
set in_102tower,1;
close;
}
}
}
}
e_tower,81,105,0 script Tower Protection Stone 406,{
set .@party_id,getcharid(1);
set .@ins_mas,getpartyleader(.@party_id,2);
set .@p_name$,getpartyname(.@party_id);
set .@p_reader$,strcharinfo(0);
set .@md_name$,"Endless Tower";
set .@p_name2$,strcharinfo(0);
set .@etower_timer,checkquest(60200,PLAYTIME); // 1 week
set .@etower_timer2,checkquest(60201,PLAYTIME); // 4 hours
set .@dun_lim_time,etower_timer+604800; // 1 week
set .@dun_lim_time2,etower_timer+14400; // 4 hours
set .@dun_cur_time,gettimetick(2);
set .@dun_ent_t,(.@dun_lim_time - .@dun_cur_time);
set .@dun_h,(.@dun_ent_t / 3600);
set .@dun_m,(.@dun_ent_t - (.@dun_h * 3600)) / 60;
set .@dun_s,.@dun_ent_t - ((.@dun_h * 3600) + (.@dun_m * 60));
if(!instance_check_party(.@party_id,2)){
mes "I'm sorry but your Party does not meet the requirements to join the Memorial Dungeon.";
close;
}
if (.@etower_timer == -1) {
if (.@ins_mas == getcharid(0)) {
mes "Confirmed the party has been made. Would you like to reserve entrance to the Endless Tower?";
next;
switch(select(.@md_name$ + " Dungeon Generated:Enter the dungeon:Return to Alberta:Cancel")) {
case 1:
set .@instance, instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
mes "Party Name:"+.@p_name$+"";
mes "Party Leader:"+.@p_reader$+"";
mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
} else {
mes "^0000ff"+.@md_name$+"^000000 - Try to reserve";
mes "After making a reservation, you have to talk to NPC behind and select the menu 'Enter the Dungeon' to enter the dungeon.";
// 1,2,3,4,5,6
for( set .@i, 1; .@i <= 6; set .@i, .@i + 1 ) {
if( instance_attachmap(.@i + "@tower", .@instance) == "" ) {
mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
instance_destroy(.@instance);
close;
}
}
instance_attach(.@instance);
instance_set_timeout 14400,300,.@instance;
instance_init(.@instance);
// Spawn the first floor of each map, which will then spawn the rest when cleared.
donpcevent instance_npcname("#1F Controller", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Immortal Furnace#1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Immortal Furnace#2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Immortal Furnace#3", instance_id())+"::OnInstanceInit";
// Disable the warps on all floor. (enable as floors are cleared)
for( set .@i, 1; .@i <= 99; set .@i, .@i + 1 )
donpcevent instance_npcname(.@i+"FGate102tower", instance_id())+"::OnInstanceInit";
// Warps activate on timer, so players can't get unlimited Ashes.
donpcevent instance_npcname("25FGate102tower-2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("50FGate102tower-2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("75FGate102tower-2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("99FGate102tower-2", instance_id())+"::OnInstanceInit";
// Disable and ready NPCs for the 100th and 101st floors.
donpcevent instance_npcname("Lucid Crystal#102", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#102Effect1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#102Effect2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#102FShadowDust1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#102FShadowDust", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Life Spring#1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Tyrant's Throne#", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Lost Soul#102", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Effect30", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Effect31", instance_id())+"::OnInstanceInit";
}
break;
case 2:
if (has_instance("1@tower") == "") {
mes "The memorial dungeon " + .@md_name$ + " does not exist.";
mes "The party leader did not generate the dungeon yet.";
} else if((party_instance_id != 0) && (party_instance_id != getcharid(1))) {
mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon.";
next;
mes "It is dangerous here. Let me move you to Alberta.";
close2;
warp "alberta",223,36;
end;
} else {
mapannounce "e_tower", .@p_name2$ + " of the party, " + .@p_name$ + ", is entering the dungeon, " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL,12;
set party_instance_id,getcharid(1);
set etower_timer,gettimetick(2);
setquest 60200;
setquest 60201;
warp "1@tower",52,354;
end;
}
break;
case 3:
mes "I will move you to Alberta.";
close2;
warp "alberta",223,36;
end;
case 4:
break;
}
close;
} else {
switch(select(.@md_name$ + " Enter the dungeon:Return to Alberta:Cancel")) {
case 1:
if (has_instance("1@tower") == "") {
mes "The memorial dungeon " + .@md_name$ + " does not exist.";
mes "The party leader did not generate the dungeon yet.";
} else if((party_instance_id != 0) && (party_instance_id != getcharid(1))) {
mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon.";
next;
mes "It is dangerous here. Let me move you to Alberta.";
close2;
warp "alberta",223,36;
end;
} else {
mapannounce "e_tower", .@p_name2$ + " of the party, " + .@p_name$ + ", is entering the dungeon, " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL,12;
set party_instance_id,getcharid(1);
set etower_timer,gettimetick(2);
setquest 60200;
setquest 60201;
warp "1@tower",52,354;
end;
}
break;
case 2:
mes "I will move you to Alberta.";
close2;
warp "alberta",223,36;
end;
case 3:
break;
}
close;
}
} else if ((.@etower_timer >= 0) && (.@etower_timer2 < 2)) {
mes "If you have the dungeon generated already, you can enter it. ";
next;
switch(select(.@md_name$ + " Enter the dungeon:Return to Alberta:Cancel")) {
case 1:
if (has_instance("1@tower") == "") {
mes "The memorial dungeon " + .@md_name$ + " does not exist.";
mes "The party leader did not generate the dungeon yet.";
} else if((party_instance_id != 0) && (party_instance_id != getcharid(1))) {
mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon.";
next;
mes "It is dangerous here. Let me move you to Alberta.";
close2;
warp "alberta",223,36;
end;
} else {
mapannounce "e_tower", .@p_name2$ + " of the party, " + .@p_name$ + ", is entering the dungeon, " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL,12;
set party_instance_id,getcharid(1);
warp "1@tower",52,354;
end;
}
break;
case 2:
mes "I will move you to Alberta.";
close2;
warp "alberta",223,36;
end;
case 3:
break;
}
close;
} else if ((.@etower_timer >= 0) && (.@etower_timer < 2) && (.@etower_timer2 == 2)) {
mes "Due to the tower's aftereffects, you cannot enter the dungeon right now, " + .@dun_h + "hours " + .@dun_m + "minutes " + .@dun_s + "seconds left to enter the next dungeon.";
next;
mes "It is dangerous here. Let me move you to Alberta.";
close2;
warp "alberta",223,36;
end;
} else {
set etower_timer,0;
erasequest 60200;
erasequest 60201;
set party_instance_id,0;
mes "^0000ffThe records and after effects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000";
close;
}
mes "Make or join a party with more than 1 member and try again.";
close;
}
e_tower,30,30,2 script Huge Vortex 844,2,2,{
OnTouch:
mapannounce "e_tower","[ " + strcharinfo(0) + " ], seems to be engulfed by a huge vortex",bc_map,"0x00ff99",FW_NORMAL,12;
warp "alberta",223,36;
end;
}
/*
e_tower,1,1,2 script #102Administrator Mode104 844,{
mes "Please enter the password";
input .@inputstr$;
next;
if (.@inputstr$ == "dmc2008") {
switch(select("Generate Purification Stone:Remove Purification Stone:Cancel")) {
case 1:
mes "Create the Purification Stone that stays for 30 minutes.";
donpcevent "Purification Stone#et1::OnEnable";
break;
case 2:
mes "Destroy the Purification Stone immediately";
donpcevent "Purification Stone#et1::OnDisable";
break;
case 3:
mes "You have canceled it.";
break;
}
close;
}
else {
mes "Enter the password exactly.";
close;
}
}
e_tower,69,117,4 script Purification Stone#et1 406,{
set etower_timer,0;
mes "^0000ffThe records and aftereffects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000";
close;
OnInit:
disablenpc "Purification Stone#et1";
end;
OnEnable:
initnpctimer;
end;
OnDisable:
stopnpctimer;
disablenpc "Purification Stone#et1";
end;
OnTimer1000:
enablenpc "Purification Stone#et1";
end;
OnTimer1740000:
mapannounce "e_tower", "The Purification Stone will be destroyed in one minute.",bc_map,"0x00ff99";
end;
OnTimer1800000:
disablenpc "Purification Stone#et1";
end;
}
e_tower,151,185,4 script Purification Stone#et2 844,{
set etower_timer,0;
mes "^0000ffThe records and aftereffects related to the Endless Tower have been removed. You can generate and enter the Endless Tower again.^000000";
close;
warp "e_tower",75,108;
end;
}
*/
// Levels 1-25
//============================================================
1@tower,50,360,0 script Immortal Brazier# 844,{
mes "- A Message is Engraved on the Brazier -";
mes "The one who scatters the ashes of the darkness in this place shall become one step closer to Nacht Sieger, the Hegemon King of the Darkness...";
next;
set .@move_name$,strcharinfo(0);
switch(select("26th Level:51st Level:76th Level")) {
case 1:
if (countitem(6000) < 1) {
mes "-Warning-";
mes "To warp to the 26th Level, you need 1 Ashes of the Darkness.";
close;
}
else {
delitem 6000,1; //Dark_Ashes
instance_announce 0, .@move_name$ + ". You will be warped to the 26th Level.",bc_map,"0x00ff99";
warp "2@tower",52,354;
}
break;
case 2:
if (countitem(6000) < 2) {
mes "-Warning-";
mes "To warp to the 51st Level, you need 2 Ashes of the Darkness.";
close;
}
else {
delitem 6000,2; //Dark_Ashes
instance_announce 0, .@move_name$ + ". You will be warped to the 51st Level.",bc_map,"0x00ff99";
warp "3@tower",52,354;
}
break;
case 3:
if (countitem(6000) < 3) {
mes "-Warning-";
mes "To warp to the 76th Level, you need 3 Ashes of the Darkness.";
close;
}
else {
delitem 6000,3; //Dark_Ashes
instance_announce 0, .@move_name$ + ". You will be warped to the 76th Level.",bc_map,"0x00ff99";
warp "4@tower",52,354;
}
break;
}
end;
}
1@tower,29,365,1 script #1F Controller 844,{
end;
OnInstanceInit:
areamonster "1@tower",7,351,17,387,"Metaling",1613,15,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
areamonster "1@tower",7,351,17,387,"Marin",1242,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
areamonster "1@tower",7,351,17,387,"Poporing",1031,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
areamonster "1@tower",7,351,17,387,"Drops",1113,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
areamonster "1@tower",7,351,17,387,"Mastering",1090,1,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
areamonster "1@tower",7,351,17,387,"Poring",1002,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 1
}
else
instance_announce 0, "Remaining Monsters on the 1st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 1st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("1FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,12,393,0 script 1FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("1FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("1FGate102tower", instance_id());
areamonster "1@tower",93,351,103,387,"Desert Wolf",1106,20,instance_npcname("1FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,351,103,387,"Vagabond Wolf",1092,1,instance_npcname("1FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,351,103,387,"Baby Desert Wolf",1107,10,instance_npcname("1FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",136,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("1FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 2
}
else
instance_announce 0, "Remaining Monsters on the 2nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 2nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("2FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,96,393,0 script 2FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("2FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("2FGate102tower", instance_id());
areamonster "1@tower",181,351,191,387,"Archer Skeleton",1016,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,351,191,387,"Skel Worker",1169,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,351,191,387,"Soldier Skeleton",1028,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,351,191,387,"Orc Skeleton",1152,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,351,191,387,"Pirate Skeleton",1071,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,351,191,387,"Skeleton",1076,5,instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",224,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("2FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 3
}
else
instance_announce 0, "Remaining Monsters on the 3rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 3rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("3FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,184,393,0 script 3FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("3FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("3FGate102tower", instance_id());
areamonster "1@tower",267,351,277,387,"Argiope",1099,15,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,351,277,387,"Mantis",1139,5,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,351,277,387,"Argos",1100,5,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,351,277,387,"Vocal",1088,1,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,351,277,387,"Rocker",1052,5,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,351,277,387,"Hornet",1004,5,instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",310,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("3FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 4
}
else
instance_announce 0, "Remaining Monsters on the 4th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 4th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("4FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,270,393,0 script 4FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("4FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("4FGate102tower", instance_id());
areamonster "1@tower",352,351,362,387,"Golden Thief Bug",1086,1,instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,351,362,387,"Thief Bug Male",1054,15,instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,351,362,387,"Thief Bug Female",1053,15,instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,351,362,387,"Thief Bug",1051,15,instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,351,362,387,"Thief Bug Egg",1048,5,instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",395,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 5
}
else
instance_announce 0, "Remaining Monsters on the 5th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 5th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("5FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,355,393,0 script 5FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("5FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("5FGate102tower", instance_id());
areamonster "1@tower",9,267,19,303,"Dragon Egg",1721,5,instance_npcname("5FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,267,19,303,"Thief Bug Egg",1048,5,instance_npcname("5FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,267,19,303,"Ant Egg",1097,5,instance_npcname("5FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,267,19,303,"Pupa",1008,5,instance_npcname("5FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",52,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("5FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 6
}
else
instance_announce 0, "Remaining Monsters on the 6th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 6th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("6FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,12,309,0 script 6FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("6FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("6FGate102tower", instance_id());
areamonster "1@tower",93,267,103,303,"Explosion",1383,15,instance_npcname("6FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,267,103,303,"Drainliar",1111,15,instance_npcname("6FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,267,103,303,"Anopheles",1627,15,instance_npcname("6FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,267,103,303,"Farmiliar",1005,15,instance_npcname("6FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",136,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("6FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 7
}
else
instance_announce 0, "Remaining Monsters on the 7th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 7th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("7FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,96,309,0 script 7FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("7FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("7FGate102tower", instance_id());
areamonster "1@tower",181,267,191,303,"Firelock Soldier",1403,15,instance_npcname("7FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,267,191,303,"Cruiser",1248,15,instance_npcname("7FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",224,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("7FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 8
}
else
instance_announce 0, "Remaining Monsters on the 8th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 8th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("8FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,184,309,0 script 8FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("8FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("8FGate102tower", instance_id());
areamonster "1@tower",267,267,277,303,"Obsidian",1615,15,instance_npcname("8FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,267,277,303,"Golem",1040,15,instance_npcname("8FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,267,277,303,"Stapo",1784,10,instance_npcname("8FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",310,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("8FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 9
}
else
instance_announce 0, "Remaining Monsters on the 9th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 9th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("9FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,270,309,0 script 9FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("9FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("9FGate102tower", instance_id());
areamonster "1@tower",352,267,362,303,"Mistress",1059,1,instance_npcname("9FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,267,362,303,"Giant Hornet",1303,25,instance_npcname("9FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,267,362,303,"Hornet",1004,20,instance_npcname("9FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",395,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("9FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 10
}
else
instance_announce 0, "Remaining Monsters on the 10th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 10th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("10FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,355,309,0 script 10FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("10FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("10FGate102tower", instance_id());
areamonster "1@tower",9,180,19,216,"Dryad",1493,15,instance_npcname("10FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,180,19,216,"Parasite",1500,15,instance_npcname("10FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,180,19,216,"Hermit Plant",1413,15,instance_npcname("10FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,180,19,216,"Rafflesia",1162,5,instance_npcname("10FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",52,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("10FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 11
}
else
instance_announce 0, "Remaining Monsters on the 11th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 11th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("11FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,12,222,0 script 11FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("11FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("11FGate102tower", instance_id());
areamonster "1@tower",93,180,103,216,"Demon Pungus",1378,25,instance_npcname("11FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,180,103,216,"Punk",1199,25,instance_npcname("11FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",136,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("11FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 12
}
else
instance_announce 0, "Remaining Monsters on the 12th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 12th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("12FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,96,222,0 script 12FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("12FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("12FGate102tower", instance_id());
areamonster "1@tower",181,180,191,216,"Yao Yun",1512,15,instance_npcname("12FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,180,191,216,"Bongunn",1188,15,instance_npcname("12FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,180,191,216,"Munak",1026,10,instance_npcname("12FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",224,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("12FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 13
}
else
instance_announce 0, "Remaining Monsters on the 13th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 13th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("13FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,184,222,0 script 13FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("13FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("13FGate102tower", instance_id());
areamonster "1@tower",267,180,277,216,"High Orc",1213,15,instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,180,277,216,"Orc Archer",1189,10,instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,180,277,216,"Orc Lady",1273,10,instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,180,277,216,"Orc Warrior",1023,5,instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,180,277,216,"Orc Baby",1686,5,instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",310,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("13FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 14
}
else
instance_announce 0, "Remaining Monsters on the 14th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 14th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("14FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,270,222,0 script 14FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("14FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("14FGate102tower", instance_id());
areamonster "1@tower",352,180,362,216,"Maya",1147,1,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,180,362,216,"Phreeoni",1159,1,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,180,362,216,"Deniro",1105,15,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,180,362,216,"Pierre",1160,15,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,180,362,216,"Andre",1095,15,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,180,362,216,"Ant Egg",1097,5,instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",395,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("14FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 15
}
else
instance_announce 0, "Remaining Monsters on the 15th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 15th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("15FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,355,222,0 script 15FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("15FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("15FGate102tower", instance_id());
areamonster "1@tower",9,96,19,132,"Raydric Archer",1276,10,instance_npcname("15FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,96,19,132,"Orc Archer",1189,10,instance_npcname("15FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,96,19,132,"Gargoyle",1253,10,instance_npcname("15FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,96,19,132,"Archer Skeleton",1016,10,instance_npcname("15FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",52,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("15FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 16
}
else
instance_announce 0, "Remaining Monsters on the 16th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 16th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("16FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,12,138,0 script 16FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("16FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("16FGate102tower", instance_id());
areamonster "1@tower",93,96,103,132,"Merman",1264,10,instance_npcname("16FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,96,103,132,"Baphomet Jr.",1101,10,instance_npcname("16FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,96,103,132,"Strouf",1065,15,instance_npcname("16FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,96,103,132,"Hill Wind",1629,5,instance_npcname("16FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",136,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("16FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 17
}
else
instance_announce 0, "Remaining Monsters on the 17th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 17th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("17FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,96,138,0 script 17FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("17FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("17FGate102tower", instance_id());
areamonster "1@tower",181,96,191,132,"Cramp",1209,25,instance_npcname("17FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,96,191,132,"Tarou",1175,15,instance_npcname("17FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",224,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("17FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 18
}
else
instance_announce 0, "Remaining Monsters on the 18th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 18th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("18FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,184,138,0 script 18FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("18FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("18FGate102tower", instance_id());
areamonster "1@tower",267,96,277,132,"Deviace",1108,10,instance_npcname("18FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,96,277,132,"Megalodon",1064,10,instance_npcname("18FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,96,277,132,"Swordfish",1069,10,instance_npcname("18FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,96,277,132,"Phen",1158,10,instance_npcname("18FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",310,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("18FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 19
}
else
instance_announce 0, "Remaining Monsters on the 19th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 19th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("19FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,270,138,0 script 19FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("19FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("19FGate102tower", instance_id());
areamonster "1@tower",352,96,362,132,"Drake",1112,1,instance_npcname("19FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,96,362,132,"Pirate Skeleton",1071,50,instance_npcname("19FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",395,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("19FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 20
}
else
instance_announce 0, "Remaining Monsters on the 20th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 20th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("20FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,355,138,0 script 20FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("20FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("20FGate102tower", instance_id());
areamonster "1@tower",9,9,19,45,"Plasma",1693,10,instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,9,19,45,"Plasma",1696,10,instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,9,19,45,"Plasma",1695,5,instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,9,19,45,"Plasma",1697,5,instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",9,9,19,45,"Plasma",1694,5,instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",52,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("20FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 21
}
else
instance_announce 0, "Remaining Monsters on the 21st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 21st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("21FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,12,51,0 script 21FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("21FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("21FGate102tower", instance_id());
areamonster "1@tower",93,9,103,45,"Muscipular",1780,15,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,9,103,45,"Drosera",1781,15,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,9,103,45,"Flora",1118,15,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,9,103,45,"Hydra",1068,15,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,9,103,45,"Mandragora",1020,10,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",93,9,103,45,"Rafflesia",1162,10,instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",136,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("21FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 22
}
else
instance_announce 0, "Remaining Monsters on the 22nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 22nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("22FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,96,51,0 script 22FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("22FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("22FGate102tower", instance_id());
areamonster "1@tower",181,9,191,45,"Penomena",1216,15,instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,9,191,45,"Obeaune",1044,10,instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,9,191,45,"Marse",1144,10,instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,9,191,45,"Swordfish",1069,10,instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",181,9,191,45,"Hydra",1068,5,instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",224,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("22FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 23
}
else
instance_announce 0, "Remaining Monsters on the 23rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 23rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("23FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,184,51,0 script 23FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("23FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("23FGate102tower", instance_id());
areamonster "1@tower",267,9,277,45,"Joker",1131,15,instance_npcname("23FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,9,277,45,"Carat",1267,15,instance_npcname("23FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",267,9,277,45,"Jakk",1130,10,instance_npcname("23FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",310,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("23FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 24
}
else
instance_announce 0, "Remaining Monsters on the 24th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 24th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("24FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,270,51,0 script 24FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("24FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("24FGate102tower", instance_id());
areamonster "1@tower",352,9,362,45,"Cat o' Nine Tails",1307,15,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,9,362,45,"Moonlight",1150,1,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "1@tower",352,9,362,45,"Nine Tail",1180,15,instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "1@tower",395,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("1@tower",instance_npcname("24FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 25
}
else
instance_announce 0, "Remaining Monsters on the 25th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 25th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("25FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,355,51,0 script 25FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("25FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("25FGate102tower", instance_id());
initnpctimer;
end;
OnTouch_:
getitem 6000,1; //Dark_Ashes
warp "2@tower",52,354;
end;
OnTimer120000:
disablenpc instance_npcname("25FGate102tower", instance_id());
donpcevent instance_npcname("25FGate102tower-2", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
1@tower,355,51,0 script 25FGate102tower-2 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("25FGate102tower-2", instance_id());
end;
OnEnable:
enablenpc instance_npcname("25FGate102tower-2", instance_id());
end;
OnTouch_:
warp "2@tower",52,354;
end;
}
/*
1@tower,71,1,0 script #Manager Mode1 844,{
mes "Please enter the password.";
input .@inputstr$;
next;
if (.@inputstr$ == "dmc2008") {
mes "This NPC manages the tower from the 1st to the 25th Level.";
mes "Please enter the Level number to open.";
mes "(i.g.: 1F->1, 25F->25)";
input .@input,1,25;
next;
if (.@input < 1 || .@input > 25)
mes "You can only enter a number from 1 to 25.";
else {
donpcevent instance_npcname(.@input+"FGate102tower", instance_id())+"::OnEnable";
mes "*** Level "+ .@input + " is now being opened. ***";
}
}
close;
}
*/
// Levels 26-50
//============================================================
2@tower,29,365,2 script Immortal Furnace#1 844,{
end;
OnInstanceInit:
areamonster "2@tower",9,351,19,387,"Gibbet",1503,10,instance_npcname("Immortal Furnace#1", instance_id())+"::OnMyMobDead";
areamonster "2@tower",9,351,19,387,"Enchanted Peach Tree",1410,10,instance_npcname("Immortal Furnace#1", instance_id())+"::OnMyMobDead";
areamonster "2@tower",9,351,19,387,"Wooden Golem",1497,10,instance_npcname("Immortal Furnace#1", instance_id())+"::OnMyMobDead";
areamonster "2@tower",9,351,19,387,"Stone Shooter",1495,10,instance_npcname("Immortal Furnace#1", instance_id())+"::OnMyMobDead";
areamonster "2@tower",9,351,19,387,"Elder Willow",1033,5,instance_npcname("Immortal Furnace#1", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("Immortal Furnace#1", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 26
}
else
instance_announce 0, "Remaining Monsters on the 26th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 26th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("26FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,12,393,0 script 26FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("26FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("26FGate102tower", instance_id());
areamonster "2@tower",93,351,103,387,"Goblin Archer",1258,10,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,351,103,387,"Goblin",1122,10,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,351,103,387,"Goblin",1123,5,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,351,103,387,"Goblin",1124,5,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,351,103,387,"Gobin",1125,5,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,351,103,387,"Goblin",1126,5,instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",136,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("26FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 27
}
else
instance_announce 0, "Remaining Monsters on the 27th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 27th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("27FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,96,393,0 script 27FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("27FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("27FGate102tower", instance_id());
areamonster "2@tower",181,351,191,387,"Arclouse",1194,30,instance_npcname("27FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,351,191,387,"Neraid",1255,15,instance_npcname("27FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,351,191,387,"Pest",1256,15,instance_npcname("27FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,351,191,387,"Kukre",1070,10,instance_npcname("27FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",224,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("27FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 28
}
else
instance_announce 0, "Remaining Monsters on the 28th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 28th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("28FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,184,393,0 script 28FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("28FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("28FGate102tower", instance_id());
areamonster "2@tower",267,351,277,387,"Dark Frame",1260,10,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,351,277,387,"The Paper",1375,10,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,351,277,387,"Hylozoist",1510,10,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,351,277,387,"Quve",1508,5,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,351,277,387,"Lude",1509,5,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,351,277,387,"Whisper",1179,10,instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",310,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("28FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 29
}
else
instance_announce 0, "Remaining Monsters on the 29th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 29th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("29FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,270,393,0 script 29FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("29FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("29FGate102tower", instance_id());
areamonster "2@tower",352,351,362,387,"White Lady",1630,1,instance_npcname("29FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,351,362,387,"Evil Nymph",1416,30,instance_npcname("29FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",395,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("29FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 30
}
else
instance_announce 0, "Remaining Monsters on the 30th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 30th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("30FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,355,393,0 script 30FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("30FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("30FGate102tower", instance_id());
areamonster "2@tower",9,267,19,303,"Gig",1387,20,instance_npcname("30FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",9,267,19,303,"Iron Fist",1212,15,instance_npcname("30FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",9,267,19,303,"Argiope",1099,10,instance_npcname("30FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",9,267,19,303,"Scorpion",1001,5,instance_npcname("30FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",52,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("30FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 31
}
else
instance_announce 0, "Remaining Monsters on the 31st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 31st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("31FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,12,309,0 script 31FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("31FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("31FGate102tower", instance_id());
areamonster "2@tower",93,267,103,303,"Goblin Leader",1299,1,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,267,103,303,"Goblin Archer",1258,10,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,267,103,303,"Goblin",1122,10,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,267,103,303,"Goblin",1123,5,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,267,103,303,"Goblin",1124,5,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,267,103,303,"Goblin",1125,5,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,267,103,303,"Goblin",1126,5,instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",136,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("31FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 32
}
else
instance_announce 0, "Remaining Monsters on the 32nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 32nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("32FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,96,309,0 script 32FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("32FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("32FGate102tower", instance_id());
areamonster "2@tower",181,267,191,303,"Kobold Leader",1296,1,instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,267,191,303,"Kobold",1133,15,instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,267,191,303,"Kobold_Archer",1282,15,instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,267,191,303,"Kobold",1134,10,instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,267,191,303,"Kobold",1135,5,instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",224,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("32FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 33
}
else
instance_announce 0, "Remaining Monsters on the 33rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 33rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("33FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,184,309,0 script 33FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("33FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("33FGate102tower", instance_id());
areamonster "2@tower",267,267,277,303,"Flame Skull",1869,20,instance_npcname("33FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,267,277,303,"Whisper",1179,10,instance_npcname("33FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,267,277,303,"Giant Whisper",1186,10,instance_npcname("33FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",310,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("33FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 34
}
else
instance_announce 0, "Remaining Monsters on the 34th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 34th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("34FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,270,309,0 script 34FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("34FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("34FGate102tower", instance_id());
areamonster "2@tower",352,267,362,303,"Turtle General",1312,1,instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,267,362,303,"Freezer",1319,10,instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,267,362,303,"Solider",1316,10,instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,267,362,303,"Heater",1318,10,instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,267,362,303,"Permeter",1314,10,instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",395,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("34FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 35
}
else
instance_announce 0, "Remaining Monsters on the 35th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 35th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("35FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,355,309,0 script 35FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("35FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("35FGate102tower", instance_id());
areamonster "2@tower",9,180,19,216,"Anolian",1206,30,instance_npcname("35FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",9,180,19,216,"Grove",1687,10,instance_npcname("35FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",9,180,19,216,"Alligator",1271,10,instance_npcname("35FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",52,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("35FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 36
}
else
instance_announce 0, "Remaining Monsters on the 36th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 36th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("36FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,12,222,0 script 36FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("36FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("36FGate102tower", instance_id());
areamonster "2@tower",93,180,103,216,"Clock Tower Manager",1270,10,instance_npcname("36FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,180,103,216,"Clock",1269,10,instance_npcname("36FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,180,103,216,"Alarm",1193,30,instance_npcname("36FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",136,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("36FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 37
}
else
instance_announce 0, "Remaining Monsters on the 37th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 37th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("37FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,96,222,0 script 37FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("37FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("37FGate102tower", instance_id());
areamonster "2@tower",181,180,191,216,"Death Word",1698,25,instance_npcname("37FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,180,191,216,"Rideword",1195,25,instance_npcname("37FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",224,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("37FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 38
}
else
instance_announce 0, "Remaining Monsters on the 38th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 38th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("38FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,184,222,0 script 38FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("38FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("38FGate102tower", instance_id());
areamonster "2@tower",267,180,277,216,"Evil Nymph",1416,10,instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,180,277,216,"Mao Gui",1513,10,instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,180,277,216,"Taoist Hermit",1412,10,instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,180,277,216,"Zhu Po Long",1514,10,instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,180,277,216,"Jin Guai",1517,5,instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",310,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("38FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 39
}
else
instance_announce 0, "Remaining Monsters on the 39th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 39th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("39FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,270,222,0 script 39FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("39FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("39FGate102tower", instance_id());
areamonster "2@tower",352,180,362,216,"Samurai Specter",1492,1,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,180,362,216,"Shinobi",1401,10,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,180,362,216,"Tengu",1405,10,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,180,362,216,"Firelock Soldier",1403,5,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,180,362,216,"Miyabi Doll",1404,10,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,180,362,216,"Karakasa",1400,5,instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",395,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("39FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 40
}
else
instance_announce 0, "Remaining Monsters on the 40th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 40th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("40FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,355,222,0 script 40FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("40FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("40FGate102tower", instance_id());
areamonster "2@tower",9,96,19,132,"Kraben",1587,50,instance_npcname("40FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",52,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("40FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 41
}
else
instance_announce 0, "Remaining Monsters on the 41st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 41st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("41FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,12,138,0 script 41FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("41FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("41FGate102tower", instance_id());
areamonster "2@tower",93,96,103,132,"Sleeper",1386,20,instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,96,103,132,"Sting",1207,10,instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,96,103,132,"Mi Gao",1516,10,instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,96,103,132,"Sandman",1165,5,instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,96,103,132,"Hode",1127,5,instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",136,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("41FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 42
}
else
instance_announce 0, "Remaining Monsters on the 42nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 42nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("42FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,96,138,0 script 42FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("42FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("42FGate102tower", instance_id());
areamonster "2@tower",181,96,191,132,"Medusa",1148,10,instance_npcname("42FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,96,191,132,"Sidewinder",1037,40,instance_npcname("42FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,96,191,132,"Anacondaq",1030,5,instance_npcname("42FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,96,191,132,"Boa",1025,5,instance_npcname("42FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",224,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("42FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 43
}
else
instance_announce 0, "Remaining Monsters on the 43rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 43rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("43FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,184,138,0 script 43FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("43FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("43FGate102tower", instance_id());
areamonster "2@tower",267,96,277,132,"Hatii Baby",1515,20,instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,96,277,132,"Baphomet Jr.",1101,20,instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,96,277,132,"Orc Baby",1686,1,instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,96,277,132,"Baby Desert Wolf",1107,10,instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,96,277,132,"Savage Babe",1167,10,instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",310,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("43FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 44
}
else
instance_announce 0, "Remaining Monsters on the 44th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 44th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("44FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,270,138,0 script 44FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("44FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("44FGate102tower", instance_id());
areamonster "2@tower",352,96,362,132,"Osiris",1038,1,instance_npcname("44FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,96,362,132,"Ancient Mummy",1297,15,instance_npcname("44FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,96,362,132,"Verit",1032,15,instance_npcname("44FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,96,362,132,"Mummy",1041,20,instance_npcname("44FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",395,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("44FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 45
}
else
instance_announce 0, "Remaining Monsters on the 45th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 45th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("45FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,355,138,0 script 45FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("45FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("45FGate102tower", instance_id());
areamonster "2@tower",9,9,19,45,"Seeker",1774,20,instance_npcname("45FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",9,9,19,45,"Beholder",1633,20,instance_npcname("45FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",52,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("45FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 46
}
else
instance_announce 0, "Remaining Monsters on the 46th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 46th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("46FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,12,51,0 script 46FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("46FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("46FGate102tower", instance_id());
areamonster "2@tower",93,9,103,45,"Deleter",1384,20,instance_npcname("46FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,9,103,45,"Deleter",1385,10,instance_npcname("46FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,9,103,45,"Petite",1156,10,instance_npcname("46FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",93,9,103,45,"Petite",1155,10,instance_npcname("46FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",136,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("46FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 47
}
else
instance_announce 0, "Remaining Monsters on the 47 Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 47th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("47FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,96,51,0 script 47FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("47FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("47FGate102tower", instance_id());
areamonster "2@tower",181,9,191,45,"Ancient Worm",1305,10,instance_npcname("47FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,9,191,45,"Ancient Mummy",1297,10,instance_npcname("47FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",181,9,191,45,"Ancient Mimic",1699,10,instance_npcname("47FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",224,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("47FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 48
}
else
instance_announce 0, "Remaining Monsters on the 48th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 48th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("48FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,184,51,0 script 48FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("48FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("48FGate102tower", instance_id());
areamonster "2@tower",267,9,277,45,"Grizzly",1381,20,instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,9,277,45,"Leib Olmai",1306,7,instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,9,277,45,"Zipper Bear",1417,5,instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,9,277,45,"Sasquatch",1243,5,instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",267,9,277,45,"Bigfoot",1060,5,instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",310,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("48FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 49
}
else
instance_announce 0, "Remaining Monsters on the 49th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 49th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("49FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,270,51,0 script 49FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("49FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("49FGate102tower", instance_id());
areamonster "2@tower",352,9,362,45,"Pharaoh",1157,1,instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,9,362,45,"Amon Ra",1511,1,instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,9,362,45,"Anubis",1098,10,instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,9,362,45,"Marduk",1140,10,instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "2@tower",352,9,362,45,"Matyr",1146,10,instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "2@tower",395,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("2@tower",instance_npcname("49FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 50
}
else
instance_announce 0, "Remaining Monsters on the 50th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 50th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("50FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,355,51,0 script 50FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("50FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("50FGate102tower", instance_id());
initnpctimer;
end;
OnTouch_:
getitem 6000,1; //Dark_Ashes
warp "3@tower",52,354;
end;
OnTimer120000:
disablenpc instance_npcname("50FGate102tower", instance_id());
donpcevent instance_npcname("50FGate102tower-2", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
2@tower,355,51,0 script 50FGate102tower-2 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("50FGate102tower-2", instance_id());
end;
OnEnable:
enablenpc instance_npcname("50FGate102tower-2", instance_id());
end;
OnTouch_:
warp "3@tower",52,354;
end;
}
/*
2@tower,71,1,0 script #Manager Mode2 844,{
mes "Please enter the password.";
input .@inputstr$;
next;
if (.@inputstr$ == "dmc2008") {
mes "This NPC manages the tower from the 26st to the 50th Level.";
mes "Please enter the Level number to open.";
mes "(i.g.: 26F->26, 50F->50)";
input .@input,26,50;
next;
if (.@onput < 26 || .@input > 50)
mes "You can only enter a number from 26 to 50.";
else {
donpcevent instance_npcname(.@input+"FGate102tower", instance_id())+"::OnEnable";
mes "*** Level "+ .@input + " is now being opened. ***";
}
}
close;
}
*/
// Levels 51-75
//============================================================
3@tower,29,365,2 script Immortal Furnace#2 844,{
end;
OnInstanceInit:
areamonster "3@tower",9,351,19,387,"Mini Demon",1292,20,instance_npcname("Immortal Furnace#2", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,351,19,387,"Diabolic",1382,20,instance_npcname("Immortal Furnace#2", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,351,19,387,"Deviruchi",1109,10,instance_npcname("Immortal Furnace#2", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("Immortal Furnace#2", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 51
}
else
instance_announce 0, "Remaining Monsters on the 51st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 51st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("51FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,12,393,0 script 51FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("51FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("51FGate102tower", instance_id());
areamonster "3@tower",93,351,103,387,"Harpy",1376,20,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,351,103,387,"Grand Peco",1369,10,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,351,103,387,"Bloody Butterfly",1408,10,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,351,103,387,"Gargoyle",1253,10,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,351,103,387,"Hill Wind",1680,5,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,351,103,387,"Hill Wind",1629,5,instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",136,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("51FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 52
}
else
instance_announce 0, "Remaining Monsters on the 52nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 52nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("52FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,96,393,0 script 52FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("52FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("52FGate102tower", instance_id());
areamonster "3@tower",181,351,191,387,"Assaulter",1315,25,instance_npcname("52FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,351,191,387,"Shinobi",1401,30,instance_npcname("52FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",224,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("52FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 53
}
else
instance_announce 0, "Remaining Monsters on the 53rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 53rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("53FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,184,393,0 script 53FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("53FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("53FGate102tower", instance_id());
areamonster "3@tower",267,351,277,387,"Chepet",1250,10,instance_npcname("53FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,351,277,387,"Mariontte",1143,10,instance_npcname("53FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,351,277,387,"Miyabi Doll",1404,10,instance_npcname("53FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",310,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("53FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 54
}
else
instance_announce 0, "Remaining Monsters on the 54th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 54th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("54FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,270,393,0 script 54FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("54FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("54FGate102tower", instance_id());
areamonster "3@tower",352,351,362,387,"Medusa",1148,25,instance_npcname("54FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,351,362,387,"Evil Snake Lord",1418,1,instance_npcname("54FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,351,362,387,"Isis",1029,15,instance_npcname("54FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,351,362,387,"Sidewinder",1037,15,instance_npcname("54FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",395,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("54FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 55
}
else
instance_announce 0, "Remaining Monsters on the 55th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 55th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("55FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,355,393,0 script 55FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("55FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("55FGate102tower", instance_id());
areamonster "3@tower",9,267,19,303,"Freezer",1319,10,instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,267,19,303,"Hatii Baby",1515,10,instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,267,19,303,"Ice Titan",1777,15,instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,267,19,303,"Snowier",1775,10,instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,267,19,303,"Gazeti",1778,10,instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",52,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("55FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 56
}
else
instance_announce 0, "Remaining Monsters on the 56th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 56th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("56FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,12,309,0 script 56FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("56FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("56FGate102tower", instance_id());
areamonster "3@tower",93,267,103,303,"Arc Angeling",1388,1,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,267,103,303,"Deviling",1582,1,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,267,103,303,"Angeling",1096,1,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,267,103,303,"Ghostring",1120,1,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,267,103,303,"Mastering",1090,1,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,267,103,303,"Metaling",1613,25,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,267,103,303,"Marin",1242,5,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,267,103,303,"Poporing",1031,5,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,267,103,303,"Drops",1113,5,instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",136,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("56FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 57
}
else
instance_announce 0, "Remaining Monsters on the 57th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 57th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("57FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,96,309,0 script 57FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("57FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("57FGate102tower", instance_id());
areamonster "3@tower",181,267,191,303,"Phendark",1202,20,instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,267,191,303,"Rybio",1201,10,instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,267,191,303,"Zombie Prisoner",1197,10,instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,267,191,303,"Skeleton Prisoner",1196,5,instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,267,191,303,"Injustice",1257,5,instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",224,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("57FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 58
}
else
instance_announce 0, "Remaining Monsters on the 58th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 58th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("58FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,184,309,0 script 58FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("58FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("58FGate102tower", instance_id());
areamonster "3@tower",267,267,277,303,"Ancient Mimic",1699,30,instance_npcname("58FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,267,277,303,"Mimic",1191,20,instance_npcname("58FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,267,277,303,"Mystcase",1249,10,instance_npcname("58FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",310,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("58FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 59
}
else
instance_announce 0, "Remaining Monsters on the 59th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 59th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("59FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,270,309,0 script 59FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("59FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("59FGate102tower", instance_id());
areamonster "3@tower",352,267,362,303,"Egnigem Cenia",1658,1,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,267,362,303,"Doppelganger",1046,1,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,267,362,303,"Armeyer Dinze",1654,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,267,362,303,"Wickebine Tres",1653,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,267,362,303,"Laurell Winder",1657,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,267,362,303,"Kavach Icarus",1656,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,267,362,303,"Errende Ebecee",1655,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,267,362,303,"Egnigem Cenia",1652,10,instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",395,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("59FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 60
}
else
instance_announce 0, "Remaining Monsters on the 60th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 60th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("60FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,355,309,0 script 60FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("60FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("60FGate102tower", instance_id());
areamonster "3@tower",9,180,19,216,"Agav",1769,10,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,180,19,216,"Echio",1770,10,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,180,19,216,"Isilla",1772,5,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,180,19,216,"Mobster",1313,10,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,180,19,216,"Pasana",1154,10,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,180,19,216,"Vanberk",1771,5,instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",52,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("60FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 61
}
else
instance_announce 0, "Remaining Monsters on the 61st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 61st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("61FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,12,222,0 script 61FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("61FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("61FGate102tower", instance_id());
areamonster "3@tower",93,180,103,216,"Wanderer",1208,35,instance_npcname("61FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",136,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("61FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 62
}
else
instance_announce 0, "Remaining Monsters on the 62nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 62nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("62FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,96,222,0 script 62FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("62FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("62FGate102tower", instance_id());
areamonster "3@tower",181,180,191,216,"Ragged Zombie",1865,20,instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,180,191,216,"Zombie Master",1298,10,instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,180,191,216,"Zombie Prisoner",1197,5,instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,180,191,216,"Orc Zombie",1153,5,instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,180,191,216,"Zombie",1015,5,instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",224,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("62FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 63
}
else
instance_announce 0, "Remaining Monsters on the 63rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 63rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("63FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,184,222,0 script 63FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("63FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("63FGate102tower", instance_id());
areamonster "3@tower",267,180,277,216,"Ungoliant",1618,30,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,180,277,216,"Ancient Worm",1305,2,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,180,277,216,"Caterpillar",1300,2,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,180,277,216,"Creamy Fear",1293,2,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,180,277,216,"Killer Mantis",1294,2,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,180,277,216,"Giant Hornet",1303,2,instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",310,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("63FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 64
}
else
instance_announce 0, "Remaining Monsters on the 64th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 64th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("64FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,270,222,0 script 64FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("64FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("64FGate102tower", instance_id());
areamonster "3@tower",352,180,362,216,"Atros",1785,1,instance_npcname("64FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,180,362,216,"Galion",1783,20,instance_npcname("64FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",395,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("64FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 65
}
else
instance_announce 0, "Remaining Monsters on the 65th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 65th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("65FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,355,222,0 script 65FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("65FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("65FGate102tower", instance_id());
areamonster "3@tower",9,96,19,132,"Incubus",1374,20,instance_npcname("65FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,96,19,132,"Aliot",1736,20,instance_npcname("65FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,96,19,132,"Injustice",1257,10,instance_npcname("65FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",52,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("65FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 66
}
else
instance_announce 0, "Remaining Monsters on the 66th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 66th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("66FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,12,138,0 script 66FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("66FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("66FGate102tower", instance_id());
areamonster "3@tower",93,96,103,132,"Acidus",1716,10,instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,96,103,132,"Acidus",1713,10,instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,96,103,132,"Deleter",1384,5,instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,96,103,132,"Mutant Dragonoid",1262,10,instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,96,103,132,"Petite",1156,5,instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",136,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("66FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 67
}
else
instance_announce 0, "Remaining Monsters on the 67th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 67th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("67FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,96,138,0 script 67FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("67FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("67FGate102tower", instance_id());
areamonster "3@tower",181,96,191,132,"Lava Golem",1366,10,instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,96,191,132,"Stalactic Golem",1278,10,instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,96,191,132,"Ice Titan",1777,10,instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,96,191,132,"Wooden Golem",1497,5,instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,96,191,132,"Golem",1040,5,instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",224,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("67FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 68
}
else
instance_announce 0, "Remaining Monsters on the 68th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 68th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("68FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,184,138,0 script 68FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("68FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("68FGate102tower", instance_id());
areamonster "3@tower",267,96,277,132,"Dame of Sentinel",1700,20,instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,96,277,132,"Mistress of Shelter",1701,10,instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,96,277,132,"Baroness of Retribution",1702,10,instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,96,277,132,"Lady Solace",1703,10,instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,96,277,132,"False Angel",1371,10,instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",310,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("68FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 69
}
else
instance_announce 0, "Remaining Monsters on the 69th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 69th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("69FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,270,138,0 script 69FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("69FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("69FGate102tower", instance_id());
areamonster "3@tower",352,96,362,132,"Orc Hero",1087,1,instance_npcname("69FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,96,362,132,"Orc Lord",1190,1,instance_npcname("69FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,96,362,132,"Orc Baby",1686,20,instance_npcname("69FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",395,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("69FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 70
}
else
instance_announce 0, "Remaining Monsters on the 70th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 70th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("70FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,355,138,0 script 70FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("70FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("70FGate102tower", instance_id());
areamonster "3@tower",9,9,19,45,"Succubus",1370,20,instance_npcname("70FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,9,19,45,"Nightmare Terror",1379,20,instance_npcname("70FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,9,19,45,"Incubus",1374,20,instance_npcname("70FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",9,9,19,45,"Nightmare",1061,5,instance_npcname("70FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",52,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("70FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 71
}
else
instance_announce 0, "Remaining Monsters on the 71st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 71st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("71FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,12,51,0 script 71FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("71FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("71FGate102tower", instance_id());
areamonster "3@tower",93,9,103,45,"Margaretha Sorin",1637,10,instance_npcname("71FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,9,103,45,"Permeter",1314,10,instance_npcname("71FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,9,103,45,"Errende Ebecee",1655,10,instance_npcname("71FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",93,9,103,45,"Enchanted Peach Tree",1410,10,instance_npcname("71FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",136,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("71FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 72
}
else
instance_announce 0, "Remaining Monsters on the 72nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 72nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("72FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,96,51,0 script 72FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("72FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("72FGate102tower", instance_id());
areamonster "3@tower",181,9,191,45,"Succubus",1370,10,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,9,191,45,"Loli Ruri",1505,20,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,9,191,45,"Aliza",1737,10,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,9,191,45,"Zealotus",1200,5,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,9,191,45,"Alice",1275,5,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",181,9,191,45,"Green Maiden",1631,10,instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",224,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("72FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 73
}
else
instance_announce 0, "Remaining Monsters on the 73rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 73rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("73FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,184,51,0 script 73FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("73FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("73FGate102tower", instance_id());
areamonster "3@tower",267,9,277,45,"Dimik",1671,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,9,277,45,"Dimik",1673,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,9,277,45,"Dimik",1672,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,9,277,45,"Venatu",1677,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,9,277,45,"Dimik",1670,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,9,277,45,"Archdam",1668,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,9,277,45,"Venatu",1678,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,9,277,45,"Venatu",1679,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",267,9,277,45,"Venatu",1676,6,instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",310,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("73FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 74
}
else
instance_announce 0, "Remaining Monsters on the 74th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 74th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("74FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,270,51,0 script 74FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("74FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("74FGate102tower", instance_id());
areamonster "3@tower",352,9,362,45,"Baphomet",1039,1,instance_npcname("74FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,9,362,45,"Dark Lord",1272,1,instance_npcname("74FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,9,362,45,"Baphomet Jr.",1101,20,instance_npcname("74FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "3@tower",352,9,362,45,"Dark Illusion",1302,10,instance_npcname("74FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "3@tower",395,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("3@tower",instance_npcname("74FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 75
}
else
instance_announce 0, "Remaining Monsters on the 75th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0, "All Monsters on the 75th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("75FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,355,51,0 script 75FGate102tower 45,1,1,{
end;
OnInstanceInit:
disablenpc instance_npcname("75FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("75FGate102tower", instance_id());
initnpctimer;
end;
OnTouch_:
getitem 6000,1; //Dark_Ashes
warp "4@tower",52,354;
end;
OnTimer120000:
disablenpc instance_npcname("75FGate102tower", instance_id());
donpcevent instance_npcname("75FGate102tower-2", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
3@tower,355,51,0 script 75FGate102tower-2 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("75FGate102tower-2", instance_id());
end;
OnEnable:
enablenpc instance_npcname("75FGate102tower-2", instance_id());
end;
OnTouch_:
warp "4@tower",52,354;
end;
}
/*
3@tower,71,1,0 script #Manager Mode3 844,{
mes "Please enter the password.";
input .@inputstr$;
next;
if (.@inputstr$ == "dmc2008") {
mes "This NPC manages the tower from the 51st to the 75th Level.";
mes "Please enter the Level number to open.";
mes "(i.g.: 51F->51, 75F->75)";
input .@input,51,75;
next;
if (.@input < 51 || .@input > 75)
mes "You can only enter a number from 51 to 75.";
else {
donpcevent instance_npcname(.@input+"FGate102tower", instance_id())+"::OnEnable";
mes "*** Level "+ .@input + " is now being opened. ***";
}
}
close;
}
*/
// Levels 76-99
//============================================================
4@tower,29,365,2 script Immortal Furnace#3 844,{
end;
OnInstanceInit:
areamonster "4@tower",9,351,19,387,"Abysmal Knight",1219,30,instance_npcname("Immortal Furnace#3", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,351,19,387,"Nightmare Terror",1379,20,instance_npcname("Immortal Furnace#3", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,351,19,387,"Nightmare",1061,10,instance_npcname("Immortal Furnace#3", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("Immortal Furnace#3", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 76
}
else
instance_announce 0,"Remaining Monsters on the 76th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 76th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("76FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,12,393,0 script 76FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("76FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("76FGate102tower", instance_id());
areamonster "4@tower",93,351,103,387,"Banshee",1867,30,instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,351,103,387,"Wraith Dead",1291,10,instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,351,103,387,"Evil Druid",1117,10,instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,351,103,387,"Wraith",1192,10,instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,351,103,387,"Wind Ghost",1263,10,instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",136,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("76FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 77
}
else
instance_announce 0,"Remaining Monsters on the 77th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 77th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("77FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,96,393,0 script 77FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("77FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("77FGate102tower", instance_id());
areamonster "4@tower",181,351,191,387,"Sword Master",1829,5,instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,351,191,387,"Bloody Knight",1268,10,instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,351,191,387,"Abysmal Knight",1219,5,instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,351,191,387,"Dullahan",1504,10,instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,351,191,387,"Raydric",1163,20,instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",224,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("77FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 78
}
else
instance_announce 0,"Remaining Monsters on the 78th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the Level 78th have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("78FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,184,393,0 script 78FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("78FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("78FGate102tower", instance_id());
areamonster "4@tower",267,351,277,387,"Hydro",1720,10,instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,351,277,387,"Ferus",1714,10,instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,351,277,387,"Ferus",1717,10,instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,351,277,387,"Deleter",1385,5,instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,351,277,387,"Petite",1155,5,instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",310,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("78FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 79
}
else
instance_announce 0,"Remaining Monsters on the 79th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 79th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("79FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,270,393,0 script 79FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("79FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("79FGate102tower", instance_id());
areamonster "4@tower",352,351,362,387,"Falling Bishop",1871,1,instance_npcname("79FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",352,351,362,387,"Necromancer",1870,15,instance_npcname("79FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",395,354;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("79FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 80
}
else
instance_announce 0,"Remaining Monsters on the 80th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 80th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("80FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,355,393,0 script 80FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("80FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("80FGate102tower", instance_id());
areamonster "4@tower",9,267,19,303,"Mysteltainn",1203,20,instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,267,19,303,"Ogretooth",1204,20,instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,267,19,303,"Executioner",1205,20,instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",52,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("80FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 81
}
else
instance_announce 0,"Remaining Monsters on the 81st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 81st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("81FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,12,309,0 script 81FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("81FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("81FGate102tower", instance_id());
areamonster "4@tower",93,267,103,303,"Bloody Knight",1268,10,instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,267,103,303,"Agav",1769,10,instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,267,103,303,"Bloody Murderer",1507,10,instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,267,103,303,"Skogul",1752,10,instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,267,103,303,"Injustice",1257,10,instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",136,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("81FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 82
}
else
instance_announce 0,"Remaining Monsters on the 82nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 82nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("82FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,96,309,0 script 82FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("82FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("82FGate102tower", instance_id());
areamonster "4@tower",181,267,191,303,"Skeggiold",1754,10,instance_npcname("82FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,267,191,303,"Dark Illusion",1302,10,instance_npcname("82FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,267,191,303,"Gryphon",1259,10,instance_npcname("82FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,267,191,303,"Chimera",1283,10,instance_npcname("82FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",224,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("82FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 83
}
else
instance_announce 0,"Remaining Monsters on the 83rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 83rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("83FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,184,309,0 script 83FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("83FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("83FGate102tower", instance_id());
areamonster "4@tower",267,267,277,303,"Succubus",1370,10,instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,267,277,303,"Dark Illusion",1302,20,instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,267,277,303,"Owl Duke",1320,10,instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,267,277,303,"Owl Baron",1295,10,instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,267,277,303,"Incubus",1374,10,instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",310,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("83FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 84
}
else
instance_announce 0,"Remaining Monsters on the 84th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 84th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("84FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,270,309,0 script 84FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("84FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("84FGate102tower", instance_id());
areamonster "4@tower",352,267,362,303,"Ifrit",1832,1,instance_npcname("84FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",395,270;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("84FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 85
}
else
instance_announce 0,"Remaining Monsters on the 85th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 85th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("85FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,355,309,0 script 85FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("85FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("85FGate102tower", instance_id());
areamonster "4@tower",9,180,19,216,"Hydro",1720,10,instance_npcname("85FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,180,19,216,"Gryphon",1259,10,instance_npcname("85FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,180,19,216,"Chimera",1283,10,instance_npcname("85FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,180,19,216,"Majoruros",1310,10,instance_npcname("85FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",52,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("85FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 86
}
else
instance_announce 0,"Remaining Monsters on the 86th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 86th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("86FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,12,222,0 script 86FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("86FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("86FGate102tower", instance_id());
areamonster "4@tower",93,180,103,216,"Salamander",1831,15,instance_npcname("86FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,180,103,216,"Kasa",1833,20,instance_npcname("86FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,180,103,216,"Lava Golem",1366,15,instance_npcname("86FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,180,103,216,"Gajomart",1309,10,instance_npcname("86FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",136,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("86FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 87
}
else
instance_announce 0,"Remaining Monsters on the 87th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 87th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("87FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,96,222,0 script 87FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("87FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("87FGate102tower", instance_id());
areamonster "4@tower",181,180,191,216,"Necromancer",1870,15,instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,180,191,216,"Anubis",1098,15,instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,180,191,216,"Wraith Dead",1291,10,instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,180,191,216,"Ancient Mummy",1297,10,instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,180,191,216,"Khalitzburg",1132,10,instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",224,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("87FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 88
}
else
instance_announce 0,"Remaining Monsters on the 88th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 88th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("88FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,184,222,0 script 88FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("88FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("88FGate102tower", instance_id());
areamonster "4@tower",267,180,277,216,"Odium of Thanatos",1704,6,instance_npcname("88FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,180,277,216,"Despero of Thanatos",1705,6,instance_npcname("88FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,180,277,216,"Maero of Thanatos",1706,6,instance_npcname("88FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,180,277,216,"Dolor of Thanatos",1707,6,instance_npcname("88FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",310,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("88FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 89
}
else
instance_announce 0,"Remaining Monsters on the 89th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 89th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("89FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,270,222,0 script 89FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("89FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("89FGate102tower", instance_id());
areamonster "4@tower",352,180,362,216,"Valkyrie Randgris",1751,1,instance_npcname("89FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",352,180,362,216,"Baroness of Retribution",1702,10,instance_npcname("89FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",352,180,362,216,"Lady Solace",1703,10,instance_npcname("89FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",352,180,362,216,"False Angel",1371,10,instance_npcname("89FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",395,183;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("89FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 90
}
else
instance_announce 0,"Remaining Monsters on the 90th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 90th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("90FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,355,222,0 script 90FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("90FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("90FGate102tower", instance_id());
areamonster "4@tower",9,96,19,132,"Cecil Damon",1638,10,instance_npcname("90FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,96,19,132,"Bow Master",1830,10,instance_npcname("90FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,96,19,132,"Kavac",1656,30,instance_npcname("90FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",52,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("90FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 91
}
else
instance_announce 0,"Remaining Monsters on the 91st Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 91st Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("91FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,12,138,0 script 91FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("91FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("91FGate102tower", instance_id());
areamonster "4@tower",93,96,103,132,"Kathryne Keyron",1639,15,instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,96,103,132,"Elder",1377,10,instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,96,103,132,"Laurell Weinder",1657,10,instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,96,103,132,"Wind Ghost",1263,10,instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,96,103,132,"Marduk",1140,10,instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",136,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("91FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 92
}
else
instance_announce 0,"Remaining Monsters on the 92nd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 92nd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("92FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,96,138,0 script 92FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("92FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("92FGate102tower", instance_id());
areamonster "4@tower",181,96,191,132,"Seyren Windsor",1634,15,instance_npcname("92FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,96,191,132,"Bloody Knight",1268,10,instance_npcname("92FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,96,191,132,"Abysmal Knight",1219,10,instance_npcname("92FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,96,191,132,"Wanderer",1208,10,instance_npcname("92FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",224,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("92FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 93
}
else
instance_announce 0,"Remaining Monsters on the 93rd Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 93rd Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("93FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,184,138,0 script 93FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("93FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("93FGate102tower", instance_id());
areamonster "4@tower",267,96,277,132,"Sword Master",1829,15,instance_npcname("93FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",267,96,277,132,"Bow Master",1830,15,instance_npcname("93FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",310,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("93FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 94
}
else
instance_announce 0,"Remaining Monsters on the 94th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 94th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("94FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,270,138,0 script 94FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("94FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("94FGate102tower", instance_id());
areamonster "4@tower",352,96,362,132,"Beelzebub",1873,1,instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",352,96,362,132,"Hunter Fly",1035,30,instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",352,96,362,132,"Steel Chonchon",1042,5,instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",352,96,362,132,"Dragon FLy",1091,5,instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",352,96,362,132,"Chonchon",1011,5,instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",395,99;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("94FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 95
}
else
instance_announce 0,"Remaining Monsters on the 95th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 95th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("95FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,355,138,0 script 95FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("95FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("95FGate102tower", instance_id());
areamonster "4@tower",9,9,19,45,"Valkyrie",1765,5,instance_npcname("95FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,9,19,45,"Skeggiold",1755,10,instance_npcname("95FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",9,9,19,45,"Skeggiold",1754,10,instance_npcname("95FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",52,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("95FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 96
}
else
instance_announce 0,"Remaining Monsters on the 96th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 96th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("96FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,12,51,0 script 96FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("96FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("96FGate102tower", instance_id());
areamonster "4@tower",93,9,103,45,"Incarnation of Morroc",1918,5,instance_npcname("96FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,9,103,45,"Incarnation of Morroc",1919,5,instance_npcname("96FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,9,103,45,"Incarnation of Morroc",1920,5,instance_npcname("96FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",93,9,103,45,"Incarnation of Morroc",1921,5,instance_npcname("96FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",136,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("96FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 97
}
else
instance_announce 0,"Remaining Monsters on the 97th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 97th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("97FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,96,51,0 script 97FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("97FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("97FGate102tower", instance_id());
areamonster "4@tower",181,9,191,45,"Kathryne Keyron",1639,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,9,191,45,"Seyren Windsor",1634,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,9,191,45,"Margaretha Sorin",1637,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,9,191,45,"Eremes Guile",1635,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,9,191,45,"Howard Alt-Eisen",1636,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead";
areamonster "4@tower",181,9,191,45,"Cecil Damon",1638,2,instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead";
end;
OnTouch_:
warp "4@tower",224,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("97FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 98
}
else
instance_announce 0,"Remaining Monsters on the 98th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 98th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("98FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,184,51,0 script 98FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("98FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("98FGate102tower", instance_id());
for( set .@i, 1; .@i <= 7; set .@i, .@i + 1 ) {
set .@mob_ran,rand(1,30);
if (.@mob_ran == 1)
areamonster "4@tower",267,9,277,45,"Kathryne Keyron",1639,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 2)
areamonster "4@tower",267,9,277,45,"Seyren Windsor",1634,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 3)
areamonster "4@tower",267,9,277,45,"Margaretha Sorin",1637,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 4)
areamonster "4@tower",267,9,277,45,"Eremes Guile",1635,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 5)
areamonster "4@tower",267,9,277,45,"Howard Alt-Eisen",1636,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 6)
areamonster "4@tower",267,9,277,45,"Cecil Damon",1638,2,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 7)
areamonster "4@tower",267,9,277,45,"Incarnation of Morroc",1918,5,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 8)
areamonster "4@tower",267,9,277,45,"Incarnation of Morroc",1919,5,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 9)
areamonster "4@tower",267,9,277,45,"Incarnation of Morroc",1920,5,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 10)
areamonster "4@tower",267,9,277,45,"Incarnation of Morroc",1921,5,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 11)
areamonster "4@tower",267,9,277,45,"Valkyrie",1765,5,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 12)
areamonster "4@tower",267,9,277,45,"Skeggiold",1755,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 13)
areamonster "4@tower",267,9,277,45,"Skeggiold",1754,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 14)
areamonster "4@tower",267,9,277,45,"Seyren Windsor",1634,15,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 15)
areamonster "4@tower",267,9,277,45,"Bloody Knight",1268,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 16)
areamonster "4@tower",267,9,277,45,"Abysmal Knight",1219,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 17)
areamonster "4@tower",267,9,277,45,"Wanderer",1208,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 18)
areamonster "4@tower",267,9,277,45,"Sword Master",1829,15,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 19)
areamonster "4@tower",267,9,277,45,"Bow Master",1830,15,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 20)
areamonster "4@tower",267,9,277,45,"Kathryne Keyron",1639,15,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 21)
areamonster "4@tower",267,9,277,45,"Elder",1377,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 22)
areamonster "4@tower",267,9,277,45,"Laurell Weinder",1657,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 23)
areamonster "4@tower",267,9,277,45,"Wind Ghost",1263,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 24)
areamonster "4@tower",267,9,277,45,"Marduk",1140,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 25)
areamonster "4@tower",267,9,277,45,"Cecil Damon",1638,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 26)
areamonster "4@tower",267,9,277,45,"Bow Master",1830,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 27)
areamonster "4@tower",267,9,277,45,"Kavach Icarus",1656,30,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 28)
areamonster "4@tower",267,9,277,45,"Baroness of Retribution",1702,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else if (.@mob_ran == 29)
areamonster "4@tower",267,9,277,45,"Lady Solace",1703,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
else
areamonster "4@tower",267,9,277,45,"False Angel",1371,10,instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead";
}
end;
OnTouch_:
warp "4@tower",309,12;
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("4@tower",instance_npcname("98FGate102tower", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
initnpctimer;
//SetItemPartyInMap in_102floor 99
}
else
instance_announce 0,"Remaining Monsters on the 99th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
end;
OnTimer5000:
instance_announce 0,"All Monsters on the 99th Level have been defeated.",bc_map,"0xffff00";
donpcevent instance_npcname("99FGate102tower", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,271,51,0 script 99FGate102tower 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("99FGate102tower", instance_id());
end;
OnEnable:
enablenpc instance_npcname("99FGate102tower", instance_id());
initnpctimer;
end;
OnTouch_:
getitem 6000,1; //Dark_Ashes
warp "5@tower",101,72;
end;
OnTimer120000:
disablenpc instance_npcname("99FGate102tower", instance_id());
donpcevent instance_npcname("99FGate102tower-2", instance_id())+"::OnEnable";
stopnpctimer;
end;
}
4@tower,271,51,0 script 99FGate102tower-2 45,2,2,{
end;
OnInstanceInit:
disablenpc instance_npcname("99FGate102tower-2", instance_id());
end;
OnEnable:
enablenpc instance_npcname("99FGate102tower-2", instance_id());
end;
OnTouch_:
warp "5@tower",101,72;
end;
}
/*
4@tower,71,1,0 script #Manager Mode4 844,{
mes "Please enter the password.";
input .@inputstr$;
next;
if (.@inputstr$ == "dmc2008") {
mes "This NPC manages the tower from the 76th to the 99th Level.";
mes "Please enter the Level number to open.";
mes "(i.g.: 76F->76, 99F->99)";
input .@input,76,99;
next;
if (.@input < 76 || .@input > 99)
mes "You can only enter a number from 76 to 99.";
else {
donpcevent instance_npcname(.@input+"FGate102tower", instance_id())+"::OnEnable";
mes "*** Level "+ .@input + " is now being opened. ***";
}
}
close;
}
*/
// Level 100
//============================================================
5@tower,106,109,2 script Lucid Crystal#102 844,{
if (in_102tower < 10) {
mes "^0000ffA mysterious voice echoes through the room as you touch the lucid crystal radiating a strong light.^000000";
next;
mes "[Mysterious Voice]";
mes "Welcome to my place, intruders. I've had fun watching you endure all the difficulties I've set before you.";
next;
mes "[Mysterious Voice]";
mes "Unfortunately, the time has come to end the show.";
next;
mes "[Mysterious Voice]";
mes "It's still too early to celebrate your victory against my right-hand man Knothen because he isn't completely destroyed!";
next;
mes "[Mysterious Voice]";
mes "I shall resurrect him for your next show. Defeat him again, and then I'll gladly accept your challenge.";
next;
mes "[Mysterious Voice]";
mes "Good-bye for now.";
mes "Once again, I had such a great time, humans. I look forward to seeing you again.";
next;
mes "^0000ffAs soon as the voice stopped talking, an irresistible force lifted and moved you somewhere else.";
close2;
set in_102tower,10;
warp "alberta",223,36;
}
else {
mes "^0000ffThe radiating crystal piece seems to beckon you, just like last time.^000000";
next;
mes "[Mysterious Voice]";
mes "I must have underestimated you... I didn't expect to see you again.";
next;
mes "[Mysterious Voice]";
mes "I can smell your sweat, hear the gasps of your exhaustion in combat. Ah~ The human desire for victory always excites me.";
next;
mes "[Mysterious Voice]";
mes "I now allow you to come receive an audience from me. Come to me, to Nacht Sieger the Hegemon-King of the Darkness!";
close2;
warp "6@tower",32,12;
}
end;
OnInstanceInit:
disablenpc instance_npcname("Lucid Crystal#102", instance_id());
end;
OnDisable:
disablenpc instance_npcname("Lucid Crystal#102", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Lucid Crystal#102", instance_id());
donpcevent instance_npcname("#102Effect1", instance_id())+"::OnEnable";
end;
}
5@tower,106,109,2 script #102Effect1 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#102Effect1", instance_id());
end;
OnDisable:
disablenpc instance_npcname("#102Effect1", instance_id());
end;
OnEnable:
enablenpc instance_npcname("#102Effect1", instance_id());
initnpctimer;
end;
OnTimer500:
specialeffect EF_ENHANCE;
stopnpctimer;
donpcevent instance_npcname("#102Effect2", instance_id())+"::OnEnable";
end;
}
5@tower,106,109,2 script #102Effect2 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#102Effect2", instance_id());
end;
OnDisable:
disablenpc instance_npcname("#102Effect2", instance_id());
end;
OnEnable:
enablenpc instance_npcname("#102Effect2", instance_id());
initnpctimer;
end;
OnTimer500:
specialeffect EF_ENHANCE;
stopnpctimer;
donpcevent instance_npcname("#102Effect1", instance_id())+"::OnEnable";
end;
}
5@tower,82,112,2 script #102FShadowDust1 844,{
end;
OnInstanceInit:
donpcevent instance_npcname("#102FShadowDust", instance_id())+"::OnEnable";
monster "5@tower",83,85,"Entweihen Crothen",1957,1,instance_npcname("#102FShadowDust1", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("5@tower",instance_npcname("#102FShadowDust1", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
instance_announce 0, "Mysterious Voice: Who are you to dare intrude upon my sanctuary?!",bc_map,"0xffff00";
donpcevent instance_npcname("#102FShadowDust", instance_id())+"::OnDisable";
donpcevent instance_npcname("Lucid Crystal#102", instance_id())+"::OnEnable";
//SetItemPartyInMap in_102floor 100
}
end;
}
5@tower,82,113,2 script #102FShadowDust 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#102FShadowDust", instance_id());
end;
OnDisable:
killmonsterall "5@tower";
end;
OnEnable:
monster "5@tower",72,93,"Thorny Skeleton",1958,1;
monster "5@tower",70,87,"Thorn of Magic",1960,1;
monster "5@tower",68,83,"Thorn of Pureness",1961,1;
monster "5@tower",70,80,"Thorny Skeleton",1958,1;
monster "5@tower",74,81,"Thorn of Magic",1960,1;
monster "5@tower",78,72,"Thorn of Magic",1960,1;
monster "5@tower",81,70,"Thorny Skeleton",1958,1;
monster "5@tower",78,84,"Thorn of Recovery",1959,1;
monster "5@tower",85,72,"Thorn of Magic",1960,1;
monster "5@tower",91,74,"Thorny Skeleton",1958,1;
monster "5@tower",79,77,"Thorn of Pureness",1961,1;
monster "5@tower",82,80,"Thorn of Recovery",1959,1;
monster "5@tower",87,83,"Thorn of Recovery",1959,1;
monster "5@tower",80,92,"Thorn of Pureness",1961,1;
monster "5@tower",81,89,"Thorny Skeleton",1958,1;
monster "5@tower",85,93,"Thorn of Magic",1960,1;
monster "5@tower",86,90,"Thorn of Recovery",1959,1;
monster "5@tower",88,88,"Thorny Skeleton",1958,1;
monster "5@tower",91,87,"Thorn of Magic",1960,1;
monster "5@tower",95,94,"Thorn of Magic",1960,1;
monster "5@tower",91,96,"Thorny Skeleton",1958,1;
monster "5@tower",90,82,"Thorn of Pureness",1961,1;
monster "5@tower",96,98,"Thorn of Magic",1960,1;
monster "5@tower",83,76,"Thorny Skeleton",1958,1;
monster "5@tower",74,85,"Thorny Skeleton",1958,1;
set .@mob_ran,rand(1,3);
if (.@mob_ran == 1)
monster "5@tower",82,85,"Thorny Skeleton",1958,1;
else if (.@mob_ran == 2)
monster "5@tower",82,85,"Thorn of Magic",1960,1;
else
monster "5@tower",82,85,"Thorn of Pureness",1961,1;
set .@mob_ran2,rand(1,3);
if (.@mob_ran2 == 1)
monster "5@tower",84,85,"Thorny Skeleton",1958,1;
else if (.@mob_ran2 == 2)
monster "5@tower",84,85,"Thorn of Magic",1960,1;
else
monster "5@tower",84,85,"Thorn of Pureness",1961,1;
end;
}
/*
5@tower,71,1,0 script #Manager Mode5 844,{
mes "This NPC manages the crystal on the 100th Level. Please enter the password.";
input .@inputstr$;
next;
if (.@inputstr$ == "dmc2008") {
donpcevent instance_npcname("Lucid Crystal#102", instance_id())+"::OnEnable";
mes "The 100th Level's crystal has been activated.";
}
else
mes "Please enter the correct password.";
close;
} */
// Level 101
//============================================================
6@tower,45,89,2 script Life Spring#1 844,{
set .@pc_hp,MaxHp-Hp;
set .@pc_sp,MaxSp-Sp;
mes "^0066ffYou took a sip of the spring's clear water, and you feel invigorated.^000000";
percentheal .@pc_hp,.@pc_sp;
close;
OnInstanceInit:
donpcevent instance_npcname("Life Spring#2", instance_id())+"::OnEnable";
end;
}
6@tower,45,89,2 script Life Spring#2 844,{
end;
OnEnable:
specialeffect EF_BUBBLE;
initnpctimer;
end;
OnTimer2000:
stopnpctimer;
donpcevent instance_npcname("Life Spring#3", instance_id())+"::OnEnable";
end;
}
6@tower,45,89,2 script Life Spring#3 844,{
end;
OnEnable:
specialeffect EF_BUBBLE;
initnpctimer;
end;
OnTimer2000:
stopnpctimer;
donpcevent instance_npcname("Life Spring#2", instance_id())+"::OnEnable";
end;
}
6@tower,32,100,0 warp 102FGate102tower 2,2,6@tower,155,64
6@tower,156,151,2 script Tyrant's Throne# 844,{
end;
OnInstanceInit:
areamonster "6@tower",154,73,156,75,"Watcher's Son",1627,10,instance_npcname("Tyrant's Throne#", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("6@tower",instance_npcname("Tyrant's Throne#", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
donpcevent instance_npcname("#1st Beeper", instance_id())+"::OnEnable";
disablenpc instance_npcname("Tyrant's Throne#", instance_id());
}
end;
}
6@tower,156,151,2 script #1st Beeper 844,{
end;
OnEnable:
initnpctimer;
end;
OnTimer500:
instance_announce 0,"Guests, huh? I hope you've come here knowing that you'll be buried in this place. If you didn't know, well... it's too late!",bc_map,"0x00ffcc";
end;
OnTimer5500:
instance_announce 0,"This is why you adventurers always end up dead.",bc_map,"0x00ffcc";
end;
OnTimer10500:
instance_announce 0,"I may applaud you for your courage... Of course, I intend to play with you a little bit first.",bc_map,"0x00ffcc";
end;
OnTimer15500:
instance_announce 0,"You know, I like watching humans running around in fear.",bc_map,"0x00ffcc";
end;
OnTimer20500:
instance_announce 0,"Let's see who runs fastest. Are you ready?",bc_map,"0x00ffcc";
stopnpctimer;
areamonster "6@tower",151,66,153,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead";
areamonster "6@tower",158,66,160,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("6@tower",instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
donpcevent instance_npcname("#2nd Beeper", instance_id())+"::OnEnable";
//SetItemPartyInMap in_102floor 101
}
else
instance_announce 0,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
end;
}
6@tower,156,151,2 script #2nd Beeper 844,{
end;
OnEnable:
initnpctimer;
end;
OnTimer500:
instance_announce 0,"Well, I guess they aren't too challenging for you.",bc_map,"0x00ffcc";
end;
OnTimer5500:
instance_announce 0,"Let's speed up a little bit, shall we?",bc_map,"0x00ffcc";
end;
OnTimer10500:
instance_announce 0,"I demand an encore!",bc_map,"0x00ffcc";
stopnpctimer;
areamonster "6@tower",151,66,153,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead";
areamonster "6@tower",158,66,160,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("6@tower",instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
donpcevent instance_npcname("#3rd Beeper", instance_id())+"::OnEnable";
//SetItemPartyInMap in_102floor 102
}
else
instance_announce 0,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
end;
}
6@tower,156,151,2 script #3rd Beeper 844,{
end;
OnEnable:
initnpctimer;
end;
OnTimer500:
instance_announce 0,"Yes, this is getting exciting!",bc_map,"0x00ffcc";
end;
OnTimer5500:
instance_announce 0,"I'll remember you as one of a few that have managed to entertain me.",bc_map,"0x00ffcc";
end;
OnTimer10500:
instance_announce 0,"How would you like to play one more round?",bc_map,"0x00ffcc";
stopnpctimer;
areamonster "6@tower",151,66,153,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead";
areamonster "6@tower",158,66,160,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@mob_dead_num,mobcount("6@tower",instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead");
if (.@mob_dead_num < 1) {
donpcevent instance_npcname("#4th Beeper", instance_id())+"::OnEnable";
//SetItemPartyInMap in_102floor 103
}
else
instance_announce 0,"Remaining Targets " + .@mob_dead_num + "ea",bc_map,"0x00ff99";
end;
}
6@tower,156,151,2 script #4th Beeper 844,{
end;
OnEnable:
initnpctimer;
end;
OnTimer500:
instance_announce 0,"Okay, the time has come to make my appearance!",bc_map,"0x00ffcc";
end;
OnTimer5500:
instance_announce 0,"Do you want to know who I am?",bc_map,"0x00ffcc";
end;
OnTimer10500:
instance_announce 0,"You'll soon know. Mine is the face of death!",bc_map,"0x00ffcc";
stopnpctimer;
monster "6@tower",156,147,"Nacht Sieger",1956,1,instance_npcname("#4th Beeper", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
donpcevent instance_npcname("Lost Soul#102", instance_id())+"::OnEnable";
end;
}
6@tower,169,127,2 script Lost Soul#102 796,{
if (checkweight(1201,1) == 0) {
mes "You're carrying too much stuff. Why don't you put some of it away, and then come back?";
close;
}
mes "[Lost Souls]";
mes "It's you that have liberated us from the evil Nacht Sieger.";
next;
mes "[Lost Souls]";
mes "Thank you so much. Now we can escape from this cold and dark place... to heaven.";
next;
if ((countitem(13412) > 0) && (countitem(13413) > 0)) {
mes "[Lost Souls]";
mes "Hey, you have the remnants of Nacht Sieger with you.";
next;
mes "[Lost Souls]";
mes "They may appear to be one-handed swords, but I can put them together to make a two-handed one if you want. That's the only way I can repay you for freeing me.";
next;
switch(select("Make a Two-Handed Sword.:No, thanks.")) {
case 1:
mes "[Lost Souls]";
mes "If it is already upgraded or has a card inside, those effects will be disappear. Is this ok with you?";
next;
switch(select("It's fine with me. Please make one.:No way!")) {
case 1:
mes "[Lost Souls]";
mes "Good, then I'll combine these to create a two-handed sword.";
next;
delitem 13412,1; //Twin_Edge_B
delitem 13413,1; //Twin_Edge_R
getitem 1185,1; //Violet_Fear
break;
case 2:
mes "[Lost Souls]";
mes "I see. I guess you aren't as greedy or ambitious as those other adventurers.";
next;
break;
}
break;
case 2:
mes "[Lost Souls]";
mes "I see. I guess you aren't as greedy or ambitious as those other adventurers.";
next;
break;
}
}
mes "[Lost Souls]";
mes "I'd like to talk to you more, but I've... I've got to go now.";
next;
mes "[Lost Souls]";
mes "Farewell, young adventurer. I wish you good luck.";
close2;
warp "alberta",223,36;
end;
OnInstanceInit:
disablenpc instance_npcname("Lost Soul#102", instance_id());
end;
OnEnable:
initnpctimer;
enablenpc instance_npcname("Lost Soul#102", instance_id());
donpcevent instance_npcname("#Effect30", instance_id())+"::OnEnable";
//SetItemPartyInMap in_102floor 104
end;
OnTimer500:
instance_announce 0,"This... This can't be happening! I can't be defeated!",bc_map,"0xffff00";
end;
OnTimer5500:
instance_announce 0,"Nooo! My soul... My shell...! Nooo~!",bc_map,"0xffff00";
end;
OnTimer10500:
instance_announce 0,"Nacht Sieger's body has turned into dark ashes that scattered in the wind.",bc_map,"0x00ffcc";
stopnpctimer;
end;
}
6@tower,169,127,2 script #Effect30 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Effect30", instance_id());
end;
OnEnable:
specialeffect EF_CONE;
initnpctimer;
end;
OnTimer1000:
stopnpctimer;
donpcevent instance_npcname("#Effect31", instance_id())+"::OnEnable";
end;
}
6@tower,169,127,2 script #Effect31 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Effect31", instance_id());
end;
OnEnable:
specialeffect EF_CONE;
initnpctimer;
end;
OnTimer1000:
stopnpctimer;
donpcevent instance_npcname("#Effect30", instance_id())+"::OnEnable";
end;
}