//===== eAthena Script =======================================
//= War of Emperium (Prontera)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Prontera Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
//============================================================
prontera,146,194,3 script Swanhild#p2-1::Swanhild 722,{
end;
OnRecvCastlePt02:
FlagEmblem GetCastleData("prtg_cas02",1);
end;
}
// Guild Flag (Outside Castle)
//============================================================
prt_gld,244,126,8 script Swanhild#p2-2::Swanhild2 722,{
set .@GID, GetCastleData("prtg_cas02",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
if (getcharid(2) == .@GID) {
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("prtg_cas02",1)) {
warp "prtg_cas02",71,36;
end;
}
}
close;
}
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastlePt02:
FlagEmblem GetCastleData("prtg_cas02",1);
end;
}
prt_gld,244,128,8 duplicate(Swanhild2) Swanhild#p2-3 722
prt_gld,236,126,8 duplicate(Swanhild2) Swanhild#p2-4 722
prt_gld,236,128,8 duplicate(Swanhild2) Swanhild#p2-5 722
// Guild Flag (Inside Castle)
//============================================================
prtg_cas02,40,227,4 script Swanhild#p2-6::Swanhild3 722,{
set .@GID, GetCastleData("prtg_cas02",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastlePt02:
FlagEmblem GetCastleData("prtg_cas02",1);
end;
}
prtg_cas02,46,227,4 duplicate(Swanhild3) Swanhild#p2-7 722
prtg_cas02,11,219,4 duplicate(Swanhild3) Swanhild#p2-8 722
prtg_cas02,11,214,4 duplicate(Swanhild3) Swanhild#p2-9 722
prtg_cas02,20,219,4 duplicate(Swanhild3) Swanhild#p2-10 722
prtg_cas02,20,214,4 duplicate(Swanhild3) Swanhild#p2-11 722
prtg_cas02,79,227,8 duplicate(Swanhild3) Swanhild#p2-12 722
prtg_cas02,70,227,8 duplicate(Swanhild3) Swanhild#p2-13 722
prtg_cas02,38,189,8 duplicate(Swanhild3) Swanhild#p2-14 722
prtg_cas02,34,189,8 duplicate(Swanhild3) Swanhild#p2-15 722
prtg_cas02,153,161,4 duplicate(Swanhild3) Swanhild#p2-16 722
prtg_cas02,162,161,4 duplicate(Swanhild3) Swanhild#p2-17 722
// AGIT Manager
//============================================================
prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1
// Steward
//============================================================
prtg_cas02,94,61,4 duplicate(Gld_Mngr_Template) Roy#prtg_cas02 55
// Guardians
//============================================================
prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1
// Kafra Staff
//============================================================
prtg_cas02,71,36,4 duplicate(Gld_Kafra_Template) Kafra Staff#prtg_cas02 117
// Master's Room Exit
//============================================================
prtg_cas02,207,228,0 script #switch_Pt02 111,{
mes " ";
mes "There's a small lever. Will you pull it? ";
next;
switch(select("Pull.:Do not.")) {
case 1:
warp "prtg_cas02",94,62;
break;
case 2:
break;
}
end;
}
// Guild Treasure Protection
//============================================================
prtg_cas02,202,228,0 duplicate(Gld_Trea_Protect) ban_warp#prtg_cas02 -1,6,6
// Guild Treasure Spawns
//============================================================
prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1
// Guild Dungeon Switch
//============================================================
prtg_cas02,84,72,0 duplicate(Gld_Dun_Template) #prtg_cas02 111