summaryrefslogblamecommitdiff
path: root/npc/guild/agit_template.txt
blob: ae9251609ec29ce73bd399acdd6b8c18b37dccb3 (plain) (tree)
1
2
3
4
5
6
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130




                                                              
       




























                                                               

                                                        
                                                           

                                                            
                                                       



























































































































                                                                                                                                                                                               
                                                                              














































































































































                                                                                                  
                                                                                            










































































































































































































































                                                                                                                                                                                                 

                                                                                                                             
                                                         























                                                                                                                                                                                      
                                       























                                                                                                                                                                                         
                                                         
























                                                                                                                                                                         
                                              

























































































































































































































































































































































































































































































































                                                                                                                                                                                                                                             


                                                     















































































































                                                                                                                                        



                                        






















































































                                                                                                                                                            
//===== eAthena Script =======================================
//= War of Emperium Guild Template File
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [ Aegis Conversion]
//= ----------------------------------------------------------
//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
//= ----------------------------------------------------------
//= - Enables AGIT Manager inside Guild Strongholds.
//=   Visible Name required: Agit
//=   Manages the various functions used in and out of WoE.
//=
//= - Enables Stewards inside Guild Strongholds which let's
//=   the guild master invest in Defense and Economy, and
//=   to summon guardians, a Kafra, and enter master's room.
//=
//= - Guardian Spawning Template
//=   Visible Name required: Guardian
//=   Spawn guardians when guild castle data is recieved.
//=
//= - Enables Kafra Services inside Guild Strongholds.
//=   Visible Name required: Kafra Staff
//=   Storage, Guild Storage, Teleport Service, Cart rental.
//=
//= - Treasure Room Protection and Chest spawning.
//=   Chests will NOT be saved anymore in the event of crashes.
//=   Treasures will NOT spawn on a location that already has
//=   treasure chest spawned.
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Daily investement will now be reset. [L0ne_W0lf]
//=     Template will no longer try to spawn chests.
//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
//=     Fixed two typos regarding Guild Steward name.
//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
//============================================================

// AGIT Manager Template
//============================================================
-	script	Gld_Agit_Manager::Gld_Agit_Manager	-1,{
	end;

// Load (or reload) specific information for a castle.
OnInterIfInitOnce:
	if (strnpcinfo(2) == "aldeg_cas01") { GetCastleData "aldeg_cas01",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "aldeg_cas02") { GetCastleData "aldeg_cas02",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "aldeg_cas03") { GetCastleData "aldeg_cas03",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "aldeg_cas04") { GetCastleData "aldeg_cas04",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "aldeg_cas05") { GetCastleData "aldeg_cas05",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "gefg_cas01") { GetCastleData "gefg_cas01",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "gefg_cas02") { GetCastleData "gefg_cas02",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "gefg_cas03") { GetCastleData "gefg_cas03",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "gefg_cas04") { GetCastleData "gefg_cas04",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "gefg_cas05") { GetCastleData "gefg_cas05",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "payg_cas01") { GetCastleData "payg_cas01",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "payg_cas02") { GetCastleData "payg_cas02",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "payg_cas03") { GetCastleData "payg_cas03",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "payg_cas04") { GetCastleData "payg_cas04",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "payg_cas05") { GetCastleData "payg_cas05",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "prtg_cas01") { GetCastleData "prtg_cas01",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "prtg_cas02") { GetCastleData "prtg_cas02",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "prtg_cas03") { GetCastleData "prtg_cas03",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "prtg_cas04") { GetCastleData "prtg_cas04",0,strnpcinfo(0)+"::OnRecvCastle"; }
	else if (strnpcinfo(2) == "prtg_cas05") { GetCastleData "prtg_cas05",0,strnpcinfo(0)+"::OnRecvCastle"; }
	// Add custom Guild Castles here.
	else {
		end;
	}
	end;

// War of Emperium has started.
OnAgitStart:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),2;
	GvgOn strnpcinfo(2);

// Spawn (fall through), or respawn the Emperium once it has been broken.
OnStartArena:
	// OnAgitStart will fall through and spawn the Emperium.
	if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
	else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
	else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
	else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
	else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
	else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
	else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
	else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
	else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
	else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
	else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],138,138; }
	else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
	else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; }
	else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
	else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
	else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
	else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
	else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
	else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
	else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
	// Add custom Guild Castles here.
	else {
		end;
	}
	if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
		monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

// The Emperium has been broken.
OnAgitBreak:
	set .@GID,getcharid(2);
	// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
	if (.@GID <= 0) {
		set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
 		logmes .@notice$; debugmes .@notice$;
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
		end;
	}
	// Adjust Economy Invest Level for Castle
	set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;
	if (.@Economy < 0) set .@Economy, 0;
	SetCastleData strnpcinfo(2), 2, .@Economy;
	// Adjust Defense Invest Level for Castle
	set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;
	if (.@Defence < 0) set .@Defence, 0;
	SetCastleData strnpcinfo(2), 3, .@Defence;

	// Set new Castle Occupant
	SetCastleData strnpcinfo(2),1, .@GID;

	// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
	mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map,"0x00CCFF";
	MapRespawnGuildID strnpcinfo(2),.@GID,2;

	// Refresh castle data, disable Kafra and reset Invest information.
	GetCastleData strnpcinfo(2),0,strnpcinfo(0)+"::OnRecvCastle";
	disablenpc "Kafra Staff#"+strnpcinfo(2);
	for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {
		SetCastleData strnpcinfo(2), .@i, 0;
	}
	// Erase Guardian Database information if the new owners do not have Guardian Research.
	if( getgdskilllv(.@GID,10002) == 0 ) {
		for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {
			SetCastleData strnpcinfo(2), .@i, 0;
		}
	}
	// Respawn the Emperium, and display new owners.
	if (agitcheck()) {
		sleep 500; // Slow down script execution slightly.
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
	}
	sleep getbattleflag("gvg_eliminate_time");
	announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all;
	end;

// War of Emperium has ended.
OnAgitEnd:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	GvgOff strnpcinfo(2);
	// If the castle has no owner at the end of WoE, do not kill Emperium.
	if (GetCastleData(strnpcinfo(2),1)) {
		KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
	}
	end;

// Occupying Guild has been disbanded.
OnGuildBreak:
	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
	// Kill guardians, disable the Kafra, and set owner to 0.
	killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";
	disablenpc "Kafra Staff#"+strnpcinfo(2);
	SetCastleData strnpcinfo(2),0,0;
	// Wait before refreshing guild information.
	sleep getbattleflag("gvg_eliminate_time");
	Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;
	GetCastleData strnpcinfo(2),0,strnpcinfo(0)+"::OnRecvCastle";
	end;

OnRecvCastle:
	RequestGuildInfo GetCastleData(strnpcinfo(2),1);

	// Spawn Monsters if the castle is empty.
	set .@GID, GetCastleData(strnpcinfo(2),1);
	if (.@GID == 0) {
		killmonsterall strnpcinfo(2);
		if (compare(strnpcinfo(2),"aldeg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
			monster strnpcinfo(2),0,0,"Executioner",1205,1;
			monster strnpcinfo(2),0,0,"Penomena",1216,10;
			monster strnpcinfo(2),0,0,"Alarm",1193,18;
			monster strnpcinfo(2),0,0,"Clock",1269,9;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
			monster strnpcinfo(2),0,0,"Wanderer",1208,3;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
			monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
			else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
			else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
			else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
			else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(2),"gefg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
			monster strnpcinfo(2),0,0,"Bathory",1102,10;
			monster strnpcinfo(2),0,0,"Jakk",1130,10;
			monster strnpcinfo(2),0,0,"Marduk",1140,20;
			monster strnpcinfo(2),0,0,"Raydric",1163,9;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
			else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
			else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
			else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
			else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
		}
		else if (compare(strnpcinfo(2),"payg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Greatest General",1277,9;
			monster strnpcinfo(2),0,0,"Wanderer",1208,10;
			monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
			monster strnpcinfo(2),0,0,"Bathory",1102,5;
			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(2),0,0,"Eddga",1115,1;
			monster strnpcinfo(2),0,0,"Horong",1129,11;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
			monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],138,138; }
			else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
			else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],268,264; }
			else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
			else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(2),"prtg")) {
			// Normal Spawns
			monster strnpcinfo(2),0,0,"Raydric",1163,1;
			monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
			monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
			monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
			monster strnpcinfo(2),0,0,"Hatii",1252,1;
			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(2),0,0,"Gryphon",1259,2;
			monster strnpcinfo(2),0,0,"Chimera",1283,3;
			monster strnpcinfo(2),0,0,"Alice",1275,1;
			monster strnpcinfo(2),0,0,"Zealotus",1200,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
			else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
			else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
			else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
			else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		// Add custom Guild Castles here.
		else {
			end;
		}
		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
		// Disable Kafra Staff...
		disablenpc "Kafra Staff#"+strnpcinfo(2);
		end;
	}
	else {
		// Otherwise place the guild emblem on flags.
		if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
		else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
		else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
		else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
		else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
		else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
		else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
		else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
		else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
		else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
		else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
		else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
		else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
		else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
		else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
		else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
		else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
		else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
		else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
		else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
		// Add custom Guild Castles here.
		else {
			end;
		}
		// And load purchased Guardian in castles.
		donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";
		// And display Kafra if purchased.
		if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);
	}
	end;
}

// Guild Steward Template
//============================================================
-	script	Gld_Mngr_Template::Gld_Mngr_Template	-1,{
	// What is the Display Name of the NPC?
	set .@name$,strnpcinfo(1);

	// Store the Guild ID of castle occupant.
	set .@GID, GetCastleData(strnpcinfo(2),1);

	// Define the types of guardians on a per castle basis.
	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
	// Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// Define the y spawn point for each guardian.
	// [0] = 1st guardian's y spawn point.
	// Define the coordinates of the "Treasure Room."
	// Aldebaran (Luina) Castles
	if (strnpcinfo(2) == "aldeg_cas01") { 
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
		setarray .@masterroom[0],113,223;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
		setarray .@masterroom[0],134,225;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
		setarray .@masterroom[0],229,267;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
		setarray .@masterroom[0],83,17;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
		setarray .@masterroom[0],64,8;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
		setarray .@masterroom[0],152,117;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
		setarray .@masterroom[0],145,115;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
		setarray .@masterroom[0],275,289;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
		setarray .@masterroom[0],116,123;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
		setarray .@masterroom[0],149,106;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
		setarray .@masterroom[0],295,8;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
		setarray .@masterroom[0],141,149;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
		setarray .@masterroom[0],163,167;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
		setarray .@masterroom[0],151,47;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
		setarray .@masterroom[0],153,137;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
		setarray .@masterroom[0],15,209;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
		setarray .@masterroom[0],207,229;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
		setarray .@masterroom[0],190,130;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
		setarray .@masterroom[0],275,160;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
		setarray .@masterroom[0],281,176;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}
	
	mes "[ Steward " + .@name$ + " ]";
	if (.@GID == 0) {
		mes "I'm waiting for my master to return.";
		mes "If you wish to speak with him, you will have to wait as well. ";
		close;
	}
	if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)){
		mes "I am loyal and I will follow my master ^ff0000" + getguildmaster(.@GID) + "^000000. We are Guardians! We defend to the bitter end!";
		close;
	}
	mes "Welcome. My honorable master, ^ff0000" + getguildmaster(.@GID) + "^000000...";
	mes "Whatever you need, I am at your service. I will be faithful in my duties.";
	next;
	switch(select("castle briefing:Invest in commercial growth:Invest in safeguard:Summon Guardian:Employ / discharge storehouse staff:Go into Master's room")) {
	case 1:
		mes "[ Steward " + .@name$ + " ]";
		mes "I will report the Castle briefing, Master.";
		mes " ";
		mes " ^0000ffNow, commercial growth level is " + GetCastleData(strnpcinfo(2),2) + ".";
		if (GetCastleData(strnpcinfo(2),4)) {
			mes " You invested " + GetCastleData(strnpcinfo(2),4) + "times in last 1 day.";
		}
		mes " Now, safeguard level is " + GetCastleData(strnpcinfo(2),3) + ".^000000";
		if (GetCastleData(strnpcinfo(2),5)) {
			mes " ^0000ff- You invested " + GetCastleData(strnpcinfo(2),5) + "times in last 1 day.^000000";
		}
		mes " ";
		mes "That's all to report, Master.";
		close;
	case 2:
		set .@Economy,GetCastleData(strnpcinfo(2),2);
		if(.@Economy < 8) set .@eco_invest,10000;
		if(.@Economy >= 8) set .@eco_invest,20000;
		if(.@Economy >= 16) set .@eco_invest,40000;
		if(.@Economy >= 25) set .@eco_invest,80000;
		if(.@Economy >= 34) set .@eco_invest,160000;
		if(.@Economy >= 44) set .@eco_invest,320000;
		if(.@Economy >= 54) set .@eco_invest,640000;
		if(.@Economy >= 65) set .@eco_invest,1280000;
		if(.@Economy >= 76) set .@eco_invest,2560000;
		if(.@Economy >= 88) set .@eco_invest,5120000;
		mes "[ Steward " + .@name$ + " ]";
		mes "If you raise commercial growth, the quantity of goods made by the guild will increase. So if you want a prosperous future, investment will be required.";
		mes " ";
		mes "Originally you can invest just once but if you pay more money, you can invest twice.";
		mes " ";
		if (.@Economy == 100) {
			mes "^ff0000But the commercial growth level of our castle is peaked at 100%. It doesn't need any more investment. As I expected you have a great acumen, Master.^000000";
			close;
		}
		if (GetCastleData(strnpcinfo(2),4) == 2) {
			mes "^ff0000But you already invested twice today so you cannot invest any more.^000000 I expect our riches to increase in growth level.";
			close;
		}
		if (GetCastleData(strnpcinfo(2),4) == 0) {
			mes "Now the needed investment amount is ^ff0000" + .@eco_invest + "^000000 zeny. Will you invest?";
		}
		else {
			mes "You've invested once today... if you wish to invest once more, ^ff0000" + .@eco_invest + "^000000 more zeny will be needed.";
		}
		next;
		switch(select("Invest in commercial growth:Cancel")) {
		case 1:
			if (Zeny < .@eco_invest) {
				mes "[ Steward " + .@name$ + " ]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			set zeny,zeny-.@eco_invest;
			SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
			SetCastleData strnpcinfo(2),2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
			mes "[ Steward " + .@name$ + "]";
			mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
			close;
		case 2:
			mes "[ Steward " + .@name$ + " ]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 3:
		set .@Defence,GetCastleData(strnpcinfo(2),3);
		if(.@Defence < 8) set .@def_invest,20000;
		if(.@Defence >= 8) set .@def_invest,40000;
		if(.@Defence >= 16) set .@def_invest,80000;
		if(.@Defence >= 25) set .@def_invest,160000;
		if(.@Defence >= 34) set .@def_invest,320000;
		if(.@Defence >= 44) set .@def_invest,640000;
		if(.@Defence >= 54) set .@def_invest,1280000;
		if(.@Defence >= 65) set .@def_invest,2560000;
		if(.@Defence >= 76) set .@def_invest,5120000;
		if(.@Defence >= 88) set .@def_invest,10240000;
		mes "[ Steward " + .@name$ + " ]";
		mes "If you raise the safeguard, the durability of the Guardians and emperium will increase. So if you expect more defenses in battles, investment will be required.";
		mes " ";
		mes "Originally you can invest just once but if you pay more money, you can invest twice.";
		mes " ";
		if (.@Defence == 100) {
			mes "^ff0000But the safeguard level of our castle is peaked at 100%. It doesn't need any more investment. As I expected you have a great acumen, Master.^000000";
			close;
		}
		if (GetCastleData(strnpcinfo(2),5) == 2) {
			mes "^ff0000But you already invested twice today so you cannot invest any more.^000000 I expect our riches to increase in growth level.";
			close;
		}
		if (GetCastleData(strnpcinfo(2),5) == 0) {
			mes "Now the needed investment amount is ^ff0000" + .@def_invest + "^000000 zeny. Will you invest?";
		}
		else {
			mes "You've invested once today... if you wish to invest once more, ^ff0000" + .@def_invest + "^000000 more zeny will be needed.";
		}
		next;
		switch(select("Invest in safeguard.:Cancel")) {
		case 1:
			if (Zeny < .@def_invest) {
				mes "[ Steward " + .@name$ + " ]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			set zeny,zeny-.@def_invest;
			SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
			SetCastleData strnpcinfo(2),3,.@Defence+1;
			mes "[ Steward " + .@name$ + "]";
			mes "We finished the investment safely. I expect that the safeguard level will be increased by tomorrow.";
			close;
		case 2:
			mes "[ Steward " + .@name$ + " ]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;

		}
	case 4:
		mes "[ Steward " + .@name$ + " ]";
		mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
		mes "Please select a guardian to defend us.";
		next;
		for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
			if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }
			else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }
			else { set .@type$,"Guardian Knight"; }
			if (guardianinfo(strnpcinfo(2),.@i,0)) {
				setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";
			}
			else {
				setarray .@gname$[.@i], .@type$ + " - Not Implemented";
			}
		}
		set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
		set .@GDnum,select(.@menu$)+9;
		mes "[ Steward " + .@name$ + " ]";
		mes "Will you summon the chosen guardian? 10000 zeny is required to summon.";
		next;
		switch(select("Summon:Cancel")) {
		case 1:
			mes "[ Steward " + .@name$ + " ]";
			if (getgdskilllv(.@GID,10002) == 0) {
				mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill, We failed to summon the Guardian.";
				close;
			}
			if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {
				mes "Master, you already have summoned that Guardian. We cannot summon another.";
				close;
			}

			if (Zeny < 1000) {
				mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
				close;
			}
			set zeny,zeny-10000;
			SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'
			set .@UseGID,.@GDnum - 10;
			if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }
			else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }
			else { set .@type,1286; }
			guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;
			mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
			close;
		case 2:
			mes "[ Steward " + .@name$ + " ]";
			mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
			close;
	}
	case 5:
		if (GetCastleData(strnpcinfo(2),9) == 1) {
			mes "[ Steward " + .@name$ + " ]";
			mes "Now about the Kafra staff... Will you discharge the Kafra staff?";
			next;
			switch(select("Discharge:Cancel")) {
			case 1:
				cutin "kafra_01",2;
				mes "[ Hired Kafra staff ]";
				mes "I worked so hard... How can this be, Master?... I'll work harder if you're displeased... Please reconsider, Master.";
				next;
				switch(select("Discharge:Cancel")) {
				case 1:
					mes "[ Hired Kafra staff ]";
					mes "Oh, my god! This is nonsense!";
					next;
					cutin "kafra_01",255;
					break;
				case 2:
					mes "[ Hired Kafra staff ]";
					mes "I'll work harder... Thank you!";
					close2;
					cutin "kafra_01",255;
					end;
				}
			case 2:
				mes "[ Steward " + .@name$ + " ]";
				mes "Those Kafra are hard workers. I thought it would be best to keep the staff.";
				close;
			}
			disablenpc "Kafra Staff#"+strnpcinfo(2);
			SetCastleData strnpcinfo(2),9,0;
			mes "[ Steward " + .@name$ + " ]";
			mes "....";
			mes "Discharged Kafra staff... But... are you displeased with something?";
			close;
		}
		else {
			mes "[ Steward " + .@name$ + " ]";
			mes "Will you contract with the Kafra head office to hire Kafra staff in our castle?";
			mes "^ff0000 10000zeny is needed to hire. ";
			next;
			switch(select("Hire.:Cancel")) {
			case 1:
				mes "[ Steward " + .@name$ + " ]";
				if (getgdskilllv(.@GID,10001) == 0) {
					mes "Master, we cannot hire Kafra staff because we didn't make a contract with the Kafra head office. If you want to make a contract with the Kafra head office, you have to learn the Guild skill.";
					close;
				}
				if (Zeny < 10000) {
					mes "Well... I'm sorry but we don't have enough funds. We are unable to hire the Kafra staff.";
					close;
				}
				set zeny,zeny-10000;
				enablenpc "Kafra Staff#"+strnpcinfo(2);
				SetCastleData strnpcinfo(2),9,1;
				mes "We finished making the contract with the Kafra head office successfully. We hired a Kafra staff.";
				next;
				cutin "kafra_01",2;
				mes "[ Hired Kafra staff ]";
				mes "How do you do? I'm a dispatched Kafra from head office.";
				mes "I'll do my best to upkeep the reputation of Guild.";
				next;
				cutin "kafra_01",255			;
				mes "[ Steward " + .@name$ + " ]";
				mes "The contract term of the hired Kafra staff is 1 month and after this term, you will have to pay an additional charge.";
				mes "It will be useful for our members.";
				close;
			case 2:
				mes "[ Steward " + .@name$ + " ]";
				mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra staff quickly.";
				close;
			}
		}
	case 6:
		mes "[ Steward " + .@name$ + " ]";
		mes "Do you want to visit the room where our valuables are stored?";
		mes "That room is restricted to you... you are the only one with access to it.";
		next;
		switch(select("Go into Master's room.:Cancel")) {
		case 1:
			mes "[ Steward " + .@name$ + " ]";
			mes "Please follow me, I will show you the secret passage.";
			mes "When you wish to return, pull this lever here...";
			close2;
			warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];
			end;
		case 2:
			mes "[ Steward " + .@name$ + " ]";
			mes "Goods are produced once a day... if you don't make use of them, they will not produce.";
			mes "Therefore it would be better that you remove them over time for the Guild.";
			close;
		}
	}
}


// Guardian Spawner Template
//============================================================
-	script	Gld_Guard_Template::Gld_Guard_Template	-1,{
// Spawn Guardians in castles
// When adding new castles, ensure that the coordinates coincide
// with the coordinates defined in the Guild Steward template.
OnSpawnGuardians:
	// Define the types of guardians on a per castle basis.
	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
	// Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// Define the y spawn point for each uardian.
	// [0] = 1st guardian's y spawn point.
	// Aldebaran (Luina) Castles
	if (strnpcinfo(2) == "aldeg_cas01") { 
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(2) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
	}
	else if (strnpcinfo(2) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
	}
	else if (strnpcinfo(2) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
	}
	else if (strnpcinfo(2) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
	}
	else if (strnpcinfo(2) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(2) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
	}
	else if (strnpcinfo(2) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
	}
	else if (strnpcinfo(2) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
	}
	else if (strnpcinfo(2) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
	}
	else if (strnpcinfo(2) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(2) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
	}
	else if (strnpcinfo(2) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
	}
	else if (strnpcinfo(2) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
	}
	else if (strnpcinfo(2) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
	}
	else if (strnpcinfo(2) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Kill all existing guardians before spawning new ones.
	// This should prevent duplicating Guardians when char Server disconnects.
	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";

	for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
		set .@UseGID,.@i + 10;
		if (.@guardiantype[.@i] == 1) { set .@type,1287; }
		else if (.@guardiantype[.@i] == 2) { set .@type,1285; }
		else { set .@type,1286; }
		if (GetCastleData(strnpcinfo(2),.@UseGID)) {
			guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;
		}
	}
	end;

OnGuardianDied:
	end;
}	

// Kafra Template
//============================================================
-	script	Gld_Kafra_Template::Gld_Kafra_Template	-1,{
	// Store the Guild ID of castle occupant.
	set .@GID, GetCastleData(strnpcinfo(2),1);

	if (compare(strnpcinfo(2),"aldeg")) {
		setarray .@destination$[0],"Al De Baran","aldebaran";
		setarray .@coordinates[0],132,103;
	}
	else if (compare(strnpcinfo(2),"gefg")) {
		setarray .@destination$[0],"Geffen","geffen";
		setarray .@coordinates[0],120,39;
	}
	else if (compare(strnpcinfo(2),"payg")) {
		setarray .@destination$[0],"Payon","payon";
		setarray .@coordinates[0],70,100;
	}
	else if (compare(strnpcinfo(2),"prtg")) {
		setarray .@destination$[0],"Prontera","prontera";
		setarray .@coordinates[0],116,72;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	cutin "kafra_01",2;
	if (getcharid(2) == .@GID) {
		mes "[Kafra staff]";
		mes "Welcome. ^ff0000" + getguildname(.@GID) + "^000000 Member.";
		mes "The Kafra Coporation will stay with you wherever you go.";
		next;
		switch(select("Use Storage:Use Guild Storage:Use Warp Service:Rent a Cart:Cancel")) {
		case 1:
			if (basicskillcheck() && getskilllv(1) < 6) {
				mes "[Kafra staff]";
				mes "I am sorry but you have to be at least Novice skill level 6 if you want to use the storage.";
			}
			else {
				callfunc("F_CheckKafCode");	//check your storage password, if set
	 	 		openstorage;
			}
			break;
		case 2:
			// Unofficial, but since it's already been in eA for ages
			// and used, I can't exactly remove it, now, can I? >:(
			if(guildopenstorage(0) == 1){
				mes "[Kafra Employee]";
				mes "I'm sorry but another guild member is using the guild storage";
				mes "right now.  Please wait until that person is finished.";
				close2;
				cutin "", 255;
				end;
			}
			cutin "", 255;
			close;			
		case 3:
			mes "[Kafra staff]";
			mes "Please let me know your destination.";
			next;
			switch(select(.@destination$ + " ^880000200 ^000000z:Cancel")) {
			case 1:
				if (Zeny < 200) {
					mes "[Kafra staff]";
		 			mes "You don't have enough money. Please check again.";
				}
				else {
					set zeny,zeny-200;
					set kf_10_pit,kf_10_pit+2;
					cutin "kafra_01",255;
					warp .@destination$[1],.@coordinates[0],.@coordinates[1];
					end;
				}
				break;
			case 2:
				break;
			}
			break;
		case 4:
			if(baseClass != Job_Merchant){
				mes "[Kafra staff]";
				mes "I am sorry. The Cart Service is only provided for the Merchant and Blacksmith class.";
			}
			else if(checkcart() == 1){
				mes "[Kafra staff]";
				mes "You have a cart equipped already.";
			}
			else {
				mes "[Kafra staff]"		;
				mes "The cart fee is 800 zeny. Do you want to rent a cart?";
				next;
				switch(select("Yes.:Cancel.")) {
				case 1:
					if (Zeny < 800) {
						mes "[Kafra staff]";
						mes "You don't have enough Money. You need 800 Zeny to rent a cart.";
					}
					else {
						close2;
						cutin "kafra_01",255;
						set kf_10_pit,kf_10_pit+8;
						set zeny,zeny-800;
						setcart;
						end;
					}
					break;
				case 2:
					break;
				}
			}		
			break;
		case 5:
			mes "[Kafra staff]";
			mes "The Kafra corp. always tries to give the best service.";
			mes "Thank you for using Kafra corp. Please come again.";
		}
	}
	else {
		mes "[Kafra staff]";
		mes "I am instructed to service only for the ^ff0000" + getguildname(.@GID) + "^000000 Guild. Please try another Kafra staff member around here. Sorry for the inconvenience.";
	}
	close2;
	cutin "kafra_01",255;
	end;
}

// Guild Dungeon Switch Template
//============================================================
-	script	Gld_Dun_Template::Gld_Dun_Template	-1,{
	// Store the Guild ID of castle occupant.
	set .@GID, GetCastleData(strnpcinfo(2),1);

	// Pick what Dungeon I should warp too, and where in that dungeon.
	if (compare(strnpcinfo(2),"aldeg")) {
		set .@destination$,"gld_dun02";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,32;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;
	}
	else if (compare(strnpcinfo(2),"gefg")) {
		set .@destination$,"gld_dun04";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;
	}
	else if (compare(strnpcinfo(2),"payg")) {
		set .@destination$,"gld_dun01";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;
	}
	else if (compare(strnpcinfo(2),"prtg")) {
		set .@destination$,"gld_dun03";
		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;
		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;
		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;
		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;
		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	if (.@GID == 0) {
		mes "[ Echoing Voice ]";
		mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' ";
		close;
	}
	else {
		mes "[ Echoing Voice ]";
		mes " ' Only the one who can show true bravery can take this test. '";
		next;
		mes " ";
		mes "There's a small lever. Will you pull it?";
		next;
		switch(select("Pull.:Do not.")) {
		case 1:
			if ((getcharid(2) == .@GID)) {
				warp .@destination$,.@coordinates[0],.@coordinates[1];
				end;
			}
			else {
				mes " ";
				mes " Nothing happened.";
				close;
			}
		case 2:
			close;
		}
	}
}

// Treasure Room Protection Template
//============================================================
-	script	Gld_Trea_Protect::Gld_Trea_Protect	-1,{
//OnTouch2:
OnTouch:
	// Store the Guild ID of castle occupant.
	set .@GID, GetCastleData(strnpcinfo(2),1);

	if (strcharinfo(0) != getguildmaster(.@GID)) { 
		if (compare(strnpcinfo(2),"aldeg")) {
			warp "aldebaran",132,103;
		}
		else if (compare(strnpcinfo(2),"gefg")) {
			warp "geffen",120,39;
		}
		else if (compare(strnpcinfo(2),"payg")) {
			warp "payon",70,100;
		}
		else if (compare(strnpcinfo(2),"prtg")) {
			warp "prontera",116,72;
		}
		// Add custom Guild Castles here.
		else {
			end;
		}
	}
	end;
}

// Treasure Room Spawn Template
//============================================================
-	script	Gld_Trea_Spawn::Gld_Trea_Spawn	-1,{
	end;

OnClock0001:
	// Do nothing if this script is the template.
	if (strnpcinfo(1) == "Gld_Trea_Spawn") end;
	
	// If there is no owner, do nothing.
	if (!GetCastleData(strnpcinfo(2),1)) end;

	// Is there Economy in this castle?
	set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;

	// Set information
	if (strnpcinfo(2) == "aldeg_cas01") { 
		set .@treasurebox,1324;
		setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
		setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
	}
	else if (strnpcinfo(2) == "aldeg_cas02") { 
		set .@treasurebox,1326;
		setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
		setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
	}
	else if (strnpcinfo(2) == "aldeg_cas03") { 
		set .@treasurebox,1328;
		setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
		setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
	}
	else if (strnpcinfo(2) == "aldeg_cas04") { 
		set .@treasurebox,1330;
		setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
		setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
	}
	else if (strnpcinfo(2) == "aldeg_cas05") { 
		set .@treasurebox,1332;
		setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
		setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
	}
	else if (strnpcinfo(2) == "gefg_cas01") { 
		set .@treasurebox,1334;
		setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
		setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
	}
	else if (strnpcinfo(2) == "gefg_cas02") { 
		set .@treasurebox,1336;
		setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
		setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
	}
	else if (strnpcinfo(2) == "gefg_cas03") { 
		set .@treasurebox,1338;
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
	}
	else if (strnpcinfo(2) == "gefg_cas04") { 
		set .@treasurebox,1340;
		setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
		setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
	}
	else if (strnpcinfo(2) == "gefg_cas05") { 
		set .@treasurebox,1342;
		setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
		setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
	}
	else if (strnpcinfo(2) == "payg_cas01") { 
		set .@treasurebox,1344;
		setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
		setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
	}
	else if (strnpcinfo(2) == "payg_cas02") { 
		set .@treasurebox,1346;
		setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
		setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
	}
	else if (strnpcinfo(2) == "payg_cas03") { 
		set .@treasurebox,1348;
		setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
		setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
	}
	else if (strnpcinfo(2) == "payg_cas04") { 
		set .@treasurebox,1350;
		setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
		setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
	}
	else if (strnpcinfo(2) == "payg_cas05") { 
		set .@treasurebox,1352;
		setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
		setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
	}
	else if (strnpcinfo(2) == "prtg_cas01") { 
		set .@treasurebox,1354;
		setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
		setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
	}
	else if (strnpcinfo(2) == "prtg_cas02") { 
		set .@treasurebox,1356;
		setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
		setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
	}
	else if (strnpcinfo(2) == "prtg_cas03") { 
		set .@treasurebox,1358;
		setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
		setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
	}
	else if (strnpcinfo(2) == "prtg_cas04") { 
		set .@treasurebox,1360;
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
	}
	else if (strnpcinfo(2) == "prtg_cas05") { 
		set .@treasurebox,1362;
		setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
		setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Reset daily investment limit.
	setcastledata strnpcinfo(2),4,0;
	setcastledata strnpcinfo(2),5,0;

	// Spawn boxes in proper order.
	for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) {
		// set treasure box ID
		set .@boxid, .@treasurebox + (.@i+2) % 2;
		set .@box,1 << .@i;
		// Spawn or do not spawn chests if one already exists.
		if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
			monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
			setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
		}
	}
	end;

// Individual "You killed a chest" events to ensure proper spawning at the change of day.
OnTreasureDied0:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;
	end;
OnTreasureDied1:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;
	end;
OnTreasureDied2:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;
	end;
OnTreasureDied3:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;
	end;
OnTreasureDied4:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;
	end;
OnTreasureDied5:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;
	end;
OnTreasureDied6:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;
	end;
OnTreasureDied7:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;
	end;
OnTreasureDied8:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;
	end;
OnTreasureDied9:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;
	end;
OnTreasureDied10:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;
	end;
OnTreasureDied11:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;
	end;
OnTreasureDied12:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;
	end;
OnTreasureDied13:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;
	end;
OnTreasureDied14:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;
	end;
OnTreasureDied15:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;
	end;
OnTreasureDied16:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;
	end;
OnTreasureDied17:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;
	end;
OnTreasureDied18:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;
	end;
OnTreasureDied19:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;
	end;
OnTreasureDied20:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;
	end;
OnTreasureDied21:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;
	end;
OnTreasureDied22:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;
	end;
OnTreasureDied23:
	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;
	end;
}