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path: root/npc/custom/quests/hunting_missions.txt
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//===== rAthena Script =======================================
//= Hunting Missions
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1a
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: =========================================
//= Random hunting missions.
//= Rewards are based on quest difficulty.
//============================================================

prontera,152,187,6	script	Hunting Missions	951,{
function Chk; function Cm;
	mes "[Hunting Missions]";
	mes "Hello, "+strcharinfo(0)+"!";
	if (!#Mission_Delay) {
		next;
		mes "[Hunting Missions]";
		mes "I can't find any records...";
		mes "You must be new here!";
		emotion e_omg;
		next;
		callsub Mission_Info;
		emotion e_go;
		set #Mission_Delay,1;
		close;
	}
	mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
	mes "Is there anything I can help";
	mes "you with?";
	mes " ";
	mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
	next;
	switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
	case 1:
		mes "[Hunting Missions]";
		if (#Mission_Count) {
			mes "You've started a mission";
			mes "on another character.";
			close;
		}
		if (#Mission_Delay > gettimetick(2) && .Delay) {
			set .@i, #Mission_Delay-gettimetick(2);
			if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
			else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
			else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
			mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
			close;
		}
		mes "You must hunt:";
		freeloop(1);
		set .@size, getarraysize(.NoRange);
		for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
			set .@valid,0;
			while (!.@valid) {
				set .@valid,1;
				set .@mob, rand(1001,1999);
				// Is mob ID blacklisted?
				if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0;
				// Is mob ID interval blacklisted?
				if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2)
					if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) {
						set .@valid,0;
						break;
					}
				// Is mob a duplicate?
				if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1)
					if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
						set .@valid,0;
						break;
					}
				// Is mob an MVP?
				if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0;
			}
			setd "Mission"+.@i, .@mob;
			setd "Mission"+.@i+"_",0;
		}
		set #Mission_Count, rand(.Count[0],.Count[1]);
		freeloop(0);
		callsub Mission_Status;
		set @f,0;
		next;
		mes "[Hunting Missions]";
		mes "Report back when";
		mes "you've finished.";
		mes "Good luck!";
		close;
	case 2:
		mes "[Hunting Missions]";
		mes "Mission status:";
		callsub Mission_Status;
		if (@f) { set @f,0; close; }
		next;
		mes "[Hunting Missions]";
		mes "Oh, you're done!";
		mes "Good work.";
		mes "Here's your reward.";
		emotion e_no1;
		specialeffect2 377;
		deletearray .@j[0], getarraysize(.@j);
		for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
			set .@j[.@i], getd("Mission"+.@i);
			set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
			set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
			set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
			setd "Mission"+.@i,0;
			setd "Mission"+.@i+"_",0;
		}
		set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6));
		getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5);
		set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier);
		set #Mission_Count,0;
		if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
		set Mission_Total, Mission_Total+1;
		if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
		else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
		close;
	case 3:
		mes "[Hunting Missions]";
		mes "Do you really want to";
		mes "abandon your mission?";
		if (.Delay) mes "Your delay time will not be reset.";
		next;
		switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
		case 1:
			mes "[Hunting Missions]";
			mes "Alright, I've dropped";
			mes "your current mission.";
			specialeffect2 462;
			for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
				setd "Mission"+.@i,0;
				setd "Mission"+.@i+"_",0;
			}
			set #Mission_Count,0;
			if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
			close;
		case 2:
			mes "[Hunting Missions]";
			mes "I knew you were kidding!";
			mes "Keep up the good work.";
			emotion e_heh;
			close;
		}
	case 4:
		callsub Mission_Info;
		close;
	case 5:
		mes "[Hunting Missions]";
		mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
		mes "Use them well!";
		callshop "mission_shop",1;
		npcshopattach "mission_shop";
		end;
	case 6:
		mes "[Hunting Missions]";
		mes "The top hunters are:";
		query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val);
		for(set .@i,0; .@i<5; set .@i,.@i+1)
			mes "  [Rank "+(.@i+1)+"]  "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
		close;
	case 7:
		mes "[Hunting Missions]";
		mes "Nothing? Okay...";
		emotion e_hmm;
		close;
	}

Mission_Status:
	set @f,0;
	deletearray .@j[0], getarraysize(.@j);
	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
		set .@j[.@i], getd("Mission"+.@i);
		set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
		set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
		set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
		mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
	}
	set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
	set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
	set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
	set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
	next;
	mes "[Hunting Missions]";
	mes "Mission rewards:";
	mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
	mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
	mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
	mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
	return;

Mission_Info:
	mes "[Hunting Missions]";
	mes "If you so choose, I can assign";
	mes "you a random hunting quest.";
	mes "Some are easier than others, but";
	mes "the rewards increase with difficulty.";
	next;
	mes "[Hunting Missions]";
	mes "Missions points are shared";
	mes "amongst all your characters.";
	if (.Delay) mes "Delay time is, too.";
	mes "You can't take missions on";
	mes "multiple characters at once.";
	next;
	mes "[Hunting Missions]";
	mes "You can start a quest";
	if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
	else mes "whenever you want.";
	mes "That's everything~";
	return;

function Chk {
	if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
	else return "^00FF00"; }

function Cm {
	set .@str$, getarg(0);
	for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
		set .@str$, insertchar(.@str$,",",.@i);
	return .@str$; }

OnBuyItem:
	set @cost,0;
	for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
		for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
			if (@bought_nameid[.@i] == .Shop[.@j]) {
				set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
				break;
			}
	mes "[Hunting Missions]";
	if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
	else {
		for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
			getitem @bought_nameid[.@i], @bought_quantity[.@i];
			dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
		}
		set #Mission_Points, #Mission_Points-@cost;
		mes "Deal completed.";
		emotion e_cash;
	}
	set @cost,0;
	deletearray @bought_nameid[0], getarraysize(@bought_nameid);
	deletearray @bought_quantity[0], getarraysize(@bought_quantity);
	close;

OnNPCKillEvent:
	if (!#Mission_Count || !Mission1) end;
	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
		if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
			if (getd("Mission"+.@i+"_") < #Mission_Count) {
				set .@j, getd("Mission"+.@i+"_")+1;
				setd "Mission"+.@i+"_", .@j;
				dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
			}
			break;
		}
	}
	end;

OnInit:
	set .Delay,12;		// Quest delay, in hours (0 to disable).
	set .Quests,4;		// Number of subquests per quest (increases rewards).
	set .Multiplier,60;	// Multiplier for Zeny reward calculation.
	setarray .Count[0],	// Min and max monsters per subquest (increases rewards).
		40,70;
	setarray .Shop[0],	// Reward items: <ID>,<point cost> (about 10~20 points per hunt).
		512,1,513,1,514,1,538,5,539,5,558,10,561,10;
	setarray .Restrict$[0],	// Blacklisted mob IDs.
	    "1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+
	    "1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+
	    "1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,",
	    "1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+
	    "1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+
	    "1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+
	    "1868,1990,1991,1996,1997,1998";
	setarray .NoRange[0],	// Blacklisted mob ID ranges.
	    1077,1094,  1180,1188,  1219,1242,  1282,1310,  1323,1365,
	    1392,1400,  1417,1493,  1517,1613,  1639,1652,  1657,1668,
	    1682,1692,  1703,1713,  1718,1769,  1784,1829,  1838,1864,
	    1870,1986;

	npcshopdelitem "mission_shop",512;
	for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
		npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
	end;
}
-	shop	mission_shop	-1,512:-1