summaryrefslogblamecommitdiff
path: root/npc/custom/etc/quest_warper.txt
blob: da9b6b0c9b452b953d83b32ca104c5833cbb8ff9 (plain) (tree)
1
2
3
4
5
6
7
8
9
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
                                                              
                       
                                                              
                             
                                                              
       
                                                              
                                                        
                                                              




























                                                                       
                                                                 
                                           
                                                  






                                                                                                             


                                                        

                                                                   
                                          

                                                                                      
                                                   


                                                                          


                                                               
                                                                                  

                                                                   
                                                                   
 
                                         

                       
                                                                                                       







                                                                                                                                                                                                                 
                             
               











                                                                                       
                
                

                           



                                                                   



                                                                                      
                                                                            
                                                                                         
 


                                                                    
 














                                                                                                                                                                                                                     
                             





                                     
                             








                                                              





                                                                   
                                                              
 


                                                                                                      
 


                                                                                                                          
 


                                                                                                                                  
 

                                                                                              
                                                                          
















































































                                                                                                                                                                                                                                      













                                                                                                                               
























                                                                                                                

                                                                   
 

                  
                                                                                    
                                                                                          
 







                                                                                                           
                                       




                             




                                                                   





                                                                         



                                                                             


                                                                                                             
               






                                                                   





                                                                         






                                                                             






                                                                         






                                                                                                                   


                                                                            
               











                                                                     
                                                     






































                                                                                            

                                                          




                                                 
                                                     


                                                
                                                         




                                 
 

                       
                                                     


                                                
                                                         





                                 












                                                                                    











                                                              



                    





                                                                                                    







                                                                      



                                                                       
                                                                                                      


                         







                                                                   
                       

                                                                              

                                                                      



                                                     
                                                                   

             
                       






                                                                                                       






                                                                                                                                                                                     






                                                                   
                                                
                                  

                                                                                                 

                                      
                                                   
                                     


                                                                                  




                                         
                                                    


                          




                                                                                     







                                                       




                                                                                     





                                                                   



                                                                                                                                                                                                                              
 
                                 




                                                        




                                                                                      


                                                        


                           




                                                        

                              




                                                        






                                                




                                                        

                          




                                                        

                          




                                                        

                         




                                                        

                              




                                                        




                                                
 

                                                                   


                                                                                                                                      
  


                                                                
  
                                                                              
  



                                                                     
         

                                                                    



                                         


                                        












































                                                 








                                                








                                              

















                                              

















                                                








                                                   







































































                                                   

















                                             








                                              








                                                

















                                                

















                                                 








                                              








                                             






























                                                                      

                              








                                                                                                                                                         



                                                                   




                                                                                                                                                                 
  




                                                                                                                                  
  
                                                                                            
  



                                                                              
         

                                                                    






                                         
 











































































































































































































































































































































































































































                                                                                                                                                                                                                                                                                   



                                               






                                                                                                     








                                                                                                                          








                                                                                              




                                         


                                                                                  


                                                                                                   
                                                                                                            




                                                                                                                                                                       
                                        


                                     
                                              


                                                           












                                                                   
                                                  
                               
                                                              
              

                                                                      



















                                                              

                                                         

















                                                                            

                                                  

                                                                    
               





                                        

                                                         










                                                              

                                                         







                                                                            











































































                                                                                                                                
                                                                                                                         
//===== Hercules Script ======================================
//= Quest Warper Script
//===== By: ==================================================
//= DZeroX, Darkchild, Neouni
//===== Current Version: =====================================
//= 2.3
//===== Description: =========================================
//= Warper that works only after locations are unlocked.
//===== Additional Comments: =================================
//= 1.0 - NPCs created
//= 1.1 - Add Dungeons by sturm
//= 1.2 - Add All char in account unlocked by ace_killer
//= 1.3 - Add new 7 towns and 7 dungeons by escoteiro
// - Correct bug jawaii town by escoteiro
// - Remove some excessive warpras by escoteiro
//= 1.4 - Rewrite of the Warpa system [Neouni]
// - Corrected some bugs caused by autoconverting the old script
//= 1.4a - Rewrite of menu to be custom for each player [Neouni]
// - Dungeon listing rewrite
// - Town listing rewrite
// - GameMaster can Customise Main menu
//= 1.4b - Pricing round [Neouni]
// - GM menu added for pricing
// - Town Warp pricing tags added
// - Dungeon Warp pricing tags added
//= 1.5 - storage functions pricing [Neouni]
// - storage pricing added
// - kafra points setting added
// - kafra storage code security added
// - Healing scripts pricing added
// - Heal Part script added
//= 1.6 - Dungeon warp [Neouni] (beta only)
// - added option to add a extra fee for going down deeper into dungeon
// partly by rebuilding the dungeon warping into variable menu's
//= 1.6a - alot of fixes for beta release [Neouni] (public release)
// - fixed syntax problems
// - fixed missing pyramid gats in @DGat$ array
// - removed the culver level 5 that didn't exist
//= 1.7 - Readability of Dungeon menu building increased [Neouni]
// - Thanatos Tower & Louyang Dungeon added
//= 1.8 - changed around unlock variables [Neouni]
// - Moved warp variables to mark what you have unlocked to an binary array in login based permanent variable
// (warp variables are saved in login database, so all charservers have these unlocked)
// - Town Warp unlock array max 21/(unknown max) items used instead of max account #variables 32 !
// - Dungeon Warp unlock array 28/(unknown max) items used instead of max account #variables 32 !
// - (max login ##variables = 16, i used 3)
// - old variables are cleared on next save
// - Extra Variable clear added for every character, just in case (request by Terces)
//= 1.8a - Show amount of users on map [Neouni]
//= 1.8b - Small typo fixed in stampcard script [Neouni]
//= 1.9 - Making it more edit friendly [Neouni]
// - Made Dungeon warp arrays more readable & editable (QWS_Darray)
// - Made town warp arrays more readable & editable (QWS_Tarray)
//= 2.0 - Special Warp menu added [Neouni]
// - when all towns and dungeons are collected a new option on the main menu will show
// - it will only show when you setup the mapname of the warp !
//= 2.0a - Dungeon Level Limit & Split dungeon fees
// - Limits dungeon based on Depth, access special setup menu thru GM-Menu
// - Dungeon fees split up based on  Basic , Advanced & Overseas
// - Old Dungeon fee system removed, all dungeon fees now set to 0
//= 2.0b - Special warpname menu option name bug fixed
//= 2.1 - Updated names to fall within retrictions. [L0ne_W0lf]
//= 2.2 - #kafra_code is now stored as is. [brianluau]
//= 2.3 - Added new town maps, cleanup, and removed pre-1.8 backwards fix. [Euphy]
//=================================================================

//========================Function & Script========================

function	script	Q_Warpra	{
	mes "[Warpra]";
	mes "Hello,";
	mes "I can warp you to any town or dungeon, but you need to unlock them first by visiting us.";
	mes "What do you need?";
	
	if(getarg(0) == 0) callfunc "QWS_MMarray",0;
	if(getarg(0) == 1) callfunc "QWS_MMarray",1;
	
	set @MMenu,select(@Mmenulist$[0],@Mmenulist$[1],@Mmenulist$[2],@Mmenulist$[3],@Mmenulist$[4],@Mmenulist$[5],@Mmenulist$[6],@Mmenulist$[7],@Mmenulist$[8],@Mmenulist$[9],@Mmenulist$[10],@Mmenulist$[11]);

	switch(@Mmenuref[@MMenu-1]+1){
	case 1: goto GM_Menu;
	case 2:
		warp $QW_SP_WarpMap$, $QW_SP_WarpX, $QW_SP_WarpY;
		close2;
		debugmes "Please check your special warp menu settings on the Warpra.";
		end;
	case 3: goto L_town;
	case 4: goto L_dungeon;
	case 5: goto L_FewWarps;
	case 6: goto L_NoUnlock;
	case 7: goto L_heal_Full;
	case 8: goto L_heal_Part;
	case 9: goto L_Storage;
	case 10: goto L_GStorage;
	case 11:
	default:
		goto L_end;
	}

//=====================GM-Menu=Functions===========================

GM_Menu:
	next;
	mes "Town warping = "+(($QW_TW_OFF)?"^FF0000 Off":"^00FF00 On")+"^000000";
	mes "Dungeon warping = "+(($QW_DW_OFF)?"^FF0000 Off":"^00FF00 On")+"^000000";
	mes "Dungeon Depth limit is "+(($QW_DL)?"^00FF00 On":"^FF0000 Off")+"^000000";
	mes "If on Dungeon Depth limit is set to ^0000FF"+$QW_DDL+"^000000";
	mes "Show Map Users = "+(($QW_MapUserShow)?"^00FF00 On":"^FF0000 Off")+"^000000";

	if ($QW_HF) mes "Healing full = ^00FF00 On ^000000";
	if ($QW_HP) mes "Healing partly = ^00FF00 On ^000000";
	if (!$QW_HF && !$QW_HP) mes "Healing = ^FF0000 Off ^000000";

	mes "Storage = "+(($QW_Stor)?"^00FF00 On":"^FF0000 Off")+"^000000";
	mes "Guild Storage = "+(($QW_GStor)?"^00FF00 On":"^FF0000 Off")+"^000000";
	mes "Kafra points collect = "+(($QW_KPoint)?"^00FF00 On":"^FF0000 Off")+"^000000";

	switch(select("Town Warping","Dungeon Warping","Dungeon Level Limit","Show Map Users","Healing full","Healing partly","Storage","Guild Storage","Kafra points collect","Set Prices","Special Warp","Exit")) {
	case 1: set $QW_TW_OFF,($QW_TW_OFF)?0:1; goto GM_Menu;
	case 2: set $QW_DW_OFF,($QW_DW_OFF)?0:1; goto GM_Menu;
	case 3: goto DungeonLevelLimit;
	case 4: set $QW_MapUserShow,($QW_MapUserShow)?0:1; goto GM_Menu;
	case 5:
		if ($QW_HF == 0) {
			set $QW_HF,1;
			set $QW_HP,0;
		}
		else set $QW_HF,0;
		goto GM_Menu;
	case 6:
		if ($QW_HP == 0) {
			set $QW_HP,1;
			set $QW_HF,0;
		}
		else set $QW_HP,0;
		goto GM_Menu;
	case 7: set $QW_Stor,($QW_Stor)?0:1; goto GM_Menu;
	case 8: set $QW_GStor,($QW_GStor)?0:1; goto GM_Menu;
	case 9: set $QW_KPoint,($QW_KPoint)?0:1; goto GM_Menu;
	case 10: goto Setprice;
	case 11: goto SpecialWarpMenu;
	default:
		close;
		end;
	}

//======================GM-Menu=Pricing============================

Setprice:
	if ($QW_DW_FEE != 0) set $QW_DW_FEE,0;
	next;
	mes "Scroll through the list to see all the options.";

	mes "Basic - Warps are = "+(($QW_BW_PRICE)?"^00FF00"+$QW_BW_PRICE:"^FF0000Free")+"^000000";
	mes "Advanced - Warps are = "+(($QW_AW_PRICE)?"^00FF00"+$QW_AW_PRICE:"^FF0000Free")+"^000000";
	mes "Overseas - Warps are = "+(($QW_OW_PRICE)?"^00FF00"+$QW_OW_PRICE:"^FF0000Free")+"^000000";

	mes "Basic Dungeon level warp fee = "+(($QW_BW_FEE)?"^00FF00"+$QW_BW_FEE:"^FF0000NO")+"^000000 zeny per level";
	mes "Advanced Dungeon level warp fee = "+(($QW_AW_FEE)?"^00FF00"+$QW_AW_FEE:"^FF0000NO")+"^000000 zeny per level";
	mes "Overseas Dungeon level warp fee = "+(($QW_OW_FEE)?"^00FF00"+$QW_OW_FEE:"^FF0000NO")+"^000000 zeny per level";

	mes "Full Healing = "+(($QW_HF_PRICE)?"^00FF00"+$QW_HF_PRICE:"^FF0000Free")+"^000000";
	mes "^FF0000HP ^000000Part Healing = "+(($QW_HP_H_PRICE)?"^00FF00"+$QW_HP_H_PRICE+"^000000 a point":"^FF0000Free^000000");
	mes "^FF0000SP ^000000Part Healing = "+(($QW_HP_S_PRICE)?"^00FF00"+$QW_HP_S_PRICE+"^000000 a point":"^FF0000Free^000000");

	if ($QW_S_PRICE && $QW_S_PRICE != 60) mes "Storage = ^00FF00 "+$QW_S_PRICE+" ^000000";
	if (!$QW_S_PRICE) mes "Storage = ^FF0000 Free ^000000";
	if ($QW_S_PRICE == 60) mes "Storage = ^0000FF Kafra Mode ^000000";
	mes "Guild Storage = "+(($QW_GS_PRICE)?"^00FF00"+$QW_GS_PRICE:"^FF0000Free")+"^000000";
	
	switch(select("Basic - Warps","Advanced - Warps","Overseas - Warps","Basic Dungeon warp fee","Advanced Dungeon warp fee","Overseas Dungeon warp fee","Full Healing","Part Healing","Storage","Guild Storage","Back","Exit")) {
	case 1:
		next;
		mes "Basic - Warps are = "+(($QW_BW_PRICE)?"^00FF00"+$QW_BW_PRICE:"^FF0000Free")+"^000000";
		mes "Basic - Warps are starter towns and related dungeons.";
		input $QW_BW_PRICE;
		goto Setprice;
	case 2:
		next;
		mes "Advanced - Warps are = "+(($QW_AW_PRICE)?"^00FF00"+$QW_AW_PRICE:"^FF0000Free")+"^000000";
		mes "Advanced - Warps are towns and dungeons on the same island but not close to any starter town.";
		input $QW_AW_PRICE;
		goto Setprice;
	case 3:
		next;
		mes "Overseas - Warps are = "+(($QW_OW_PRICE)?"^00FF00"+$QW_OW_PRICE:"^FF0000Free")+"^000000";
		mes "Overseas - Warps are towns and dungeons overseas reachable by boat from Alberta.";
		input $QW_OW_PRICE;
		goto Setprice;
	case 4:
		next;
		mes "Basic Dungeon level warp fee = "+(($QW_BW_FEE)?"^00FF00"+$QW_BW_FEE:"^FF0000NO")+"^000000 zeny per level";
		mes "Basic - Warps are starter town related dungeons.";
		mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee.";
		mes "These costs are on top of the regular Warp costs.";
		input $QW_BW_FEE;
		goto Setprice;
	case 5:
		next;
		mes "Advanced Dungeon level warp fee = "+(($QW_AW_FEE)?"^00FF00"+$QW_AW_FEE:"^FF0000NO")+"^000000 zeny per level";
		mes "Advanced - Warps are dungeons not close to any starter town.";
		mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee.";
		mes "These costs are on top of the regular Warp costs.";
		input $QW_AW_FEE;
		goto Setprice;
	case 6:
		next;
		mes "Overseas Dungeon level warp fee = "+(($QW_OW_FEE)?"^00FF00"+$QW_OW_FEE:"^FF0000NO")+"^000000 zeny per level";
		mes "Overseas - Warps are dungeons related to towns overseas reachable by boat from Alberta.";
		mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee.";
		mes "These costs are on top of the regular Warp costs.";
		input $QW_OW_FEE;
		goto Setprice;
	case 7:
		next;
		mes "Full Healing = "+(($QW_HF_PRICE)?"^00FF00"+$QW_HF_PRICE:"^FF0000Free")+"^000000";
		mes "Instant full healing 1 price.";
		input $QW_HF_PRICE;
		goto Setprice;
	case 8:
		next;
		mes "^FF0000HP ^000000Part Healing = "+(($QW_HP_H_PRICE)?"^00FF00"+$QW_HP_H_PRICE+"^000000 a point":"^FF0000Free^000000");
		mes "^FF0000SP ^000000Part Healing = "+(($QW_HP_S_PRICE)?"^00FF00"+$QW_HP_S_PRICE+"^000000 a point":"^FF0000Free^000000");
		mes "Healing price per 1 HP.";
		mes "Healing price per 1 SP.";
		mes "2 inputs, first HP then SP.";
		input $QW_HP_H_PRICE;
		input $QW_HP_S_PRICE;
		goto Setprice;
	case 9:
		next;
		if ($QW_S_PRICE && $QW_S_PRICE != 60) mes "Storage = ^00FF00 "+$QW_S_PRICE+" ^000000";
		if (!$QW_S_PRICE) mes "Storage = ^FF0000 Free ^000000";
		if ($QW_S_PRICE == 60) mes "Storage = ^0000FF Kafra Mode ^000000";
		mes "Storage cost, if set to 60 Kafra pricing will be handled.";
		input $QW_S_PRICE;
		goto Setprice;
	case 10:
		next;
		mes "Guild Storage = "+(($QW_GS_PRICE)?"^00FF00"+$QW_GS_PRICE:"^FF0000Free")+"^000000";
		mes "Guild Storage, free on Guild Kafras.";
		input $QW_GS_PRICE;
		goto Setprice;
	case 11:
		goto GM_Menu;
	default:
		close;
		end;
	}

//======================Special=Warp=Menu==========================

SpecialWarpMenu:
	if ($QW_SP_Warpname$ == "") set $QW_SP_Warpname$,"Special Warp";
	next;
	mes "Scroll down to see all the information";
	mes "The Special warp menu option will show in the main menu when all towns & dungeons are unlocked";
	mes "And when the map for special warping has been set";
	mes "menu option name set to ^0000FF"+$QW_SP_Warpname$+"^000000";
	if ($QW_SP_WarpMap$ == "") mes "map is currently ^FF0000not^000000 set, and Special warp menu is off";
	if ($QW_SP_WarpMap$ != "") mes "map is currently set to ^0000FF"+$QW_SP_WarpMap$+"^000000 and Special Warp menu is on";
	mes "coords are set to ^0000FF"+$QW_SP_WarpX+","+$QW_SP_WarpY+"^000000";
	switch(select("Set Special Warp name to show in menu", "Set WarpMap","Set Coords","Go Back to GM_Menu","Exit")){
	case 1:
		next;
		mes "Set the name to show in the menu as option.";
		input $QW_SP_Warpname$;
		goto SpecialWarpMenu;
	case 2:
		next;
		mes "Set the map in the ^0000FFmapname^000000 format.";
		mes "When this warpmap is set the option for players will show once they meet the requirments.";
		mes "To disable Special Warp Menu option, clear this!";
		input $QW_SP_WarpMap$;
		goto SpecialWarpMenu;
	case 3:
		next;
		mes "First input = Xcoord";
		mes "Second input = Ycoord";
		input $QW_SP_WarpX;
		input $QW_SP_WarpY;
		goto SpecialWarpMenu;
	case 4:
		goto GM_Menu;
	default:
		close;
		end;
	}

//======================Dungeon=Level=Limit========================

DungeonLevelLimit:
	next;
	mes "Dungeon Depth limit is "+(($QW_DL)?"^00FF00On":"^FF0000Off")+"^000000";
	mes "If^00FF00 On ^000000Dungeon Depth limit is set to ^0000FF"+$QW_DDL+"^000000";

	switch(select("Toggle Dungeon Depth Limit","Set Dungeon Depth Limit","Go Back to GM_Menu","Exit")){
	case 1: set $QW_DL,($QW_DL)?0:1; goto DungeonLevelLimit;
	case 2:
		next;
		mes "Set limit of Dungeon Depth 0 = entrance";
		mes "Depth 1 is a map connected to 0 and so on";
		mes "Shortest Route to map counts as depth";
		input $QW_DDL;
		goto DungeonLevelLimit;
	case 3: goto GM_Menu;
	default:
		close;
		end;
	}

//===========================Towns=================================

L_town:
	callfunc "QWS_Tarray";
	freeloop(1);
	set .@menu$,"";
	for(set .@i,0; .@i<35; set .@i,.@i+1)	// Expected maximum is 35
		set .@menu$,.@menu$+@Tmenulist$[.@i]+":";
	freeloop(0);
	set @TWMenu,select(.@menu$);

	if (@Tmenuref[@TWMenu-1] == 57005) goto L_end; // 57005='dead' in hex

	if(Zeny<@pTprice[@Tmenuref[@TWMenu-1]]) callsub L_Short_on_zeny,0;
	set Zeny, Zeny-@pTprice[@Tmenuref[@TWMenu-1]];
	if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + (@pTprice[@Tmenuref[@TWMenu-1]]/16);
	warp @pTmap$[@Tmenuref[@TWMenu-1]],@pTXcoords[@Tmenuref[@TWMenu-1]],@pTYcoords[@Tmenuref[@TWMenu-1]];
	close2;
	set Zeny, Zeny+@pTprice[@Tmenuref[@TWMenu-1]];
	end;

//=========================Dungeons================================

L_dungeon:
	callfunc "QWS_Darray";
	freeloop(1);
	set .@menu$,"";
	for(set .@i,0; .@i<35; set .@i,.@i+1)	// Expected maximum is 35
		set .@menu$,.@menu$+@Dmenulist$[.@i]+":";
	freeloop(0);
	set @DWMenu,select(.@menu$);

	if (@Dmenuref[@DWMenu-1] == 57005) goto L_end; // 57005='dead' in hex
	set @DwarpMenu, (@Dmenuref[@DWMenu-1]);
	callfunc "QWS_DLarray";

	next;
	mes "[Warpra]";
	mes "Please select where you want to go:";
	freeloop(1);
	set .@menu$,"";
	for(set .@i,0; .@i<18; set .@i,.@i+1)	// Expected maximum is 18
		set .@menu$,.@menu$+@DWLmenulist$[.@i]+":";
	freeloop(0);
	set @DWLMenu,select(.@menu$);

	if (@DWLmenuref[@DWLMenu-1] == 57005) goto L_end; // 57005='dead' in hex

	set @Darrayref, @DWLmenuref[@DWLMenu-1];
	set @warpprice, @pDprice[@Dmenuref[@DWMenu-1]]+(getd(@pDfee$[@Dmenuref[@DWMenu-1]])*(@DDepth[@Darrayref]));

	if(Zeny<@warpprice) callsub L_Short_on_zeny,1;
	set Zeny, Zeny-(@warpprice);
	if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + (@warpprice/16);
	warp @DGat$[@Darrayref],@DXcoords[@Darrayref],@DYcoords[@Darrayref];
	close2;
	set Zeny, Zeny+@pTprice[@Tmenuref[@DWMenu-1]];
	end;

//=============================Healing=============================

L_heal_Full:
	set @healfee, $QW_HF_PRICE;
	if(Zeny<@healfee) callsub L_Short_on_zeny,4;
	set Zeny, Zeny-@healfee;
	if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + (@healfee/500);
	next;
	mes "[Warpra]";
	mes "Close this window and I will heal you.";
	close2;
	percentheal 100,100;
	end;

L_heal_Part:
	set @healchoice,select("Full heal","Health Points only","Skill Points only","Exit");
	if (@healchoice == 1) callsub PHeal,1,1;
	if (@healchoice == 2) callsub PHeal,1,0;
	if (@healchoice == 3) callsub PHeal,0,1;
	goto L_end;
	
PHeal:
	next;
	set @Hp, MaxHp-Hp;
	set @Sp, MaxSp-Sp;
	set @HpPrice, @hp*$QW_HP_H_PRICE;
	set @SpPrice, @sp*$QW_HP_S_PRICE;
	mes "[Warpra]";
	if(getarg(0) == 1) mes ""+@HpPrice+" Zeny for "+@Hp+" health points";
	if(getarg(1) == 1) mes ""+@SpPrice+" Zeny for "+@Sp+" skill points";
	set @total, @HpPrice+@SpPrice;
	mes "for a total of "+@total+" zeny";
    	if (select("Heal me","Let me see the choices again")==2) goto L_heal_Part;
    	
    	if(getarg(0) == 1)set @HpPrice, (MaxHp-Hp)*$QW_HP_H_PRICE;
	if(getarg(1) == 1)set @SpPrice, (MaxSp-Sp)*$QW_HP_S_PRICE;
	set @healfee, @HpPrice+@SpPrice;
	if (getarg(0) == 1)&&(getarg(1) == 1)&&(Zeny<@healfee) goto Zeny_Short_Both;
	if (getarg(0) == 1)&&(Zeny<@healfee) goto Zeny_short_HP;
	if (getarg(1) == 1)&&(Zeny<@healfee) goto Zeny_short_SP;
	set Zeny, Zeny-@healfee;
	if (getarg(0) == 1)&&(getarg(1) == 1) percentheal 100,100;
	if (getarg(0) == 1) percentheal 100,0;
	if (getarg(1) == 1) percentheal 0,100;
	close;
	end;

Zeny_Short_Both:
	mes "[Warpra]";
	mes "Choose another option, you can afford both.";
	mes "I can heal as much as you can afford, too.";
	if (select("OK","Exit") == 2) goto L_end;
	goto PHeal;

Zeny_short_HP:
	mes "[Warpra]";
	mes "Do you want me to partly heal your HP?";
	if (select("Yes","No") == 2) goto L_end;
	set @Hp, Zeny/$QW_HP_H_PRICE;
    	set @HpPrice, @Hp*$QW_HP_H_PRICE;
    	if (@Hp == 1) mes "You're not worth the effort.";
    	if (@Hp == 1) goto L_end;
    	set Zeny, Zeny-@HpPrice;
	heal @Hp,0;
	close;
	end;

Zeny_short_SP:
	mes "[Warpra]";
	mes "Do you want me to partly heal your SP?";
	if (select("Yes","No") == 2) goto L_end;
	set @Sp, Zeny/$QW_HP_S_PRICE;
    	set @SpPrice, @Sp*$QW_HP_S_PRICE;
    	if (@Sp == 1) mes "You're not worth the effort.";
    	if (@Sp == 1) goto L_end;
    	set Zeny, Zeny-@SpPrice;
	heal 0,@Sp;
	close;
	end;

//=============================Storage=============================

L_Storage:
	next;
	if(basicskillcheck() > 0 && getskilllv("NV_BASIC") < 6) goto L_StorageJBlow;
	set @fee, $QW_S_PRICE;
	if ($QW_S_PRICE == 60)&&(BaseJob == Job_Novice) set @fee, 30;
	if ($QW_S_PRICE == 60)&&(BaseJob != Job_Novice) set @fee, 60;
	if(Zeny<@fee) callsub L_Short_on_zeny,2;
	set Zeny, Zeny-@fee;
	if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + (@fee/5);

	mes "[Warpra]";
	if(#kafra_code) {
		mes "Enter your storage password:";
		set @code_,0;
		input @code_;
		if(@code_ != #kafra_code) {
			dispbottom "Wrong storage password.";
			close;
		}
		set @kafcode_try,0;
		set @code_,0;
	}
	mes "Close this window and I will open your storage.";
	close2;
	openstorage;
	end;

L_StorageJBlow:
	mes "[Warpra]";
	mes "I am sorry but you have to be at least Novice level 6 if you want to use the storage.";
	return;

L_GStorage:
	if (!@GID) {
		next;
		mes "[Warpra]";
		mes "You are not a part of a guild I can't help you.";
		close;
		end;
	}
	if (Zeny<$QW_GS_PRICE) callsub L_Short_on_zeny,3;
	set Zeny, Zeny-$QW_GS_PRICE;
	if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + ($QW_GS_PRICE/5);
	next;
	mes "[Warpra]";
	mes "Close this window and I will open the ^5533FF" + GetGuildName(@GID) + "^000000 storage.";
	close2;
	guildopenstorage;
	end;
	
L_end:
	close;
	end;

//============================Few=Warp=============================
L_FewWarps:
	next;
	mes "[Warpra]";
	mes "You need to unlock locations before they come available to you.";
	mes "To unlock a location talk to my colleagues all over the world.";
	mes "Each account has its own stamp card.";
	mes "Want me to check what stamps you have collected so far?";
	if (select("Yes","No")==1) callsub stampcard;
	close;
	end;

//============================No=Unlock============================
L_NoUnlock:
	next;
	mes "[Warpra]";
	mes "I don't unlock this location, my assistant deeper in the dungeon will unlock this place.";
	close;
	end;
	
//=========================Short=On=Zeny===========================
L_Short_on_zeny:
	next;
	switch(getarg(0)) {
	case 0: mes "You don't seem to have "+@pTprice[@Tmenuref[@TWMenu-1]]+" zeny to pay for the warp to "+@pTmenuitems$[@Tmenuref[@TWMenu-1]]+"."; break;
	case 1: mes "You don't seem to have "+@warpprice+" zeny to pay for the warp to "+@DLevelName$[@DWLmenuref[@DWLMenu-1]]+" at "+@pDmenuitems$[@Dmenuref[@DWMenu-1]]+"."; break;
	case 2: mes "You don't seem to have "+@fee+" zeny to pay the storage fee."; break;
	case 3: mes "You don't seem to have "+$QW_GS_PRICE+" zeny to pay the guild storage fee."; break;
	case 4: mes "You don't seem to have "+@healfee+" zeny to pay for your healing."; break;
	}
	close;
	end;
	
//===========================Stamp=Card============================
stampcard:
// Counting of the ammount of places you have unlocked
	next;
	mes "Let me check what Towns you have.";
	callfunc "QWS_TownStamps";
	mes "You collected^00FF00 "+@Tstamp+" of "+@MaxTstamp+" ^000000Towns.";
	if (@Tstamp == 15) mes "They say there is an island you can only get to when married...";
	if (@Tstamp == 15) emotion 18;
	next;
	mes "Let me check what dungeons you have.";
	callfunc "QWS_DungeonStamps";
	mes "You collected^00FF00 "+@Dstamp+" of "+@MaxDstamp+" ^000000Dungeons.";
	mes "To unlock a dungeon, search for my colleagues.";
	mes "You can usually find them near the middle or end of the dungeon.";
	return;
}

function	script	QWS_TownStamps	{
	set @Tstamp,0;
	set @MaxTstamp,30; //maximum number of towns
	set @binvalue,1;
	set @Tstamploop,0;
	do {
		if ((@binvalue & ##QWS_T_Unlock) == @binvalue) set @Tstamp,@Tstamp+1;
		set @binvalue, @binvalue *2;
		set @Tstamploop, @Tstamploop + 1;
	} while (@Tstamploop < @MaxTstamp);
	return;
}

function	script	QWS_DungeonStamps	{
	set @Dstamp,0;
	set @MaxDstamp,29; //maximum number of dungeons
	set @binvalue,1;
	set @Dstamploop,0;
	do {
		if ((@binvalue & ##QWS_D_Unlock) == @binvalue) set @Dstamp,@Dstamp+1;
		set @binvalue, @binvalue *2;
		set @Dstamploop, @Dstamploop + 1;
	} while (@Dstamploop < @MaxDstamp);
	return;
}

//======================Main=Menu=Array============================

function	script	QWS_MMarray	{

	// Currently 9 items
	setarray @pMmenuitems$[0], "GameMaster Menu", $QW_SP_Warpname$, "Warp to Towns", "Warp to Dungeons", "Why so few warps?", "Why don't you unlock this location?", "Heal", "Heal", "Storage", "Guild Storage", "Cancel";
	set @Mi,0; // loop counter
	set @Mj,0; // menu line counter

//----------------GameMaster-Menu
	if (getgmlevel()>= 80) {
		set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
		set @Mmenuref[@Mj],@Mi;
		set @Mj,@Mj+1;
	}
	set @Mi,@Mi+1;
//----------------Special-Warp
	callfunc "QWS_TownStamps";
	callfunc "QWS_DungeonStamps";
	if (@Tstamp == @MaxTstamp)&&(@Dstamp == @MaxDstamp)&&($QW_SP_WarpMap$ != "") {
		set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
		set @Mmenuref[@Mj],@Mi;
		set @Mj,@Mj+1;
	}
	set @Mi,@Mi+1;
//----------------Town-Warp
	if ($QW_TW_OFF == 0) {
		set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
		set @Mmenuref[@Mj],@Mi;
		set @Mj,@Mj+1;
	}
	set @Mi,@Mi+1;
//----------------Dungeon-Warp
	if ($QW_DW_OFF == 0) {
		set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
		set @Mmenuref[@Mj],@Mi;
		set @Mj,@Mj+1;
	}
	set @Mi,@Mi+1;
//----------------Why-So-Few-Warps
	set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
	set @Mmenuref[@Mj],@Mi;
	set @Mj,@Mj+1;
	set @Mi,@Mi+1;
//----------------No-Unlock
	if (getarg(0) == 1) {
		set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
		set @Mmenuref[@Mj],@Mi;
		set @Mj,@Mj+1;
	}
	set @Mi,@Mi+1;
//----------------Healfull
	if ($QW_HF == 1) {
		set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
		set @Mmenuref[@Mj],@Mi;
		set @Mj,@Mj+1;
	}
	set @Mi,@Mi+1;
//----------------Healpart
	if ($QW_HP == 1) {
		set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
		set @Mmenuref[@Mj],@Mi;
		set @Mj,@Mj+1;
	}
	set @Mi,@Mi+1;
//----------------Storage
	if ($QW_Stor == 1) {
		set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
		set @Mmenuref[@Mj],@Mi;
		set @Mj,@Mj+1;
	}
	set @Mi,@Mi+1;
//----------------GuildStorage
	if ($QW_GStor == 1) {
		set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
		set @Mmenuref[@Mj],@Mi;
		set @Mj,@Mj+1;
	}
	set @Mi,@Mi+1;
//----------------Cancel
	set @Mmenulist$[@Mj],@pMmenuitems$[@Mi];
	set @Mmenuref[@Mj],@Mi;
	return;
}

//======================Town=Menu=Array============================
// Adding a town:
//	setarray @pTmenuitems$[@Ti], "Prontera";// Name of Town shown in Town select Menu
//	setarray @pTprice[@Ti], $QW_BW_PRICE;	// Warp prices: Basic ($QW_BW_PRICE), Advanced ($QW_AW_PRICE), Overseas ($QW_OW_PRICE)
//
//	setarray @pTmap$[@Ti], "prontera";	// Map name
//	setarray @pTXcoords[@Ti], 156;		// X warp coords
//	setarray @pTYcoords[@Ti], 187;		// Y warp coords
//
//	QWS_Make_Town_Menu 0;	// Use a free number (last used is 30, Eclage)
//
// Adding a warpra:
//	map,x,y,facing	script	Warpra#example	113,{
//		callfunc "QWS_Town_Warpra",<town number>,"Your Town";
//		close;
//	}
//	Town number is the same as "QWS_Make_Town_Menu".
//==================================================================

function	script	QWS_Tarray	{
	function QWS_Make_Town_Menu;

	set @Ti,0; // loop counter
	set @Tj,0; // menu lines counter

//----------------Prontera
	setarray @pTmenuitems$[@Ti], "Prontera";
	setarray @pTprice[@Ti], $QW_BW_PRICE;

	setarray @pTmap$[@Ti], "prontera";
	setarray @pTXcoords[@Ti], 156;
	setarray @pTYcoords[@Ti], 187;

	QWS_Make_Town_Menu 0;
//----------------Alberta
	setarray @pTmenuitems$[@Ti], "Alberta";
	setarray @pTprice[@Ti], $QW_BW_PRICE;

	setarray @pTmap$[@Ti], "alberta";
	setarray @pTXcoords[@Ti], 27;
	setarray @pTYcoords[@Ti], 236;

	QWS_Make_Town_Menu 1;
//----------------Aldebaran
	setarray @pTmenuitems$[@Ti], "Aldebaran";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "aldebaran";
	setarray @pTXcoords[@Ti], 145;
	setarray @pTYcoords[@Ti], 120;

	QWS_Make_Town_Menu 2;
//----------------Amatsu:
	setarray @pTmenuitems$[@Ti], "Amatsu";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "amatsu";
	setarray @pTXcoords[@Ti], 197;
	setarray @pTYcoords[@Ti], 86;

	QWS_Make_Town_Menu 3;
//----------------Ayothaya:
	setarray @pTmenuitems$[@Ti], "Ayothaya";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "ayothaya";
	setarray @pTXcoords[@Ti], 150;
	setarray @pTYcoords[@Ti], 57;

	QWS_Make_Town_Menu 4;
//----------------Brasilis:
	setarray @pTmenuitems$[@Ti], "Brasilis";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "brasilis";
	setarray @pTXcoords[@Ti], 195;
	setarray @pTYcoords[@Ti], 220;

	QWS_Make_Town_Menu 21;
//----------------Comodo:
	setarray @pTmenuitems$[@Ti], "Comodo";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "comodo";
	setarray @pTXcoords[@Ti], 188;
	setarray @pTYcoords[@Ti], 161;

	QWS_Make_Town_Menu 5;
//----------------Dewata:
	setarray @pTmenuitems$[@Ti], "Dewata";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "dewata";
	setarray @pTXcoords[@Ti], 199;
	setarray @pTYcoords[@Ti], 179;

	QWS_Make_Town_Menu 29;
//----------------Eclage:
	setarray @pTmenuitems$[@Ti], "Eclage";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "eclage";
	setarray @pTXcoords[@Ti], 111;
	setarray @pTYcoords[@Ti], 39;

	QWS_Make_Town_Menu 30;
//----------------Einbech:
	setarray @pTmenuitems$[@Ti], "Einbech";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "einbech";
	setarray @pTXcoords[@Ti], 172;
	setarray @pTYcoords[@Ti], 126;

	QWS_Make_Town_Menu 6;
//----------------Einbroch:
	setarray @pTmenuitems$[@Ti], "Einbroch";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "einbroch";
	setarray @pTXcoords[@Ti], 230;
	setarray @pTYcoords[@Ti], 191;

	QWS_Make_Town_Menu 7;
//----------------El Dicastes:
	setarray @pTmenuitems$[@Ti], "El Dicastes";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "dicastes01";
	setarray @pTXcoords[@Ti], 197;
	setarray @pTYcoords[@Ti], 187;

	QWS_Make_Town_Menu 22;
//----------------Geffen:
	setarray @pTmenuitems$[@Ti], "Geffen";
	setarray @pTprice[@Ti], $QW_BW_PRICE;

	setarray @pTmap$[@Ti], "geffen";
	setarray @pTXcoords[@Ti], 119;
	setarray @pTYcoords[@Ti], 66;

	QWS_Make_Town_Menu 8;
//----------------Gonryun:
	setarray @pTmenuitems$[@Ti], "Gonryun";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "gonryun";
	setarray @pTXcoords[@Ti], 150;
	setarray @pTYcoords[@Ti], 130;

	QWS_Make_Town_Menu 9;
//----------------Hugel:
	setarray @pTmenuitems$[@Ti], "Hugel";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "hugel";
	setarray @pTXcoords[@Ti], 95;
	setarray @pTYcoords[@Ti], 121;

	QWS_Make_Town_Menu 10;
//----------------Izlude:
	setarray @pTmenuitems$[@Ti], "Izlude";
	setarray @pTprice[@Ti], $QW_BW_PRICE;

	setarray @pTmap$[@Ti], "izlude";
	setarray @pTXcoords[@Ti], 128;
	setarray @pTYcoords[@Ti], 111;

	QWS_Make_Town_Menu 11;
//----------------Jawaii:
	setarray @pTmenuitems$[@Ti], "Jawaii";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "jawaii";
	setarray @pTXcoords[@Ti], 243;
	setarray @pTYcoords[@Ti], 115;

	QWS_Make_Town_Menu 12;
//----------------Lighthalzen:
	setarray @pTmenuitems$[@Ti], "Lighthalzen";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "lighthalzen";
	setarray @pTXcoords[@Ti], 158;
	setarray @pTYcoords[@Ti], 110;

	QWS_Make_Town_Menu 13;
//----------------Louyang:
	setarray @pTmenuitems$[@Ti], "Louyang";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "louyang";
	setarray @pTXcoords[@Ti], 210;
	setarray @pTYcoords[@Ti], 108;

	QWS_Make_Town_Menu 14;
//----------------Lutie
	setarray @pTmenuitems$[@Ti], "Lutie";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "xmas";
	setarray @pTXcoords[@Ti], 148;
	setarray @pTYcoords[@Ti], 131;

	QWS_Make_Town_Menu 15;
//----------------Manuk
	setarray @pTmenuitems$[@Ti], "Manuk";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "manuk";
	setarray @pTXcoords[@Ti], 260;
	setarray @pTYcoords[@Ti], 175;

	QWS_Make_Town_Menu 23;
//----------------Mora
	setarray @pTmenuitems$[@Ti], "Mora";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "mora";
	setarray @pTXcoords[@Ti], 111;
	setarray @pTYcoords[@Ti], 97;

	QWS_Make_Town_Menu 24;
//----------------Morroc:
	setarray @pTmenuitems$[@Ti], "Morroc";
	setarray @pTprice[@Ti], $QW_BW_PRICE;

	setarray @pTmap$[@Ti], "morocc";
	setarray @pTXcoords[@Ti], 159;
	setarray @pTYcoords[@Ti], 93;

	QWS_Make_Town_Menu 16;
//----------------Moscovia
	setarray @pTmenuitems$[@Ti], "Moscovia";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "moscovia";
	setarray @pTXcoords[@Ti], 219;
	setarray @pTYcoords[@Ti], 193;

	QWS_Make_Town_Menu 25;
//----------------Niflheim:
	setarray @pTmenuitems$[@Ti], "Niflheim";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "niflheim";
	setarray @pTXcoords[@Ti], 195;
	setarray @pTYcoords[@Ti], 186;

	QWS_Make_Town_Menu 17;
//----------------Payon:
	setarray @pTmenuitems$[@Ti], "Payon";
	setarray @pTprice[@Ti], $QW_BW_PRICE;

	setarray @pTmap$[@Ti], "payon";
	setarray @pTXcoords[@Ti], 152;
	setarray @pTYcoords[@Ti], 75;

	QWS_Make_Town_Menu 18;
//----------------Rachel
	setarray @pTmenuitems$[@Ti], "Rachel";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "rachel";
	setarray @pTXcoords[@Ti], 130;
	setarray @pTYcoords[@Ti], 111;

	QWS_Make_Town_Menu 26;
//----------------Splendide
	setarray @pTmenuitems$[@Ti], "Splendide";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "splendide";
	setarray @pTXcoords[@Ti], 200;
	setarray @pTYcoords[@Ti], 153;

	QWS_Make_Town_Menu 27;
//----------------Umbala:
	setarray @pTmenuitems$[@Ti], "Umbala";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "umbala";
	setarray @pTXcoords[@Ti], 130;
	setarray @pTYcoords[@Ti], 130;

	QWS_Make_Town_Menu 19;
//----------------Veins
	setarray @pTmenuitems$[@Ti], "Veins";
	setarray @pTprice[@Ti], $QW_OW_PRICE;

	setarray @pTmap$[@Ti], "veins";
	setarray @pTXcoords[@Ti], 216;
	setarray @pTYcoords[@Ti], 123;

	QWS_Make_Town_Menu 28;
//----------------Yuno:
	setarray @pTmenuitems$[@Ti], "Yuno";
	setarray @pTprice[@Ti], $QW_AW_PRICE;

	setarray @pTmap$[@Ti], "yuno";
	setarray @pTXcoords[@Ti], 160;
	setarray @pTYcoords[@Ti], 168;

	QWS_Make_Town_Menu 20;
//----------------Cancel
	setarray @pTmenuitems$[@Ti], "Cancel";
	setarray @pTprice[@Ti], 0;

	set @Tmenulist$[@Tj],@pTmenuitems$[@Ti];
	set @Tmenuref[@Tj],57005; // 57005='dead' in hex
	return;


//----------------Make Town Menu Function

function	QWS_Make_Town_Menu	{
	set @temptownmenubin,1;
	if (getarg(0) == 0) goto menu_item;
	set @templooptownmenu,0;
	do {
		set @temptownmenubin, @temptownmenubin * 2;
		set @templooptownmenu, @templooptownmenu + 1;
		}while (getarg(0) > @templooptownmenu);
// check marker and make menu item
menu_item:
	if ((@temptownmenubin & ##QWS_T_Unlock) != @temptownmenubin) {
		set @Ti,@Ti+1;
		return;
	}
	if (@pTprice[@Ti] != 0)&&($QW_MapUserShow == 0) set @Tmenulist$[@Tj], @pTmenuitems$[@Ti]+" -> "+@pTprice[@Ti];
	if (@pTprice[@Ti] == 0)&&($QW_MapUserShow == 0) set @Tmenulist$[@Tj], @pTmenuitems$[@Ti];
	if (@pTprice[@Ti] != 0)&&($QW_MapUserShow == 1) set @Tmenulist$[@Tj], @pTmenuitems$[@Ti]+" ["+getmapusers(@pTmap$[@Ti])+"]"+" -> "+@pTprice[@Ti];
	if (@pTprice[@Ti] == 0)&&($QW_MapUserShow == 1) set @Tmenulist$[@Tj], @pTmenuitems$[@Ti]+" ["+getmapusers(@pTmap$[@Ti])+"]";
	set @Tmenuref[@Tj],@Ti;
	set @Tj,@Tj+1;
	set @Ti,@Ti+1;
	return;
}
}

//====================Dungeon=Menu=Arrays==========================
// Adding a dungeon:
//	setarray @pDmenuitems$[@Di], "Abyss Lake";	// Name of Dungeon shown in Dungeon select Menu
//	setarray @pDprice[@Di], $QW_AW_PRICE;		// Warp prices: Basic ($QW_BW_PRICE), Advanced ($QW_AW_PRICE), Overseas ($QW_OW_PRICE)
//	setarray @pDfee$[@Di], "$QW_AW_FEE";		// Identifier for fee caluclation: Basic ("$QW_BW_FEE"), Advanced ("$QW_AW_FEE"), Overseas ("$QW_OW_FEE")
//	setarray @DLevels[@Di], 3;			// Number of levels in dungeon
//
//	setarray @DGat$[@Dref], "abyss_01", "abyss_02", "abyss_03";	// Map names of dungeon levels
//	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3";	// Name of dungeon levels shown in Menu
//	setarray @DXcoords[@Dref], 265, 275, 116;			// X warp coords
//	setarray @DYcoords[@Dref], 273, 270, 27;			// Y warp coords
//	setarray @DDepth[@Dref], 0, 1, 2;				// Relative depth to entrance, to calculate extra warp fee
//
//	QWS_Make_Dungeon_Menu 0;	// Use a free number (last used is 28, Kiel Dungeon)
//
// Adding a warpra:
//	map,x,y,facing	script	Warpra Helper#example	112,{
//		callfunc "QWS_Dungeon_Warpra",<dungeon number>,"Your Dungeon";
//		close;
//	}
//	Dungeon number is the same as "QWS_Make_Dungeon_Menu".
//==================================================================

function	script	QWS_Darray	{
	function QWS_Make_Dungeon_Menu;

	set @Di,0;
	set @Dj,0;
	set @Dref,0;

//----------------ABYSS LAKE
	setarray @pDmenuitems$[@Di], "Abyss Lake";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[@Di], 3;

	setarray @DGat$[@Dref], "abyss_01", "abyss_02", "abyss_03";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3";
	setarray @DXcoords[@Dref], 265, 275, 116;
	setarray @DYcoords[@Dref], 273, 270, 27;
	setarray @DDepth[@Dref], 0, 1, 2;

	QWS_Make_Dungeon_Menu 0;

//----------------AMATSU DUNGEON
	setarray @pDmenuitems$[@Di], "Amatsu Dungeon";
	setarray @pDprice[@Di], $QW_OW_PRICE;
	setarray @pDfee$[@Di], "$QW_OW_FEE";
	setarray @DLevels[@Di], 3;

	setarray @DGat$[@Dref], "ama_dun01", "ama_dun02", "ama_dun03";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3";
	setarray @DXcoords[@Dref], 227, 32, 119;
	setarray @DYcoords[@Dref], 10, 43, 15;
	setarray @DDepth[@Dref], 0, 1, 2;

	QWS_Make_Dungeon_Menu 1;

//----------------ANT HELL
	setarray @pDmenuitems$[@Di], "Ant Hell Dungeon"; 
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[2], 2;

	setarray @DGat$[@Dref], "anthell01", "anthell02";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2";
	setarray @DXcoords[@Dref], 32, 34;
	setarray @DYcoords[@Dref], 262, 263;
	setarray @DDepth[@Dref], 0, 1;

	QWS_Make_Dungeon_Menu 2;

//----------------AYOTAYA
	setarray @pDmenuitems$[@Di], "Ayotaya Dungeon";
	setarray @pDprice[@Di], $QW_OW_PRICE;
	setarray @pDfee$[@Di], "$QW_OW_FEE";
	setarray @DLevels[3], 2;

	setarray @DGat$[@Dref], "ayo_dun01", "ayo_dun02";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2";
	setarray @DXcoords[@Dref], 275, 150;
	setarray @DYcoords[@Dref], 17, 13;
	setarray @DDepth[@Dref], 0, 1;

	QWS_Make_Dungeon_Menu 3;

//----------------BYALAN
	setarray @pDmenuitems$[@Di], "Byalan Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[4], 5;

	setarray @DGat$[@Dref], "iz_dun00", "iz_dun01", "iz_dun02", "iz_dun03", "iz_dun04";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4", "Level 5";
	setarray @DXcoords[@Dref], 168, 41, 236, 32, 26;
	setarray @DYcoords[@Dref], 168, 37, 204, 63, 27;
	setarray @DDepth[@Dref], 0, 1, 2, 3, 4;

	QWS_Make_Dungeon_Menu 4;

//----------------CLOCK TOWER
	setarray @pDmenuitems$[@Di], "Clock Tower Dungeon";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[5], 8;

	setarray @DGat$[@Dref], "c_tower1", "c_tower2", "c_tower3", "c_tower4", "alde_dun01", "alde_dun02", "alde_dun03", "alde_dun04";
	setarray @DLevelName$[@Dref], "Clock Tower Level 1", "Clock Tower Level 2", "Clock Tower Level 3", "Clock Tower Level 4", "Basement 1F", "Basement 2F", "Basement 3F", "Basement 4F";
	setarray @DXcoords[@Dref], 200, 268, 64, 32, 197, 262, 276, 122;
	setarray @DYcoords[@Dref], 163, 26, 148, 63, 25, 41, 53, 125;
	setarray @DDepth[@Dref], 0, 1, 2, 3, 1, 2, 3, 4;

	QWS_Make_Dungeon_Menu 5;

//----------------COAL MINE
	setarray @pDmenuitems$[@Di], "Coal Mine Dungeon";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[6], 3;

	setarray @DGat$[@Dref], "mjo_dun01", "mjo_dun02", "mjo_dun03";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3";
	setarray @DXcoords[@Dref], 52, 381, 302;
	setarray @DYcoords[@Dref], 17, 343, 261;
	setarray @DDepth[@Dref], 0, 1, 2;

	QWS_Make_Dungeon_Menu 6;

//----------------CULVERT
	setarray @pDmenuitems$[@Di], "Culvert Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[7], 4;

	setarray @DGat$[@Dref], "prt_sewb1", "prt_sewb2", "prt_sewb3", "prt_sewb4";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4";
	setarray @DXcoords[@Dref], 132, 19, 180, 100;
	setarray @DYcoords[@Dref], 248, 19, 169, 92;
	setarray @DDepth[@Dref], 0, 1, 2, 3;

	QWS_Make_Dungeon_Menu 7;

//----------------EINBECH DUNGEON
	setarray @pDmenuitems$[@Di], "Einbech Dungeon";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[8], 2;

	setarray @DGat$[@Dref], "ein_dun01", "ein_dun02";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2";
	setarray @DXcoords[@Dref], 22, 292;
	setarray @DYcoords[@Dref], 14, 290;
	setarray @DDepth[@Dref], 0, 1;

	QWS_Make_Dungeon_Menu 8;

//----------------GEFENIA DUNGEON
	setarray @pDmenuitems$[@Di], "Gefenia Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[9], 4;

	setarray @DGat$[@Dref], "gefenia01", "gefenia02", "gefenia03", "gefenia04";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4";
	setarray @DXcoords[@Dref], 59, 201, 264, 33;
	setarray @DYcoords[@Dref], 167, 35, 236, 270;
	setarray @DDepth[@Dref], 0, 1, 2, 3;

	QWS_Make_Dungeon_Menu 9;

//----------------GEFFEN DUNGEON
	setarray @pDmenuitems$[@Di], "Geffen Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[@Di], 4;

	setarray @DGat$[@Dref], "gef_dun00", "gef_dun01", "gef_dun02", "gef_dun03";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4";
	setarray @DXcoords[@Dref], 104, 115, 106, 203;
	setarray @DYcoords[@Dref], 100, 236, 132, 200;
	setarray @DDepth[@Dref], 0, 1, 2, 3;

	QWS_Make_Dungeon_Menu 10;

//----------------GLAST HEIM
	setarray @pDmenuitems$[@Di], "Glast Heim Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[@Di], 17;

	setarray @DGat$[@Dref], "glast_01", "gl_church", "gl_chyard", "gl_in01", "gl_cas01", "gl_cas02", "gl_knt01", "gl_knt02", "gl_prison", "gl_prison1", "gl_step", "gl_sew01", "gl_sew02", "gl_sew03", "gl_sew04", "gl_dun01", "gl_dun02";
	setarray @DLevelName$[@Dref], "Glast Heim Entrance", "St. Abbey", "Churchyard", "Inside Glast Heim", "Castle 1", "Castle 2", "Chivalry 1", "Chivalry 2", "Prison 1", "Prison 2", "Steps", "Sewers 1", "Sewers 2", "Sewers 3", "Sewers 4", "Lowest Cave 1", "Lowest Cave 2";
	setarray @DXcoords[@Dref], 370, 156, 147, 121, 199, 104, 150, 157, 14, 150, 117, 258, 108, 171, 68, 133, 224;
	setarray @DYcoords[@Dref], 300, 8, 15, 59, 29, 25, 10, 287, 70, 14, 124, 255, 291, 273, 277, 271, 274;
	setarray @DDepth[@Dref], 0, 1, 2, 1, 1, 2, 1, 2, 2, 3, 1, 4, 2, 3, 4, 5, 6;

	QWS_Make_Dungeon_Menu 11;

//----------------GONRYUN DUNGEON
	setarray @pDmenuitems$[@Di], "Gonryun Dungeon";
	setarray @pDprice[@Di], $QW_OW_PRICE;
	setarray @pDfee$[@Di], "$QW_OW_FEE";
	setarray @DLevels[@Di], 3;

	setarray @DGat$[@Dref], "gon_dun01", "gon_dun02", "gon_dun03";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3";
	setarray @DXcoords[@Dref], 143, 17, 68;
	setarray @DYcoords[@Dref], 59, 114, 9;
	setarray @DDepth[@Dref], 0, 1, 2;

	QWS_Make_Dungeon_Menu 12;

//----------------HIDDEN DUNGEON
	setarray @pDmenuitems$[@Di], "Hidden Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[@Di], 3;

	setarray @DGat$[@Dref], "prt_maze01", "prt_maze02", "prt_maze03";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3";
	setarray @DXcoords[@Dref], 176, 94, 23;
	setarray @DYcoords[@Dref], 6, 19, 8;
	setarray @DDepth[@Dref], 0, 1, 2;

	QWS_Make_Dungeon_Menu 13;

//----------------JUPEROS CAVE
	setarray @pDmenuitems$[@Di], "Juperos Cave";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[@Di], 2;

	setarray @DGat$[@Dref], "juperos_01", "juperos_02";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2";
	setarray @DXcoords[@Dref], 53, 36;
	setarray @DYcoords[@Dref], 247, 60;
	setarray @DDepth[@Dref], 0, 1;

	QWS_Make_Dungeon_Menu 14;

//----------------KIEL DUNGEON
	setarray @pDmenuitems$[@Di], "Kiel Dungeon";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[@Di], 2;

	setarray @DGat$[@Dref], "kh_dun01", "kh_dun02";
	setarray @DLevelName$[@Dref], "1st Floor", "2nd Floor";
	setarray @DXcoords[@Dref], 63, 42;
	setarray @DYcoords[@Dref], 10, 197;
	setarray @DDepth[@Dref], 0, 1;

	QWS_Make_Dungeon_Menu 28;

//----------------LIGHTHALZEN BIO LAB
	setarray @pDmenuitems$[@Di], "Lighthalzen Bio Lab";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[@Di], 3;

	setarray @DGat$[@Dref], "lhz_dun01", "lhz_dun02", "lhz_dun03";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3";
	setarray @DXcoords[@Dref], 150, 150, 140;
	setarray @DYcoords[@Dref], 287, 18, 137;
	setarray @DDepth[@Dref], 0, 1, 2;

	QWS_Make_Dungeon_Menu 15;

//----------------LOUYANG DUNGEON
	setarray @pDmenuitems$[@Di], "Louyang Dungeon";
	setarray @pDprice[@Di], $QW_OW_PRICE;
	setarray @pDfee$[@Di], "$QW_OW_FEE";
	setarray @DLevels[@Di], 2;

	setarray @DGat$[@Dref], "lou_dun02", "lou_dun03";
	setarray @DLevelName$[@Dref], "Royal Tomb Level 1", "Royal Tomb Level 2";
	setarray @DXcoords[@Dref], 282, 165;
	setarray @DYcoords[@Dref], 20, 38;
	setarray @DDepth[@Dref], 0, 1;

	QWS_Make_Dungeon_Menu 16;

//----------------MAGMA DUNGEON
	setarray @pDmenuitems$[@Di], "Magma Dungeon";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[@Di], 2;

	setarray @DGat$[@Dref], "mag_dun01", "mag_dun02";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2";
	setarray @DXcoords[@Dref], 126, 47;
	setarray @DYcoords[@Dref], 69, 32;
	setarray @DDepth[@Dref], 0, 1;

	QWS_Make_Dungeon_Menu 17;

//----------------ODIN TEMPLE
	setarray @pDmenuitems$[@Di], "Odin Temple";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[@Di], 1;

	setarray @DGat$[@Dref], "odin_tem01";
	setarray @DLevelName$[@Dref], "Level 1";
	setarray @DXcoords[@Dref], 96;
	setarray @DYcoords[@Dref], 145;
	setarray @DDepth[@Dref], 0;

	QWS_Make_Dungeon_Menu 18;

//----------------ORC DUNGEON
	setarray @pDmenuitems$[@Di], "Orc Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[@Di], 2;

	setarray @DGat$[@Dref], "orcsdun01", "orcsdun02";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2";
	setarray @DXcoords[@Dref], 32, 21;
	setarray @DYcoords[@Dref], 169, 185;
	setarray @DDepth[@Dref], 0, 1;

	QWS_Make_Dungeon_Menu 19;

//----------------PAYON DUNGEON
	setarray @pDmenuitems$[@Di], "Payon Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[@Di], 5;

	setarray @DGat$[@Dref], "pay_dun00", "pay_dun01", "pay_dun02", "pay_dun03", "pay_dun04";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4", "Level 5";
	setarray @DXcoords[@Dref], 22, 19, 19, 155, 201;
	setarray @DYcoords[@Dref], 180, 33, 63, 159, 204;
	setarray @DDepth[@Dref], 0, 1, 2, 3, 4;

	QWS_Make_Dungeon_Menu 20;

//----------------PYRAMIDS
	setarray @pDmenuitems$[@Di], "Pyramids Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[@Di], 6;

	setarray @DGat$[@Dref], "moc_pryd01", "moc_pryd02", "moc_pryd03", "moc_pryd04", "moc_pryd05", "moc_pryd06";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4", "Basement 1", "Basement 2";
	setarray @DXcoords[@Dref], 192, 10, 100, 181, 94, 192;
	setarray @DYcoords[@Dref], 9, 192, 92, 11, 96, 8;
	setarray @DDepth[@Dref], 0, 1, 2, 3, 1, 2;

	QWS_Make_Dungeon_Menu 21;

//----------------SPHINX
	setarray @pDmenuitems$[@Di], "Sphinx Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[@Di], 5;

	setarray @DGat$[@Dref], "in_sphinx1", "in_sphinx2", "in_sphinx3", "in_sphinx4", "in_sphinx5";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4", "Level 5";
	setarray @DXcoords[@Dref], 192, 149, 210, 10, 100;
	setarray @DYcoords[@Dref], 9, 81, 54, 222, 99;
	setarray @DDepth[@Dref], 0, 1, 2, 3, 4;

	QWS_Make_Dungeon_Menu 22;

//----------------SUNKEN SHIP
	setarray @pDmenuitems$[@Di], "Sunken Ship Dungeon";
	setarray @pDprice[@Di], $QW_BW_PRICE;
	setarray @pDfee$[@Di], "$QW_BW_FEE";
	setarray @DLevels[@Di], 2;

	setarray @DGat$[@Dref], "treasure01", "treasure02";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2";
	setarray @DXcoords[@Dref], 69, 102;
	setarray @DYcoords[@Dref], 24, 27;
	setarray @DDepth[@Dref], 0, 1;

	QWS_Make_Dungeon_Menu 23;

//----------------THANATOS TOWER
	setarray @pDmenuitems$[@Di], "Thanatos Tower";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[@Di], 13;

	setarray @DGat$[@Dref], "tha_t01", "tha_t02", "tha_t03", "tha_t04", "tha_t05", "tha_t06", "tha_t07", "tha_t08", "tha_t09", "tha_t10", "tha_t11", "tha_t12", "thana_boss";
	setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3", "Level 4", "Level 5", "Level 6", "Level 7", "Level 8", "Level 9", "Level 10", "Level 11", "Level 12", "Thanatos Boss";
	setarray @DXcoords[@Dref], 150, 150, 220, 59, 62, 206, 35, 105, 88, 168, 90, 129, 85;
	setarray @DYcoords[@Dref], 35, 136, 158, 143, 11, 8, 166, 44, 145, 138, 36, 83, 76;
	setarray @DDepth[@Dref], 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12;

	QWS_Make_Dungeon_Menu 24;

//----------------TOY FACTORY
	setarray @pDmenuitems$[@Di], "Toy Factory Dungeon";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[@Di], 2;

	setarray @DGat$[@Dref], "xmas_dun01", "xmas_dun02";
	setarray @DLevelName$[@Dref], "Factory Warehouse", "Classifying Room";
	setarray @DXcoords[@Dref], 205, 129;
	setarray @DYcoords[@Dref], 16, 133;
	setarray @DDepth[@Dref], 0, 1;

	QWS_Make_Dungeon_Menu 25;

//----------------TURTLE ISTLAND
	setarray @pDmenuitems$[@Di], "Turtle Island Dungeon";
	setarray @pDprice[@Di], $QW_AW_PRICE;
	setarray @pDfee$[@Di], "$QW_AW_FEE";
	setarray @DLevels[@Di], 4;

	setarray @DGat$[@Dref], "tur_dun01", "tur_dun02", "tur_dun03", "tur_dun04";
	setarray @DLevelName$[@Dref], "Outside", "Level 1", "Level 2", "Level 3";
	setarray @DXcoords[@Dref], 161, 148, 132, 100;
	setarray @DYcoords[@Dref], 34, 256, 190, 192;
	setarray @DDepth[@Dref], 0, 0, 1, 2;

	QWS_Make_Dungeon_Menu 26;

//----------------UMBALA
	setarray @pDmenuitems$[@Di], "Umbala Dungeon";
	setarray @pDprice[@Di], $QW_OW_PRICE;
	setarray @pDfee$[@Di], "$QW_OW_FEE";
	setarray @DLevels[@Di], 3;

	setarray @DGat$[@Dref], "um_dun01", "um_dun02", "yggdrasil01";
	setarray @DLevelName$[@Dref], "Carpenter's Shop in The Tree", "Passage to a Foreign World", "Hvergelmir's Fountain";
	setarray @DXcoords[@Dref], 205, 48, 40;
	setarray @DYcoords[@Dref], 26, 30, 63;
	setarray @DDepth[@Dref], 0, 1, 2;

	QWS_Make_Dungeon_Menu 27;

//----------------Cancel
	setarray @pDmenuitems$[@Di], "Cancel";
	setarray @pDprice[@Di], 0;

	set @Dmenulist$[@Dj],@pDmenuitems$[@Di];
	set @Dmenuref[@Dj],57005; // 57005='dead' in hex
	return;


//----------------Make Dungeon Menu Function

function	QWS_Make_Dungeon_Menu	{
	set @tempdungeonmenubin,1;
	if (getarg(0) == 0) goto menu_item;
	set @temploopdungeonmenu,0;
	do {
		set @tempdungeonmenubin, @tempdungeonmenubin * 2;
		set @temploopdungeonmenu, @temploopdungeonmenu + 1;
		}while (getarg(0) > @temploopdungeonmenu);
// check marker and make menu item
menu_item:
	if ((@tempdungeonmenubin & ##QWS_D_Unlock) != @tempdungeonmenubin) {
		setarray @DLocRef[@Di], @Dref;
		set @Dref, @Dref+@DLevels[@Di];
		set @Di,@Di+1;
		return;
	}
	if ($QW_MapUserShow == 1) {
		set @tempmapusers,0;
		set @mapusersloop,0;
		do {
			set @tempmapusers,(getmapusers(@DGat$[@Dref+@mapusersloop]) + @tempmapusers);
			set @mapusersloop, (@mapusersloop + 1);
		} while (@DLevels[@Di] > @mapusersloop);
		if (@pDprice[@Di] != 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" ["+@tempmapusers+"] -> "+@pDprice[@Di];
		if (@pDprice[@Di] == 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" ["+@tempmapusers+"]";
		set @Dmenuref[@Dj],@Di;
		set @Dj,@Dj+1;
		setarray @DLocRef[@Di], @Dref;
		set @Dref, @Dref+@DLevels[@Di];
		set @Di,@Di+1;
		return;
	}
	if (@pDprice[@Di] != 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" -> "+@pDprice[@Di];
	if (@pDprice[@Di] == 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di];
	set @Dmenuref[@Dj],@Di;
	set @Dj,@Dj+1;
	setarray @DLocRef[@Di], @Dref;
	set @Dref, @Dref+@DLevels[@Di];
	set @Di,@Di+1;
	return;
}
}

function	script	QWS_DLarray	{
//----------------Start building Menu
	set @DWref,@DLocRef[@DwarpMenu]; // reference to the arrays with leveldata
	set @DWi,0;  // loop counter
	set @DWj,0; // menu lines counter
	cleararray @DWLmenulist$[0],"",20; // Clearing the array to get rid off ghost items in menu
	do {
		if ($QW_DL == 0)||($QW_DDL >= @DDepth[@DWref]) {
			set @warpprice, (@pDprice[@DwarpMenu]+ (getd(@pDfee$[@DwarpMenu])*@DDepth[@DWref]));
			if (@warpprice != 0)&&($QW_MapUserShow == 0) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]+" -> "+@warpprice;
			if (@warpprice == 0)&&($QW_MapUserShow == 0) set @DWLmenulist$[@DWj], @DLevelName$[@DWref];
			if (@warpprice != 0)&&($QW_MapUserShow == 1) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]+" ["+getmapusers(@DGat$[@DWref])+"] -> "+@warpprice;
			if (@warpprice == 0)&&($QW_MapUserShow == 1) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]+" ["+getmapusers(@DGat$[@DWref])+"]";
			set @DWLmenuref[@DWj],@DWref;
			set @DWj,@DWj+1;
		}
		set @DWref, @DWref+1;
		set @DWi,@DWi+1;
	} while (@DWi < @DLevels[@DwarpMenu]);
	set @DWLmenulist$[@DWj], "Exit";
	set @DWLmenuref[@DWj],57005; // 57005='dead' in hex
	return;
}

//================Dungeon=Warpras=That=Only=Unlock=================

function	script	QWS_Dungeon_Warpra	{
	function QWS_D_getbin;
	function QWS_D_setbin;
	
	if ((QWS_D_getbin(getarg(0)) == 0) && (getarg(1) != "")) {
		mes "[Warpra]";
		mes getarg(1)+" unlocked!";
		QWS_D_setbin(getarg(0));
		return;
	} else if (QWS_D_getbin(getarg(0)) == 1) {
		mes "[Warpra]";
		mes "Sorry, I can only unlock this location.";
	} else
		debugmes "QWS_Dungeon_Warpra error, improper syntax?";
	return;


function	QWS_D_setbin	{
	set @tempsetbindata,1;
	if (getarg(0) == 0) goto binset;
	set @temploopsetbin,0;
	do {
		set @tempsetbindata, @tempsetbindata * 2;
		set @temploopsetbin, @temploopsetbin + 1;
	} while (getarg(0) > @temploopsetbin);
binset:
	set ##QWS_D_Unlock,(##QWS_D_Unlock | @tempsetbindata);
	return;
}

function	QWS_D_getbin	{
	set @tempgetbindata,1;
	if (getarg(0) == 0) goto binget;
	set @temploopgetbin,0;
	do {
		set @tempgetbindata, @tempgetbindata * 2;
		set @temploopgetbin, @temploopgetbin + 1;
	} while (getarg(0) > @temploopgetbin);
binget:
	if ((@tempgetbindata & ##QWS_D_Unlock) == @tempgetbindata) return 1;
	return 0;
}
}

//==========================Town=Warpras===========================

function	script	QWS_Town_Warpra	{
	function QWS_T_getbin;
	function QWS_T_setbin;
	
	if ((QWS_T_getbin(getarg(0)) == 0) && (getarg(1) != "")) {
		mes "[Warpra]";
		mes getarg(1)+" unlocked!";
		QWS_T_setbin(getarg(0));
		return;
	} else if (QWS_T_getbin(getarg(0)) == 1) {
		callfunc "Q_Warpra",0;
	} else
		debugmes "QWS_Town_Warpra error, improper syntax ?";
	return;

function	QWS_T_setbin	{
	set @tempsetbindata,1;
	if (getarg(0) == 0) goto binset;
	set @temploopsetbin,0;
	do {
		set @tempsetbindata, @tempsetbindata * 2;
		set @temploopsetbin, @temploopsetbin + 1;
	} while (getarg(0) > @temploopsetbin);
binset:
	set ##QWS_T_Unlock,(##QWS_T_Unlock | @tempsetbindata);
	return;
}

function	QWS_T_getbin	{
	set @tempgetbindata,1;
	if (getarg(0) == 0) goto binget;
	set @temploopgetbin,0;
	do {
		set @tempgetbindata, @tempgetbindata * 2;
		set @temploopgetbin, @temploopgetbin + 1;
	} while (getarg(0) > @temploopgetbin);
binget:
	if ((@tempgetbindata & ##QWS_T_Unlock) == @tempgetbindata) return 1;
	return 0;
}
}
//============================Warpras==============================

-	script	Warpra#0	-1,{ callfunc "Q_Warpra",1; }
alb2trea,73,101,4	duplicate(Warpra#0)	Warpra#1	113
ama_fild01,178,325,1	duplicate(Warpra#0)	Warpra#2	113
gef_fild10,71,339,4	duplicate(Warpra#0)	Warpra#3	113
izlu2dun,104,82,4	duplicate(Warpra#0)	Warpra#4	113
mjolnir_02,85,363,4	duplicate(Warpra#0)	Warpra#5	113
moc_fild04,207,331,4	duplicate(Warpra#0)	Warpra#6	113
moc_fild19,106,97,4	duplicate(Warpra#0)	Warpra#7	113
moc_ruins,64,166,4	duplicate(Warpra#0)	Warpra#8	113
niflheim,197,192,3	duplicate(Warpra#0)	Warpra#9	113
pay_arche,39,135,4	duplicate(Warpra#0)	Warpra#10	113
prt_fild05,273,215,4	duplicate(Warpra#0)	Warpra#11	113
tur_dun01,148,239,4	duplicate(Warpra#0)	Warpra#12	113
valkyrie,48,35,8	duplicate(Warpra#0)	Warpra#13	113
yuno_fild03,37,135,4	duplicate(Warpra#0)	Warpra#14	113

alberta,32,240,4	script	Warpra#15	113,{ callfunc "QWS_Town_Warpra",1,"Alberta Town"; close; }
aldebaran,146,118,4	script	Warpra#16	113,{ callfunc "QWS_Town_Warpra",2,"Aldebaran Town"; close; }
ayothaya,216,171,5	script	Warpra#17	113,{ callfunc "QWS_Town_Warpra",4,"Ayotaya Town"; close; }
amatsu,193,81,1	script	Warpra#18	113,{ callfunc "QWS_Town_Warpra",3,"Amatsu Town"; close; }
comodo,195,158,4	script	Warpra#19	113,{ callfunc "QWS_Town_Warpra",5,"Comodo Town"; close; }
einbroch,229,196,5	script	Warpra#20	113,{ callfunc "QWS_Town_Warpra",7,"Einbroch Town"; close; }
einbech,173,131,5	script	Warpra#21	113,{ callfunc "QWS_Town_Warpra",6,"Einbech Town"; close; }
geffen,116,66,4	script	Warpra#22	113,{ callfunc "QWS_Town_Warpra",8,"Geffen Town"; close; }
gonryun,152,130,4	script	Warpra#23	113,{ callfunc "QWS_Town_Warpra",9,"Gonryun Town"; close; }
hugel,90,127,5	script	Warpra#24	113,{ callfunc "QWS_Town_Warpra",10,"Hugel Town"; close; }
jawaii,107,182,5	script	Warpra#25	113,{ callfunc "QWS_Town_Warpra",12,"Jawaii Town"; close; }
izlude,132,116,4	script	Warpra#26	113,{ callfunc "QWS_Town_Warpra",11,"Izlude Town"; close; }
lighthalzen,153,100,5	script	Warpra#27	113,{ callfunc "QWS_Town_Warpra",13,"Lighthalzen Town"; close; }
louyang,211,106,4	script	Warpra#28	113,{ callfunc "QWS_Town_Warpra",14,"Louyang Town"; close; }
morocc,157,95,4	script	Warpra#29	113,{ callfunc "QWS_Town_Warpra",16,"Morroc Town"; close; }
nif_fild01,319,77,1	script	Warpra#30	113,{ callfunc "QWS_Town_Warpra",17,"Niflheim Town"; close; }
payon,183,110,4	script	Warpra#31	113,{ callfunc "QWS_Town_Warpra",18,"Payon Town"; close; }
prontera,147,172,5	script	Warpra#32	113,{ callfunc "QWS_Town_Warpra",0,"Prontera Town"; close; }
umbala,133,130,4	script	Warpra#33	113,{ callfunc "QWS_Town_Warpra",19,"Umbala Town"; close; }
xmas,151,136,4	script	Warpra#34	113,{ callfunc "QWS_Town_Warpra",15,"Lutie Town"; close; }
yuno,138,162,4	script	Warpra#35	113,{ callfunc "QWS_Town_Warpra",20,"Yuno Town"; close; }
brasilis,201,222,4	script	Warpra#36	113,{ callfunc "QWS_Town_Warpra",21,"Brasilis Town"; close; }
dicastes01,194,194,6	script	Warpra#37	113,{ callfunc "QWS_Town_Warpra",22,"El Dicastes Town"; close; }
manuk,262,177,4	script	Warpra#38	113,{ callfunc "QWS_Town_Warpra",23,"Manuk Town"; close; }
mora,110,100,4	script	Warpra#39	113,{ callfunc "QWS_Town_Warpra",24,"Mora Town"; close; }
moscovia,216,196,6	script	Warpra#40	113,{ callfunc "QWS_Town_Warpra",25,"Moscovia Town"; close; }
rachel,135,116,4	script	Warpra#41	113,{ callfunc "QWS_Town_Warpra",26,"Rachel Town"; close; }
splendide,205,153,4	script	Warpra#42	113,{ callfunc "QWS_Town_Warpra",27,"Splendide Town"; close; }
veins,214,123,4	script	Warpra#43	113,{ callfunc "QWS_Town_Warpra",28,"Veins Town"; close; }
dewata,194,178,6	script	Warpra#44	113,{ callfunc "QWS_Town_Warpra",29,"Dewata Town"; close; }
eclage,107,37,4	script	Warpra#45	113,{ callfunc "QWS_Town_Warpra",30,"Eclage Town"; close; }

abyss_02,274,266,1	script	Warpra Helper#0	112,{ callfunc "QWS_Dungeon_Warpra",0,"Abyss Lake"; close; }
ama_dun02,192,118,5	script	Warpra Helper#1	112,{ callfunc "QWS_Dungeon_Warpra",1,"Amatsu Dungeon"; close; }
anthell02,170,165,3	script	Warpra Helper#2	112,{ callfunc "QWS_Dungeon_Warpra",2,"Ant Hell Dungeon"; close; }
ayo_dun02,258,193,5	script	Warpra Helper#3	112,{ callfunc "QWS_Dungeon_Warpra",3,"Ayotaya Dungeon"; close; }
ein_dun02,292,282,1	script	Warpra Helper#4	112,{ callfunc "QWS_Dungeon_Warpra",8,"Einbech Dungeon"; close; }
iz_dun03,202,47,2	script	Warpra Helper#5	112,{ callfunc "QWS_Dungeon_Warpra",4,"Byalan Dungeon"; close; }
c_tower3,129,106,4	script	Warpra Helper#6	112,{ callfunc "QWS_Dungeon_Warpra",5,"Clock Tower Dungeon"; close; }
mjo_dun02,39,25,4	script	Warpra Helper#7	112,{ callfunc "QWS_Dungeon_Warpra",6,"Coal Mine Dungeon"; close; }
prt_sewb2,176,30,3	script	Warpra Helper#8	112,{ callfunc "QWS_Dungeon_Warpra",7,"Culvert Dungeon"; close; }
gefenia03,137,34,0	script	Warpra Helper#9	112,{ callfunc "QWS_Dungeon_Warpra",9,"Gefenia Dungeon"; close; }
gef_dun02,218,61,2	script	Warpra Helper#10	112,{ callfunc "QWS_Dungeon_Warpra",10,"Gefen Dungeon"; close; }
glast_01,371,308,3	script	Warpra Helper#11	112,{ callfunc "QWS_Dungeon_Warpra",11,"Glast Heim Dungeon"; close; }
gon_dun01,167,273,4	script	Warpra Helper#12	112,{ callfunc "QWS_Dungeon_Warpra",12,"Gonryun Dungeon"; close; }
juperos_02,127,154,5	script	Warpra Helper#13	112,{ callfunc "QWS_Dungeon_Warpra",14,"Juperos Cave"; close; }
kh_dun01,14,224,3	script	Warpra Helper#14	112,{ callfunc "QWS_Dungeon_Warpra",28,"Kiel Dungeon"; close; }
lhz_dun02,156,151,5	script	Warpra Helper#15	112,{ callfunc "QWS_Dungeon_Warpra",15,"Lighthalzen Bio Lab"; close; }
lou_dun02,168,264,4	script	Warpra Helper#16	112,{ callfunc "QWS_Dungeon_Warpra",16,"Louyang Dungeon"; close; }
mag_dun02,46,41,3	script	Warpra Helper#17	112,{ callfunc "QWS_Dungeon_Warpra",17,"Magma Dungeon"; close; }
odin_tem01,115,148,3	script	Warpra Helper#18	112,{ callfunc "QWS_Dungeon_Warpra",18,"Odin Temple"; close; }
orcsdun01,185,11,3	script	Warpra Helper#19	112,{ callfunc "QWS_Dungeon_Warpra",19,"Orc Dungeon"; close; }
pay_dun03,162,143,3	script	Warpra Helper#20	112,{ callfunc "QWS_Dungeon_Warpra",20,"Payon Dungeon"; close; }
moc_pryd02,101,95,3	script	Warpra Helper#21	112,{ callfunc "QWS_Dungeon_Warpra",21,"Pyramides Dungeon"; close; }
in_sphinx2,274,268,1	script	Warpra Helper#22	112,{ callfunc "QWS_Dungeon_Warpra",22,"Sphinx Dungeon"; close; }
tha_t07,111,162,3	script	Warpra Helper#23	112,{ callfunc "QWS_Dungeon_Warpra",24,"Thanatos Tower"; close; }
treasure02,104,40,3	script	Warpra Helper#24	112,{ callfunc "QWS_Dungeon_Warpra",23,"Sunken Ship Dungeon"; close; }
xmas_dun02,124,131,3	script	Warpra Helper#25	112,{ callfunc "QWS_Dungeon_Warpra",25,"Toy Factory Dungeon"; close; }
um_dun02,44,28,3	script	Warpra Helper#26	112,{ callfunc "QWS_Dungeon_Warpra",27,"Umbala Dungeon"; close; }
tur_dun02,162,23,3	script	Warpra Helper#27	112,{ callfunc "QWS_Dungeon_Warpra",26,"Turtle Island Dungeon"; close; }
prt_maze02,102,69,4	script	Warpra Helper#28	112,{ callfunc "QWS_Dungeon_Warpra",13,"Hidden Dungeon"; close; }